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michaelkhj

michaelkhj

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michaelkhj
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  • just.. if you think the killer is OP just play him, make sure the game not be fun for the other survivors that are against you and well.. then they will complain for you and you do not have to take those comments that you do not like hehe

  • hehe thank you for the answers! Got my question solved!

    I was a little confused because sometimes doing dailies I was not able to complete the rituals (I mean I had times which the progress did not complete and I though that maybe it was because of the use other perks or med-kits or in case of repairing gens because of the use of toolbox which I think it was a bug or something) and then just got that question!

    Anyways! I appreciate your dedication! Thank you for the help! Have a beautiful day!

  • oh thank you!

  • @Hoodedfengm1n is right.

    Even 1 key can change the game, imagine what would do 4 keys in a game.. or 4 flashlights or 4 toolboxes.. I think there should be NO mercy for nurse players but for others killers we should have.. Not saying survivors are overpowered but if items are base-kit, then killers against SWF will get absolutely destroyed every time.

  • I don't know if the video was to show how the gen rush is broken or how the NURSE is broken hahaha

    anyways 5 min duration of the first match, even the nurse did some mistakes hahaha imagine without mistakes... everyone would be so excited to play against a nurse that can end the game in less than 5 min right? ...

  • mmm I think that there is no way to transfer Xbox progress to Steam, I think even Steam to Steam is not possible, maybe if you send an email to devs, they could give you the blood points but not the exact perks and progression, but they should delete your Xbox account in case they transfer your progression because if that is possible you will have 2 accounts with same progression made by 1 XD

    so I think that is not gonna happen :(

    but try sending an email cause I'm just a player and do not know of their thoughts.

  • Just use Decisive Strike + Head On + Second Wind / Inner Strength + Unbreakable and case solved. xD

    In case of Second Wind,

    If he tunnels you but do not pick you up because of DS, just use Unbreakable and run if you manage to get out his terror radius you will be healed,

    If he picks you up, DS and run.

    In case of Inner Strength,

    If you manage to reach a locker, wait 3 seconds use Head On, and well you chose to go back again for DS or run for your life, if he does not give you 3 sec well he will get DS, and if he waits there because of DS well Inner Strength and Head On will help you.

    ah! but if the killer has Iron Maiden well bad luck for you hahaha

    and remember if you manage to use that combo, do not think about escaping hahahaha the killer will tunnel you and make sure you get sacrificed.

    Well with that build the survivor sacrificed Self Care and other Exhaustion Perks, then is not an Super OP build, so no need to worry Killer Mains, I mean if you hooked him once, you can do it twice.. Even there are many killers that can down you with his/her special ability.

    Have a nice day!

  • the best solution will be 3 remaining people doing gens, then the first one who does the gen goes for the save or the best looper, if the killer does not follow you, teabag him, make him anger, I mean make him chase you after the sacrifice of the poor guy, and well pallet loop, stun him in the face (this is assuming that you are a good looper), with luck you will survive, since when you get angry you are mostly gonna make mistakes (I mean the killer will be angry if you teabag him hard and make him feel bad as a player that cannot kill a teabagger then he will be mad) or well is a sacrifice you made to make him not get those 4 kills.

    then teabagging is a strategy XD

  • Survivor:

    Gen Master: Prove Thyself, Resilience, Self Care and Stake Out. If ruin was your problem, you got your problem solved, if you got injured just heal yourself to 99% and full heal when you hear any heartbeat because you do not have any exhaustion perk. (If you are good with hex skill checks then change Stake Out for the new perk Better Together)

    up-grated version of Gen Master: Adrenaline, Resilience, Self Care and Balanced Landing. (Maybe Adrenaline and Balanced Landing are Meta perks but well everyone needs something to escape right?)

    Full Ninja: Calm Spirit, Urban Evasion, Iron Will and Quick & Quiet or Diversion or Balanced Landing. Since Ninjas are good jumping from heights and good throwing things.

    I Hate Chases: Dark Sense, Poised, Spine Chill and Empathy. Well in this build you can see if someone is on a chase so you can move to another place if not want to be seen and when completing a gen you can see where is the killer and you can run to the opposite direction not leaving scratch marks during 10 seconds if the killer is near.

    The Hero: Adrenaline, After Care, We'll Make It and Solidarity. Well this build does not have Borrowed Time because you want to heal the survivor, then the rescue will be when the killer is not near the hook. Also you can know the position of the other teammates that helped you or you helped for healing, Adrenaline because you can cover a hit when there are few gens to be done.

    Killer:

    Your are the Only One for ME: Brutal Strength, Bamboozle, Enduring and Spirit Fury. Just in case you want only one survivor but if it goes well you will get 4ks hahah.

    I want only My OBSESSION: Bitter Murmur, Tinkerer, Rancor and Whispers. Just chase the obsession till all gens be done, that would be a scary game for your obsession.

    Let's talk in the Basement: Agitation, Insidious, Mad Grit and Iron Grasp. When you want a private talk with your dear Survivor in the Basement.

