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miniwengsel

miniwengsel

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miniwengsel
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  • Dh, SB, Lithe, CoH

    Fearmonger, The Scourge hook gift of pain, franklens

  • The only change I would do is making the dc penalty longer. You dont play the game against bots you know. If one dc happends the Round is over by that point. You are tiered of waiting for the penalty. Think of all your teamnates, that needed to play an other 10 Minutes after your dc, but in these 10 Minutes they never rlly had a chance. I think the penalty should last as long the dced round goes on and than ad the penalty after the ending of the match.

  • @Jinxed said:

    I never thought they could make solo queue feel worse, somehow they managed it. Even swf feels unplayable.

    In my Solo que matches today I think maybe 7 we destroyed the Killers. Dont know what you mean.

  • At some Points I agree and at some agree. First yes this patch is a big mess for M1 Killers and a buff to Nurse/Spirit/Blight. DH changes are baisicly meaningless because now you will have 10 DH instead of 12.

    Most Killers that needed slowdown getting stomped right now, because they cant compet. I played Both sides very mutch and after the Update I see Killers like Blight/Nurse/Spirit win consostent. Other Killers I played against got 5min Rounds (Solo Que) mostly 3 escapes.

    Same as I played Killer. Nurse games where ez and the games I played Nemesis or Pig I got genrushed as hell and could not compet by playing nice.

    But maybe next change the Survivor meta PERKS finally gets nuked after 6 years the same meta.

  • Pigs Addon Combat Straps is currendly bugged and doesnt work. To prove this I made two clips on with Addon and one without.

    Normal: https://youtu.be/CA6J8g3jE08

    Addon: https://youtu.be/LHspTcnx2Xo

    The Animation Bug happends if you uncrouch while getting in crouch.

    Animation Bug: https://youtu.be/8K4EKfAQwtw

  • Low MMR Killer sieded

    In the mittle kinda balenced

    High MMR Survivor sieded

    Very High MMR Killer nearly cant win without tunneling

  • skull merchant I think its clear why

  • @EmmaFrostyEyes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399062#Comment_3399062

    myers is already good scary killer, you dont need those addons. toxic players use them

    Tombstone or all other "overpowert" addons arent toxic the only toxic thing that can be toxic happends after the match in the end game chat for example

  • @Chocolate_Cosmos said:

    DH will be still decent perk.

    Can't say the same about Call of Brine or Overcharge tho.

    True DH will still be meta and CoB and Overcharge are basicly dead

  • @Bot_Salvo88 said:

    You can now use it 2 times instead of 3. Is it that big of a deal?

    no two of the four can use it two times.

  • @Trollinmon said:

    Killers still have a good amount of perks to choose from:

    CI

    PR

    Jolt

    NWO

    DL

    Bam

    STBFL

    Brutal

    Sloppy

    Gift of Pain

    Floods of rage

    Eruption(?)

    pop(?)

    Nowhere to hide

    All these perks are strong and worth using, but some might just be worth using more than others. Nerfing the clear cut kick perks would increase the chance to actually see more perk diversity, and you're down playing the survivor changes. I plan on running SB, OTR, Bond, Reassurance/Adren. To me that is the top soloq build next patch, and I don't see players running that now.

    Nerfing the top down makes the sea of things under those perks more appealing. It's the clear cut way to actually give players more choices on what to bring, but that is assuming there are strong perks sitting underneath the meta ones. GOP is a great example of a perk that should be stronger next patch. The counter to this perk is to not heal which isn't a bad thing when DH is the meta. With that being seen less you have more reason to run the perk along with the kick perks also being nerfed. Nerfing and buffing perks both increase the variety for players. Nerfing clear cut perks like COB would actually increase this more than trying to make more top picks that compete with it. Hell gearhead with pop might actually be a good combo.

