mistar_z
mistar_z
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@ABannedCat said:
The developers wont even bother to include colourblind people. And you expect these people to include LGBT?
Dont be ridiculous.
^^
This. I am still so salty about not having color blind mode.
We the gays don't claim behavior after events of this year.
....But and its a big but, if they wanna try and do them, we wouldn't complain. We already have 'straight' characters and side characters, depictions of hetero relationships/couples in the game and afaik canon ships are also a thing. Those things have zero need to be depicted and explored in game and rifts, and have zero affect on gameplay. So they're not for everyone. They're just stuff that adds tid bits into a character's background. So across 50 something people characters in the game, statistically it would be more weird by the time we get to 80 something characters in two years that we don't see anything but hetero depictions in the rifts/tomes.
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I can't wait to see what they do in 12-18 months.
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its dumb. they could've just given killers a speedboost if they really didn't want to bother with maintaining the addon. especially when you consider we can protect our items as survivors with ace and wards.
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Survival rate for me depends on if i play solo or with a friends. With a friend I escape 4/5 times sometimes both of us or 3 of us. When I'm playing solo its more of a 1/2 because solo survivors just aren't as efficient and they don't split pressure as well. With friends we have time to do everything and have time to spare to cleanse all the totems even if its just with 2 people with for the people and soul guard.
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While I think that it would be nice to buff up myers, because it would add more variety to higher ranks. I do have to acknowledge that shape crushes noobs and solo players. because they just won't be as efficient at spreading pressure and rescuing. Higher level players and swf right now can neuther the strength of his power by simply not being near other survivors and being stealthy, running loops as tight as they can to not get stalked and other stuff.
Buffing could easily wreck havoc more on the mid-low ranks. Because shape's already got a 65%+ kill to escape ratio as of a year ago. And since then the game has made more killer gameplay improvements since then so he should have an easier time, relatively speaking. Because maps are smaller and more main buildings aren't as strong.
He's become sort of like the clown, at the time of their release their power was great because it was about how fast you can get someone down. Now the game is more dynamic, you have to be able to juggle downing someone effectively on top of being able to keep survivors off of gens and defending totems with the rise of undying/ruin, being able to track survivors with broken sounds, and tracking with how much more grass there are with all the map updates. So they are naturally pushed down by the meta and gamestate..
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Been playing swf all day, with multiple legacy skins nonetheless. we only got morid one time.
Played killer to farm, five keys so far in the last three hours.
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Premo is fine, but only because the cooldown for it is so ######### garbage to play with.
Spine chill is strangely strong in that way, but it also comes with the pro of being an action speed buff and you can use it in way more situations.
Premo needs a shorter cooldown.
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Imagine thinking that being non cic/hetero or a person of color and their right to exist, is political. lol. People want a game with story and characters that's pulled from the real world but want to pretend that world comes with all sorts of people with all kinds of backgrounds. One character being gay doesn't break the game just the same as a character is mentioned to be straight. Felix having a girlfriend doesn't add anything or take away from the game, so if a they want to have lgbt characters its their prerogative.
Just because people are asking for that stuff doesn't mean they don't want the bugs ignored or features that improve the game to be implemented. There's probably a team of 4 at most that's involved with the lore .
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nice of you to assume that there was one that didn't dissapoint.
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Messing with hooks is a super risky thing to change up, because the killer already has to invest so much time into getting one hook. that messing with even one or two hooks per match can break most of the killers who have trouble as is already.
Maybe if perks like ds, dead hard and unbreakable didn't control the flow of the match as much as they currently do then I think its a possible thing that they can look into.
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indifferent.
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confirmed it happens on legion, but only on susie for me. frank and julie for some reason get stun like normal.
it also works on huntress.
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Its been in the game since she was first out lol. can't believe its still in the game.
I believe that is happening more now since they disabled 60 tps tick rate. Because it wasn't as noticeable during the weeks where the 60 tick rates were up.
