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lemonsway

lemonsway

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  • Whats the advantage of crouching? You're slower, you still make noise, still TR, still red stain, what's the point in crouching? You don't win mindgames because you can crouch.

  • Still way too manny stacks to get vs how easy it is to just remove all the stacks. TV placement is RNG so even if you make it give more stacks you're still not gonna get that much value out of it.

  • They did add individual mmr for each killer early on but the very obvious conclusion was Good players would just abuse low MMR on killers they don't play often, thus gettting easier survivors to face because of the low MMR. Everyone was wanting to try other killers because of this and the results were obvious. And then the good survivor players werefacing complete newbies as killers.

  • She is OP. Her ability completly removes the point of the game, CHASING. She can be anywhere faster than everyone else. She has been the Top killer since she exists and she never will stop being the Top killer. No other killer is gonna have an ability better than hers. BHVR learned fairly quickly that they can't make another killer like that.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3011143#Comment_3011143

    I learned to position myself well in case of Myers being around, until I knew it wasn't him. How difficult can that be?

    I am around since September 18 btw.

    It's not that difficult, it's just that the game is for casual people, casual people don't want to spend time learning how to play. It's why the tutorial sucks and always has sucked and always will suck. All you learn is DO GENS.

  • @ProfSinful said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010956#Comment_3010956

    Hard disagree. There should never be a reward for doing nothing. If you don't wanna or simply can't invest time in learning, then I'm not sorry to say this but that's tough luck. There are some things that you should never get for free, specifically nonessentials. This is a nonessential, therefore it should not be free.

    You are right those things are non essential i completly agree with you i simply said that the casual mindset, that is the majority of players and BHVR itself demands free rewards for doing nothing which is why Terror Radius and Red Stain exist, so survivors can get free info on the killer instead of learning what to look for, where to look, how to loop, etc. None of those skills and time investment matter, and they never will. That casual mindset is why Shift W works as well as it does.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010882#Comment_3010882

    Agreed to disagree, but even if it was the case, I dont want the developers to deprive me of their gamestyle, especially if they get reworked into something we have plenty of already. If I wanted a Killer with a chasing power I would be playing Nurse, Blight or Spirit, as I said if they are weak and I underperform is my own problem, noone is forcing me to play them.

    Demanding buffs or tweaks? I can understand, demanding full reworks and extinguishing an entire gamestyle in the process? Nah.

    The game is based around chasing survivors, if you don't have a power to chase how do you expect the game to work for killers? Why you think Stealth killers don't break out of the C tier? Even SADako is trapped as one of the worst killers. Stealth isn't a viable option and this doesn't have to do with wanting to win, it has to do with basic game design. If the premiss of the game is to chase and hook survivors than there has to be direct interaction between both sides, which means there's no stealth, you have to be face to face with them plus you're at a disavantage, you can't see what's around you in 1st person perspective as killer vs survivors who can see around them because of 3rd person perspective. They will be hidding behind a corner watching you and you will never know... Who is really the stealthy side then?

    If it were 1on1 situations then yeah you can try to be stealthy and get gen grabs or 1 shots very easily but it's 4v1, a survivor you can't see can be seeing you and you won't realize, and that can mean all 4 of them can know where you are, in that scenario there's no stealth. There's survivor perks that literally deny stealth, Spine Chill, Object of Obsession, Kindred, etc. How do you feel when a single perk completly destroys a killer? It makes no sense for a single Perk to completly nulify a killer especially when all that killer has or most of what that killer has relies on stealth and denying the other side information about their location.

    GF is extremely easy to counter. He is extremely easy to spot and has a long cooldown ensuring his power usage is limited. Myers is way too big and starts out way to slow and only get's menacing after quite a while in 99% of the maps and in some indoor maps, for example Midwhich you can just use the long always to completly evade Myers, you'll see him coming everytime. Using a tier 3 for a single down is a waste of Stalk unless a miracle happens and other survivors just throw themselves at you. Pig gets more from her RBT's than she does from stealth. Wraith has to trade stealth and Speed to be able to attack. SADako can move around but that's it.

    Stealth in DbD is a way of being able to move without survivors being aware but the problem is it's very easy to be aware, there's 4 vs 1, there's the camera perspectives, there's the character model diferences. IT's easy to spot killers coming even if they are stealth killers.You can't play indoor maps everytime and even then you can get absolutly screwed by RNG in those indoor Maps and there's no way for you as killer to know how the survivors will play and what they are bringing. So even in the better maps for stealth killers it will always be an unfair struggle. You will still have to play very very well and even then the chances are always small. Cause stealth doesn't work and you're meant to spend more time out of stealth than in stealth anyway so if you can't use stealth you need to have something else.

    Why are people afraid of Myers in the movies? It's not because he's stealthy or stalking you, it's because he's an unrelentless killing "machine", nothing you do matters, he'll get up, he'll keep chasing, he'll keep slashing. Why are people afraid of GF? Because anyone can be GF, because GF can come at anytime and anywhere, and while yes that does count as stealth what else does GF do in the movies? He isn't a single person, and GF is always prepared, in DbD you don't have a way to be prepared, you don't have a way to move quickly and disappear. You can't hook a survivor and pop Nightshroud cause the hooked Survivor will just reveal you, they don't have to do anything, just move their camera and bam you're left with no power and a long cooldown, you have to first not be visible so that you can use Nighshroud to mask TR and stain, so if Nighshroud, which is stealth, only works when you can't already be seen then what's it's purpose? The issue is that you can't use stalk whithout also being in stealth. It's such a dumb thing. How manny times do GF players extend chases just to get their power back to get that 1% stalk? How manny times wouldn't it be faster to just M1 twice and get the down? Stalking is useless against injured survivors cause you get no benefits at all, if they're already injured then the next hit will down them anyway and since you don't have any other type of power it means you're left with NO POWER and you're at the Mercy of Map RNG, survivor skill and survivor perks. GF is useless as a killer against injured survivors. PURE M1 killer. It's not worth to use Nighshroud for a Mindgame either, you're in a chase, survivors will be looking at you, they'll reveal you and even if you get a hit then you're revealed and go into cooldown again. GF is such a terribly designed killer that it hurts my brain to just try and find reasons as to why he is so terribly thought out and made. Wether you use Nightshroud effectively or not the end result is always going into cooldown... You're always forced to no matter what spend time, alot of it without a power.

    I don't know the original japanese version of SADako but as far as i know she rarely interacts with anyone and when she does she's not stealthy, she just pops out.

    And Pig, again RBT's are her main power. Stealth is optional or useless, same as the Dash.

  • @Chiky said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010875#Comment_3010875

    TR and RS would be understandable if the game wss all in 1st POV, not just the killer.

    But as it is, itcs completely unnecessary. If I as a survivor get hit, it's because I didn't see the killer and wasnt aware of my surroundings, especially when survivors can see everything aroudn them all the time...

