legion_main
legion_main
About
- Username
- legion_main
- Joined
- Visits
- 58
- Last Active
Comments
-
@Mister_xD I noticed that too but couldn´t tell because of the blood
maybe they are making it so freddy doesn't actually HAVE to use his power to be able to hit people because I believe he is the only one like that
-
@se05239 you never know its happened before (although rarely)
-
@se05239 its either they are gonna hit a homerun with this rework for freddy or its gonna be a foul ball
-
@Vlieger yea but it is definitely interesting freddy is going to have a recharge meter for his power
-
@Bbbrian2013 yea she could see him thats why i tripped out
-
-
@Sairek Like I said since it wasn´t meant to be in the game of course it has its flaws such as that all Im saying is why haven´t they added this in yet? I feel like it would keep the game fresh
-
@feechima apparently we have different omens getting hooked first results in death for me
-
I honestly still don´t think freddy needs that much of a rework
I have played multiple games with him at rank 1 without perks or addons and still got 4ks
(back when I didnt have freddy only the offerings to play as him
-
@Peanits Quick n Quiet is OP make it iridescent Ultra Rare
-
@Blueberry Well in order for people to play a variety of players I was thinking that for every of the same survivor their passive gets weaker in order to avoid SWF meta
-
@Hoodedfengm1n yes but its just an example the BHVR team are different than them if they actually can pull it off then the game will be WAY better in terms of quality
-
@FireHazard Well It wouldbe bound to happen but its the same thing with killers in the sense that some are better than others
I was thinking that whatever build you were trying to use that you can use a certain character to make it more effective
-
@Justicar nope they removed grabs from hatch
-
I thought about something like this before I hope to see this get implemented sometime
-
@Shad03 I used to play the first one back in the xbox 360 days and I thought it was an excellent game good horror and all
-
@Peanits maybe as a base kit skill for survivors? because I could not see this being used that much
-
if a survivor gets to the hatch the same time as you they win as they can jump in during the animation of closing the hatch and you can no longer grab them when they are jumping in either so its just a race right now as to who gets to hatch first
-
So how exactly is this useful? it just sounds like a worse version of bond
-
I stand by what I said
alot of people I know use lullaby and say its really strong and I use it myself sometimes and I can agree (im in red ranks btw)
but we all have our own opinions on things so Im not gonna argue further
-
I thought about this before
-
never happened to me maybe has to do with one of your buttons getting stuck on your controller?
-
yes it would be bad because what if the three random gens that activate is a three gen the killer can guard? then the survivors would almost certainly be screwed
you can force people to activate the hex by running ruin or devour hope with it still making it really strong
they would only need to guard the totem anyways if that totem is ruin so it would basically just buff already strong killers
the problem is no one knows what perks the killer has so even if survivors became cautious around this perk it would just promote boring immersive gameplay
A lot of these perks can be left alone because they can hold their own as is (not necessarily the ones I mentioned) but if anything try to focus on perks that actually need buffs
-
@Blueberry instead of map wide I would make it terror radius wide for spies from the shadows
-
@DudeDelicious um did you read any of it? Im talking about if no gens or if only 1 or 2 got done
hatch does not spawn until the 2nd to last survivor dies so its impossible to know where it is when you slug them
Im saying its almost better to just let them do the gens so you know where hatch is which is dumb
-
Im not gonna list all of them but like
NOED: is way to strong as survivors basically have to get 6 generators done instead of 5
Huntress Lullaby: having it activate as a perk that NEVER goes away is super strong especially against someone like 3 gen doc
Thrill of the hunt: Too strong for high mobility killers such as spirit,nurse, or hillbilly
Spies from the shadow: you would just be able to see pretty much everyone at all times probably making it a meta perk
Like i said im not gonna list all of them but you should think about how each perk would effect each killer not just one or two of them
-
I don't think nea needs to be more dirty than she already is
-
Because a lot of these are already fine as is sure I saw a couple I thought were fine but you kinda overdid it with some of these perks
-
@Peanits version 2.7.1 is out?
-
oh man a dirty nea main
-
Yeah no thanks this would be terrible and just overall would ruin gameplay experience for SWF
-
no thanks
-
@SadonicShadow so whats exactly different? Just being able to get points faster?
-
see it sounds good on paper but if you think about it its a very bad idea
lets do a little math say 2 people bring in party streamers and someone brings WGLF and manages to stack it up to 4
the two party streamers would increase the max to 96000 and if they manage to get that much it would double to 128000 + another 128000 which is 256000 points not counting the WGLF stacks and if you add the WGLF stacks it would be another 192000 so 448000 points in total for just TWO party streamers which is already way too much for one game
-
@Ember_Hunter you cant do hatch grabs anymore
-
I don't see how this works since survivors will just wiggle out
-
@NMCKE thats a neat idea that would probably be better
-
Well if standing still as a survivor slides right into you is skill then I sure have a ton of it
-
@HavelmomDaS1 Even then the team should have the ability to do at least 2 gens and if not then thats there problem for not doing the gens
-
@Carpemortum yes but that was also an issue on the devs side as long as BHVR doesent ######### it up it would be a big success and most likely bring more people back to the game
-
@SurpriseSurprise Its called trapping the exit gates before end game
-
@SurpriseSurprise Its way different because it actually takes time to open a gate unlike hatch where it is just a instant escape
-
@pemberley said:
Killers have to see items to prepare for the match. It’s at their discretion to use Franklin’s or Lightborn etc. to do with as they please.
If you don’t want a killer to dodge, accept that 4 items or multiple of said items or spotting a key (especially with a map) are risky grounds.
If anything, killer items perks need to be stronger. Franklin’s should damage at 33%, OP should go into effect 15 seconds outside the terror radius as well.
And unless they plan on fixing gen rush, there needs to be an item limit.
@pemberley ok now 33% is way too high killers could always pretty much break your item in one hit if you use it significantly enough
-
@SurpriseSurprise yes because at least I know that if a survivor can actually manage to open the exit gate and escape then I know it was my inability as a killer to patrol the gates efficiently enough not due to bullshit hatch spawns
-
@Rattman yes but this fixes problems at a very slow rate and with the addition of new stuff it brings up more problems bringing us right back to the beginning
-
Im not sure about the last two perks but the first one is definitely interesting
-
@KingB not really because as soon as you break off from the player you lose bloodlust with this change you would have it almost all the time as long as scratch marks are within range
-
@KingB the point is if a good survivor is looping you around or something you can easily use that bloodlust to charge at another player and get a free hit Also you would basically be in bloodlust 50% of the game
-
100% the struggle is real
I had a game where we played against a freddy who wasn't even good this is the chronological order of what ######### went down in that game
-I spawned next to everyone and I started working on a gen
-someone got put in dreamstate and went down within 20 secs
-I saved him with BT and freddy chased me
-I looped freddy around one pallet for about 2 mins then I got downed
-The guy I saved was still in dream state and when he got down he DC'D
-The next guy that was coming for me was crouching around and when he went into dream state he DC'D not even downed or hit
-The last guy sat in killer shack and was tbagging and when freddy downed him he DC'D
all within the time it took for me to get into struggle state
-
@FireHazard I think that would be ok since sometimes you break out of the chase due to the game just being broken but maybe not 5 seconds like 2 or 3 would probably be better