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seconded.
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But Billy and Bubba's addon are actually pretty dope. Nurse has good addons but they put too many trash bp bonus in her kit. =-=
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Just buy Jane with shards. Poised can get some use in some runner builds.
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It's the Object of obsession equivalent. 😩
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You're giving bhvr too much credit. Assuming that every patch but one over the last four years, didn't get pushed out the door before it was ready.
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From what I've been playing is that he can be good. But the reward didn't amount to the effort it takes to play him well. Better of just playing spirit.
Legion is worst at being a killer. And get punished for literately just breathing. 🤣
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Snares are better because there is no way to counter it if you're the one getting chased. The addons dont even give you enough pallets tokens to fill up most map, so until they can be stacked together for 20+ pallets, snares are objectively better.
The strongest placements are normally on the longest side of a loop, farthest side from a pallet. Which will let you either catch up or make them drop a pallet early.
For windows, its best to set them up on the path to the window rather than the window itself to force a medium vault, because as the case with clown and doctor. vacuum, latency and distance will mean a survivor will always fast vault despite what either of you see on your end. The best thing do to is to slow them down before they can vacuum. So put them on hallways or doors or on the outside of the window so theyre easier to catch up to.
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don't worry they always fix bugs that are inconvenient for survivors by the end of the week or next tuesday.
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Because it was either A. just a test and they wanna fix more stuff first with it or B. Like every other thing in this game the implementation was an absolute dumpster fire of change.
The hatchets for me turned into the size of pallets for some reason, i would be able to hit survivor even though they were more than two meters away from the hatchets but the hatchet would magically lock on to them.
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its pretty actually, you just need to time it. it has a charge time and a delay, as well as a cooldown. you can bait it the same way you can fake an m1 from any other killer.
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I wouldn't want to see it get nerfed into extinction, because sometimes it is needed. But we're lying to ourselves if we pretend like survivors don't use it to purposely get caught to stun the killer to waste their time without trading anything in return, or using them in snowball builds with other second chance perks. That's where the perk really becomes a problem. Individually ds and other second chance perks are strong, but together they just free uno reverse cards given out willy nilly. Where's we're seeing them moving killer perks over the last several years to where _they're kinda just alright_ and they need to be combined together to get any good use out of them.
Wouldn't change it too dramatically, I'd rather see they adjust some numbers rather than fully outright reworking it again. Which could run the risk that it becomes even more powerful or quite the opposite where its so bad that picking it up would be a detriment.
Number changes
- Reduce the timer, nothing much. 5-8 seconds would be generous enough. 10+ would be pretty dangerous.
Full update or 'rework', one or a combination of them.
- Only one person at a time can use it, last person unhooked preferbly. there are a ton of situations where survivors play like rambo because they have 1 minute of invincibility and they can pair it with other perks. Purposely bum rushing hooks or downs, because they know that one, two or hell three of them can stun the killer.
- It causes survivors to have to mend. Survivor doesn't get tunneled, but killer doesn't completely lose momentum in off situations where multiple people get downed too fast.
- Can no longer be forced on by hopping inside of lockers. Or have the stun duration reduced if they try and do this.
- Getting healed or completing a generator deactivates the perk, obviously they're not getting camped or tunneled if they're able to heal up or take another extra hit already, especially with more hardened/bt like perks getting into the game.
I've heard other more game changing suggestions. Like some people suggesting that doing certain things will disable the perk or give you a status affect. But I don't know about which of those to pick from.
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He's not "completely" garbage to play as, I don't believe we have any killers like that in the game anymore other than legion. Most people don't actually want a rework and would be happy with just a few quality of life improvements and number changes. he is alright, just very monotous. He's got the demogorgon problem, in that he's okay ish in chase, but he doesn't do much of anything outside of that. He's strong 1v1, but the game is much much more than that. He has a ton of down time in between chases that keeps him from being able to compete with the other killers.
