myersismydaddy
myersismydaddy
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1282901#Comment_1282901
How would it have worked any differently if we weren't SWF? That area of the map was still empty, everyone was still working on generators on the other side of the map.
Playing solo you don't know where exactly your team is at. You might get ready to trigger the perk, and a non-suspecting teammate of yours will stumble on that gen, and you'll give out his position to the killer for free. As soon as SWF is in play, you have at least one pair of eyes more that can tell you if they saw the rest of the teammates anywhere.
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There has been a rise in wallhacking players, and devs DON'T ban for it, because it's hard to prove, and these people know that. I have sent video footage of obvious wallhacking, but those people are still playing. They can just claim they saw a pixel of your hair or have a 5k headset to hear you across the map. It ######### sucks.
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Nobody disagrees that it's not a useful perk in SWF.
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This is nothing new.
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If only it would work like this on PC too.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1265670#Comment_1265670
it's literally using a third part software too see more then you should be able too, it's the dictionary definition of cheating. Stop cheating, ty.
3rd party software?! You clearly have no idea what stretched screen even is. Stop.
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I think you shouldn't be worried as long as you use the software that comes with your hardware. I wouldn't recommend using 3rd party software that you find on the internet. I know there have been numerous reports of people in various different games, getting banned for using AHK.
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@pizzamess11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1265670#Comment_1265670
Stretched res also just makes the game look like ######### imo. Also again why should people care about min maxing in a casual game. I get being competitive but dbd just has so many rng aspects to the game that play a far larger factor then if someone can see in a few more degrees
Exactly. And it wouldn't look like #########, if the devs would do something about it so that people wouldn't have to do this on their own. Like you said, just add min max to the settings, and it's done. But, you know, we can't even get proper setting for other stuff, so don't get your hopes up.
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I wish they would fix her face before adding any new cosmetics for her. She looks like she was the one that was slammed with pallets, and not the killer.
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The FOV is stuck in the past anyway. People usually think that stretched resolution is cheating. I don't see it that way. Stretched resolution literally makes the FOV 10 times better than it is. One could argue, that it gives advantage at loops. But, if they fixed the FOV a bit, and lock it in, so new stretches wouldn't do a damn thing, then they could also add a few extra crates or whatever to certain loops, so everyone would be playing at a fair level, but with a modern FOV.
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This right here is the main issue. Why the hell do the hitboxes stay in the same place regardless of the change in pose that we all see? If the model is injured, and thus slouching, why doesn't the hitbox move to the new center of the model? This would solve SO MANY issues with the hits, because it would still look like a legit hit from both sides.
Forget that, do this:
With that in mind, you can also change the hatchet to a square, because it will be a legit hit, and it won't miss.
Why do you need us to tell you this? Can nobody at BHVR brainstorm a single good idea?
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1259446#Comment_1259446
I find Hide or Die does everything worse than DBD except objectives. If the Survivors had to find gas cans between bouts of repairing the gens, it would lengthen matches (like Killers want) and gives Survivors something to do besides 'mindlessly holding M1', as some have said.
Other than that, HoD is pretty terrible, IMO. But then, they had Ochiido, of all people, giving input. You can't make a good game when you use a troll for input.
I think it does everything much better. It all comes down to how well you can hide. That means that it is all about the skill of the players and not about who has the best perks, because no perks are broken. Killers are strong and if you're caught off-positioned you're in deep #########. There are better items that everyone can use in comparison to DBD. Not to mention that nobody can bully the killer. The killer is the power role. I could go on, but it's not really a HoD thread, but more a recommendation for the OP to check it out.
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You should consider switching to Hide or Die, like the rest of us. :)
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1259412#Comment_1259412
The thing is. It takes 0 skill. You just wait at the vault,don't have the reaction time of a snail and make the vault by just pressing space. It can work as intended,but it seems too strong.
It's really not. If you don't lose chase = survivor gets 3 of these vaults, and you can use that to your advantage, because you know where they'll end up. You can also vault the window and deny it right off the bat. Not to mention mind-gaming and hiding your stain to have the survivor double question himself and surprising him.