    @ProfSinful said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993419#Comment_2993419

    Uh they all are absolutely weak and there's really no argument that can be made against that

    But not every survivor is paying attention. "People just wanna have FUN" = CASUAL GAME. For this reason you need to give these systems to people that don't want to invest time in learning.

  • @HexPleaseLetMeSpeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010865#Comment_3010865

    Ok well yea but that would make sense if any killer they released had a power that allowed them to go thru walls at will and casually chase down multiple survivors and completely ignore loops. Dredge most definitely does not have that.

    He doesn't because they've learned from that one mistake. Opressive killers will undoubtly kill the game. It's Nuse got changed, Spirit got Changed, Billy had heat mechanic added. It's easier to change killers than it is to adapt the game as a whole.

  • My favourite character in DbD is Ghostface, he sucks as a killer but GF is the reason why i like horror so naturally GF being in DbD is the sole reason i've played DbD. As for survivors it has to be Ash, there's no greater hero in horror than Ash. There may be braver, smarter men and women but none of them can compare to Ash's charisma.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010856#Comment_3010856

    I can't really think of how it could get worse. Maybe a different kind of bad, but not outright worse.

    Some thought DbD couldn't get worse after MMR, they were wrong. Some thought Boons would give Survivors more work and less strengths, they were wrong. Two clear cases where the game got really bad really fast. History is NOT on BHVR's side.

  • @Chiky said:

    killers in general shouldn't have the rain stain at all

    Well i won't disagree, they're pretty visible and have plenty of audio cues, so yeah they could go without the stain. And most loops allow for visibility through holes so there's already sufficient means of counterplay. What's the point of being a stealth killer around killer shack? It has so manny holes from which to see killers that stealth is barely any help.

    THe only reason for TR and stain is so that less attentive players don't get caught of guard. It's a safety mechanism basicly.

  • Because killers need all the safety options turned on. They made a Mistake when they created Nurse, they won't allow any other killer to be that strong ever again.

  • I'm scared AF of the changes. The chances the game gets even worse are much higher than it getting better. IT's been 6 years man....I've only started in 2018 but 3 years and half later i wish we would go back to 2018/2019....

  • Why would you buff Corrupt? I'd trade every single CURRENT Slowdown/regression perk for Old Ruin. Old Ruin was so simple to counter yet very effective, it's primary power was scaring bad survivors. That alone reduced the amount of "gen rushing" by at least half. Why half? Cause bad players don't like skillchecks. By changing Ruin, BHVR effectively eliminated the penalties for being bad at skill checks. And now every scrub can finish a gen easily. The only way Old Ruin would be OP would be if it wasn't a Hex which obviously would never happen, otherwise scrubs would never have a chance to do anything thus barely any gen would be done.

    This was the strength of Ruin, scaring bad players away from gens. Good players will just eat the skillchecks.

    Another bit of info. Wanna know why DH is such a problematic perk now? Because Insta Heals got deleted. Dead Hard is extremely more valuable because of reusability. The nerf to Balanced Landing also helped, but it was warrented. Why you think Circle of healing came out so damn strong? BHVR wanted people to heal instead of using second chances, however people can just stack Boons and that breaks the idea, plus no changes were made to second chance perks before Boons came out so obviously it worked tremendously well...

  • @cluelessclaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008488#Comment_3008488

    You're right, the game is poorly designed but it's not an esport game. So not sure why you're expecting League of Legends level of gameplay nuance and balance.

    Because it's a PvP game, that naturally brings competition to the table. People will want to do better than everyone else and win. It's Human Nature. It's the same thing as with Work, why work hard if you're still getting payed? You work hard because you want something more, it may be so that every task of that day is completed and you don't have extra work the next day, it may be that you're helping others, it may be because your work is relaxing to you so you just do it gladly and time flies, it may be because you need more money so you put in extra hours, whatever the case may be. Same thing applies to DbD, you will want to win, you will want to get more BP, you will want that Archive Challenge, etc.

    DbD can't have a crisis of identity. Either it's full on casual or it tries to be Balanced. Why have MMR in a casual game? Yet the truth is we do have MMR in a very unbalanced game because it's a casual game. Why have a BP cap of 1 million in a casual game? Why would you limit how much BP you can get? IF the game is casual why is playing killer so damn frustration and why is there such a big difference between the difficulty of the objectives? Why are some killers so riddiculously strong and others have riddiculous weaknesses? Nurse is the undisputed top of killers and Trapper and Myers for example have been in the bottom tiers since ever.

    Having a minimal power difference would be acceptable since it's reasonable that some kilelrs might be better equiped for this or that but a power difference so Big like DbD has is not acceptable. And the way to fix it isn't by making mid tier killers, cause mid tier killers will still come short of being good. They should just make it so that the bare bones basic mechanics of killer are the same for every killer and fair for killers.

    And i don't even need to bring Survivor vs Killer here because the disparity among killers is so big already. Talking about Survivor vs Killer is another conversation that proves yet again how messed up and casual minded the game is yet again there's non casual systems mixed in which solves nothing but creates even more problems, problems in the Survivor vs Killer and Killer vs Killer discussions.

    I don't want it to be LoL because LoL is toxic AF but DbD is toxic AF already so improving the game wouldn't hurt it at all.

  • DbD is an exercise in frustration. After a while you're just frustrated all the time, you notice all the flaws and you just can't forgive them anymore. It's sad because they could imrpove but haven't in years. And every year it's the same lame story where they promise huge changes and nothing gets better. Quite the opposite, they make changes nobody asked for and changes nobody wants.

  • @White_Owl said:

    If i didn't like them i wouldn't be here writting about it

    I'm sorry but how can liking stealth killers and wanting to completely rework not be mutually exclusive?

    Because reworking them doesn't mean they stop having stealth properties. What i'm saying is their stealth properties alone aren't enough.

    What is GF's power? Being undetectable and stalking survivors. What is his weakness? He's not undecteable at all, losing TR and Red Stain doesn't mean they can't see your body from far away, if they see you then what's the point of not having TR or RedStain? They already saw you....What good is stealth when that stealth isn't real because stealth killers are the mercy of wich map they play, at the mercy of that maps rng, at the mercy of spawns, what good is a stealth killer if he spawns on top of a hill or a machine that can be seen across the map? If they see you spawn then it's gg EZ baby killer.

    Only Wraith comes close to true stealth but Wraith needs to get slow and get visible in order to injure survivors so again what good is stealth when it doesn't lead to anything?

    GF doesn't get 1 shots because of stealth, he gets them because of STALKING. Myers doesn't get 1 shot downs because he's stealthy he gets them because he STALKED, and for a long time.