But saying that he's underrated and people need to learn how to play him is to put it midly, tone deaf on his part. Clown has been around for years, its not like people haven't learned how to use him. People used to say spirit was weak and she got buffed a few times, it took a month or two for people to realize just how strong she was. The clown's been out since before her, trust me people have tried to make him work.
A game balanced by clowns.
Mcclean did some great work in his run that improved quality of life and with the killer reworks trapper, bubba and billy main babies that he really worked on spear heading (afaik), because he actually played the game. The newer people in charge wouldn't know anything about the game if it hit them in the face and sounds like an awful lot like the only concern is with churning out as many in game purchases as they can to fill their fat pockets to look good to the board.
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OoO suckks sweaty balls if yhou happen to play a killer that has to set up or stealth base. which is basically almost a third of the whole killer roster.
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Same lol. i never found the series scary ☺️
Everything is too busy being "weird" and unnaturally that it never really really leaves much room to the imagination to fill in the horror of it. plus the character behave or act too stiff or robotic pretending to be human that you can never stay immersed before bursting out laughing at how bad everyone sounds or behaves.
I'm a big fan of New England, Stephen King esq settings in fiction but the game didn't cut it for me.
One of the things that i can applaud the game on is their great use of sound design and music. The music makes me feel a whole spectrum of feelings, it can meticulously illicit feelings of anxiety, dread, conform, happiness and surrealism. And its probably one of the best things that they could do by managing to get the original composers work on the dbd theme and chase music.
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Clown and Legion... they feel like absolute garbage to play and play against. no one can truly have fun with them.
Pig could use an addon pass. but her ability should be left alone.
Everyone else just needs little number changes and quality of life passes here and there.
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just don't get caught
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@yadielrodriguez said:
https://forum.deadbydaylight.com/en/discussion/comment/1564792#Comment_1564792
Correct do bones is simple and for DS just ignored them or eat it so don't need to worry about it.
nah for ds eating them early can actually help late game, especially if the survivor's not a great runner. getting it out of the way early is fine.
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Noed: just do bones. It's not that hard on the live maps, none of them are inside bushes yet. It takes 12-15 seconds and they always spawn in between gens. So if you ignore it while going between gens or running around then you're playing like a dumbass going through the gens without doing them.
It head, is a bs addon to play against. Best thing to do is to stealth and avoid the huntress. Spreading out is very important. Honestly just sewer side if it's too annoying to play against or DC and take the penalty. That's I'd try to do.
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@shelobster said:
https://forum.deadbydaylight.com/en/discussion/comment/1563704#Comment_1563704
I'm actually almost disappointed if the Bubba doesn't camp lol. But yeah probably just new Nurse players in red ranks although they still had a lot of fancy stuff on for a player who doesn't main that character.
Maybe they're Bubba mains!
Luckily I've noticed that they're a dying inbred-breed. He can still
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I really hate the legendary tbh. Them locking pieces together, especially the killer weapons that just keeps me from buying any of them. Because the main appeal of cosmetics are mix and matching things together.
It doesn't make any sense to lock them when they have the same animations.anf hotbox. Other than forcing you to spend night for yh whole thing instead of getting what wlyou want... zzz. Im falling asleep as I wrote this I don't remember what was I was talking about
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Okay assuming you're not a dumbass or the survivors you played with also aren't dumbasses that rush hooks before the killer leaves or either of you are too stupid to try and take the killers aggro after rescuing someone, and then blaming the killer for your bad calls.
However i's likely that the nurse is you're playing against are not experienced nurses or they are new to playing her.
Nurse is stupid broken strong but the road there is is a long journey and most people don't have the patience, skills and experience to play her. This means there's a good chance that the bad ones will camp because they feel pressured more easily, and sometimes the survivors are too ez and stupid to not take the bait so killers get rewarded and they "feel good" about themselves.