    But in my opinion.. sincerely if you want a 4k playing as a killer, there are not best off-meta build, you have to have Ruin because gens will be rushed so hard, is like you hooked the first one but 3 gens gets done at the same time, well not always but most of the time. You must have Bamboozle or Enduring + Spirit Fury or Brutal Strength for chases, and well BBQ if you want extra points and knowledge of where the survivors can be, and Pop goes the Weasel to reduce a little bit the time for all gens to be complete XD

  • if you want to be toxic, practice Nurse, then when you have a little knowledge, take add-ons to make you be able to do 4 blinks then tunnel 1 person and kill him from the beginning of the match, people predict 3 blinks but 4 blinks is hard to counter, this will be easy, then the survivor will get salty, then he will do the same, then you made a chain of saltiness, people will leave the game or maybe not but well who cares, you can do that because nurses can XD

  • like imagine being alone repairing a gen, and suddenly something covers the grass and walls (like the upside down dimension in Stranger Things). That would be scary haha

    and sorry for my English, not native speaker.

  • haha do not think that the bad way, they camped you but you won hahaha well also it depends on the rank but usually I get camped when I got chased for more than 3 gens, which I understand, if I get free again all the remaining gens will be done and he will get 0 kills

  • I don't think is a good idea, because if bamboozle gets to be a base skill, then survivors will bring the idea of Unbreakable being a base skill for them, because slugging, unless you want to give them unlimited unbreakable..

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/622619#Comment_622619

    Potatoes make me want to never play survivor again. I rage more when I'm a survivor than I do when I'm a killer because of my dumb teammates

    and the strangest thing is that when you play as killer there are no potato but when you play survivor there are potatoes everywhere right? XD I know that feeling bro haha

  • @Night13 said:

    so I play killer mainly but I'm also pretty new to the game. been playing for maybe about 3 weeks judging by shrine resets. rank 5 killer, 11 survivor

    so heres my 2 cents.

    tunneling is good for killers because it allows you to eliminate a survivor the quickest.

    only reason I decided to post here now is because I just had a game where i was accused of camping and tunneling.

    to me camping is if the killer is if the killer is close enough to get to the hooked survivor and attack in the time it takes to unhook them if a survivor was already there to unhook. otherwise it is patrolling the area. obviously if I see 1 or 2 altruistically heavy survivors while hooking I'm going to patrol like I'm not boosting with you.

    tunneling, to me, is more so if you hook 1 person 3 times in a row. this is not what survivors believe is a reportable offense. because I for sure have been reported for this giving me a 1 day suspension on my gamer pic priveleges.

    this most recent game I intended to kill a claud with a key 1st so theres less chance of an early escape. post game I'm pretty sure it was a 3man. I find bill and claud 1st but bill gets swiped off a gen unawares so I hook him twice. then I hook claud, my main target, twice. all while a meg is being that survivor with a flashlight. I then hook a lorie. I attempt to hook her again but get DS (which btw is good for countering tunneling same with borrowed time both are high tier popular perks. good killer counter to that is MYC but I'm sure survivors will hate that too. who kncall what it might end up being called in the future if and when survivors start complaining about that too.)

    I then continue to chase lorie but the bill runs straight into me while injured. (maybe trying to body block idk.) so I oblige since hes been hooked twice. hook em then dies and sends me a msg about tunnel report. I cannot make this stuff up.

    I hook the meg. try to go for her but I find a wild claud instead and remembered she had a key. hook her. more hatemail, same stuff. hook meg and find hatch at that hook. patrol the surrounding building only for the lorie to have a key or found claud's and escape from under my nose and leave the meg who is there and I stand there waiting for her to die. get more hatemail from the flashlight meg.

    as an aside, hatemail seems to be prevalent on xbox ranks 20 to 10 then rank 6 and 5 in my experience. Between rank 10 and 6 I thought hatemail disappeared in the higher half of ranks cuz the survivors were better but I guess not because some of them are for sure boosted bonobos.

    during this game I never patrolled or camped until the end when I patrolled rather poorly. most of the time I would patrol all unrepaired gens b4 checking if the hooked surv needed some water. I would turn back if I was notified of the unhook, saw someone run in that direction, scratch Mark or just plain saw someone, like the meg, nearby waiting.

    i guess tunneling to be more accurate to the survivors definition if you hook them and dont let them get away or chase them after. if I see you get unhooked I'm gonna hit u cuz it's not my fault they unhooked you unsafely and chances are ur injured they are not and I dont have MYC. I'm sorry for deciding to play the game and not letting you boost your way to the red ranks. yea it sucks that you might get depiped and you know what its gonna happen cuz everyone isnt boosting. also if survivors didnt know it's what the game wants. killers lose on points if survivors get away and heal. also it's common game sense to go for squishies, i.e. players with lower health (which is what you are after you've been hooked) to reduce numbers of the enemy team.

    if you really dont like tunneling run DS have teammates run borrowed time, insta heals and get good and getting away.

    hahaha salty survivors will call you camper or tunneler even if you did not camp them XD

    those are the majority of survivors that never played killer because they are afraid of getting 0 kills, then do not listen to them, hahaha

    for me a camper is just the one that camps the first hooked one while there still are more than 4 gens to be done.. yeah I know, all would say.. just do all the gens and just leave, but well good for the ones whose are not being camped and bad for the one who has to depip because he did nothing than run cause he got caught first hahahah and guess what? that only works in SWF hahaha but people hates SWF but makes people play SWF hahahah Imagine being the camped one, and no one comes to save you, I can say that 50% will not make time for his teammate and will suicide or DC hahah and I bet at least 1 or 2 people will go and check if the killer is camping or not wasting generator repairing time in case they play solo, so the "do all the gens and leave" will only work in SWF.

    returning to the discussion, as I said people who never touched the role of killer, will accused you for camping, even if you only patrolled near the hook when all the gates were open, haha so no need to be sad, just laugh at them at least you killer his friend hahahaha

  • for me, tunneling is not bad, like camping which is not bad too, it just makes the survivor salty but you will probably get at least 1 kill in case the survivor overpowers you or if all goes well you will get 4k, is a good strategy if you wanna get rid of a survivor that bothers you during the match. XD

  • Then what you all want is a free hit from Ghost Face when he is in stealth mode when the other survivor is in exposed status while mind gaming in the jungle gym. Saying that because he does not emit the red stain like Myers in tier 1, just the difference is that Myers is much slower and does not 1 shot you in Tier 1.