    To STALK you need a line of sight which means they can also see you and run away. SO You're not being stealthy and stalking, you're doing 1 or the other. And while you're stalking someone else can see you cause you can't account for everyone's location all of the time. You can believe you're alone stalking some survivor and another survivor ends up sneaking on you and just reveals you.

    Plus against an SWF there's no stealth, as soon as 1 survivor sees you, they all know. In that scenario how good is stealth?

    I'm giving you the scenarios and these are very frequent as to why stealth doesn't work. Stealth killers can't be just stealthy, they need more, much more. Myers, GF, SADako, WRaith need major help. They're simple M1 killers with a power that doesn't benefit them.

    SADako's TP is slow, survivors can turn it off, and she has nothing else = M1 killer. GF has stalk but it's faster to reveal him than it is to stalk, has nothing else = M1 killer. Myers starts slow AF and he is gigantic, has no stealth, corn maps? goodbye stalk. Tier3? Comeback Mechanic that only happens if you stare at survivors for a really LONG time. Mori? ONly if you find the dumbest survivors on earth and possibly the universe, = M1 killer. Wraith? has to trade everything to be able to attack = M1 killer. Pig? Her slowdown is RNG, stealth is the slowest thing ever, Dash isn't very usable, = M1 killer.

    Do you see a trend here? Stealth doesn't work so give them another tool. GF's add-ons got reworked and most of them are this: After the Survivor is Marked .... How are you gonna Mark survivors if you can't aproach steathly because stealth is a myth in DbD, how can you stalk when it's far easier to reveal GF than it is to stalk? How are you gonna mark people if your cooldown is massive everytime you are revealed?

    His add-ons aren't any better. They all involve doing the hardest part already. What's more rewarding than getting the stalk? I want the 1 shot not extra effects on top of the 1 shot. If i one shot them then what does it matter if they were exhausted or if the gen regresses? Those only apply under specific conditions AFTER i've done the hard part. Just let me stalk without having to be stealthy.

    A real stalker doesn't need to hide, he can be stalking you in the open, in front of everyone. Myers can stalk whenever but GF needs to use Stealth to STALK? What kind of backwards thing is that? If he gets revealed then he loses both stalking and stealth...

  • @cluelessclaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008184#Comment_3008184

    i think a lot of people enjoy Ghostface, Myers, and Sadako. They could use some tweaks or buffs.

    Just because a killer is bottom tier does not mean people are not having fun. Not every killer has to be "S+ TIER". Not everyone is playing like it's MLG or DBD Twitch finals, some people just wanna have fun.

    You can write a wall of text on this but I enjoy Sadako in her current form, she could use some power tweaking and shifts but its fun. I main blight and spirit, and I sweat on those two.

    *shrug*

    "Not everyone is playing like it's MLG or DBD Twitch finals, some people just wanna have fun." "I main blight and spirit, and I sweat on those two."

    What can i say....

    So it's my fault that i like and main a BAD KILLER? You're right it it absolutly is, i should just learn a strong killer and naturally increase my chances of winning by playing a stronger killer.... SO it's better to play something opressive instead of fixing what's wrong?

    Cause that's what i'm getting from you. Which is exactly what DbD has done all this time, ignore what's wrong just make opressive ######### instead to circumvent the real issues.

    Me suggesting that stealth killers get a rework is circumventing the real issue, BAD GAME DESIGN but i don't want stealth killers to just be = to Nurse, i just want them to have an actual ability that doesn't have riddiculous constraints. i want them to have a power that actually helps them.

    I can't tell you a single killer that doesn't feel half baked. Even the strongest killers are half baked, Nurse will never leave the top of killers because she has to fill the role of the strongest and BHVR will never make a killer that can dethrone her while she remains the way she is. they'd have to seriously nerf Nurse in order to create a new top killer.

  • @White_Owl said:

    If you don't like them don't play them, it's simple as that.

    If i didn't like them i wouldn't be here writting about it, i just wouldn't play them. I care and i like them but the game is not designed for them to work and it's far easier to change them then it is to change the whole of the game for them to fit. What's the point of stealth killers if they lack mobility, they lack pressure, they lack chase. They can't even stealth right cause they're far easier to see than survivors are.

    @cluelessclaudette said:

    https://forum.deadbydaylight.com/en/discussion/327689/rework-stealth-killers-into-chase-killers

    Nah, you don't speak for me. I wish downvoting was a feature but your post is ugghhhhhhhh no


    What good is a stealth killer in an open map where everyone can see you? How good is a stealth killer if he spawns on top of a hill where everyone can see him spawning? How good is a stealth killer whose power is stalking when he is much easier to stalk and reveal than survivors are? Who's the real stalker then?

    How good are stealth killers when they have no way to move around quickly, when they have no special abilities to deal with loops? Every stealth killer is an M1 killer and even SADako is a ######### killer, not just a ######### stealth killer. Wether you like the characters or not is completly irrelevant to how they are designed and how they perform. Stealth killers are in the bottom tiers for a reason. THEY DON'T WORK cause the game is not designed for stealth, it's designed for chases and to be in a chase you and the survivors must be seeing each other, seeing eachother completly dismantles the concept of stealth. You can't find 1 person alone without getting spotted, grab/1 shot/ chase them and expect that the other 3 survivors don't see or hear anything.

    Even GF's Nightshroud in chases ends up being useless most of the time cause there's cracks on the walls everywhere so survivors can see the direction you're going and then avoid you. And they can just sit in a corner and know you're coming while you can't see them because of the 3rd person perspective.

    Every match is comprised of moving parts so if you can't control movement, which you absolutly can't, then you can't be stealthy. And even in the best scenario where you can quickly and quietly down a survivor and hook them, sooner or later you're gonna be exposed, they will pay more attention, they will see you, you will have to go somewhere where they can see you and if you don't go then you're telling them go ahead do your business in those areas without pressure. Stealth killers don't work cause they have to expose themselves and they are very very easily exposed and spend most of their time exposed and they lack any other form of pressure, except for Pig but Pig still has to work her ass off to get pressure so again what good is Pig's stealth? Not very good.

    The fact people do good with certain bad characters doesn't make the characters good, it makes the players good. Call me a bad player all you want, but that's not the issue, the issue is stealth does not work in DbD and stealth based killers don't work because they are based on something that doesn't work.

    Do you honestly think that Gf is terrifying because he is stealthy or is it because he's able to strike anyone anywhere at anytime? Does that sound like stealth or mobility? To me it sounds like mobility. Does stealth help in mobility? YES IT DOES HELP but STEALTH IS NOT MOBILITY. How manny GF's exists in the movies? Multiple, how manny in DbD? 1! How can 1 guy be anywhere at anytime without MOBILITY?