It's apart of why killers like Wraith and pre- rewroked Bubba are more infamous for camping. They're bad killers that are hard to pressure with. And their kit is decent enough to camp with.
It could also potentially be because she's doing her daily and don't care really care for playing.
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Yes a tiny top. I've been waiting for one of those.
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I mean its inevitable when every match pass purple are all DH, DS, BT, UB and whatever hellscape combo that four survivors are able to stack on top of each other.
But it varies from region to region, in SEA survivors are super sweaty and almost always swf so the killers have to adapt to that. But when I played in EU and NA it was a bit more casual and there was more variety on both sides.
HOWEVER... The main reason pc has a lot more nurses and billy's are simply due to ease of control and far better optimization. not using wifi internet probably helps too kek. these makes more killers viable to play, you can curve and move better. Its like that in any other game. In shooters for example movement will always be more fully utilized on pc metas when movement is beneficial, and you'll see far more campers or people who don't move as much on consoles because movign around is not only not as good, they also are punished by games that give very generous autoaim.
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Idk what OP's intentions are but my take...
I think we've got decent diversity in the game. Bhvr recently said that they will do their best to diversify the cast, with different people of skin colors, height, body types and sounds for their characters. And in June they said since the game started doing lore and background on characters that they would be able to explore some none hetero/cis gendered character's sexuality or gender expression in the past, something that before there they didn't want to do before. But since we're learning more and more about the characters lives before their time in the realm it's something that might come up in the future.
The community is also pretty diverse and they want to add as many characters as they can so that their players will have representation. You can see this in content people make and when you see people get together for like conventions and stuff. The game also has a sizable gay following because gays love them some horror content. Out of all the mp games I've every played I can say without a doubt that this is one of the most diverse player community I've been apart of.
I mean $$$ also is probably a motivation for all those different characters lol.
It'd be nice if we could get some South Asian or Southeast Asian characters in the future there's more than the fairskinned slanted eye and dark haired Asian, Asia is so diverse. But generally I think the survivor roster is looking too fair skinned. I mean that could've been a business decision but I don't wanna get into that mind set.
Ultimately, I think for me. I would love to see more diversity in the way of character ages. We have farrrrr too many
teens(we can't do that) 21-30 something characters. I would just tell them to chill the ######### off with all the licence chapters they've been doing and start adding older characters. Like I'm still waiting for my old lady survivor and killer bhvr. More body types will always be welcomed. -
Pig has a more unique gameplay loop and isn't reliant on perks to be able to chase people down. Between crouching and ambushing. But her addons except for maybe 3-4 are all garbage tier.
She has two decent perks but she can probably only get to use one in her regular kit, that is surveilance. she's way too slow to use myc and hangman is super garbage.
Bubba is more basic, but he's way stronger than Pig in getting multiple people downed and controlling an area. He can be played with just about any killer perk. his addons are great and allows you to use the chainsaws in very different ways. His perks are all great. aura and more points perk. ######### your item and addon perk, blindness anti swf perk.
Bubba is the better value of the two but pig has the more interesting kit.
I would recommend getting bubba and get bbq and chilli for a ton of bp then use the bp on your other killers or pig when you can afford her.
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swf is breaking the game and its honestly a waste of resources to have to balance perks for solo and swf.
voice coms should be available to everyone in game (OPT-IN only) if people want to play with voice. that way survivors will all have more equal footing.
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- survivors that know how to split the map. split pressure can really help with the survival of even a barely competent team.
- some spacial awareness, knowing where objectives and their teams are. and knowing where they should and shouldn't bring a killer.
- survivors that know the difference between the killer controlling an area/splitting the map vs when a killer is camping.
- survivors that know how to run tiles properly and are very patient with how they react to the killer's movement or mind game.
- knowing what they can and can't make. knowing when not to get greddy or camp pallets.