  • @The_Sharp_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/621686#Comment_621686

    Tier 1 Myers has a small lunge unless you use the add-on Boyfriend's Memo. Tier 2 has the same lunge as most killers, and Tier 3 has a longer lunge than all the killers except maybe Freddy. He only goes back to Tier 2 when Tier 3 runs out, and he can't go back to Tier 1 after he has gone to Tier 2 at all, because it would allow the Myers to just grab people off of generators all the time. As for speed, Tier 1 is slower than most killers. Tier 2 lets him move as fast as Trapper, and Tier 3 makes him faster than basically every killer except for a couple, but I can't remember which one's they were.

    To put it simply, no he can't switch his Tier at will.

    haha exactly! did you know that Myers in tier 1 can get looped infinitely if the survivor is good enough? that's the reason of why Myers only can use Mirror add-on on small maps like Lery's and gets looped in big maps in case of using that add-on. I think that is the main reason of why he cannot be seen by OoO when he is in Tier 1, because it is really unfair for him, he is really slow and has short lunge compared to others killers. But in other hand we got the Ghost Face, that can crouch, and has the same speed when he is emitting no heartbeat and when he does, then there is no reason of making him not visible by OoO or I am wrong? We are saying the same hehe, hope people understand why Myers cannot be affected but GF should get affected by that perk, (since he cannot switch Tiers in a second by his will, like GF can do, I mean he can break his stealth mode when he wants).

    FINALLY FOUND SOMEONE WHO UNDERSTANDS ME <3

  • @The_Sharp_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/621476#Comment_621476

    The reason that Myers is immune to object of obsession is because his Tier 1 is supposed to be undetectable (except for Premonition, I think). As for Object of Obsession being a risk, the reason why it's a risk is BECAUSE you could see the killer if you look in his direction. If Ghostface was made so that he was immune, then anyone could just enter stealth mode for the majority of the match, especially since a survivor has to face his/her character towards you to put you out of stealth mode. And why do you even have this problem with Object of Obsession in the first place? The only time I really saw people using it was when they were just trying to run me through the entire map, which usually ended with them dead.

    Sir can I ask something? Do Myers have the same lunge and the same speed in all 3 stages? I mean Tier 1, Tier 2 and Tier 3. and can he go back to Tier 1 when he already stalked enough and got Tier 3? I mean I am asking if he can change his Tier Status at his will. Maybe that's the real reason of why he gets that advantage when he is at Tier 1.

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/620585#Comment_620585

    I say punish because obviously seeing the killers location is valuable information and there has to be a downside and showing your own aura isn't that big of a deal. Players who use OoO (like I said in my last post, people who know how to loop) know the downside but since it doesn't affect them during a chase, they can avoid the "downside" and not get punished.

    Like how Mettle of Man had the downside of the killer seeing your location. It wasn't a good enough downside to the powerful effect that it gave the survivor.

    haha I know I talk a little aggressive maybe, but is because of my lack of English, anyways, I am putting extreme examples to make people understand fast enough what I want to say (not saying you are bad just it is because I cannot explain that in other way) Hope you do not get affected by what I say.

    Maybe is not fair that you are in stealth mode and an OoO user reads your aura trough the wall, but what I am trying to say is, even if that OoO user is the best skilled survivor on the planet, if the killer do not make mistakes he will get caught, then as I said, if you as a killer you can use Bamboozle, Brutal Strength or Spirit Fury with Enduring, or other perks that helps you to get rid of pallets, then you will get able to get that survivor and the other thing I am trying to say is that not because you are playing Ghost Face you MUST kill him when he is in the exposed status, you got the M1 skill available too, or I am wrong? I still using M1 with Hillbilly when survivors jumps trough a window, or it was a bug all the time I used M1 because I am supposed to only use the chainsaw with Hillbilly? I was trying to tell you all how to deal against a good looper, but well I am tired now, not gonna try anymore find tips all by yourself because the bad one at the end is the one who tells the truth. You all are right, the ones who took what I am saying and got helped nice, if not well, good luck.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/621545#Comment_621545

    Garuntee I've gotten red ranks far more than your ignorant self lol, your also a tad racist apparently too..so I agree have a nice day..your not someone worth wasting brain power on

    HAHAHA racist? kids nowadays hahah bye~~~

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/621499#Comment_621499

    What proof do you have then if your so smart? I'd like to see your source if it's not just what you think , how many hours do I have? How many killers/ survivors do I own? What's my devotion level? I'll wait

    what proof do I have? If you never saw a Claudette using P3 clothes and hiding in the corner of the map.. then you have a long journey to go bro HAHAHAHAHA even, I assume you did not know that you can use other perks.. hahahaha for sure claudette is the medic (? and ONLY uses self care, botany and empathy right? HAHAHAH go and play a little more kid :D when you get in red rank we talk boy oke? have a nice day HAHAHAHA

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/621482#Comment_621482

    XDDDDD believe what you want buddy..believe what you want

    HAHAHAHA Just believing the fact, not what I want. ;)


  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/621160#Comment_621160

    Shes not made to he stealthy technically shes made to be a medic and her perks confirm that...so..you have 0 point I guess..? Lol

    I understand, you are new in the game, have a nice day :)


  • @starpilotsix said:

    https://forum.deadbydaylight.com/en/discussion/comment/621160#Comment_621160

    This is a ridiculous argument and you discredit all your others for having made it (not that they were that strong anyway).

