miniwengsel
miniwengsel
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347825#Comment_3347825
Those are not "Community requests" but are "Survivors requests" and, of course, they have been listened
Here look at the "map" request. Shelter Woods got a main building with an hyper god vault because well..survivors. Killers have been asking to reduce size for Mothers map but just got the visual update
True and I guess the new mothers will be even more of a problem for killers, because you can hide very well and as the killer you cant see crows and stuff across the map
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@fratto said:
For me this is lookin like a pass, genuinely a very underwhelming chapter in almost every way.
I’m genuinely more keen for eruptions incapacitated removal than the the new chapter itself. The perks seem to just encourage farming your teammates and tunneling, Killer seems to just be a 3 gen. I pray there is an excuse for this quality
But it’s okay, I’m sure we were deprived of content this update because anniversary has something good planned… Right? …right?
No I will not buy it
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@RaSavage42 said:
Putting more effort in Perks and Killers would mean making new perks OP and S tier Killers
People have already complained about those things
Eruption, Call Of Brine, Deadlock, SH:PR... ETC
Wesker, Artist, certain playstyles with Pinhead and Sadako
Killers are either strong basekit or addon dependent
Perks are either too strong or too weak
No I dont want Op Perk or Killers, but if you look at the new killer there is nothing you can do with her. Every Killer have some kind of tecks you can use, like the blights huge teck or sadako with the short invisibility after manifest in a rock loop. Even with the knight you can do something, but with the new killer there is nothing to learn not teck no nothing. She is just an M1 Killer with Zero Power. Blight and Nurse are that good, because the have Map presure, Map control, Map mobility, Chase potecial. Other Killers have something else going for them like pinhead with passive slowdown. The new Killer have maybe very little map control and thats it. She dont have mobility, no map presure, no chase potencial, no pasive slowdown and she has the same problem as sadako, she has map control, but no map presure means its worthless.
People always complain if the lose. The two problems of those people are:
- They cant handle losing and call everything overpowert.
- They only look at on side. Means They call some iri Addons on the Killerside overpowert, but dont see a problem in bringing two BNP and two insta heals on the otherside complain over medkits and play blight alchemist ring. Fun fakt both are overpowert.
Killers gen regresion perks can be overpowert, but it depens on the Killer, Map and what the survs brought.
Both sides have playstyles, whitch arent fun to play against. One Example on the survivor side Boil over on specific maps. On the Killer side for Example a Knight who camp three gens the whole match.
All Killers should be strong in basekit and the Addons should change some numbers or edit the playstyle slightly.
Perks on new chapters are allways considerd as to strong or too weak, but only on perks who are too strong or two weak. The perks that are kind of in the middle arent speekt about, becuse everyone only bring the best.
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/365022/call-to-the-dbd-community
Do you want to send a message to them? STOP PLAYING. Even if you play without giving money about content anymore, you are still supporting them since your presence will grant matches for the playerbase that are actually supporting them buying contents and skins (those people won't join to your protest unless you gave them a good reason to complain)...
but if I dont play, I would only "hurt" myself.
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@HoodedWildKard said:
Nah game's fine ish as it is. Devs will always me more interested in money than balancing the game properly. And you'll never get the whole playerbase to boycott.
Personally I still enjoy the game.
Yeah I enjoy the game to, but if they would put more effort in new perks/killers me and many others would enjoy the game more.
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@Digfish said:
Literally the most whiny, entitled people play this game, I swear. "I don't like the chapter, so that means the devs don't care about the players."
Dude, it's still the PTB. The whole point of the next two weeks is to get feedback and adjust the killer and new perks as needed. And even after that they will likely continue to make adjustments as they have done with the Knight. I'm sure they are hearing the feedback on this one from the community and the Fogwhisperers.
I don't think this is a particularly good killer, but there's still plenty to like in the new chapter. The eruption nerf is good news. The reworks of Red Forest and Shelter Woods are cool. And hopefully on release, or shortly thereafter, the killer will be adequately buffed.