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This is how vaults are supposed to work. Everyone just got used to the dedicated hits. You can't just swing through the whole shack and hit someone vaulting that's just bullshit.
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@xGodSendDeath said:
Survivors just don't want to face any consequences for being toxic. I routinely dodge players and teams that I know are toxic and names let me do that
And you don't want it to be the other way around for exactly what reason again?
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It should have said which file was causing the issues. Try verifying your files through steam first, and see if that works.
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Anyone that has ever made anything with UE know that adding a settings menu takes about an hour of coding. Okay, DBD is a much larger game than most of us made, so let's say that it would take a skilled programmer a day or two. Just remember that before you invest anymore money into this game - they don't even want to spend a couple of days to make life easier for you, as a consumer who bought their game. If they're not willing to spend such a small amount of time then don't be amazed when they don't spend it on something of a larger scale (like balance) either.
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If only this issue could be solved by simply forcing a no-clip on the killer if he hasn't moved in his 1 meter radius for 1 minute. "bUt wHaT AbOuT EnD GaMe cOlLaPsE? i hAvE To cAmP ThE LaSt sUrViVoR" Code it so it doesn't happen once EGC is triggered. Mind blown, huh?
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@Huff said:
Might I recommend stepping away from your computer and taking a nap?
I am actually stepping away from this game. I just feel like it is my responsibility to respond to people in a thread I have started. That is why I am still here. When no more people show up, I'm going to call it a day. :)
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@Pulvoriser said:
https://forum.deadbydaylight.com/en/discussion/comment/1239802#Comment_1239802
So you made a complaint thread to steer everyone up about avoiding the game, and will call us paid actors if we ask why while completely ignoring or refusing to give us the slightest answer as to why this said boycott is needed and instead refers us to more educated threads?
So in short your saying this thread is literally a waste of our time and we could/would learn more actual facts by reading any other thread? Because that's what I'm getting from this.
Literally all of the issues that we have have been brought up in this very same thread. You would know that, if you'd bothered to read the thread instead of instantly defending the devs. And you wonder why I'm calling you a paid actor. :)
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@NICK714 said:
@Peanits You can ban this kid from the forum please? just yell and write in capital letters.
https://forum.deadbydaylight.com/en/discussion/comment/1239772#Comment_1239772
he fall of playe is the same as every day at that time, and if you mean at patch time, normal, people stop playing in order to download the patch, you say "they don't listen to us" but you should know that the majority of complaints were from killers, because the game was unbalanced, they did something to help the killers and you complain, but when nerf ruin?...
Psdt, English is not my main language
@Pulvoriser said:
https://forum.deadbydaylight.com/en/discussion/comment/1239762#Comment_1239762
So if anyone gives an educated opposing opinion to your rushed frantic post that has no real feed back or depth other then "I'm angry we all needa boycott because baaaaa!!" Then it means I'm a paid actor who benefits from debunking a post that literally anyone can point out has no real constructive impact whatsoever?
Please, educate me on why the update is so bad. I believe I gave a reasonable answer as to why i believe its needed.
Yes, please ban me. I literally won't mind it. @Peanits please!
You two, check the other threads. It is insane how everyone who posts here and defends the devs has no clue what we're complaining about. Again, for the last time - NOBODY IS COMPLAINING ABOUT MAP CHANGES. If you want to learn more, I suggest you read other threads too. Unless you educate yourselves on what the issues are, I won't respond to you both anymore either. Waste of time.
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@NICK714 said:
I see it the same xD https://steamcharts.com/app/381210
these children, their parents should take away the internet for these reasons, when they see that they finally have 50/50 to lose and win they complain
You clearly don't see #########. You don't see the drop at 18:00? Under 30k players. Every single day before that over 40k (close to 50k) players at the same hour. The 15k player drop doesn't mean ######### to you, huh?
@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1239758#Comment_1239758
he knows? how can you tell? he gets here and reads that you want to boycot bhvr for something, but don't explain why
I installed the patch and didn't see any problem with it, maybe it's your computer?
Because, unlike you, he actually read all the other posts as well. This is my last response to you.