    Survivors are meant to be functionally identical, except for perks choice... that some characters like Claudette are naturally more stealthy because of color scheme is just an unfortunate circumstance. Killers are meant to have a special power which gives them a key advantage over survivors and compared to other killers. Imagine BHVR released a killer with no special power at all: who would play them except diehards with something to prove? It would be considered the weakest killer in the game and most survivors with any skill would trounce them.

    so asking to remove the function of OoO against stealth based killers is not ridiculous? the survivor is taking a RISK using it, he/she is wasting a perk just to take that GOD LIKE PERK as you all think it is, that I am explaining why it is not, but has to be punished because he is abusing that perk or maybe because he knows how to play, but of course killer can use Whispers and should not get punished right? because they are really bad finding people and they also have feelings, so what part of the argument is ridiculous? if you look on my previous comments I told that asking for OoO make no visible for killers is like asking for making a Claudette user invisible at all too. Or you are new and do not get the joke of that Claudette users uses almost every time Urban Evasion and darker clothes and hides when they hear a heartbeat?

    Meant to be functionally identical, in what kind of function? to do gens? to escape? they all have different body sizes that helps to hide, different tones of voices to have a little advantage when hiding, killers too, they have different heights different speed, lunge ranges, and I know what you are trying to say about killers powers, but there will be always something that changes the routine, or when you play Ghost Face 100% of survivors uses OoO? and when you play as Doctor 100% of survivors uses Calm Spirit? I do not get why you all are making survivors god like, if you cannot win a chase against a survivor practice a little more then. ah and then the function of each killer is the same, they have to kill every survivor or that's not for every killer?...

    now talking about your example, AH SO NOW.. if a OoO user goes against a Ghost Face, the killer cannot use his power in that match? even stalking another NON OoO user? that is what you meant to say? DID NOT KNOW THAT IF THERE IS A OoO USER IN THE GAME WHEN I USE GHOST FACE I WOULD NEVER BE ABLE TO USE MY SKILL IN THE WHOLE MATCH...

    In conclusion, bad killers will be bad, as bad Claudette will be caught even using Urban Evasion, that's not of OoO that makes a survivor untouchable like you all think.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/617701#Comment_617701

    Stealth killers should be stealthy..otherwise theres no point to them...no 1 perk should fully counter a killer

    yeah! Claudette should be invisible! even running should not leave red marks. Stealth survivors should be stealthy, Claudette should counter BBQ, Nurse's Calling even Whispers.. otherwise theres no point to play Claudette. that's right? hahaha

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/618013#Comment_618013

    I never said I have a 100% winrate. Just that Nurse with the knowledge where you are, can start chases quickly and probably end them quickly, same with Spirit. Both are very good chase killers but also weak to stealth and only lose time when they are not in a chase. Using OoO and revealing your location basically removes the downtime between chases with these killers.

    Against any other killer that follows the rules of looping are mostly powerless against punishing OoO users. Typically, if a survivor is using OoO, they are also a very proficient looper. I can agree, that Calm Spirit is powerful against the Doctor but not nearly in the same capacity that OoO is against any other killer but Nurse or Spirit.

    Sir this is just my point of view, nothing personal against survivors or killers mains.

    Why do you think that they are useless punishing OoO users? that only happen when they are rank 20 killers, and why they should be punished? do killers get punished for using Ruin or Bamboozle?

    I mean, if the OoO user is the god like user that never get hit, then.. there exist non OoO users that are god like too, then, if there is one of those player in the match... is it a secured win for survivors?

    If you are playing as killer and see a OoO user and noticed that he is good at looping, are you gonna chase him letting the others do all the gens? that's rank 20 play style.

    OoO not only helps survivors also gives info to the killer, why not thinking in ways to use it in your advantage as killer?

    e.g. you can see at least what is doing that OoO user, you know his location, after hooking another NON OoO user, if you do not want to camp, you can go and take PoP Goes the Weasel perk and explode that gen that your God like OoO user was doing since you can check if that player is doing a gen or was just doing nothing while watching you with that OP perk.

    Also you should know that your God or OoO user will get a little complicated to come to rescue someone that's on the hook, or is there a new patch that if one survivor brings OoO the rest of the teammates cannot be hit because OoO gives an immunity shield that do not damage survivors even if they get hit?.. plus you know at least 1 perk that is using that survivor.

    If OoO is the perk that makes a survivor like a GOD, that cannot be punished by no killer that nurse and spirit.. that perk should be the most used perk in the game.. that's the reason I asked you if you got 100% win rate, cause if it makes you a GOD, then use it and show me how you make every single game escaping and not giving any kill to the rank 1 killers.

    that's the same excuse with teabagging, OH TEABAGGING IS OP AND TOXIC, IT MAKES KILLER ONLY CHASE THE TEABAGGER AND WITH LUCK HE ENDS GETTING ONLY 1KILL.. then teabagging is the best strategy.. because a good survivor that teabags on purpose to get attention, most of the time, is a survivor that knows how to loop. are we gonna ask for a nerf of teabagging now? hahaha

    And.. if you cannot mind game a OoO user because he/she sees you trough the wall.. then.. when you chase him, break that stealth ability and play your mind games, or now Ghost Face cannot M1 in case the survivors are not in exposed status? he wasted a perk slot to put that perk.. you as a killer can take other perks.. like Bamboozle, Spirit Fury + Enduring or Brutal Strength to end chases more quickly. There is a reason of why killers are faster than survivors and devs created those perks that helps in chases for killers....