- survivors who cycle hooks instead of having one person get hooked and kkilled. this is where the majority of the suvivor player base fail at, they complain about getting baby killers that tunneled and camp but they never actually do anything to take the killer's aggro or know when to trade hooks. and they rely on getting boosted by perks to pad out as much time as possible because they can't run or take aggro for #########.
- understanding killer cooldowns and powers, counting cooldowns and what not.
so basically teams that
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@Maperson said:
Only problem I have with DS is reward bad plays, it should be disabled if survivors do objective, like healing, doing gen etc.. Bcs you are not in chase anymore
ds is so bs. XD it doesn't just reward bad plays it can also be forced on the killer which most of its annoying problem comes from. like bming the killer with the idea to let them pick you up and chase you some more after you stun them. or hopping inside a locker to force them to eat it.
on its own ds isn't too bad. but when they have so many other perks and stacking that can bring survivors back from whatever mistake they make its gets old very fast.
of course this most a purple and above problem because killers in those ranks dont tend to tunnel unless the survivors were bming them.
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I mean in most cases no, there's no reason to hate on bt. But we're kidding ourselves if we pretend like people don't use it as a way to force killers to hit them instead of trading their rescuers in because they wanted to rescue when the killer is around.
On its own bt is fine. but its disgusting when every survivor runs it and pairs it with DS plus unbreakable/DH combowambo.
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they gave him the grunt because his gas obscures vision. if he didnt have it then we'll have the same problem as the spirit and people still complain about her after they took away that part of her kit.,
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Basement is supposed to have its pros and cons like that, its a super safe area to loop the killer in and the killer wastes a lot of time to get you to drop the god pallet, but once the killer gets you hooked down there they can use it to their advantage now. basement is strong on every killer even weak m1 killers, with the exception of maybe plague who can't corrupt properly up or down the stairs.
if you do go down near there then its your own fault. its often better to just let the person die on first hook if they go down in the basment than risking getting the whole team killed.
wanting basements to be weaker would mean we'd also have to nerf the shack or basement buildings even harder, because if we don't the time exchange of the two won't be fair.
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Lery's I wold love to play on the roof and upper floors, or the basements. the basemen floors could have their escape doors be tunnels that lead out or a ramp that goes up out onto the sides of the facility.
Traveling caravan/circus/fair deserves its own realm, the fact that they didn't do a carnival map is a big let down.
Temple of purgation could just use a bit of a color change,
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maps are pretty rare but OoO now that... one is something that survivors magically have in their loadout whenever i have to play trapper but not when i play other killers.
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well hope they the stupid random penalties people get and whatever is going on with the streamers. because that ######### got annoying real fast. the penalty was nice when it worked tho. except for moments where you feel like you wanna die because the killer is slugging to get the last two survivors and is slugging them for 10 minutes, I'd rather take the 5-10 minute penalty and make my bp in the next trial at that point. they really need to make bleed out faster.
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Not anti dc, but the game really needs to learn if what happens is on our side or not, they said once dedicated go live they can tell the difference between legitiment dcs and the servers chocking up.
last night i played killer and when i started moring a survivor they dc/quit/idk crashed the server, so the match got nuked the game says that i disconnected and got a dc penalty slapped on me. and it wasn't a one time thing that a survivor/server has done that, ive had it happened at least twice before this. 😂
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slu-
I'm-
have you try to not bring ds and unbreakble?
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Watching people play like fungoose who get randomly ds despite doing his best to avoid tunneling, just because he's too efficient at downing people is an experience. DS isn't an anti tunneling perk, its an invincibility perk that swings matches in your favor.
its way too strong to have multiple people have it running at once. people can just rush the hooks and then blame the killer for camping and tunneling when they chain bt, ds and unbreakable together by unhooking>getdowned>trade>the rescue person gets in because theyre invincible>now two people have ds and potentially unbreakable too if you tried to "counter" ds by slugging them. 🤣 ds is a ######### joke and anyone who defends it without question is a clown.