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@Pulvoriser said:
https://forum.deadbydaylight.com/en/discussion/147233/community-rise-up
Take a chill pill Entitled survivor. The god loops were breaking the game, and generally many maps were too big, playing both surviver and Killer I can honestly say I hated getting maps where both sides would be at a stand off once the game got tense, it's a much needed fix.
Also, news flash! Most of the killer base already left! Wake up!!
Since they took away ruine you lost at least 60% killer base and are stuck waiting 10mins+ a game survival vs instant games as killer, because no one wants to play as a killer when you get gen rushed and god looped, this is a much needed fix to restore balance to the game.
And what do you know, another guy who doesn't have a ######### clue what we're all complaining about. Nice going with the paid actors, BHVR. :)
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Look at all these people defending BHVR right now. And not a single one of them knows what the patch changed. Not a single one of them bothered to look at any of the 100s of new threads that popped up on the forums. Isn't that quite something? BHVR sending out their army to defend them. :)
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@Peanits said:
The update just came out under three hours ago; an update full of community suggestions. We're watching for feedback and taking notes back to the team. Nobody's ignoring you, take it easy.
We have been giving you suggestions not for months, for years now! What do we get? Forced graphic options, high ping lobbies and numerous game-breaking bugs upon a release of a patch. What is the team going to do with the notes? Are we magically going to get simple game settings overnight? Are the new (again, game breaking) bugs going to be fixed overnight? No. Literally nothing will happen, as usual.
Funny how you respond to this post, and not numerous others. The fear of losing players and money finally feels real when actions are put behind it, doesn't it?
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1239686#Comment_1239686
they removed god loops
how dare they
But to be honest I want to hear what op has to say regarding this update that came out like 2 hours ago
Found another BHVR whiteknight guys!
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1239583#Comment_1239583
HamletEagle basically answered it, but it's to prevent malicious modification of the ini files to gain an advantage. Unfortunately that means that other harmless tweaks, like disabling anti aliasing, are also disabled. It's not just to spite the people who prefer playing without anti aliasing.
You fix that AFTER you implement SETTINGS into the game. Are you serious right now?
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That's not the worst of it. You also have this change:
"The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack."
How the ######### is this a priority? We literally still have silent survivors on the ground, but they decide to dedicate their time to fixing THIS?!
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1239523#Comment_1239523
Again, if you have provide constructive criticism and possible solutions, can't really complain. Kinda why they created the 'Feedback and Suggestions' section in this forum so that they can improve the quality of the game you paid for. Especially when half the people who do complain don't even play on the PTB to help test those bugs.
Okay, so here it is, because you're obviously dumb, and can't be bothered to read through the comments that others have made. INTRODUCE A NEW SETTINGS MENU. The fact that we have to edit .ini files in 2020 is absurd. The fact that my FPS drops 50 (!!!!) frames from the previous patch to this one, because of the ######### they force into the graphic settings, is absolutely unacceptable!
I played the PTB. None of these issues were there! They introduced them now to ######### as all over. They did it on purpose too, because they knew people would ######### and moan if it happened during the PTB, and they would have to fix it. Now they can just ignore us, and move on.
Say what you want, but the team responsible for the tech side of things is absolutely incapable of developing a game of this scale.
So, my final "feedback" as you would call it is - prove to me, devs, that you are capable of fixing your game, and adding options that fit 2020 standards, or the higher-ups should just fire everyone who is dragging this company, and this game, down.
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@Desh said:
Bro stfu. Provide proper and constructive criticism with a possible solution than just bashing the teams that put work into this patch.
Found a DBD Dev.
Also, it's good to know they took 3 weeks of their time to polish this turd. Imagine what it would be like if it was only 2 weeks.
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Insane fps drop. Thanks devs, keep giving us the reason to quit. :)
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I don't know what they did, but it's insanely bad. I dropped 50fps from the previous patch to this one. This is absolutely unacceptable.
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Leave them alone until you find them out-positioned. You are literally wasting your time by going after them when they're doing this - and this is all they want, to waste your time as much as possible.