But "boycott" away. No one expects you to buy content you don't like. I have like 120k shards saved up, but I reserve those for cosmetics I like. I'll be paying my $12 or whatever it is for this chapter, even if it's not the best.
The point is most of the time if the PTB is bad the devs only buff numbers and I dont think this is enough for this killer
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@DancingCactus said:
I remember these kind of boycott posts when old dead hard was a thing
I remember boycott posts during the Bubba Masks debacle
I remember boycott posts during the time limited cosmetics decision
And many more.
Not saying these people did not commit to those, but I am insinuating that this will not change the decision-making of a significant number of players so BHVR has no reason to care. I respect your decision trying to make a change.
Just don't expect a change is all I am saying, do this for yourself foremost.
@Green_Sliche said:
If you want to boycott entire new content you should avoid getting it entirely.
If you want to remind devs that you don't want another Knight 1.0, 2.0, 3.0 and so on, don't buy it with money.
If you want to send devs the message that they will read - DM them.
It all seems easy but at the end everyone does what they feel comfortable. I myself will consider spending shards only on stuff I want and move on. To me it's still a new content to play with but certainly not what will excite me too much.
My problem is I am an achievement hunter :(
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@Bot_Salvo88 said:
I do have like 35k shards accumulated over the last couple of months. But everyone chooses what to do with their money. If I decide to buy the upcoming chapter with my money it's up to me.
During the cheaters epidemic, I didn't give them a cent because (in my opinion) they needed to fix a lot of things about it. After I noticed that they were taking this situation very seriously, I decided to buy the rift, some licenced characters and so on because (always in my opinion) they did the right thing and deserve my support.
This new chapter brings 2 reworked maps, the addition of a main building in Shelter woods (maps are free), 1 new killer, 2 new survivors and a total of 9 new perks. I think it's completely fair to support them after all of this.
That's how I see it.
Yes ist up to you where you spend your shards, but something has to change and yes the maps look great, but withe all of the line of sideblockers the maps got even worse for killer
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@Brokenbones said:
I might not even bother using shards on Skull Merchant
If the perks are horrible and I don't want to play her for her power, what's the point?
Yeah, but I hunt for achievments ;(
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@ShinobuSK said:
I really like new survivor and I will P6 her at least. Dont care about killer, I have already 6 favorite killers I play.
Maybe yours expectations were too high?
My expectations are not high. I just want a Killer with a power. You cant tell me this is a Killer power. This Killer and the Knight dont have no learn curve or something.
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@jesterkind said:
They still know you bought it with shards, which means they still know that despite all this insane blustering, people do actually want the new characters.
Besides, claiming that one chapter you don't personally like means BHVR "doesn't care about the game and the players" is a bit of a leap, don't you think?
But if we all buy the characters with shards, they get no money from that. This chapter is the best example for BHVR not really think about there game. The Killer is trash and has the same problem as the knight. The Perks overall are bad and two survivor Perks are pro tunneling
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@versacefeng said:
Is this Upset Eruption User #5,082?
What have Erruption to do with this?
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@KingDeathly said:
I think we as a community can do 10x better than whoever the hell they have designing killers at this point, so I'm all for this idea.
I dont know. The visual designs of the new Cherakters is very great most of the time. The problematic part is the balancing and what I have seen in the community in terms of killer idears, most of them are unfair/to weak or straigth up wish thinking (flying killer).
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347294#Comment_3347294
Yea I see good medkits and toolboxes left and right in almost everygame. Prestige 100 isn't something special at all anymore too.
I feel like Killer is more fun for me because I can play lot of different powers that I want rather than facing the same 5-7 killers in the loop that usualy run OP addons or Eruption.
Thats kinda funny I rather play survivor now, because I also rlly liked to play killers like clown, freddy, pig ... and for this kind of killers you are basicly unable to do someshing against Medikits etc. On the survivor side I play nearly only against blight and I rlly like to play against, but I am still a killer main even if survivor is more fun for me now. So if you like to play only against blight we should switch accounts 😂.