    EVEN with Mobility, you're still not guaranteed anything, look at Wraith and SADako, Wraith is a beginer killer, easy to pick up and easy to master but not much progression. He can move fast and he has stealth yet why is it that he's still not that high up in power? Because he trades all of that to be able to do anything...He needs to give up his two strongest aspects in order to attack. Without stealth and without Speed he sucks at CHASES, that's why even Wraith with Stealth and Mobility is still not a very high rated killer.

    Why are the best killers the best killers? BECAUSE THEY ARE OPRESSIVE IN CHASES. Nurse, Old Spirit, Old Billy, Old Slinger, all were strong because they were opressive in chase. GF and Myers aren't opressive in chase, neither is SADako, Pig or Wraith.

    The prefered method for Stealth Killers, the Hit & Run playstyle doesn't work aswell and why? Because the moment survivors understand what you are doing they will just not care, they'll just gen rush even harder and you won't be everywhere at everytime to stop them. You can't juggle 4 people as an M1 killer without insane mobility. Nurse is an M1 killer but her mobility surpasses the game itself, that's why she's the undisputed Top of killers, and always will be.

    Why you think people don't bother healing against Legion or Plague? Because those killers get easy injures but not easy downs. Unless Plague drinks from a fontain her only options is to M1, the green puke will never down you. Why heal against LEgion? IF he's in Frenzy you have nothing to fear, and even after the changes to his base kit he is currently BUGGED so even the 5th hit down with Frenzy isn't working. Point is Legion needs to be an M1 killer in order to down you. M1 killers suck in chases, why you think Legion isn't a high rated killer? Despite Legion's moderate mobility, he still has to trade mobility for lethality. Old Spirit and Nurse and Blight don't trade they opressive power for lethality, they get both. They get by pretty well on any map while majority of killers do bad in almost every map...

  • @Shiverse said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005974#Comment_3005974

    This is a whatabout- Its covering a different issue and doesnt address camping- I hope for this change as well, and the game has ALREADY addressed this as a change to come in the future, but my post covers the issue of camping, an issue that plagues lower level lobbies, and makes the game monotonous and boring for both sides. It's a strategy, I'm not here to tell people how to play, but its one that should be given a small slap on the wrist of sorts by giving information. This information doesn't lose the killer the game, but helps survivors ACT on the situation, allowing counterplay and engaging play flourish despite the more monotonous circumstances.

    it loses the killer the match because you have information that he is camping, if his strategy gets automatically destroyed by the game then that's that, it's no longer a strategy.

  • Sadako is the moldy noodle. She's a slow af hit & run pseudo stealth killer. She doesn't do well at anything and E key is her worst fear! What even is Condemned!? Condemned is the worst status effect to exist, it's so so bad it makes Deep Wounds seem like something smart....

  • WE could away with Map RNG since there's so manny maps. We could have killer themed Maps aswell. Everyone wants that Neon lighted Trickster Map yet it doesn't exist. But Dredge gets a Map that looks like Haddonfield 3.0. We lost Hawkins from the Stranger Things License. Ghostface doesn't have a map, Leatherface doesn't have a Map...

  • @LapisInfernalis said:

    It would help a lot if Undetectable means Undetectable. That type of detection immunity Myers had in EWI before that status effect was introduced. No Spine Chill warning, no Premonition (no body uses that anyways), no aura reading.

    Yeah Undetectable sould mean no Perks or abilities work but then you're still dealing with the issues of visibility and possibility to hide yourself while also making progress, you might be able to hide but you're not making progress thus to make progress you can't hide, which is what every stealth killer suffers from. In order for them to progress they need to expose themselves, you can't stalk if you don't look at them and to look at them you're also giving them a line of sight towards you. Visibility is anti-stealth so if a killer has to be visible to use his power then what's the point?

  • @Shiverse said:

    Camping has been quite a delicate topic in the community, with many survivors being against it, while many killers feeling its a valuable asset to their kit. Its definately a tricky subject with valid points from both sides, but I hope this solution could be implemented to overcome this issue!

    Many players have voiced changes such as making Borrowed Time base kit, and while this is on the right track, I believe that perks such as BT is too impactful overall in a match, and having it as base kit would make an even staler meta. Thus, I want to provide a solution that supports 𝐜𝐨𝐮𝐧𝐭𝐞𝐫𝐩𝐥𝐚𝐲 and can feel fair to both sides.

    How can you provide such a solution you ask? Well, the best way to support counterplay is by giving players the 𝐢𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧 to act.

    Firstly we must align a solution with how information is already shown in the game. Information in DBD is shown in two possible ways: 𝐢𝐜𝐨𝐧𝐬 on the left side of the screen (showing the survivors, hooks, powers/items, addons, whether someone is injured/hooked/downed, and even in the future it is teased to show the action a survivor is performing) OR through 𝐚𝐮𝐫𝐚𝐬 (giving exact or general locations of objectives/players through walls or Killer Instinct)

    https://us.v-cdn.net/6030815/uploads/EE5MJFZQUS6K/image.png

    With this in mind, I'd firstly like to write off the latter, as while, for example, Kindred could be base kit, this would have adverse effects of making killers feel at an unfair advantage due to survivors getting free walls around a hook, which could be taken advantage of to completely remove any and all possible mindgames. Instead, we can take the idea of Kindred and align it with the former: 𝐢𝐜𝐨𝐧𝐬. When a killer is near a ~𝟏𝟐 𝐦𝐞𝐭𝐞𝐫 𝐫𝐚𝐝𝐢𝐮𝐬 of a hooked survivor, the survivor's hook icon will change, thus giving keen survivors the information that a killer is nearby, and allowing them to counter it.

    This very small change would allow for more fair/engaging matches that allow for survivors to adjust to camping, while not feeling unfair to killers. If a killer chooses to camp or pass near the hook, that information will be given, encouraging killers to stay further from the hooks. With this change, survivors will have the information to 𝐜𝐨𝐮𝐧𝐭𝐞𝐫 these strategies, providing a more engaging, fair, and fun experience for all players in the match.

    Camping is unfair not because of its strength, but because we are not given the 𝐢𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧 to provide fair and engaging counterplay.

    You have a good idea but...

    The thing with giving survivors information is that information is power. The more information a player has the more options they can think about and then there's less of a risk/reward and less of an element of suprise. This is a PvP game, the element of surprise needs to be present, otherwise someone will always have an advantage cause they have information and the others don't.

    Giving to much information isn't always the best thing, if you're giving free info then there's no effort put forth into understanding anything. Game sense needs to exist and be exercised more instead of just giving free info.

    If you give new players all the easy tools what do you think happens when experienced players get the exact same easy tools? They'll exploit those easy tools cause they have game sense.

    Knowing if a killer is camping or patroling or just passed by is EXTREMELY valuable information and eliminates alot of killers options.