    This is the same as when a Claudette user ask to make maps more darker or black because she stills be caught even using Urban Evasion with P3 or dark clothes.

    If OoO shows the aura of your teammates at the same time, then that perk will be one of the most powerful perk in the game when playing SWF since you can tell your teammate that the killer is getting closer or looking to X direction, but idk how organised are SWF groups but the only thing that can the OoO do is to say to his teammates if the killer is going to the Killer Shack or to the other House that always appears in every map (I mean he can say where is he going by landmarks but if you are coward enough you can hide perfectly without any problem even listening only the heartbeat..) well do not know if you all play with special code names for every generator or know exactly the point where you are as playing chess table, e.g. he is in B2 moving to E5... but well.. I bet no OoO user can give the exactly coordinates of the killer like the example, even I bet no survivor can say "I am on coordinates XXX, YYY of the map".

    Just trying to share my info, or my knowledge of the game..

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/617953#Comment_617953

    Only killers that can "punish" OoO users is Nurse and maybe Spirit. Every other killer can be looped just as easily. Any confident looper can use OoO and ruin the day of any stealth killer.

    Comparing OoO to Calm Spirit doesn't make any sense because one tells you where the killer is at all times (valuable information) while the other stops you from screaming.

    @PolarBear so are you telling me you are untouchable and god like against all other killers that are not nurse and spirit? because when you are in their terror radius you cannot see them with OoO, then you if you win all those chases (which means you win all kind of mind games and have a 100% win rate) then you can start streamming, I want to see you winning all mind games against rank 1 killers. And if you are talking about a wraith that chases you in stealth mode when you have OoO, then we are talking with a guy that plays against rank 20 killers, because why the ... the killer would let the survivor know their location when they are running in a jungle gym....... ah or you are telling that in your country even 1 rank players play like 20 rank players? o.O


    and stop screaming can save you a lot of times.. since you DO NOT GIVE THE KILLER INFORMATION ABOUT WHERE YOU ARE.. then will be a valuable information since location is so valuable.. then is not so different I think.. also this discussion is about how "broke" is OoO against a Ghost Face, and I was saying that Calm Spirit is "broken" against those two killers :D

  • as a Survivor: Play with your Food, Enduring + Spirit Fury and Bamboozle.

    (Ruin is common nowadays and NOED too)

    as a Killer: Adrenaline maybe (but instead perks I hate when they use Flashlights hahaha)

    (DS and Borrowed Time only when the gates are open)

  • so everyone uses OoO now? XD

    well Calm Spirit makes survivor not scream when the killer is the doctor or clown..

    do you use it every time you get against those two killers? I meaning not missing a single time, like ummm I feel is a doctor, then I'll use Calm Spirit, and then is 100% a doctor?

    try to use OoO against a nurse, it will be really fun ;) first blood secured hahahahaha

    come on guys.. if there are risk there should be rewards,

    also Ghost Face can down you in 1 hit, I mean his stalking thing accumulates, then you can use it like Myers that 99%s his ability to BOOM! down the next survivor that is close to him.

    then ask to make it not accumulable I mean if you did not trigger your exposing survivor thing in those stalking seconds, you have to do it again, and again from 0, like when survivors try to break Ghost Face stealth skill, after that ask for OoO nerf XD


    What I want to say is that.. not every killer should have only positive things. there should be something that can counter it.

    is like asking for a new killer that can trow a nuclear bomb in the match to kill 4 survivors at the same time at the start of the match, and that gets 1,000,000 blood points when does that..

  • for me, in SWF, the rank of the killer should be the same or greater to the highest rank in the SWF group

  • for me, camping is okay, I understand when the killer has to camp, e.g. when all doors are open, or when 1~2 gen is left, or when the survivor teabagged, when killer is playing against SWF, when that survivor is overpowering the killer or when you see or hear someone running near the hook,

    I think no one is that fool to say "okay I saw you behind the hook but save your teammate I will go away and count to 100 in the corner then come back so you both can heal and hide again" and of course there are more reasons that I did not mention.

    but I disagree when the killer just camps just to make the survivor depip, a few months ago, a killer said in the lobby "at least 1 depiped with me" hahaha, first I felt not good, I was the camped one and no survivor came to rescue me, after that in another match a killer camped me just because I was not from his country, plus I had experiences about not being saved because I am not from the other survivors country. (I play solo)

    but know what? just camp, do it, make all depip, make everyone salty, if everyone camps why do you not? even Asian Streammers highly request to camp to win as killer in rank 1, do it! it is the best strategy!

  • so are you scared of hag players? XD

    sorry did not get the meaning, is it a list about killers you enjoy to be against right? or at the same time a list about killers you enjoy to play?

  • haha then do not complain, just play billy and kill all those survivors, case solved.