    Survivors also have very strong Perks to chose from, but they dont need to chose, because the strongest Survivor Perks are not changeing. Perks that are strong on survivor side, but you never see them are Perks like:

    Aftercare

    Arlert

    Botany Knowledge

    Bond

    Deja Vu

    Desperate Measures

    Distortion

    Empathic Connection

    Empathy

    For the People

    Inner Healing

    Open Handed

    Pharmacy

    Resurgence

    Situational Awareness

    These Perks are all very good, but you never going to see them because they are much worse then the top tier meta perks. The Killer meta had very big changes over the years, but the survivor meta stayed nearly the same over the years. You could bring your survivor meta build from 2017 and maybe three of the Perks would still be meta perks. If the old build were Adrenalin, DH, Prove Thyself, and DS. The new one could be Adrenalin, DH, Prove Thyself, and Off the Record. Love the changes over the years in the survivor meta.

  • @SunsetSherbet said:

    Asking for a rework is essentially the same as asking for a free chapter. "Reworking" is basically delete the character and make a new one with the same look and name. Since clearly people feel nothing but a completely change of her is gonna fix things. That's a lot of dev time for 0 return.

    The return is that players would be play more and maybe enjoy the game. So ty would get more players and they probebly by mor skins and stuff

  • @[Deleted User] said:

    I said she needed a complete rework on the PTB. That's still the case. She's still awful to play against.

    she is also awful to play dont forget

  • The problem of the killer now is if you want to do better in chase you need claw traps on mutiple survivors. To reach this the survivor need to deactivate the drones. To make the survivor deactivate the drones you need to put them near the gens. Means the drones are again useless in chase. Basicly they nerft the 3 gening for the survivors and buff the killer very very slightly in chase, but only for the very start of the chase, because one min isnt much and you need time to reach the survivor. I would say the killer is even weaker now, but more fun to play against.

  • Billy need more changes.

    1. Addon rework
    2. Overheat removed
    3. reduced stuntime on objects
    4. Maybe make him a litlle bit faster, to make him able to curve better, because all of the new maps hurt him very much (red forest, Garden of pain, RPD these are very bad for billy. Beeing a little bit faster can make up the bad colisions of these maps)

    lowprow basekit wouldnt do much

  • @stvnhthr said:

    When you play do you care about other player's experience or do you just go for yourself? I'm amazed at the number of players who play in a truly selfish manner. Am I the oddball for trying to make sure others have fun? Does dbd breed selfish players?

    as survivor its hard to make it so the killer has fun, but wat I do as survivor I dont bring any meta perks and if my team has many items I put my item away. As killer i play nice if I can, but if the survs play to wheel I cant care about there fun anymore

  • To fix tunneling the killer need to get somthing for hooking differend survivors. Old BBQ for example was a great way to get the killers to not tunnel, but the devs wouldnt change BBQ back to its origial so the killer should get a litle bit of slowndown for hooking diffrend survivors, but if a surv dies to early the other survivors get a boost to genspeed, that gets lower when more gens ar done

  • @NerfDeadHardPLZ said:

    1. Devs will give love to m1 killers
    2. Devs will remove Dead Hard or nerf it to the ground
    3. Devs will nerf Medkits/Toolboxes and COH
    4. Killers will destroy blessed totems once they snuff them
    5. Gens will have constant repair speed ( no more gen rushing perks )
    6. Corrupt Intervantion pre nerf will become basekit
    7. Every Hex totem will have second life by default, undying will add 3rd
    8. Cleansing tottem will require 30 seconds, same as blessing
    9. Opening End game doors will immeditaly regress to 0% if they are not opened within 5 seconds of being touched

    When Devs start maining killer and get good at it, they will realise all the problems the game have

    I agree with some points, but not all of them.