    Instead of giving info on wether a killer is in proximity of hooked people. Wouldn't it be better if survivor icons reflected when someone's doing a gen or a boon or healing or whatever? If there's someone on a hook and both you and me are on a gen, a different gen, wouldn't it be better information if you knew i was in a gen or i let go of the gen to go or not for the save? Instead of giving info about the killer just give info about what each survivor is doing. Currently without perks only the hooked person can see what others do.

    If me and you are survivors, then it'd be nice for each of us to understand what each other is doing if we are far away, if i'm in a totem then my icon changes to a dedicated icon to show you i'm doing a totem and if you're doing a gen then your icon changes to show that you're on a gen. This way you're giving free info to survivors but only about each other, wouldn't this help alot in understanding what each survivor is doing and who can go do what?

    This would help SoloQ without affecting killer much. You guys get more info but that info doesn't stop the killer from doing his game.

  • @Tostapane said:

    what about genrush? this is one of the causes of killers camping... if you want resolve camping, you have to resolve how fast gens will pop 1st (i bet that the numbers of players camping will be greatly reduced in that way)

    While gen rushing does exist, gen rushing by itself isn't the issue. How time consuming killer actions are is what causes gen rushing to be present. If killers didn't had so poor mobility, if killers didn't had to walk miles for a hook, if killers didn't have to waste so much time on chases, they'd be able to pressure the map, thus Gen Speed isn't really an issue.

    What are the other 3 survivors supposed to do while killer is chasing someone else? Will they just stop doing gens? Why would they when there's nothing else important to deal with. The lack of diversity in things for survivors to do is what makes them focus solely on gens, and since killers waste so much time with their actions and progression they give survivors a free reign to do the only thing they need to do.

    If you simply slow down gens then you're just making camping stronger cause killers can camp and still keep the gens for longer. That's very unfair and only promotes even more attempts to gen rush and even more camping.

  • @fulltonon said:

    More like game should be reworked to make stealth killers work.

    Yeah the game needs to be redone , regardless of stealth killers, but's it's alot less complicated to just rework stealth killers than the entire game. Plus they can make the killers more effective and still keep stealth aspects, they just don't do it. GF and Myers spent years without any meaningfull changes...

  • @MrCalac123 said:

    No.

    I LOVE scaring people.

    How do you know they are actually scared? DbD isn't a horror game.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2998766#Comment_2998766

    Killers are taller than jungle gym walls, cranes, harvesters, main building walls? Spine Chill being a problem? Do you even play this game?.

    Im going to go with what Hexdaddyissues said, you really need to git gud.

    Gym walls, Cranes, Harversters, Main buildings.... What are those? Loop spots, if you're at a loop, you're at a chase, if you're already chasing them then that's that. Spine chill is a problem because you could be literally be impossible to see and they will just know you're there regardless. Plus to stalk you have to look in that direction so you are making spinechill trigger.You won't avoid the perk. The only way to avoid the perk is to be able to hit & run which you can't cause stealth killers have no good mobility and navigating maps isn't always easy or fast, and the other option is to have good angles from which to stalk from which doesn't happen often. Do you honestly think that when BHVR designs a Map they purposefully study and prepare stalking angles or do we just discover them through experimentation?

    If by design the maps don't support the killer then how do you expect certain killers to work? Would it be boring if you're forced to play a certain map every time you play a certain killer? Yeah it would be but at the same they could design maps that make sense for the killers you're playing. Myers in Corn Maps is a pain to play regardless of how good you are cause those maps just don't give what Myers needs. Same thing happens to all killers in all maps, even the ones with realms designed for them. Plus GF is literally just a killer, no survivor and no map, he's basicly a foot note.

    They got the license and they're happy with that and that's that. It's sad cause they can do so much more with such a beloved character.

  • @RpTheHotrod said:

    I mean, the ONLY reason I started playing killers was because of The Ghost Face. I prestige III'd him, and I've gotten to Iridescent I every "season".

    He's certainly not S tier, but he's still a lot of fun. My main gripe is stealth DOES tend to go to the wayside at higher MMR and it ends up just charging up stalks then doing boring M1 chases. Stealthers are great on indoor maps, but not so great at outdoor maps. I feel that stealthers need some sort of additional ability to make up for the lack of ability to stealth with how people can just aim their camera down and see over walls to see anyone coming a mile away.

    A simple suggestion for addressing it at least for GF ties into lore. The entity typically empowers killers in someway. The GF is just a dude with the knife. The entity could empower him by making him not visible (or at least a low to the ground smoke cloud) to anyone further than 32 meters away. This would allow him to travel from a distance unseen, but once he's within 32 meters, he's fully visible.

    A more creative suggestion for The Ghost Face is that, much like where his inspiration comes from, there are actually TWO killers. This is simulated by Ghost Face being able to "mark" a locker. Once marked, another "The Ghost Face" hides inside. After that, the killer can enter another locker somewhere. This will essentially "teleport" him to the marked locker where he comes out as the "other killer", and now the locker he had just entered is the new marked locker. This will help him get around the map a bit better and have a better approach to an area than just walking there and being seen coming a mile away. If a survivor opens a locker with an inactive "The Ghost Face", there's a jumpscare, the survivor is exposed, but the inactive The Ghost Face closes the door. Either that, or the locker has a "The Ghost Face" outfit hanging inside, so the survivor knows that's a marked locker, but can't go in the locker. Maybe give The Ghost Face 3 marks to apply to lockers. Would be kind of like the Dredge, but he'd have to hop into a locker to activate the power, and he'd be limited to what lockers he could swap to.

    Long story short, stealth killers are just fine and give a new take on going up against a killer. However, they DO need some sort of crutch due to third person cameras on the survivors.

    I started because of GF too but after 1 month it was super noticeable there was nothing for him in the game. Reaching iridescent ranks/rank 1 is a matter of how much you play. It's not really an achievment, even in the MMR era. You might stuck for a bit in whatever rank/grade but with time you'll surpass it because you can't derank anymore so even if you lose a couple of matches, you'll just keep the same rank/grade but lower MMR so you can get easier opponents so eventually after time you can just reach grade 1 and be done with it.

    I can't find him Fun anymore because there's no fun to be had in playing and trying something that obviously just doesn't apply to the game. You could have superman as a killer in DbD and he'd have to be affected by Pallets...Would that make sense? No but it's how DbD works, killers have to be affected by Pallets even if the killer is Superman. By default killers have to be depowered.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2997097#Comment_2997097

    Myers is stealthy, he has a 8 meter TR with M&A in EW2 which means once you hear the hearbeat you have literally 1,75 seconds to get away before he is in range to stab you and yes, he is big and can be seen out in the open, thats why you stay out of the open unless you are already chasing someone and he runs there, you use the outer parts where the jungle gyms will block view so you can go unnoticed and getting out of EW1 is super easy.

    If you think being stealthy is being invisible with 0 TR you are dead wrong, being stealthy is being hard to detect or notice which can be done by Myers easily if you play him the way Im telling you.