  • idk if the reactions of killer mains are to burrow the good ideas for survivors but, that the killer mains bad-talk survivor sided post is true hahaha but this will happen, the game consist on killing each other (well a killer killing survivors and survivors trying to escape or juke the killer) so having 2 sides always will bring a fight, not saying that killers main are the bad ones, survivor mains will go and bad-talk killer sided posts too, maybe not everyone but I bet there are people that do it.

    the thing is that to play killer the user has to be intelligent.. well for survivors too, but since majority of people use to play survivor there are more chances of having smart ones in survivor side than the other side.


    this is just an example, not crying, not blaming, nothing like that. hope no one gets mad because of the example.

    let's talk about MoM, yes MoM is a overpowered perk, well was.. but killer mains could not handle the perk, but the smart ones did perfectly. I mean, there are a total of 16 killers till today right? but

    Hillbilly since his ability was able to counter the perk,

    Huntress the same since the hatchets do not give a token,

    Myers the same,

    Leatherface the same,

    Legion the same since if you applied deep wound and then finish the kill with M1 the survivor will gain 1 token but to activate it you need 3, means it will activate after 3 hits. but since you can get only 3 times hooked which the 3rd one is the last one.. there is no chance of activate the perk if you are a good with legion,

    the Plague counters it, i think there is no need for explanation.

    the new killer Ghost Face counters it too,

    plus our overpowered Queen (the nurse) did not get bothered anyway.

    maybe the Spirit could have got a little hard but good Spirits users are god like with their mind games,

    now.. the Clown using his M2 ability could get rid of the perk I mean you can slow the survivor and take an advantage of the distance, yeah of course they must eat that perk, but they have their addons that makes exhausted when survivors gets in the cloud of that fairy dust making them unable to use Dead Hard for example,

    and a good Doctor player who do not let you use pallet cause he knew the timing to shock you, don't think he should be pissed for the use of MoM since the survivor cannot use pallets hahahaha

    and well there is nothing more scary than a Trapper that knows how to place his traps, if he is skilled enough, well or lucky enough there are chances of not giving any token to the survivor.

    we have an Hag that is good to protect the hooks or generators that if the user is a little good enough he/she will be able to secure the kill.

    so.. basically we have 16 survivors, which 7 (Hillbilly, Huntress, Myers, Cannibal, Legion, Plague, Ghost Face) or 9 (with Nurse and Spirit) definitely counters the perk, and 4 (Trapper, Hag, Doctor, Clown) more killers that maybe with only skill or luck can get rid of the perk or 5 counting the Pig, since she can put reverse bear traps in the head of the survivors (I know that the majority get the trap off but there are chances).

    Total of possible killers that can play with no problem are 11 to 14 from 16 killers, and note that NOED countered it if the survivor was in full health state (of course if is active). and I know that grabbing someone when is doing a generator is hard but there are cases of grabbing the survivor vaulting a window too.

    Well that is the example, not going to ask for a rework of MoM since good survivor are good without that perk hahaha just telling something that non-smart killer did not see before.. but well we are here chilling, playing the game, there are many friends who quit dead by daylight from their life :( (that's the sad part) so for me this game being one sided or not will be the same, the one who will keep playing will keep playing :D

  • the term "M1" comes because the left click of your "Mouse" is determinate as M1 and right click of your "Mouse" is M2, then when we talk about M1 killers means killers that cannot down survivor using "M2" but only with "M1". There exist killer that are stronger enough and are not called as "M1" killer, as the nurse, but they are M1 killers.

  • love the change! haha it forces survivors to play only in premade groups hahaha because playing as solo, it would be a chaos, imagine every random teammate going for the stack, no gens running so more time for the killer to get 4k XD so the part I love is that this game would be more social, need to meet new people to play and learn from others (for survivors) and for killers bad if get a premade group and good if they are solo players with MoM XD

  • @CallMeSpidey said:

    To people complaining about a refund.

    I Love it, and you're proving that people didn't get the DLC for Ash but for the Perk itself.

    This is proof people were only after 2nd chance perks instead of a good DLC.

    Pathetic.

    @CallMeSpidey yeah! that's true, for example, if apple releases a new iphone and people buy it, and then apple decides to remove its function people who bought it would complain, then someone would come and say:


    "To people complaining about a refund.

    I Love it, and you're proving that people didn't get the new phone for its model but for the function itself.

    This is proof people were only after good functions instead of a good model.

    Pathetic."


    and well that would be funny hahahah

  • @ProtectDwight

    okay if you look and read the post.. I clearly wrote that this idea applies when 5 to 4 or 3 gens are left (in case you did not understand that repaired generator is equal to 0 to 1 or 2 means that 0 generators got repaired so there are 5 generators left right?)

    in the 6th comment

    @michaelkhj said:

    @dehitay hahaha thank you for sharing your opinion, I know there are some occasions where the killer must camp, and is okay to do, and sometimes is fun to do, just thought that camping the first survivor you downed ruins the game experience of that survivor, because it leads to a guaranteed depip even more if there are no gens done (meaning he did nothing but run), I just wanted to make a better community posting an idea but I think that "I DO NOT LIKE THIS IDEA" side is bigger. I assume that the people who dislikes it, loves to being camped as survivor and loves to get teabagged as killer/survivor since killer can teabag too hahaha.

    I'm saying there are occasion killer must camp (like when he discovers that one or more survivors are there)


    in the 13th comment

    @michaelkhj said:

    for people who are not good thinking or doing math...

    if 1 generator gets repaired in 80 seconds (for 1 survivor) they need 158 seconds (resting 1 sec each to make just 99%), that equivalences to 2.63 minutes + alpha (moving time from generator to generator * 2)

    if 2 person repairs the gen is equal to 44.44 gen each, but thinking that 1 do another gen, it will take a little less than 158 seconds (2.6 minutes) + alpha (moving time which includes 2 people meeting each other and all survivors running from generator to generator * 3)

    if is repaired by 3 members they need 161.65 seconds (2.8 minutes) + alpha (moving time as meeting time, and moving together *5)

    average running time will take likely 15 seconds approximated

    if no one saves the hooked one, with no ruin, assuming they do only generators and find gens in average 15 seconds to do 5 gens 99%.