    1. agree, this needs to be done
    2. If you just remove DH the survivors will go to sprint burst or somting. I would say nerfing all exhaustion perks. (Maybe make SB, Lithe and DH a one time use SB would need changes because activate it with sprinting and beeing a one time use is really bad)
    3. agree
    4. agree
    5. agree, but the killer shouldnt have slowndownperks, that requires no skill CoB, Overcharge
    6. agree
    7. this I would say is to mutch. maybe old Undying, but the second will allways be Undying. Means you have 100% protection on the first, but th first is a 50/50 of being Undying or the other hex. If not undying got destroyed at first a new totem lights up and the next totem is undying 100%, but if undying got clensed first no new totem lights up
    8. also to mutch
    9. agree, that exits should regress at some point, but not if less than 3 survivors are alive


  • @dollidahlia said:

    I decided… why not be nice, play fairly and let everyone have a chance. I did the nicest thing I possibly could do.

    i decided to play demogorgon because it seems to be a killer survivors like to go against so I said why not.

    perks: STBFL, Play with your food, lethal pursuer, No way out. (No gen defense perks)

    map: Swamp

    my goals: 2 hook everyone before killing, no tunneling or camping, I’ll let the last survivor go.

    I did all of that, (I didn’t get to use no way out since the last survivor alive did the last gen)

    I ended up getting a 3K and let the last survivor go, I felt good for having the game be fun for both sides, and giving everyone a chance. So what was I left with?

    ”Super camper” “trash killer” “[Offensive word]”

    Welp. That ruined my night.

    Salty Survivors will allways call you bad, campee, tunnler etc no Matter how nice you play. They only have fun if the game is ez or they can bully the Killer. There are Survivors that would give you props for play like this, but most of them will not. Im sry. Just stay above that and say you know you played nice for the survs. But dont expect good Reaktions of them it will ruin your fin if you think they will be nice too.

  • The only change I would suggest would be that the perk get disabled after all gens are powered

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369422#Comment_3369422

    I mean what could they realistically do to change DH?

    Reduce the "On-Hit" Sprit Burst by 10-20%? Reduce the time-window to 0.25 seconds? I mean they are surely ideas but people will adapt to the changes and people will just go back to complaining again, nothing will have changed.

    Dead Hard, as a perk, will never be balanced in the eyes of the community since there will always be something to complain about it, then again, when is this community never complaining about something pointless or exaggerating.

    Remove the On-Hit Sprint Burst complettly.

  • @GlamourousLeviathan said:

    Even though it is not on the list, I would like to see Off the Record nerfed. It is the most busted perk they have come with in years and it really deserves a nerf.

    I dont think, that I would agree. I dont really care about OTR as mutch as old DS. I nearly dont see anyone use OTR as an offensive perk and if I see one, that run into my face and bodyblock to just get the OTR hit, than I will tunnel this person until he/she is dead. I only need to tunnel someone only once because of that. That to the offensive part, the deffensive part isnt that good for an anti tunnel perk. If you really want to tunnel just hit them right of the hook. This Deactivats OTR and BT.

  • The big question is when is the Killer able to hit the survivor normaly again. After six years of pain and suffering

  • It depends on the situation in solo Q mostly my mates or myself. I only blame the Killer when he tunnels or camps right at the start of the match and when the survivors dont force the tunnel by hiding or run back into the killer to get the OTR hit. In SWF I know who would be to blame of my frinds, but I never blame them :).

    As Killer you only can blame yourelf or the unbalanced perks and Items. DH, Medikits, BNP etc

  • @RaSavage42 said:

    They want Killers to use the Hit and Run

    Cause then they can get more BP's and all escape

    But they dont want a Legion ;D

  • @Sava18 said:

    How come every new map just gets 50 million props placed on the ground.

    Its not a new map its an old map that was awfull and only got a visual update means its still awfull even more to the fact, that you see less. The map itself looks great, but balance whise its bad

  • Killer is way more stressfull than survivor. SWF is the most chill on you could hear music while playing and still win a ton of games.

    Solo que is also pretty mutch chill. Teammates are anoying sometimes yes, but you can still win the match and if you lose you can clearly see where the problem was.