Also, while it may seem like an OP thing to do, it is actually not. It is quite hard to get the correct angle on a locker save. Even in the recent video from Usyllis and his friend you can see that they failed multiple times in one match. I had a person try to pull this on me yesterday. Didn't work for them. That person quickly found out that it is not as easy as it looks.
As always, go for the weak links doing the gens, and get rid of them. After that you can completely focus on the two that are causing you trouble. If you do this right, you will have about 3 gens to spare. That means that they will have to do gens if they want to get out. When that happens you'll single them out easily, and hook them without issue.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1238770#Comment_1238770
While it is true that Full teams are way more rare then most people think, you remember incorrectly. 5% is for full teams, but you get in most games some sort of SWF, most commonly 2 solo and a duo on average.
I knew it was 5% something. Thank you for refreshing my memory! But yeah, my statement still stands, considering that he is in a 3-man-swf, which is about 10% of all players (PC).
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1238713#Comment_1238713
- Those are not "bullshit excuses" (i quote your statement) and if you feel hurt ehhmmm... remember it's a game.
- Sounds like i'm a "die hard camper".... but when i'm playing DBD as Killer i never camp: it's boring, it's useless and 90% times never work.
- Yes, if you are facing a camper in solo without Kindred, there are chances more than one surv go away from gen.
But i am not talking about newbies camping. I'm talking about camping in red ranks. It's useless 90% times and i think you agree that too because ... ? let's be honest. more than 90% in Red Ranks go in full lobby (or 3 at least). Me too, i don't hide it. When i have to play Surv in red ranks i go with my Friends in full lobby. I don't do it because i hate mates. It's just for your same reason. Sometimes you have a random with Kindred or Empathy and he understand what's happening but most of the times .. this simply does not happen. he doesnt have those perks and the help you can have in the match can be from zero to a lot of help, it depends....
The real problem, and let's speak about real problems, are "lag shots". Have you ever play as surv and have you seen "lag shots" from Killers ? You stun the Killer and after a micro-second you take the shot ? Or you jump from a Window and the killer gives you a shot from an incredible distance ? I think this is the real problem which needs to be fixed. Camping problem has already been solved going in full team (most % of people do that).
SWF are actually really rare. As far as I remember the stats, only 5% of people play in a SWF. So no, it is not more than 90% of red ranks. More than 90% of players are actually solo - that is a correct statement now. And without knowing that the killer is camping (no kindred) they are going to get rekt. Red ranks included. If I see that a killer is camping, I'm going to try my best to gen rush the hell out of him. That does not mean that my team will do the same. Some will feel bad about the person on the hook, and try their best to save them. It is how it is - solo Q gets heavily punished by campers for no reason at all.
That is the issue with the latency, and you will see hits like that until the devs do something about it (which they said they will, but knowing them it will probably take 2 years). However, this was not the point of the debate, so I'm not going to dwell on this topic for too long.
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@FFabeq said:
Okay i get it, no one wants a change so ppl with stop using the same perks over and over
It is not even about that! You're taking it personally now for no reason. Let people use whatever the hell they want. They paid for the game, they probably paid fort he DLCs, and they've put hundreds of hours into leveling those characters so that they can enjoy what they bring to the table. And you want to straight up get rid of some of the perks every week. People use meta perks, because they work. That is why they are called meta perks. The meta shifts just about with every patch that come out.
Just imagine if your system would ban unbreakable on the survivor side one week. What would happen then? Survivors going against slugging Billies and Nurses for the whole week?
It is not a great idea, no need to feel attacked because people don't agree with it.
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@bubba_is_bubba said:
A friendly answer about camping. There is already a solution.
1) Campers are already been punished and they depip instantly after the match. In fact campers (most of them are Bad Players with low amount of hours) :
- don't chase
- don't apply pressure to gen (gen are not defended)
- don't hit anybody instead they sit on desk watching the surv on hook
2) If there is a camper survs can do in the meantime 2 even 3 gen = ez life for survivors. And if another Surv loop correctly, the "Evil Camper" finish the match with 1 kill, sometimes even without kills.