    And again, if stealth doesnt work (it does) its the players who play those Killers problem, why do you even want Myers, Ghostface or Jigsaw reworked and gutted of their basekits if you dont even play them?, its like someone who doesnt like ranged Killers demanding Huntress, Trickster and Deathslinger reworked into chase Killers, the answer would be the same, "go play some other Killer and leave us alone".

    Killers are biggger than structures, there's no way to go around without being unnoticed, survivors can crouch next to barrel and be invisible, they can go on bushes and be invisble, they can stand behind a tree and be invisible. Myers and GF are always bigger than everything even when Gf is crouching and to stalk they have to have line of sight which means they have to expose their bodies even if ever so slightly but they have to expose themselves.... You can only look 1 direction while the other 4 can look pretty much everywhere. And Spinechill exists for those who don't want to make the effort of looking around. Simply seeing the icon go off gives you all the advantage, you just start going away and killer is forced to leave you alone prematurely or the survivor will spot them pretty soon because spinechill warned them... You can't counter Spinechill by looking away, if you look away you can't stalk if you can't stalk you're not using YOUR BASE KIT. So tell me exactly how are stealth killers supposed to play when stealth isn't really a thing and stalking gives your position away anyway... IT?S POORLY THOUGHT OUT AND EVEN WORSE OF AN IMPLEMENTATION.

    Gutting killers of their basekit? What base kit? Stealth killers have a horrible base kit. Ghostface got no changes at all for 3 years straight. Myers got no changes for about the same time. Pig has been nerfed how manny times now!? And you tell me i'm the one gutting their BASE KIT? THEY DON'T HAVE A BASE KIT CAUSE THEIR BASE KIT DOESN'T WORK.

    Ranged killers make sense in DbD. They trade movement speed for long range lethality. Stealth killers aren't stealthy cause the game doesn't work like that and they're not lethal, every stealth killer is an M1 killer and even Pig's Dash is pretty uneffective in most loops. A Survivor can just Shift W and the be safe because the time it takes to crouch, charge and lunge is way too much for the Dash to be effective, plus there's always the Magical E key from the Blessed Dead Hard to counter your power, same thing happens to Myers's Tier 3 Lunge, you can avoid it. GF however doesn't have Dash or extra Lunge so screw him even harder. And Wraith got his Post uncloack lunge NERFED because of LOW MMR SURVIVORS complaining that a BEGINER KILLER was killing BEGINER SURVIVORS...

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993994#Comment_2993994

    Myers is stealthy, you just dont know how to play him and your whole post shows it, what are LoS? what are high walls? what are outer rings of the maps riddled with high objects?.

    And again if they suck its our problem, the people who play them, not yours, dont deprive us of their gamestyle just because reasons.

    Myers is definetly not stealthy at all, you can spot him from across the map due to how big he is. He gets so so slow when stalking that survivors require minimal effort to not only not be stalked but also keep him in tier1 where he can't do anything dangerous. Every time you Tier up as Myers you lose "stealth": Your TR get's bigger, you regain Red Stain. Myers is not stealthy, Only Scratched Mirror Myers is stealthy and that only works on basicly 2 Maps, Lery's and Midwhich and considering the long corridors in Midwhich then you're gonna have to open all the shortcuts and even then it's still barely if at all in Myers's favor.

    Stealth isn't a gamestyle in DbD. IT does not work at all, therefore i'm not depriving anyone from anything. If all the water in the planet was Salty and we couldn't turn it into usable water in a reasonable time frame would you still consider ddrinking it? IT'S NOT VIABLE. Stealth isn't viable in DbD, you don't have time to be stealthy and the stealth tools that stealth killers have are miserable.

  • @Emeal said:

    DbD isn't meant to be played like that.

    Im glad I trust BHVR to not destroy some of their best Killers based on your opinion here.

    Some of their best? They can be fun despite being basic M1 killers but best is not a word i'd use to describe any of them.

  • @Crowman said:

    Stealth killers might not be meta, but I don't see a good reason to remove them from the game.

    Some people like stealth killer gameplay more.

    There is no stealth gameplay. None of the stealth killers work properly cause the game isn't meant for stealth and 1 shots, you're meant to chase people, and to chase people you have to be running after them, running after them is quite the opposite of stealth. So by CONCEPT ALONE STEALTH DOESN'T WORK IN DBD.

    I don't want Stealth killers to be gone either but as the game is it makes no sense to have killers designed for something that just doesn't exist. Repurpose those assets it's all. And even then i am giving suggestions to keep stealth elements, like the removal of a TR and the removal of the RedStain. I fully understand it will be hard for new players to play against a killer like that but Survivor gameplay is piss easy what's wrong with giving them a little bit of a tough time? Plus you're making more killers more enjoyable to play, so you won't be seeing always FACECAMPING Bubba's, Nurses and Blight's...The single reason you see those killers alot instead of everyone else is because they simply work when every other killer doesn't.

    Loops hide the survivors better than killers. Killers have gigantic bodies that can be seen from across the map. Survivors 3rd person perspectives means they can see around corners and above manny objects, meaning they're safe from stealth killers while also being able to see them. How can a stealth killer aproach a survivor if killer doesn't know where the survivor is hidding but the survivor can see the killer aproach while hidding?

    Who's really the stealthy one then?

    The fact that stealth killers have a TR and a Red Stain but have the ability to remove those things also works against them. If you're midchase and suddenly those things disappear then you know the killer is trying to mindgame and the better solution is just to find a moment where you break line of sight, which is easy because survivors have smaller bodies and round corners much better than killers, and go for another direction, hold that SHIFT W and no stealth killer can do anything about it. If they try to stalk you more then they are slowing themselves down meaning you've escaped, since every stealth killer is an M1 killer, they have no mobility to catch up to you, meaning you've escaped, even Wraith suffers from this, he has to cloack and uncloack, which give survivors a decent enough head start and chance to get to a pallet or window before Wraith can attack again.

    Stealth killers have way too much against them vs most of the other killers. Stealth clearly isn't guaranteeing wins and they have nothing else to use. What's the point in having 5 or 6 stealth killers if they just don't work? Rework their powers.

    Why can't GF have pre fixed cameras that do passive stalking? Why doesn't Myers have an add-on to start at Tier2? Why is Condemned so damn useless? Why is Pig's crouch so unusable? Why is GF's cooldown so long when that's everything he has?

    THere's so much wrong with stealth killers that keeping them as stealth killers only makes people not use them or only use them when they have offerings for in door maps...

  • Gen speeds aren't the issue, the issue is it takes forever for killers to do anything. THe Maps are enormous so they take forever to get anywhere. TP killers have obnoxiously long cooldowns. "Fast" move speed killers can only move slightly faster and that's their only power. M1 killers can't run, they walk painfully. Getting Myers out of Tier 1 is the biggest challenge any Myers player can have.