    Playing killler is an other thing. Depends on the killer you play its getting more stessfull than others. Is the killer weaker its more stressfull, because you arent able to create presure as good as others. Early in the game its the most stessfull, because if you dont get the first down early its going to be an very hard match to win.

  • I play what ever I want exapt the meta. The only perk I run sometimes that is meta is PTS. Perks I really like to play is Diseption, Distortion, Balance, open Handed withe some aura perk, any means nessasaryl and Pharmacy, Plunders with ace in the hole. Yesterday I started to bring Deja-vu to prevent three gens even more. But most of the time I bring a full build to suport my challange in the tomes.

  • @HoodedWildKard said:

    With all the complaining about 3 gens at the moment (a change from people whining about DH I guess) I'm wondering if anyone has actually tried using potential energy at all. Because I see lots of complaining but not many suggestions of how to counterplay.

    It's a pretty useless perk tbf but if you deliberately leave a gen outside the 3 gen setup and 2/3 players running potential energy I reckon you could brute force it. I'm tempted to give it a try today with my swf, but I've only seen one skull merchant all weekend and that one was simply camping a devour hope hex.

    No. We manage to break the 3 gen by Teamplay and PE isnt a great perk to break a 3 gen. It would be more efektiv to bring a Overpowert Toolbox with Build to last. Sounds sad but is true.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370306#Comment_3370306

    Thats exactly the Point.

    The game isn´t balanced around that, but people get mad, when killers don´t play according to made up rules.

    True. Imagie the Killer players say: "You did all the gens in three minutes. You brock the rules of the game! I hope you will..." :D

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370274#Comment_3370274

    Well then here is the problem. Those are not facts at all. You are assuming and you are acting like survivors only complain while killers like you only give Feedback or facts.

    if you already are set in your opinion, why bother at all? The devs already confirmed they are looking at both sides as both sides are needed to maintain this game. Also, many people play actually both sides anyways.

    Problem is the devs cant balance the game 100%, because if it is 100% the survivors will quit the game massivly like the DH change, where many survivors crying, that the game is hardly killersided now.

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370306#Comment_3370306

    Thats exactly the Point.

    The game isn´t balanced around that, but people get mad, when killers don´t play according to made up rules.

    true. Imagine the killers say: "You do all the gens in three minutes. You brock the rules of the game! I hope you will..." :D

  • @Tsulan said:

    Survivors want 12 hook matches without hooking the same 1 or 2 or 3 persons in a row while also doing everything possible to prevent that.

    Is that so hard to understand?!

    Its not hard to understand, but the game isnt balanced arround that. Somtimes you can three hook everyone, but most of the times you cant and if you try you lose very hard. Both sights want to win and saying that every killer should 12 hook every game is just entiteld. 12 hook everyone every game would be like do all seven gens as survivor. I never see some survivors 99% the last three gens, befor they finish one. It just makes no sence to do a survivor. Also it doesnt make sence to go for 12 hooks every game, if you dont get anything for it. If there was a system, that gives me slowdown for hooking differend survivors I will go for 12 hooks, but if I cant, because strong items or something I will try to win as hard as I can like the survivors will do.

  • The problem is the design of the killer. Whenever they design a power that need the survivors do something to work its a really bad power and borring to play. As a Killer you want to do something that needs skill (Most of the time) A power thats only work if the survivor interakt with it is borring.

    I also think the Devs are a little bit scared to design a killer that could be to strong, because survivor will non stop complaining (pls no complains on this). The problem in this is, that if the killer is weak the killer players that want to play the killer will camp and tunnel to make up the fact, that the killer is too weak.

    M1 Killers at the moment cant really keep up with the game and need a buff (only M1 Killers). Also the reson, why the knight and the SM are drag the game out so mutch is, because the power of the KIllers is just bad and weak in any other way. The SM cant do anything else to keep up. She has no chase power, no map presure (whole map not the 3 gen), no map mobillity and no pesure on the survivor shee is chasing.