3) Surv Team has all meta perks they need to address the camper and to defeat the Evil Camper (if you dont know how to do that it means you dont have many hours of gameplay, that's another story).
4) Sometimes you can have on red ranks a match like this one (https://youtu.be/BO-3W4hj4vc?t=25), a very very fast chase and an insta Gen. I had this too many times. It's not a problem for me, for many people, that's how game works. It's just to confirm that to camp is useless and if you are camping you can have in those matches 1 Kill max... if you are lucky....
1.) You're talking about newbies camping, the debate when it comes to camping is about killers who have thousands of hours and camp because it works.
2.) Not true at all in Solo Q without kindred. Potentially all 3 other survivors will go check on the hooked guy, and won't be doing gens.
3.) What are some of those meta perks that punish a camper? BT? At best you get a trade with BT. Thus rewarding the killer for camping, not punishing him.
4.) Again, not true at all. Proxy camping a hook in solo Q will absolutely destroy the survivors regardless of how fast they get their gens done. Otz proved this a few days ago when he was testing if NOED was OP or not. He would hang around the hooks and proxy camp. All but one of his matches ended in a 4k.
I wish the killer mains would stop with these bullshit excuses. Some of us play both sides, and know just how frustrating it is when going against a camper because there is literally nothing you can do about it. I have never, in my life, had the urge to camp as a killer because the gens are going too fast. This is not the fault of the survivors. It is either the fault of the map, or my fault because I couldn't pressure gens, or got myself into a long chase.
I do agree on one thing - camping is a viable strategy. It will get you easy kills. But that is until the devs realise that something needs to be done about it. Kindred should be base, end of story.
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Imagine spending 2m bloodpoints to unlock a perk, and then unlock it on your main just to have it be banned for the next week. I would throw my PC out the window.
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I don't like people who advertise their Twitch or YouTube page in their name. It's dumb. Just do your thing, and if you're good at it the viewers will come to you. No need to point 1000 flashy signs at yourself to point out that you're a streamer. Plus that causes a lot of problems for your teammates, which brings me to my next point.
If I stumble upon a teammate with ttv in his name when I'm playing survivor, I honestly think about dodging it most of the time. That person is either going to get moried 1 minute into the game or we're all going to get streamsniped.
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OP is secretly a stealth killer main. :P
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1231941#Comment_1231941
I like the idea of Deerstalker with a lot shorter range and Kindred without the killer's aura, but the other two should just stay as perks.
It was just an example of a fair trade. I don't think that many killer mains would be particularly happy to get deerstalker when the survivors get kindred. But hey, maybe I'm wrong.
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Tier 1 (or customised versions) of some information perks should be base on both sides. BBQ and deerstalker on the killer side, and Kindred and Bond on the survivor side, for example.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1231902#Comment_1231902
Yes and no. Yes, it would stop someone from doing that on a massive scale (hundreds of accounts). But no, on a small scale, it wouldn't stop someone from having a bot run on one account. It's more to prevent DDOS attacks than a single person going to different pages.
How about setting a time limit then? 5 upvotes/downvotes per, I don't know, one minute, maybe more/less? Or maybe even having the system recognize weird behaviour like it does with spamming. So that it prevents "spamming" upvotes/downvotes until a mod reviews the account and confirms it is legit. I'd imagine that this would put quite the strain on the mods here, though.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1231748#Comment_1231748
You can upvote the posts you like, or if you disagree, find a post that explains why you disagree (or make one yourself) and upvote that. A lot of people use it as a way to say, "I agree with this." without having to copy and paste what the other guy said, or quote them and say "This."
Quick question - doesn't the browser authentication (sorry if I got that wrong) somewhat block the bots from pulling stunts like that? Or are they somehow still going through that without much resistance?
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@Exerlin said:
I like a lot of questions being asked. I find it interesting to hear about the inspirations and ideas that helped create certain characters
Regarding that, people could have watched the video below, and the devs could have answered other questions instead. I know why the gun goes harpoo and not pew, because I watched the video.
https://www.youtube.com/watch?v=1chz9YSVDJo@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/1231818#Comment_1231818
This was a Q&A about the new features and content from said chapter and midchapter, if they decide in the future to do a strictly technical stream about the issues you mentioned, then good, but this past one wasn't about that.
