legiondoctor
legiondoctor
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3765434#Comment_3765434
No way you just called Garden of Joy killer sided, or? How is that even possible?
Haddonfield is surely killer sided, but most other maps you mentioned are fine. Rancid Abbatoir is the only coldwin farm map that is killer sided, and the Borgo maps have enough usable tiles and loops for survivors, and I also don't see how they are too small.And then there is Garden of Joy, which is too big and has an extremely safe main building. That map is survivor sided.
I also heard garden of joy is getting a rework.
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@Langweilig said:
I hope they don‘t. Every reworked map is incredible unfun to play on. All they do is shrinking them, removing most pallets/windows/bushes and make that the killler can take 20 shortcuts. They also look bad afterwards.
Badham is fine. They should revert a lot of their map reworks. At this point I only believe, that they only care about killers by making them easy mode for them, when it comes to maps.
badham isnt fine its actually the most unfun/ survivor sided map in the game
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@SweetbutaPsycho said:
Heres like a super crazy idea: we could just wait until the mode is out, play it and THEN complain about it being unbalanced, if it even is. Not the other way around
I did that when chaos shuffle came out saying its very survivor sided and people didnt care but once lights out or anniversary event happen everyone complained saying its killer sided
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Fun fact its always gonna be survivor sided
Even now its headin to it with over buffs to toolboxes and now endurance (babysitter)
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Heres some i forgot
(This i changed into beast of prey) False hope: you become undetectable for 40/50/60 seconds at the start of the trial. This perk deactivates when you hit a survivor.
This also gives 2 seconds to all stealth
*No matter what your fortunes, no matter what your cares, let go this night, and begin again*- vera keyes
Okie dokie: when the hatch is closed. You can open the hatch in 8/7/5 seconds without a key
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Yes it is bugged atm
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Let me stop and play some music while my friends are dying
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People say it could be a new map cause skull merchant chapter said no map but technically has a new map. Which castlevania could be in a old realm
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@Nazzzak said:
We definitely need more creature killers so I'd be down. Also Maximus, he's my favourite.
Max and norm as legendary skins
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What i like is she looks great but im also afraid of future dlcs for survivors
Sable was the first survivor to bring bnps as a perk and laura also brought bnp perk. Im afraid the more survivor perks that included bnp into perks is prob gonna lead a bad path. Even if they arent strong its gonna be bad in the future
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yes as killer its garden of joy why?
CAUSE ITS DOES NOT GIVE ME OR ANYONE JOY
and autohaven cause i did have a moment where i went insane cause i got sent there all the time since artist chapter i feel like out of 10 matches i play 7 of them i went to autohaven
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@Rxstevo said:
I would rather play against skull merchant than pyramid head. He has a way more boring anti loop. it's basically a free hit if ur at a pallet or vault since if u fake it he can just cancel and get a smack. And if you do vault or drop a pallet ur get hit with the m2. He also the best killer to camp and tunnel. He's just overall a boring killer to face and can basically speed run kills. At Least with skull merchant you can actually use pallets and vaults and anti tunnel perks.
hot take
chucky is worse then skull merchant
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@TheArbiter said:
Gonna be real awkward if both killer and survivor run to the basement at the same time
you also want to summon a devil huh?
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i actually play both sides and been playing survivor mostly
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@ChaosWam said:
I've seen this type of perk suggested, but reworking Beast of Prey for it is a new take. I also accept that, considering current BoP is pretty useless.
I also think it works for Huntress, adept wise. One stealthy shot where the survivors only hear her lullaby? Not entirely useful by itself but to me it feels right for Huntress adept.
It was this perk or Insidious
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Nerf to toolboxes
Buff some gen regression perks
Killer reworks
Map reworks
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@sizzlingmario4 said:
Brine should be reworked, not buffed.
It's a bad perk right now, but it was an extremely unhealthy effect when it was good.
it was never good
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756380#Comment_3756380
Luckily we have yet another example of how rare tunneling is in this thread, I'd say it can be trusted
he made bad takes i dont trust it
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@Blueberry said:
Call of Brine and Overcharge should both be unnerfed back to their former selves. Now that the 8 regression limit is in place those old scenarios that brought about their nerfs are no longer relevant.
Ruin should be 200%. It wasn't overtuned, it was just nerfed for nothing other than changing the meta.
Lullaby should just start at 5 stacks. Each totem destroyed removes a token.
Thwack honestly shouldn't even have a hook requirement. Breakable walls and pallets are a limited resource so you will get less and less value as the game goes on. Just remove the hook part. Flat scream and aura on break. Done.
Undone is unsalveagable without reworking the perk entirely. It's doomed to be terrible because of its skill check design. Make it good and it destroys bad players too much.
Revert Thana to previous version.