    If knight or SM could do something else most of the playerbase would do it. Fun fact "The best killers to hold a 3 gen are Nurse, Blight, Spirit etc, but you dont see any of these killers playing for 3 gens at the start of the match, because they can do something else. I would enjoy, when these to killers in specific get a rework to there powers, that you as the killer can do something skillfull with the killers.

  • @Phasmamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369482#Comment_3369482

    Devs have gone on record to say DC’s do not contribute to kill rates

    Maybe not the one dc, but the three other who die, because the dc

  • @Phasmamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369513#Comment_3369513

    “Mass DCing”

    2 people DCing isn’t that. People DCing every game against legion on the other hand is a good indicator that something should be changed

    Same goes for killers mass DCing on old haddonfield.

    I only see survivors dcing all the time. The last dc from a killer was a nurse on RPD like three moths ago and the last surv I saw dc was yesterday and not only one. Three in total dced yesterday one as I played Trapper. Two as I played survivor in two differend matches against a blight and a nemesis.

    Yes on old Haddonfield I saw some killers dc, but most of te time they dced, because one of my random teammates brougth the offering. If I get send on a bad map as killer its bad yes, but I cant dc, because map offerings get thrown like 70% of my matches. If I would dc every GoJ, Gas Heaven, coldwind and red forest I couldnt play the game for weeks.

    On the survivor side I only agree the dc against a spirit, because she basicly have no counterplay.

    Legion is fine, its borring to mend yes, but if you wouldnt heal against him he wouldnt use his power

  • @feffrey said:

    What more can the Devs do? They've nerfed every possible survivor perks that they had and made changes to all of their mechanics and still they're crying. Solo is just barely enjoyable

    Dead hard is still being complained about and it already received a healthy nerf . Off the records is another perk being complained about

    Killers already have enough in their kits to control the pace of the game and can stir it in any direction . They've variety of playstyles they can do with a vast amount powers to choose from yet they still complain. ( current Dead hard has a 1s activation period with a slight delay that gets you no real distance except against m1 killers) you still can be hit through it or bait it.... even better just let them use it make it to that pallet.. that loop and trick can only work once

    Survivors still have niche builds but barely anything fun to use

    The game is in a somewhat more balanced state leaning towards killers.... survivors have to play a perk game in order to win...

    We need to focus on a more pressing issue and this is Gen spawn locations . Gens should not spawn close to each other to where you can see three gens in one direction.

    It will stop gens from popping instantly and bring 3 gen

    First of all 3 genning is most of te time the survivors fault, if t urvivors wouldnt rush all the gens in the cornes, they wouldnt 3 gen themselfs. Do the middle gen fist and than do the middle gens of the edges and the Killer cant do anyting about it. If the killer force the 3 gen focus all three gens at the sametime and the killer cant protect the gens.

    Next thing the survivor prk meta. The survivor prk meta hasnt change since 2016. The only thing, that got change is switch DS withe OTR and I think OTR is fine as it is. Its stong, but not offnsive like ds. But if you look at the Killer meta you cant see any meta perk from before the rework, exept Pain Res.

    So to the arguement, that ssurvivors dont have fun, because of the build. If you dont have fun with you build just play an other build. I play mostly one or none meta perks as survivors and win like 50% of my games mostly solo que. You dont get forced to play any perks as survivor. As killer if you play a weaker one you are forced to play meta, because you cant keepup, with the gentime (depents on the map/perks/Items/skill of the survivors) If you want some fun builds as survivor play with perks like flashbang, Headon/Quick and Quiet, maybe autodidact and focus on healing others. I switch my perks all the time as survivor. I agree, that the survivor meta perk are borring to play guess what, I dont play them. For Killers the meta perks are also dont fun to play I would like to chase all game, but I cant, because gens are flying, if I do.