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I feel burnd out as Killer, because the genkick meta is borring, but also nessasary. I allways get min one BNP or an Insta Heal. (most of the time both and more). Its hillarius if you play low to mid tier killers normally. I cant compete anymore so I started lerning blight. I dont want to play only one to two killers, but I have to. :(
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347033#Comment_3347033
BECAUSE SLOWDOWN IS THE EASIEST WAY TO PLAY KILLER. YOU DONT NEED TO BE GOOD IF YOU CAN MAKE MATCHES LAST 20 MINUTES.
And DH, Insta Heals, BNP, Prove, CoH... Is this not easy
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@Regulus47 said:
Good.
I know it sounds harsh, but there are plenty of other alternatives for slowdown if players feel like they need it. Pain res, DMS, jolt, overcharge, COB, deadlock, pop, merciless, gift of pain, plaything+pentimento, thana+dying light, even ruin is still pretty underrated when mixed with surveillance or undying. The Devs seem to finally be taking the game towards a place where gen slowdown doesn't need to rule the meta anymore, and that should be celebrated.
Maybe we can consider tweaking E-crutch-on back to being strong in the future, but I don't blame the Devs for taking the nuclear option to ensure eruption was out of the meta, kinda like old Legion. In its place, I'd be happy if Pop was buffed a bit. For the most part, Pop was healthy, it rewarded quick hooks and not camping. Eruption rewarded camping a 3-gen and slowly whittling away at the survivors until the servers shut down.
Problem with Pop was, that to many survivors complain about it.
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Not quite. the drones arent moving.
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The negative reception to the new Killer is well justified. The new Killer nearly dont have any power and is the reincanation of an M1 Killer. Means the killer is only playeble on low mmr or very very disgusting and borring on high mmr.
In terms of resived attention BlueHorkew allready mentioned all killers, that dont got good feedback, but this one get the worst.
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@DoctorMadness said:
Blood rush does nothing for DH lol if you use Blood rush and then DH you will still be exhausted when you heal your mend, Do you guys forget this perk only works if your healthy so you cant use DH twice which is why they made this perk lol
Thats why we talk about the combo Blood rush + Sprint Bust.
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The problem with the perks is, that its punishing players who dont tunnel. Killers now will tunnel right after the second unhook to prevent value from shis perk.
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@SpaghettiVase said:
Gideon is pretty killer sided. Once strong pallets are out of the way it's pretty much a giant dead zone for survivors. There's no real loops, especially upstairs.
Nice just break 30 Pallets, shouln't take that long.
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@Volcz said:
By that I mean, the individual. I'm talking about the people who only or majority of the time, only play this game if they are in an SWF. My friend and I got into a discussion bout this today; I only solo que (I've tried SWF once, the full voice comm experience, calling stuff out, etc - its such a downgrade).
I personally think SWF players, the people who rely on voice comms, knowing their teammates, etc are not all bad but a lot of them are and their egos are inflated.
My friend thinks the way SWF is should just be the norm in the game, ie voice comms and call outs, etc. He does agree a lot of SWFs are cocky and have their egos raised.
Curious, what do you guys think about SWF players? Do you judge them? Do you think twice about them? Sweat when you see them, punish them, or just a normal game (per say)?
I dont think most swf groups are cocky. There are many swf which are cocky yes, but I think most of them are just frinds who want to play together.
I judge SWFs who only play together to bring the most overpowerst stuff only want that the killers have a bad time, but if you just want to play with your friends feel free to do it.
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@antag0nisticw0mble said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343640#Comment_3343640
I have plenty of fun playing killer idk why you have so much trouble. Made some great friends playing killer too. The issue is that you're taking the game too seriously. Treat the game as it is A PARTY GAME. It's supposed to be a fun time. If you aren't having fun playing it maybe either try playing survivor and see the pain they go through while trying to make some friends or play something else.
I mean if you play over and over again aginst sweaty survivors and you loss all the time, because you play like you are in a Party game, you want to win as well and play more sweaty and what I meant was corrent gen kick meta is very unfun to play and to play against, but you need to play gen kick meta on waker killers to not get complettly destroyed.