    1man/gen = approx 3.2 minutes

    2man/gen = approx 3.4 minutes

    3man/gen = approx 4 minutes

    if one goes for the save, with no ruin, assuming the 2 others do gens.

    1man/gen = approx 4.7 minutes

    2man/gen = approx 4.9 minutes

    if 2 goes for the save, with no ruin.

    1man/gen = approx 7.9 minutes

    time from 1st hook to sacrifice time = 2 minutes.

    for pre-made 4 man, (in case the killer camp)

    if they do 99% of gens to force the killer a free unhook like one said..

    now having the time let's take the fastest one for all cases.

    if no one go for the save.

    1man/gen = they can do approx 3.5 generators.

    if 1 goes for the save.

    1man/gen = 2.5 generators.

    if 2 go for the save.

    1man/gen = can do 1.5 generators.

    that's good right? but remember, this is without ruin.

    now.. let's think.. how much last a chase?

    1 second? 2 second? are you that bad? sorry did not realize that part.

    since everyone is afraid of SWF, lets assume the killer finding a survivor, chasing him and hooking him takes more than 1 minute. after more than 1 min you had more time to make more gens right? are you sure that you are going to wait with all gens in 99% just because there is a chance of the killer being a camper? instead of completing all gens and open the exit gate so your friend can escape?

    now lets think that your friend is so bad that he got caught in less than 1 min, are you sure that you are going to let your friend die? and that are you never gonna miss a skill check right? because nowadays everyone run ruin, and having ruin makes you be afraid of the killer kicking your precious generator that you spent more than 80 seconds to do, and if one goes to find the ruin totem means less generators running, and having one survivor running for the save, your team just did approx 1 gen to 99%, also making it only 99% there are chances of the killer kicking the generator after the sacrifice or catching another survivor after it, so congratulations, now only 1 can escape trough the hatch if he/she do not get caught! wow that's an useless team.

    also now I can see the level of other countries game play. If camping is a low rank issue, why so afraid of this idea? I assume everyone who read this post is a professional killer or not? are you all campers? LOL

    another fact, do you all know how much time last an average match? 4 min? cause you can do 5 gens in less than 4 min? so you are all professional gen rushers right? this is not an official value but I can say that it takes about 10 minutes, why do you think it takes 10 minutes? are you sure you all will wait 10 minutes with all gens in 99% just in case?

    a free unhook? pff, so now no ones tunnels? hahahaha are you all afraid of letting 1 get unhooked?

    this is an idea, idea can change, what about if I say that if one survivor is near and he/she is in chase, the killer do not lose points because is a reasonable way for being there? (I mean being in a chase ignores the range with the hooked one).

    I think that having all those post points but no skill in game is the real issue here.

    have a nice day :)

    I bring up with an idea of what about when a killer gets in a chase mode ignores the distance between him/her with the hooked one?

    and if you look at the 18th

    @michaelkhj said:

    https://forum.deadbydaylight.com/en/discussion/comment/479535#Comment_479535

    @samination yeah I know there are different human beings, but the kind of camping what I am talking about is the face camping from beginning, yeah I know it sounds ridiculous, but as I said, there are all kind of human beings, and the one who face camps from beginning they have a purpose, making you depip or just using you as a bait to catch others for fun or because that's the only thing they know to do. But since nowadays everyone knows that if you camp the other survivors do gens and there is a chance of not catching another survivor, doing a early game face camping means that he will be sure to make you depip, also I bet no one will be happy for being face camped, and even if this idea gets applied there are many ways to "camp" without losing points in case camping is their passion and their meaning of life, just people are lazy to think, and as I said there are situations you have to be in front the hook, e.g. if you saw a survivor near you will try to get him, or maybe when you got a survivor and all gens are done the killer will try to ensure the kill, and is okay, nothing wrong with that.

    have a nice day sir~

    yeah I still saying that there are occasion of camping scenes


    now.. your question..

    you don't bring up anything about survivors swarming the hooks to get a unhook

    > If the killer discovers a survivor I think he gets in a chase (you know, music is on and loud and at the left of the screen appears "survivor found" and the amount of points gained for that) in that moment the fact that he is near or far from the hook will the same.. why? because it ignores the distance. what do that mean? becomes that he is there but not camping.

    >>so, if they decide to let 99% all the gens because to make the killer no point, at least one will be caught, or maybe they could not rescue and well you know what happens in that scene.

    Why would a killer leave the hook if they see survivors are around it?

    >READ!!!!! and use your small brain please......

    Why should a survivor get a free unhook when the killer knows they are around?