Dying Light remove the healing bonus given to the Obsession and make the slow down affect the Obsession as well. Now it's just a small slow down but slowly gets better as the game goes on if you're playing well.
Leverage just remove the timer. It's just a flat 5% slow down that incrementally gets better. It's permanent but starts out insignificant and only gets relevant if you're playing well.
i forgot thana it does need to go back to old thana
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@Langweilig said:
Agree with hex:Ruin and COB (it could be higher, probably back to 200%).
Hex: Huntress lullaby: I agree with the pig part, but I don‘t know about the rest.
Eruption: No
Thwack: Would be funny.
Undone: I think you should get 1 Token for normal skill checks and 3 (or more) for failed ones.
imo with bnps perks now being introduce i believe we should have an anti bnp perk
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@Neaxolotl said:
Honestly COB can be 400% and still doesn't do much with 8 limits
call of brine also has easy counter
just press repair and its gone
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@WolfyWood said:
Personally I've been opening this forum less and less because it feels so killer sided to the point where no one can voice survivor related problems anymore.
Seems like unless a post is sanitized to be killer friendly the same people jump in to 'debunk' it.
It's gotten to the point where it just feels like a giant on-going circular argument and it's gotten so predictable you can basically tell what someone is going to post just by reading the name.
game is heading to survivor sided
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sorry using scott jund as evidence is just automatic bad take
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@OrangeBear said:
Weaving spiders is not meta, toolboxes were not buffed in it's repair functionality, specialist is bad.
They were in fact buffed and shadow buffed
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@WingerSenpai said:
Let's do some maths before complaining about this.
So:
- Specialist - 3 tokens (3 search/rummage) = 12 charges off 1 gen —> 3*10 seconds on chests, has diminishing returns and 1 effect can be guaranteed with appraisal and in theory 13 chests can spawn at tops, thats 8 full activation = 96 charges [+4 for 1 token] (1 gen + 1/15th or ~6%)
- Weaving is 70 charges with also diminishing returns, depending on when it is activated +
- 4 bnps which are 10 charges each meaning a total of 206 charges
In best case scenario which is 2 gens eliminated.
Now then. This is strong in 2 scenarios, if this is spread out or put into core generators. And don't confuse the toolbox buff because the sabo speed got buffed not the repair one. And if you are not min-maxing a toolbox only the green & various event one's hold any significance in repairing due to having 50% repair speed & 32 charges. Others have less charges [Excluding Alex's the only sabo toolbox].
Meanwhile popular killer gen regress perks:
- Pop - 20% / hook —> 220% optimally [ 2 gen + 18 charges]
- PR - 20% / 1st scourge [Thank god this can't be pulled off up to 11 times now [8/9th of a gen —> 88% or so]
- Ruin - 100% regress without limit in terms of usage
- Surge - 8% within 32m [let's say the most optimal is: 8*8 [8%, 8 times] 64 % / gens [if limited by the kick mechanic too]
Adding this up is ~7 gens + ruins unlimited regressing and the fact that any gen not getting touched will proceed the regression which is almost 4sec/1% until it is completly regressed.
The main differences which may lead you to believe that specialist is broken that it permanantly removes that part of the gen, but it also requires set up, along with weaving [now it's not as punishing]. But the survivor to killer ratio is another aspect here which sligthly to moderately tilts this to the survivors side in a raw vacuum.
And that's where I think the whole genrushing is kind of overextended by now. Killers can very easily apply pressure in many forms from almost constantly spamming powers [some are more annoying than others], having perks that put genrushing/action speeds, etc. down, survivors sacrificing survivability for efficiency (keep in mind that this requires 2 perks from everyone and a 3rd from a minimum of 1 person).
Gen progression > gen regression
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751120#Comment_3751120
I meant the perks. Which one of them is uncounterable in a swf?
Im saying if you literally use any of them with swfs can be uncounterable especially if you use all 3 with 4 bnps
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Which one? the swfs
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@SoGo said:
Weaving Spiders is the biggest flop of a perk that BHVR created, and even after 2 changes it's still very bad.
Specialist requires you to find 3 chests or bring another perk to do it's job.
And BNP is BNP, you got that one right.
Yea but with swfs it can be uncounterable
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@Nazzzak said:
Nah, BTB works with Exhaustion. Lose line of sight after getting ahead with an Exhaustion perk, then start healing with a medkit and the killer will be confused. That's how I've always used it anyway. There's room for both.
Not really. Killers dont need exhaustion anymore and if they do they are more worried of background player. Theres no reason to bring both cause iron will does everything that bite the bullet does but better.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745209#Comment_3745209
I mean, it's still not great. Iron Will being buffed won't change how good it is, but I'd really love to see it work when a Survivor is healing you as well.