If Erruption get nerft witheout any survivor nurfs. Lowerer tier killers will not be playeble on mid to high mmr. That means for me if I as the Killer want any kills or something I have to play Nurse/Blight and thats a shame, because I really like to play Killers like Trapper/Sadako ...
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343492#Comment_3343492
Killers got zero killer-exclusive accessibility changes, and zero quality of life changes. Killers don't get quality of life improvements. They get generic number buffs, that raise the kill rate, but don't improve the player experience at all.
True. A good change for Killers (I my in my opinion) would be an early game slowndown. Sometimes as Killer the game feels like a loss in the fist minute of the game. If all survivors spawn on diff gens and the map is very big you can lose two gens bevor you can even reach them.
If for exaple all the gens get blockt for 20 to 30 seconds, that would give the Killer time to reach a survivor. btw I think the gens are geting unblockt after the Killer get a hit or into a chase. That would give weaker Killers like Trapper/Hag/Myers time to setup or get out of tier one and on the otherside you dont need to wait the 20 to 30 secons to start a gen if the killer is Nurse or blight.
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@FridayNightPizza said:
They'll only buff killers when survivor queue times are so long because no one wants to play killer.
Every time I start dbd I have 100% Killer. After the introduction of the BP Bonus for playing the side with less Players. I only had 100% Killer after 11pm, but now I have nearly allways 100% Killers. When do the devs finally buff KIllers so playing Killer is fun again and no sweat fest every round.
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I dont play dredge, because I found him very borring to play.
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The reson why the killers have 100% Bonus most of the time is because its unfun too play killer right now. Yes you could kick gens all the time and win, but it is ######### borring. If you dont want to kick gens all the time you cant play weaker killers, because survivors now have a really easy way to rush gens into the hell. Means you only can play Nurse or blight too have fun as killer these days. Its borring as #########.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328328#Comment_3328328
It's a cute idea, but BHVR have emphatically said they will never, ever do this - because it would feel like folks are being punished for playing together.
Yeah but somthing needs to be done. As Killer you cant handle 4 DH, 4 Medikits or something like this. (I mean all Killers that arent Nurse or blight)
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Can you pls stop bringing the same argument all the time. Yes blight and Nurse need nurfs, but there are 28 other Killers in this game. Survivors dont like Slowdown Perks fine, but fakt is NEARLY ALL Killers need those Perks to have a chance. I play most of the time Killers like Trapper, Pig, Fredy usw and when I try to play whiteout slowdown perks I get complettly stompt by two insta Heals and two BNP, if I had played Nurse that match, than it would be a very hard match, but I have the ability to mabye get something.
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@Phasmamain said:
This doesn’t make killer significantly harder. All it does is make solo queue more capable of competing with SWF
If this is a dealbreaker for you as killer then you just wanted to get easy 4k’s on solo players
Every Killer enjoy Solo Surviovor Matches more, because an swf is nearly an instant lose, if the swf have played dbd for more than 500h, which itsnt mutch in dbd.
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I think its more important to nurf sweaty swf, than buff solo.(Yes I know Solos needed a buff) I think a good change would be that while playing in a group you cant equip the same perk twice. Mean if you have 4 solos they can have 4 DH. If you play against two dou Survivor Teams max DHs would be two( one for each duo). If you play against a four man swf only one can bring DH. This concept would work for every other Survivorperk in the game. Items I would treat the same way mean a four man swf cant bring 4 Medkits/Toolboxes/Flashlight. You only could bring for example one Medkit, one Toolbox, one flashlight and one Map. This change would be a strong to swf and wouldnt change solo que at all.
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If you want to Eruption agian its fine, but pls remove ####### Dead Hard its way more powerful than Eruption is and also Eruption isnt strong by itself DH is way too powerfull by itself.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3205680#Comment_3205680
Bloody hell, I wish this was me. I see it quite a lot, especially on Ghostface, Hag and Wraith.