    >where is the word "FREE UNHOOK" in my comment? before the idea of the chase, I posted that will be technically near to impossible to make all gens to 99% and going for the save. where did I post that? look at the 13th comment.. I did a calculation for people like you..

    even people like you know that camping is not that good right?

    if the killer face camps, you think he would not know that? he is doing it for fun, to make you salty and more if is a high rank killer.

    and gonna ask the same question to you.

    are you sure you are not going to go for the save if your friend got hooked?

    are you sure you can Hex Skill Check all the skill checks in order to gen rush?

    are you sure all your team will not miss any skill check?

    are you sure that you are gonna wait 10 minutes with all the gens in 99% just in case one of your teammates get hooked?

    are you sure you are not get mad when a camper face camps you?

    and are you sure that you going to think and be happy saying "haha killer is camping because he/she thinks that my teammates are near and they are trying to rescue me! Ha! Fool! my teammates are on the other side of the map LOL enjoy your gen rush" or "haha fool! my teammates are gonna 99% you all the gens so no points for you"? - even they 99% and they manage to save you, you got only 1 life left will be a very nice feeling right? and it will be more beautiful if the save comes with a hard tunneling hahahaha

  • @ProtectDwight

    @michaelkhj said:

    https://forum.deadbydaylight.com/en/discussion/comment/479535#Comment_479535

    @samination yeah I know there are different human beings, but the kind of camping what I am talking about is the face camping from beginning, yeah I know it sounds ridiculous, but as I said, there are all kind of human beings, and the one who face camps from beginning they have a purpose, making you depip or just using you as a bait to catch others for fun or because that's the only thing they know to do. But since nowadays everyone knows that if you camp the other survivors do gens and there is a chance of not catching another survivor, doing a early game face camping means that he will be sure to make you depip, also I bet no one will be happy for being face camped, and even if this idea gets applied there are many ways to "camp" without losing points in case camping is their passion and their meaning of life, just people are lazy to think, and as I said there are situations you have to be in front the hook, e.g. if you saw a survivor near you will try to get him, or maybe when you got a survivor and all gens are done the killer will try to ensure the kill, and is okay, nothing wrong with that.

    have a nice day sir~

    sorry tagged wrong post in the previous comment. read this please :)

  • @ProtectDwight said:

    The thing would be though, killers that have to camp because survivors are swarming the hook trying to get the unhook would be punished as well. Should the killer just leave the hook and let the survivors get a free unhook to save their points? No, that's ridiculous. Even when I play survivor I don't blame a killer for camping a hook when they know for a fact survivors are around.

    Sure camping can suck when you're the one being camped, but it's a strategy and they already lose some BP for it. A killer that camps every hook and gets a 4k is most likely not going to pip anyway, so that's already another punishment. Just take it, let them camp and move on to your next game.

    @ProtectDwightemm........... please read, i know that when a survivor is near killer have to camp, but just annoying when people camps because they still get points with no much difference for camping and because they camp to make you depip :D

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/478984#Comment_478984

    T-bagging is not a strat!

    If you chase a t-bagging survivor its your fault as they will attempt to loop you around the map

    @Hoodedfengm1n hahah sir! how cannot be a strategy? not everyone has the heart of Jesus, also there are similar things with camping, both makes the opposite team get salty, and like everyone love to say, if the killer camp go and do gens, meaning if that no ones goes to save camping do not work, same for what you said, if the survivor teabags do not chase him/her, meaning if the killer do not chase him/her do not work, but the fundamental is this, if that works is good, if not... well... pallet stun and teabag till it works hahahahaha, eye for and eye right? just hope killers who camp do not report people who teabags just for saltiness, cause I read some post about killers complaining about butt dancing in front of the exit gates :)

  • and WHY PEOPLE WANT TO REWARD SOMETHING THAT IS NORMAL AND HAVE TO BE DONE THAT WAY?

    rewarding people for not DC? why? are you supposed to DC and not DCing is something heroic and special?

  • @Cassandra_Alexandra said:

    It's annoying when people say git gud or don't get caught when it comes to camping or tunneling. It's a fact that these strategies ruin the experience for other players thus resulting in a lot of these people disconnecting. I know of people who have stop playing the game because it's gotten out of hand. Maybe it's just me, but I don't want to see the player database keep shrinking for this and various other reasons.

    @Cassandra_Alexandra heyy! thank you for sharing your thoughts! and yeap is frustrating hearing those comments, in fact those kind of people who comment that are the one who rage quits when gets caught, is sad. I bought and gifted the game to more than 10 friends, but no one wants to play because yeap at low rank they get caught and camped, but that not only happen in low ranks, nowadays in high ranks killers camps too! maybe not face camping till the end but something similar hahaha

    have a nice day!! :D

  • @samination said:

    Problem is some survivors think everything is camping. I've been called a camper so many times it's lost all meaning. I look at my statistics and it says -1 proximity to hooked victim. Go figure.

    @samination yeah I know there are different human beings, but the kind of camping what I am talking about is the face camping from beginning, yeah I know it sounds ridiculous, but as I said, there are all kind of human beings, and the one who face camps from beginning they have a purpose, making you depip or just using you as a bait to catch others for fun or because that's the only thing they know to do. But since nowadays everyone knows that if you camp the other survivors do gens and there is a chance of not catching another survivor, doing a early game face camping means that he will be sure to make you depip, also I bet no one will be happy for being face camped, and even if this idea gets applied there are many ways to "camp" without losing points in case camping is their passion and their meaning of life, just people are lazy to think, and as I said there are situations you have to be in front the hook, e.g. if you saw a survivor near you will try to get him, or maybe when you got a survivor and all gens are done the killer will try to ensure the kill, and is okay, nothing wrong with that.

    have a nice day sir~

  • @OMagic_ManO said:

    Use Spine Chill, Urban Evasion, Lightweight and Iron Will or any other stealth perk, stay hidden, you'll never have a problem.

    @ShrekIsHot is that you? Claudette? hahaha

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