It will change one thing iron will pickrate goes up and bite the bullet goes down
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@BlightedTrapper said:
Bite the Bullet silences both players' grunts of pain during the healing interaction, negates all noise related to healing, and works while exhausted. It's hardly just a dead perk.
Doesnt matter. If both players have iron will both of them are silent.
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@Toaster427 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739497#Comment_3739497
100 posts about survivors having an awful time in the event, and peanits rushes to respond to the only killer main post crying about the event being too hard….you got to be kidding me…you couldn't be any more one-side biased if you tried man…
*KIller main* i play both sides and say survivors have it easy
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So afterall this i hope event gets better but as of now toolboxes and survivors mechanics they get from this event needs removed or fixed cause its not fun. But as of now event isnt fun til something gets fixed from this survivor sided event
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@SaltyNooty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739939#Comment_3739939
Alright, so I'm going to come from a place of objectivity, because clearly; you must be new here and haven't been paying attention very well.
DBD hasn't been survivor sided since way back in 2021-2022 when they took out all the meta perks that survivors used to run, from there it's been a consistent snowball on the survivors side of ridiculously broken killers coming out with unreasonably powerful perks that then catch a nerf or buff to this day.
With exceptions of survivors like Mikela with her boons, ( I wont lie, COH was broken frame one.)https://us.v-cdn.net/6030815/uploads/CI5L7PTIGHBJ/image.png
This statement is COMPLETELY invalid and I'm convinced that it's an actual bait post, because gens have never been HARDER to complete for survivors; and frankly, I'm half-surprised to the fact that YOU as a killer, is losing… (It's VERY simple for any killer to hop on another killer and run straight into 4k's, I've witnessed too many times to count.)
There's too many factors on this event that already COMPOUND the issue of the game, of killers being WAY too strong and the screenshot I provided makes them TEN TIMES more powerful
But then again, you're memeing around for the fun the event; which is fine, but not everyone wants to be joking around, I'm sure by now that you must realize that.As of now you are baiting. Bait used to be believable
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@SaltyNooty said:
https://forums.bhvr.com/dead-by-daylight/discussion/417265/the-survivors-are-ruining-the-event
What…. exactly are we talking about here? How are they ruining an event that's situated more for the killer than it is for the survivors? Half the matches made are done before 2 gens can be completed, the insane amount of value a killer can get from all the new abilities is ACTUALLY insane.
For instance, being able to INSTANTLY teleport a survivor to a hook…?https://us.v-cdn.net/6030815/uploads/MR5JMP2PVNWP/image.png
Have you actually been playing the games or are we just complaining without any merit, like the usual?You must be playing a different event cause this event is survivor sided
On a survivor sided game
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@Eelanos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739500#Comment_3739500
Not only is this not happening, but it's actually the other way around.
I've decided to play survivor during the event and one or two killers are ready to farm and meme, but the rest are using the strongest perks and add-ons with full intention of tunneling people instantly while survivors are blissfully unaware of what's going on and are running around picking up invites and cleansing totems or opening chests.
I literally just finished a game where the killer slugged and tunneled everyone they could. We left with barely 15k while they got 71k points.
Killers are ruining the event.
It is happening either bring franklins or lose
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@Peanits said:
Sorry to hear you aren't enjoying the event so far. Is there something in particular that people are doing that is ruining it for you?
I know im gonna get made fun of but i get the most sweatest matches. I bring perks that are meme and fun and i get a 30 second match cause i get gen rushed by really strong toolboxes
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@Sarrif said:
https://forums.bhvr.com/dead-by-daylight/discussion/416496/yea-nerf-toolboxes
Or just adapt and learn how to do counterplay.
Counter: just slug which is fun
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@Eleghost said:
I've not ran into much sabo plays since the release.
i have 2 times i hate it
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705297#Comment_3705297
lol. Yup. But we don't need it to care about whatever it is you're lying about. Still carry on! Ill keep checking in for a good chuckle. :)
Post 3+ games where you get this sort of thing, and Ill make my apology in essay format. ;)
Okay will do where should i post it. And maybe it shows your mmr is bad as well
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705288#Comment_3705288
yeah, I'd suggest recording a few. Windows key + Alt + R begins recording for me. Not sure if this is universal.
But without some sort of proof, your assertion of getting this every game is not only unbelievable, but extremely unbelievable.
You guys had no proof either lol
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@Lost_Boy said:
So you play against bully squads every match???
The amount of exaggeration on these forums is laughable at times. You probably see a SWF attempting to be a bully squad once every 8-10 games. You probably only actually get a good bully squad once in a blue moon because most of them aren't that good & are just people messing around with builds they see streamers using.
Amount of copium from this comment. I do see it every match i just had 5 matches in a row of it
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@I_CAME said:
You see it every game even when FTP is only used by 2.3% of survivors. Why do people lie so much?
Im not lying i do see it every match