    Do you see where i'm getting at? Everything killers do take so much time that it makes it look like gens fly super fast. Gens aren't the issue per se, it's everything else that a killer needs to worry about that keeps preventing killers from managing to keep pressure on gens.

    Smaller Maps would solve about 75% of the problems...But we keep getting gigantic maps cluttered in the middle with op buildings while the gens are in the empty areas of the map, which breakes gameflow.

  • @Chadku said:

    I find Nightfall should've been on Michael Myers.

    Not because he needs a buff (and a stone nerf) but so i can say "he's just standing there, menacingly"

    But that's all he does already, he stands there Menacingly, except he has a Mask that makes it look like he is smilling all the time.

  • @HectorBrando said:

    I love playing Myers and Jigsaw so no, dont rework them into chase Killers. If you dont like stealth Killers dont play them but dont try deprive people who love them the ability to play them, you have enough chase Killers to pick if you want that style.

    If they are weak (I disagree) is our own problem not yours.

    Myers isn't stealthy at all, he just has small TR and no red stain only in tier 1..., you can spot Myers from the bottom of the ocean why you think everyone complains about managing to get out of tier 1? He is BIG, SLOW and HARMLESS in tier 1 in 99.9% of the maps. Think about it logically, DbD isn't played like a stealth game is, there is no way to effectively use stealth because survivors have better stealth than killers do, every killer is far easier to spot than any survivor, survivors have more effective means of hidding than any killer has.

    @HexDaddyissues said:

    no. Your personal preference isnt the baseline for everyone to play.

    stealth killers dont work for YOU. meaning you just need to figure out how to play stealthy. also known as GET GUD

    It's not personal preference, it's a fact that stealth killers suck and all of them are in the lower tiers for a reason. STEALTH IS NOT VIABLE IN DBD. Tell me a high rated stealth killer... There's nothing above C tier. There's no base line to GET GUD. The game isn't meant to be played like that, you're meant to engage survivors and chase them, not jump scare them, it's not FNAF, it's a slasher game.

    @kaskader said:

    Stealth killer used to be good but devs didn't liked it so they added circle of fairness so you cannot hit and run anymore :)

    Only anti loop killers matters in dbd.

    It's not about Hit & Run and Hit & Run didn't die cause of circle of healing, Hit & Run failed way before Circle of Healing existed, If the killer hits you and then runs away what does he really get? A single hit doesn't matter at all, same as a single hook, you need multiple hits, like you need multiple hooks so from the very start Hit & Run is a poor concept, even more so when none of the stealth killers has a means to quickly go anywhere. RUN is part of Hit & Run but if you can't Run then you're not doing Hit & Run.

    Stealth killers have no speed at all and making speed perks like Play With Your Food work means you have to engage in chase with Obsession, but you won't always find the Obsession plus you're giving your position away to the whole survivor team, they'll know you're engaging with the Obsession and then immediatly leaving, thus it's really goddamn easy to understand what you want to do.

    IT's about the game not being designed for stealth killers. Why does losing TR and Red Stain matter? If anything the killer losing TR and RedSTain during chase means the killer is trying to play a mindgame, the easy solution is just to break line of sight and leave the loop, HOLD THAT W. The killer will mindgame himself while Survivor just goes to another loop or disappears from the Map cause Survivors are the real stealth killers.

    @xestioc said:

    Stealth killers can do just fine with a smaller tr and red stain, I mean look at deathslinger before he got nerfed. The red stain part is debatable, but it gives less experienced or not as good players an idea of where the killer is. And even though stealth killers aren't great against people who expect it, there are still tons of creative angles in the game to catch someone offguard. Frankly stealth killers aren't weak enough to get reworked, but dbd lately has been getting unhealthy with the heal speed for survivors. Though to be fair that affects every killer even ones that can instadown.

    Why would stealth killers even have a TR and Red Stain? Those defeat the very concept of stealth. Using stealth mechanics mid game is a big tell sign of what type of killer you're playing against and what that killer intends to do so having TR and Red Stain is a gigantic flaw in their design. You can't design the game for the lower skill levels, otherwise you're given "dumb" people easy tools, those tools will be exploited by smarter people, which is what happens in DbD all the time.

    Heal speeds have nothing to do with stealth killers. Stealth killers were already bad before circle of healing existed. Creative angles are way harder to use because the game is janky AF, how manny times do people want to Lean with GHostface and they can't cause they're not in the right angle? Continuing about angles, 3rd person perspective destroys stealth.

    Stealth killers are all of them simple M1 killers in a game that never gave M1 killers a chance no wonder every M1 killer, stealth killers included don't make it out of C tier....C tier is the best they can ever be...Being C tier is getting getting out of the 7th circle of Hell into the 6th circle of Hell, you're still in Hell. It's same as going from working in McDonalds to work for BurgerKing, you're still in the same line of work dealing with the same #########.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993272#Comment_2993272

    The premise behind ghostface is based around 1 shots and undetectable status effect like an assassin in typical role-playing games. Its just that DBD dev are really bad at balancing his kit to functionally do 1 shot undetectable gameplay vs good survivors. Good survivors break ghostface out easily making ghostface a total joke while bad survivors are terrible at breaking him out. He is suppose to be good at marking survivors before they notice him and confirming the downs after he has successfully marked them. This is why his nightshroud and stalking are linked. He is just ineffective at his own gameplay.

    Apart from exposed status effect itself, completing a mark does not give ghostface any better likelihood to confirm a hit, The mark just temporally for 60 seconds makes the survivor injured via exposed. He lacks chase enhancement skills to better confirm the targets he marks.

    He already went through the supposed "rework" that took like 6+ months, so its unlikely that he is going get any improvements.

    Exactly, that's the point. His kit doesn't work, it's been this way for 3+ years and people have complained, at least i have, for 3+ years...He can't 1v1 and he can't 4v1. He just needs to be rethought, redesigned and rebuilt.

    He can't be undetectable when he can be seen from anywhere by 4 people.He can't be undetectable when survivors have smaller bodies and can hide better than he can. He can't be undetectable when 3rd person perspective gives such a huge advantage plus people used to use stretched res aswell. The only times survivors are out in the open is during chases and not all the time or when they are doing gens or rescues. While doing gens they can choose wich gen to do and where to position themselves, same as rescues. They can minimalize the possibility of getting marked while GF literally has a 50/50 chance of either he gets an angle or he doesn't. And if he doesn't then being stealthy won't matter much either, you're not getting a 1 shot. Thus you have no power at all and you have nothing else to use so you can't do quick chases unless Survivor just screws up.

    I find it impossible BHVR spent 6 months, suppposedly, and the changes they made still don't fix the GLARING and PAINFULLY TRAGIC issues of GF. THe changes they made could be done in days work FROM HOME...These aren't 6 months of analyzing and testing and deciding what to do.