It was simply just about that, nothing related to bugs, number of pallets, sounds.
Also i think that calling useless questions other users asked is pretty disrespectful, since they took their time to ask them and they are probably glad they got an answer.
"It was simply just about that, nothing related to bugs, number of pallets, sounds."
So what was this stream even about then? The things I have stated above are all the things that are changing in the upcoming patch. How is it not a good question to ask why the death traps are there or how the pallet distribution works now? If this is too technical then say that in the upcoming Q&A thread, so we know not to ask those questions. You know, the questions that actually matter on how the gameplay will unfold in the next couple of months.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/1231784#Comment_1231784
The Q&A was about Midchapter and Chapter 15, what you mentioned has nothing to do with those.
I've replied to Aven in that regard. There were a lot of questions that were about the upcoming patch or the previous one, and were left unanswered.
Also, broken sounds, and arguably the tome recolors are viable questions for the next patch. Sounds - why were they still not fixed. Recolors - why are they still here if we don't want them (unless the survey proved otherwise, and we would all be really grateful to see the results of that one to help with transparency).
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1231784#Comment_1231784
"Like questions about accesibility settings, broken sounds (as well as TR music being too quiet), bottom tier killer reworks, tome and recolored charms/skins, and so on and so forth."
What do those things have to do with Chapter 15 or the Midchapter? Exactly, nothing. Not that hard to understand...
Okay, fair enough. Then how about the questions about the changes in the lightning and graphical improvements, the death traps, the removal of great pallets and how the pallet system works now, the fact that they added in-game ping, but not ping indicators for players in the lobby etc. There are a lot of great questions specifically about the upcoming patch as well, as you can see.
I agree that a couple of questions that I've pointed out are not about the upcoming patch, but there is nothing wrong with asking questions like that. They're basically shielding themselves when they say "only questions about this and that" because they know that they will get the same questions over and over again that they do not want to address.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/1230748#Comment_1230748
Do you realize we open a thread to collect the questions the community wants to ask to the devs for the Q&A every single time?
As you can see here, the questions answered during the livestream were taken from this thread:
https://forum.deadbydaylight.com/en/discussion/144116/q-a-chapter-15-and-mid-chapter
So if you want what you define as "useful information", then for the next Q&A i suggest you to ask your questions on our Q&A thread.
Again, this isn't the issue. The issue is that you choose the "easy" questions while completely ignoring the popular questions that the community would like to see answered as well, based on the number of upvotes alone. Like questions about accesibility settings, broken sounds (as well as TR music being too quiet), bottom tier killer reworks, tome and recolored charms/skins, and so on and so forth.
You guys literally made a behind the scenes video of the new DLC where the people that were working on that project explain everything regarding the new killer, the inspiration and whatnot (kudos for that, btw, that was a great video). Why then choose to answer these questions again, on a stream, instead of pointing people back to that video?
I could go on, but I think I have made my point, and honestly I'm just too tired at this point because it feels like I'm barking at a wall.
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@MegaWaffle said:
Do you see validity based on upvotes?
The problem with downvotes is that it was abused (as Peanits said) and just generally added more negativity when we don't need it. You can boost upvotes all you want but it does nothing to tear an individual down.
Personally neither bothered me, though I do miss the "Lol" button become most of my stuff is shitpost material ( ._.)
I disagree. I believe that someone posting an opinion on something, and the first comment disagreeing with them gets 60 upvotes is very much tearing an individual down. If that same person is easily "triggered" he might jump on that fact and you get the us versus them fight in the comment section, as usual.
Let's say I have a bunch of bots to upvote me. Let's say I make a really dumb, controversial topic like "All killers should have insta-down as base M1 hit." I use the bots to give myself 100 upvotes. What do you think the people who play survivor would do? Exactly, I just triggered a huge portion of the community, just for my personal laughs. I hope you can see what I meant from this viewpoint.