  • @Phasmamain said:

    Survivors mass DCing can generally be a good indicator of something unbalanced or unhealthy. The main cases have been old legion, forever Freddy, thana legion and 3 gen knight

    All of which are unhealthy and boring strategies that should be removed if they haven’t been already

    No its not a good indicator. If it were a good indicator and the devs do something to "Balance" around dcs. All Killers would be able to hit with M1 and nothing mor. If it is a good indicator. Can you tell where addonless trapper is Op. I played a Trapper match and after my first down with two M1s the surv dcs. So at your logic this means nerf Trapper.

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363384#Comment_3363384

    Don't be delusional please, it's a blatant fact that 3 survivors are a lot more manageable than 4 survivors with 3 of them being hooked once (even if you loose some generators in the meantime). it's like saying that survivors have more advantage to do all the generators on the map at the same % of progress than focusing on certain gens in order to get them done quickly and divide the map in 2 sides at the same time in order to make the killer's job more difficult. They are somewhat comparable because both are goals to do for each side, both require to end their goal as fast as you can in order to escape/kill and both will make the other side frustrated (a survivor being camped/tunneled will be probably upset, same when you as a killer see 3 generators go in a single chase despite you did't committed any mistake), the only difference between those 2 goals is that survivors are players, so they'll probably whine whenever they got a bad match/experience they'll be more inclined to insult the killer for doing his job.

    True. I think mostly survivors should think about the situation at the other prospektiv. Its not tunneling, if all 4 survs are alive and there is only one gen left. A Killer holding a 3 gen isnt the fault of the Killer the survivors just do the gens wrong. Maybe killers shouldnt be upset about bodyblocking, but I nearly never see killers complaining about that. An other fakt maybe, that DH is fine IF the Killer you play is very strong.

  • @SunsetSherbet said:

    A very original thread. I have never seen a survivor scream about how unfun camping/tunneling/slugging/3genning is. First time. I certainly don't see 5 of these threads a day.

    These things won't leave because the only way to deal with them is to give killers a better option. Something even more effective. The survivor idea of "JUST PUNISH THEM" never works. Fails every time something is put in and meant to discourage a playstyle.

    Even if you punish Tunneling so badly like if one surv is dead the others get a plus 100% gen speed. Killers will still tunnel, because its just the best strategy for Killer. Some games you can go for more hooks, but other games you are happy to get on kill. You dont know what the next game you play will be like. Some time ago the devs tryed a system, where the killer gets reworded for hooking mutible people in therms of game slowdown. Gues how complaind about this system? The survivors complaind, so badly, that the system doesnt get implemented. So the only think survivor mains asking about is nerf killer so hard every game is a nearly 100% win for them. Playing Killer today is still much more harder then playing survivor.

  • I played her for the archivments, which took me three matches and after this three matches I was so god dam borred of playing her, that I will never ever touch her again. She is the most weak and borring Killer, which was created in a long time.

    -rep for this Killer :D

  • @HalloweenKid909 said:

    Dead hard in my opinion is better than it was.

    Because now you hit the survivor with endurance they get a big ass speed boost and make it to another pallet or multiple.

    Before : you swing (they dead hard) and dont get the huge speed boost but have a big DH distance

    WHAT THEY SHOULD DO: You dead hard (no endurance) (no big dead hard distance) and you just avoid the hit without making way too much distance.

    I dont give a damn if you disagree but tell me what you think anyway ( I PLAY BOTH SIDES EQUALLY)

    EDIT: They should just remove dead hard 💀

    I agree, that DH should get removed.

    I disagree with the fact, that DH is better than the old on. Yes, if you get hit by DH its better than the old one, but now you cant use DH at any time at the chase to get an extra loop. The reson i think it should be removed is, because it is really really frustrating. One DH on one a good survivor is like getting hit by Erruption three times, while the gen is 99%. Means 4 DH is like getting hit by Erruption twelf times in one round. Maybe for the survivors its fun to play, but Erruption was fun to play too as Killer, but got nerved because it was unfun to play against. DH shouldnt exist like it is now for the same reson.