  • You can't remove perks from the game cause the game isn't meant to work without them.

  • The reason DH is more of a problem now than it was before is because back then people had insta heals, removing insta heals and the ability to take more hits make people afraid to taking hits at all, that's why DH is extremely valuable, you're removing the possibility of getting hit.

    Insta Heals were a 1 time use thing, DH merely has a timer that goes down while you're doing a gen. FREE REAL ESTATE. Insta heal would make people make mistakes because they could afford a mistake but that's just 1 mistake, DH offers you the ability to make INFINITE MISTAKES.

  • @MommyHunktress said:

    SOOOOOO I just experienced the new gen regression meta.... yeah deadlock deadmans switch and pain res with bbq yeah its nasty, sweaty and is just way too oppresive for casual players like me. SO for everyone who hates this... I understand now.

    Why is it a problem for you if you admit you're a casual player?

    That is the real problem. BHVR only cares about casual players. People who don't put in the effort and jsut want easy things and like usual that's what BHVR does, they listen, they nerf killers and then we're in an endless circle of making the game easy for casual players...Everytime something doesn't appeal to casuals here we are ...

  • Would it be too strong if Condemned was a passive that built itself up over time? It could guarantee an insta kill yes but are we wrong to assume that any survivor in a trial against Sadako should be there because they saw the tape and they're meant to die?

    Then the game turns into: EScape before i can insta-die, which just makes people gen rush harder but if you're that desperate for quickness you're also more susceptible to making more mistakes cause the time pressure is there for survivors.

  • Sad is in her name.

  • @Annso_x said:

    https://forum.deadbydaylight.com/en/discussion/comment/2993244#Comment_2993244

    Myers can't one-shot down when he's undectatable and can't get to T3 as fast as GF can stalk someone. GF would basically be an undectatable, one-shot down killer if survivors weren't able to cancel his power.

    So rework the 1 shot aspect instead of just denying him his power at all. You solve the problem, you don't create another problem. GF's situation is one of these math problems: You have 3 oranges, if you take 1 banana then how manny apples are left?

    Point 1 Stalking and stealthing shouldn't be linked, it's stupid that GF's power is starring at people and the way to stop him is to just stare back at him but in doing so he can't either stalk or be stealthy. Point 2 it's Unfair for 4 people to be able to stare at GF while GF can only stare at 1 direction. Point 3 it's unfair for the third person camera perspective to be of such good use against GF. Point 4 it's riddiculous that you can reveal GF from so far away without GF ever realizing you were even there. At that point who is the Stalker role?

    Point 5, stealth in DbD doesn't match with killers. If a killer is supposed to chase then he has to automatically make himself known. How can GF be a stealth killer then?

    If you're not meant to be doing chases with GF then why is his power so easily defeated? UNLINK Stealth and Stalk...Let him stalk while he has TR and Stain or let him not have TR and Red Stain at all so that he can pick when he wants to stalk. Then you can reveal him and instead of Survivors killer instinct appearing for GF, it's GF's killer instinct that appears to survivors, so that if 1 person manages to reveal GF when he is trying to stalk thn the 4 get to know where he is at that moment.

    It's simple, either let him choose when to stalk but he has stealth always or let him stalk always but choose when to use stealth. And rework the reveal mechanic so that you have to see GF's MASK without objects in between GF and the Survivor. It's unfair that some random guy is revealing me from a rooftop through a stupid hole when he is so far away and can only see my back.

    I don't understand what is so hard for BHVR to think about these changes and think how conceptually flawed GF is in DbD.

  • I'd go further on GF's case. Why does he even need a TR? Nighshroud is used just for stalking. Until stalking and stealth are seperated the main use for Nightshroud is Stalking. Why even have a TR or Red Stain then? He'd be a more unique killer this way. Even if they wanna keep TR and STain on GF then at the very least seperate Stalking and Stealth, losing both abilities at once is way too much when the potential reward isn't so frequent.

  • The best way to make Killers not camp is by making the game fair and not punishing killers. If the game was fair, killers wouldn't need to camp and tunnel, they'd feel comfortable applying more pressure.

    Wanna know what would be fair? To acknowledge the shadow nerfs to killers ability to track survivors, we all know that scratchmarks barely work, sound issues have plagued killers gameplay, insanely high volume chase musics, lack of sounds from survivors,etc.

    Wanna know what else would be fair? Smaller maps...

    Wanna know what would be fair? If the simplests aspects of the game were improved.

    What else would be fair? If they stopped just adding copy paste content and actually did something about gameplay..

    If more killers could play then just maybe people wouldn't face Nurses and Blight's and Camping Bubbas....

  • So let's see if i understand. You want another Teleporting killer that inflicts a status effect when he hits someone through one of the traps?

    There's plenty of issues:

    1- do you control where you place the traps?

    2- how manny traps can you place?

    3- how close can the traps be?

    4- how fast can you TP there?

    5- is there a TP range limit or you can go from anywhere to anywhere?

    6- do you have any recovery before you can attack after you TP?

    7- do survivors get a massive warning you're TPing?

    8- can you TP multiple times without cooldown or is there a cooldown for each individual TP?

    9- How fast can Survivors destroy the traps?

    10- How visible are Traps from far away? They should not be very visible otherwise people know exactly where to avoid going to.

    11- Why would you want to see a Survivors aura for 6 seconds after they destroy a Trap? Isn't knowing that they destroyed the Trap enough information about where they are and what they are doing? Plus you can't TP there because they destroyed the Trap so what do you gain by seeing their aura for 6 seconds?

    12- IF TPing is their power then congrats you're another M1 killer, the worst kind of killer in DbD.

    13- The status effect? Yeah good luck ever getting kills because of it. Even if Survivors couldn't remove the Fear effect getting 6 hits via TPs will be way too hard because of everything i've already mentioned, placement, number of traps, time of travel, cooldowns, etc.

    14- You're giving survivors the ability to disable your entire power and status effect... GIGA YIKES. Why does everyone wanna give control of killers abilities to survivors with 0 negatives towards survivors disabling a killer? At least make the Survivor Exposed instead of Aura reading. IF they disable part of your power then there should be a trade off. Loss of Mobility is a gigantic problem for any killer so at least make the survivor take an equally demanding risk by removing part of your power.

  • I like the Hook changes, Monstrous Shrine actually had a purpose. Why extend EGC timer?

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2983234#Comment_2983234

    No that’s not the plan. They didn’t say 40 perk changes over the year. It’s 40 changes in one update. And we got a release date in summer. Would you rather them say it’s coming soon and be in the dark like the solo changes? Or get a actual release date so we know it’s coming

    THey aren't known for following their own rules. That's why i asked if you really think they'll have them ready for that 1 update...I highly doubt all of those 40 changes will come in just 1 update.

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