About the only outlier survivor perk I can think of is PTS (which BHVR have said they are keeping an eye on). Everything else works fine.
You can't really compare survivor perks to killer perks, as both roles are completely different. Aside from PTS (and maybe Pain Resonance on the killer side), I think perks are in a much better spot than they ever have been, and it's now a matter of buffing or reworking the terrible ones.
Every thing is fine sure? Hyperfocus and Steakout solo Survivor doing a gen in 50 secons. Is this is fine? The Killer has 4 Perks and the Survivor 16 after Bt base and the new Ub basekit it will be 4 Perks vs 24. This means on Killerperk should be able to counter six Survivor Perks, but this isn't the case. The Devs dont think about this. An exaple: "Boons are to powerfull" the Answer from the devs new Killer perk that allows you to break a Boon Totem. So what do we have. As the Killer you give one of 4 Killer Perkslots against one Perkslot, out of 16 of the Survivors. This sems not fair for me.
You can look at the Perks of both Sides and you will see Survivor Perks are way better than Killerperks.
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3205055#Comment_3205055
You're never forced to slug someone. Skill issue. Its not ok to try and be as toxic as possible and make the game boring for four people just because you're being outplayed. Slugging is boring so it's good they're doing something about it, stop trying to ruin the game for people, nobody wants to be lying on the floor for ages doing nothing it's not healthy for the game.
So if you knock someone down in a pallet and you see someone near the pallet, you would just pick up the survivor. If all survivors in pallets go down and the others are paying attention, then you can proudly say that you have zero hooks because you have the skill to always pick up survivors directly. You're right, losing has a lot to do with skill.
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@StarLost said:
Sigh.
Okay, baseline UB has some issues (cough Twins cough) but it's a very positive change overall.
Killers don't really need much baseline now, because they got some pretty hefty buffs.
The UB change is more to make slug heavy strategies a bit easier to counter in solo play, as there are killers who'll slug people with knockout and just bleed them out for the luls.
I'm completely okay with it, provided:
- Twins get reworked (22s means that people could pick themselves up before you can even get to them).
- Spots on maps where you can't pick people up/they can clip into geometry when going down are fixed.
- Double locker flashlights are fixed.
- Hook distribution on some maps (Swamp, Midwich, Badham, Eyrie) is improved so you can't turn areas of the maps into deadzones with a single sabo.
The last time I played aginst a knock out Killer is three years ago. The buffs to Killers are great, but if you look at the Perks of the Killers you will see the Survivor Perks are stronger. After the perk rework the killer meta has dyed. If you look at the survivors you will see the same perks and some others, whitch are even stronger. Nearly all of the old survivor meta is still meta.
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Maps withe two big areas over each other should have hook spawns, which dont count the distence of the hooks at the other area. So it could be posable hooks spawn on top of each other.
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Its more likely to do well as a team in a swf, but it doesnt mean you cant play in a team in solo que. I play solo most of the time and I have great Teammates and really bad ones which left me die on first hook while the Killer was chaseing at the other side of the map
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I think the changes are fine. Most Perks of the old Killer Meta are useles now and some second chance Perks are also kinda bad right now, but you say Killers always bring 4 slowndown Perks sometimes yes allways no. The Problem is you never know what kind of Survivor your faceing. If you play aginst four solo que or four survivors, whitch just want to play the game with fiends, for these two you probebly dont need much slowdown, but if you play aginst a swf withe two brand new parts and two overpowert Medkits you need these Perks. Dbd is all about what you bring what the other side bring and one the Survivorside I see on bothe sides always the same perks so you cant blame the Killers or Survivors bringing slowdown ore second chance.