  • I dont know why Someone can be upset with Iron grasp at all. The only time IG is used is:

    1. Killer is new and have only bad perks. (even than there are mutch better choises than IG)
    2. Killer play a meme build with Mad Grit etc.
    3. Baisment Bubba/Trapper

    The only situation than happens like ones per week is basment bubba. Meme builds with IG etc are so so rare I havend even seen one in two years. What I can tell from my experience is, that Iron Grasp is a bad perk overall. It does something, but it doesnt do it well.

    Also with boil over you counter nothing. If you bring boil over and abuse it, so the Killer cant hook you, you are just a dick.

  • @dragondemon75 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3361146#Comment_3361146

    I agree, there needs to a balance. I’m not saying to bring it back the way it was but I’ve hit nothing but great skill checks, used unbreakable + flip flop + power struggle. And I still almost never get out. I mean if that’s not imbalanced idk what is.

    maybe you bring tanacity instad of boil over, of you want to come out sometimes. Its not imbalanced these are a good combo, but not great perks. Its meme build. If you just equip the perks and you comeout every time everyone would abuse it and the KIller will slug everyone to death. If you like to be on the ground for 4min oke, but if you get borred about this dont ask silly questions like: "Why can I not wiggle out every time"

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358669#Comment_3358669

    If it's a strong pallet, it's fine to eat it. If it isn't, why swing?

    maybe because you want the down. If you dont swing, you dont get hits, if you dont get downs, you dont get hooks. If you dont get hooks you are unable too win so what do you mean with "Why swing?"

  • I meet seven persons in dbd, which I am in an friendship with. One is now actually my girlfriend.

    I meet my frinds like three years ago and we are still very good friends. We have plans to live together in a Residential community.

    I think if you want too find friends in dbd you will find differnd groups of players. Some of them I wouldnt want to become friends with some I would preffer. Even if very much of the players are toxic, entitled or just tryhards you can find groups of players which are very chill, but still decend. In my terms the guys I made friends with are all very good players, but we dont play tryhard or with any meta perks. You also can find yourself friends while playing Killer. The survivors who are toxic you can ingnore, but sometimes if you play a little bit nice (no tunneling instandly, if you dont have to) you can find great persons how play this game.

  • I dont think the other exhaustion Perks should be balanced around DH. I think Dh alone is to strong if the devs dont want too rework it, than make DH a one time use.

    I also dont think DH is the most skill full exhastion perk. I think Smash Hit, Balanced Landing or Head On require more skill. They are weaker, because they are harder to use. DH is only exastion Perk, which can be used at every single point of the map and the only one to fix your mistakes. Do you know what the only Killerperk is, that fix your mistakes instantly? No, of course you cannot, because there is no perk on the Killerside. The only perk that can fix problems, which you did in the round is NOED.

    Also if you buff all the other exhation perks too the lvl of DH, than playing Killer will be more horribly as it is now. Its so frustrating to get hit by DH as Killer. Its the same like you have a gen 99% get hit by Erruption wait the Time too work on the gen again and than the Killer comes kick the gen with CoB, Overcharge and camp the gen until the gen is under half way. If the Survivors complaining about Erruption is frustrating and Erruption gets a nerf because of that fine, but than PLS nerf DH too. (I agree Erruption needed a nerf btw, but DH also need one!)

  • @Raptorrotas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356960#Comment_3356960

    Its funny because thats the common survivor opinion about other killers in comparison to nurse.

    It'd be nice if " buff the weaker to match the top" be applied to not only one side.

    Do you know what even more funnyer is. We complain over DH as long as the perk exist, but it is still at the same fustration lvl as bevor, but all the Killerperks, the survivors complain about (Ruin, Pop, Unduing Erruption ), got nerfed into the ground where no one will even think about using it again.

  • @ProfessorDunwich said:

    It would have been a positive to see something by now, not that I expected it. I have never seen so much backlash to anything they have done. This isn’t much of a game for casuals. They have a dedicated player base that should be addressed in situations such as this.

    They should, but they won't, because money is everything.

  • What is your Point?

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