Avatar

xestioc

xestioc

About

Username
xestioc
Joined
Visits
37
Last Active

Comments

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/3041845#Comment_3041845

    Because I have social anxiety and because I’m bad at the game and people would shun me when they see how bad I am.

    If you meet people that care more about fun than winning, I promise you won't have to worry about it. Best of luck with that regard.

  • @Huge_Bush said:

    No, swf isn’t the problem, it’s the fact that Behaviour isn’t balancing the game around them and improving matchmaking and balancing maps to be more fair.

    Don’t blame people playing with their friends and using tools that are promoted by the devs themselves, blame the Developers.

    I agree with this to an extent but why play solo when you know you could get teammates that don't randomly dc or give up and aren't idiots?

  • If the game is so killer sided then why have the devs said that the kill rates are lower than they would like? Also no dh isn't dead, now you have to choose the right time to use it instead of getting away for free injured. If you're not willing to get better as a survivor then there's no point in complaining. Also killers have to fundamentally be somewhat strong since there are 4 people going against one killer.

  • Myers doesn't need a lot of buffs imo, maybe faster stalking and also stalk regenerates on survivors that you've stalked a lot. As someone that loves playing pig, it'd be nice if she had faster crouching speed and could use her ambush outside of shorter pallet loops. For doctor I just think that the yellow discipline addon should be basekit and remove the other discipline addons, really the only problem I have with him is how ping affects his ability to anti loop survivors. Clown should have his intoxication on survivors last longer and have 1 or 2 more bottles, if those suggestions sound too obnoxious then just make him have a bigger hindered % on his bottles. Trapper needs his trap rng not to be ######### (can't tell you how many times people just escape on first attempt), be able to collect his traps from lockers rather than be randomly scattered throughout the map, and also his traps need to be bigger so survivors can't just walk through them if you place them a tiny bit wrong. Not sure what to do with freddy tbh.

  • Yeah it's unfortunately a problem with console, unless you're throwing knives in front of them. imo they should just remove the recoil for console since you could just play huntress and injure a survivor when you hit them once with a hatchet.

  • @Mozic said:

    As killers we do have to accept that survivors ultimately do need some manner of survival tools. Sprint Burst (and I expect Overcome) will probably see a sharp rise if Dead Hard can't do what Dead Hard currently does anymore. That said, knowing that your target is exhausted at the start of a chase gives you a much better deal to consider strategically when deciding whether to commit or disengage than discovering it at what would otherwise be the endpoint of a chase (with Dead Hard).

    I agree but I still think every exhaustion perk should have a bit of risk and reward, even if it's as simple as not running into a wall when you have overcome. At the moment sprint burst just recovers so fast and is also just as disgustingly good as dh. And if dh isn't ran by a lot of survivors anymore, people will just gravitate to it when the whole point of the overhaul is to not have the same perks used by killers and survivors.

  • Personally I'd really like to see gen regression perks heavily nerfed along with noed. As for survivors make dh and sb not annoying to play against. I feel like the game would be a lot better then maybe bhvr could tinker with tile logic to make certain maps not pallet heaven.

  • I'm not really sure why either. Maybe bhvr thinks that once survivors get to endgame they should get out relatively easily, (only really fixed by perks like most things in this game).

  • Oni is already a pretty strong killer, he doesn't need to be buffed in any shape or form. You're asking the equivalent of should huntress be able to get more hatchets without reloading at a locker. I get that you can feel powerless if good survivors play safe but he only needs 1 good use out of his power and can bring back the game.

  • Wraith doesn't have that much going for him other than his stealth, meaning he can struggle a lot with chase. Add onto the fact that wraith is probably the most beginner friendly killer and newer players aren't going to have gen regression perks. While it's frustrating to go against these players remember that they're probably not having fun in any of their games.

  • If they remove dead hard people are just gonna run sb, and I loathe dh but I can't imagine dealing with 4 sb in a game. And there hasn't been a single perk that's been removed from the game so good luck if you think they'll delete it.

  • @M4dBoOmr said:

    3 gen tactic works great with trapper, just setup every trap. around the 3 gens and wait for them to finish all the other gens 😉

    I'm aware but if you have to rely on a three gen to win as a certain killer every game then there's a glaring issue. The survivors could also just 2 man two gens and probably win. Also if the survivors are smart they're continually gonna run to the other side of the map when they get chased and you can't really snowball or pressure if that happens.

  • Stealth killers can do just fine with a smaller tr and red stain, I mean look at deathslinger before he got nerfed. The red stain part is debatable, but it gives less experienced or not as good players an idea of where the killer is. And even though stealth killers aren't great against people who expect it, there are still tons of creative angles in the game to catch someone offguard. Frankly stealth killers aren't weak enough to get reworked, but dbd lately has been getting unhealthy with the heal speed for survivors. Though to be fair that affects every killer even ones that can instadown.