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I think its not a great idea. It is borring to search the last two thats true and its also borring to hide and wait until the other mate is dead (Sry Cloudette Mains if I attack your playstyle), but if you give the Killer an instant win would result in many other problems. As Aven_Fallen has allready say the new KIller meta to win would be tunnel one tunnel two win or basement bubba just needs two camps to win. If you do this you stealing bothe sides bloodpoints and some Challages in the tomes arent able anymore or more anoying for Killer and Survivor. Solo que will get even more anoying, because most of the time they dont play as a team. Also some Archivments arent able anymore like Kill all four Survivors with Myers at T3. As borring as it could be sometimes. The system should stay as it is right now.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3172146#Comment_3172146
Claudette, Meg and Jake also come with the game.
Yes but you cant lvl all of them at once. As a beginner maybe you what to lvl dwight first on 40 and than other Survivors means the newbie want to play dwight more than the others, because dwight is the only on he/she have lvled at the moment
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Problem in this would be, that you as the Killer often dont have any other Chance as kill someone quick. If all Survivors would play smart you would have nearly every round 3 gens on after the fist chase. The only reson, why Survivors do not winning every round is, because they dont play as efficent as posseble. Sometimes you as the Killer can 2 hook everyone sometimes you can barly get a kill. Its all about the fist chase, Survivors splitting up and the Map.
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The problem in this idea is, that this Survivor powers would work like a perk. Means that you as the killer have to deal with 20 Perks and you have 5, if you count your own power as a perk.
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@Emeal said:
1.Perks already created a meta. if its a problem, removal of multiple same Survivors selection for Trial.
2,3 and 4 basically is: "It might be unbalanced" if those were legit criticism of the idea, we would not have perks either since they can be removed employing the same bad logic.
Hell even new Killers are new balance issues to take care off so therefore bhvr should stop making new killers.
Nah, BHVR is up to the task.
You cant remove the multible Survivor selection for Trial, because it would be really bad for beginners. If they just lvl dwight and than they cant play dwight
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I think this is a great Idea. Like 20sec or so, that whould be enouth. To give the Killer time to setup or reach the Survivor spawns
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I think the changes were great and these Changes arent that opressive for the Survivor Side. The new DH is still strong. You just need a little Bit more ,,skill'' (if you can speak about that) to use it. Some of you have allready say that the reson why you lose as Survivor is because of teammates dont do gens. Most af the the time I play Solo Que and so many players, witch dont even know what a gen is, but I also have so many great teamnates. Withe the great teamnates we stomp the Killer so ######### hard and with the bad teamnates sometimes we also manage to win some times. If you play as a Team as Survivor you can win, if not you die, thats how the game works and should work, befor the changes the Survivors just winning because of there Perks.
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There is allways a 100% incresse to Survivors, because at the moment more KIller play Dbd. Many Survivors are still crying, that Killers got a buff.
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@Sumnox said:
The issue I see with Wesker is, if they increase his hitbox grab, he's going to be insufferable. Unless it's very finely tuned, I don't want another killer (Nurse, certain types of Blight) that is uncounterable, and I'm just there for his fun. If he's on the level of Demo, which I think he already is, he can be a very good, balanced A tier. Buff him too much and you have another killer people will throw game against.
About the infection with uroboros thing, I've got mixed feelings about it. On one hand, it's reasonably "easy" to remove as the spray has 2 charges, so the impact isn't huge. On the other hand, the effect of it is so aggravating that if you allow it to consistently affect survivors it's just broken. 8% slower movement speed is HUGE. Especially if you're getting tunnelled it's just pointlessly strong.
I dont think Wesker is on the same Level as Demo at the moment. Demo have a way bigger Hitbox and also doesnt need to charge that long. Also making the Wesker Hitbox bigger is not really a buff its making him playeble.
The infection at the moment is right I guess. Survivors should have the more Sprays then Nemesis, because 8% movementspeed decresse is ######### huge.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3161534#Comment_3161534
Try treating his Bound like Deathslinger’s spear. They probably have comparable size collision boxes on survivors so you may need to lead the Bound at long range the same way you lead the rifle.
Wesker isnt like a Speargun. The Speargun shots a litle projektile. Wesker attacking with the whole body, that should be a litle bit bigger as the Spear.
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It feels like you dont have any power right now. The Hitbox is so ######### small you cant really play wesker right now