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kisfenkin

kisfenkin

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kisfenkin
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  • Right now we have players purposefully deranking in order to use their perks against newer/less skilled players. The current situation is by far more exploitable than someone using bad perks to play against a newer player.

  • I tried many times to get the adept plague when she released, but given the new pip system I just couldn't do it without getting lucky so I decided to wait for a change. Basing a trophy on the performance of your opponent is bad game design, imo.

    It comes down to killer pips, which are in desperate need of a change/reversal. Killers should not have to hook each survivor more than one time to max sacrifice if they get those four sacrifices. Disconnects should also count as sacrifices in terms of emblems and pips.

    For the plague, specifically, it seems her healing pools create an extra difficulty for emblems. I've tried not using her power, but that doesn't make a 4k easier.

  • Honestly, there are very few things that can actually spoil how awesome that movie was. Go enjoy it as best you can.

  • One of the reasons you see so many bad players in the red ranks is due to these two characters.

    Are you blaming the stealthy player for you getting hooked because you ran around the map like a chicken with your head chopped off?

  • BT doesn't always trigger. For example, the Wraith, while cloaked and standing in front of a hooked survivor, will not trigger BT.

    So, using your logic, killers that want extra blood should also have to run another perk. Since BBQ&C is already one of the best, it would have to be something like Monstrous Shrine, and then only get stacks if they hook you in the basement.

    I hate being farmed off the hook, but adding safe hook events to WGLF will NOT change anything. Bad players will still grab a hooked survivor just to get the camping killer off their tail.

    Nobody should be accepting a nerf of WGLF while it is already not in line with the comparative killer perk BBQ&C.

    Balance it first, then add quality of life.

  • I don't really like the idea of heals giving a token. In my opinion, a better idea is to have the unhook reveal where the killer is to all survivors for the same amount of time the BBQ&C shows where the survivors are when the killer gets a hook.

    In addition to that, remove the safe hook option. Killers tunnel.

  • If the entire team is body blocking, I find it is easier to drop the survivor, and down them all. They are all right next to you, so nobody is working on generators. Things are going much better for you than you thought. It should become second nature for you to keep an eye out for survivors after you down one, because body blocking is the least of your worries when they can all bring a flashlight. So do a quick 360 before picking up the downed survivor.

    As for looping, it really depends on the killer and their ability. If you are playing huntress, for instance, learn how to throw those hatchets. Perks and add-ons can help you with chasing as well. Some to slow down survivors, some to speed up your attacks/vaults/breaking pallets. My tip here, besides reading your abilities, perks, and add-ons, is to break those pallets as soon as possible.

    Finally, you definitely should try playing some survivor. I feel that there is no better way to learn what you've been doing wrong than to experience the other side of the game.

  • @[Deleted User] said:

    @kisfenkin

    https://forum.deadbydaylight.com/en/discussion/comment/426829#Comment_426829

    that's a misunderstanding bud. when the killer closes the hatch. the generators will get blocked and the exit gates will be powered. but still. the killer can get a tiny nap above the hatch. waiting until he spots a survivor. closes the hatch. then chases him.

    @Bongbingbing said:

    https://forum.deadbydaylight.com/en/discussion/comment/426859#Comment_426859

    You can see it happen in the video when the killer closes the hatch.

    If that is true then it sounds balanced to me. I posted another thread with the transcript, in case anyone is interested.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/426829#Comment_426829

    It also powers the gates, hence why the generators are blocked.

    That might be true, but that isn't stated outright in the video.

  • @Bongbingbing said:

    https://forum.deadbydaylight.com/en/discussion/comment/426730#Comment_426730

    Nothing will change all that much, It just stops people from holding the game hostage and gives them a timer to leave when the gates are open. Dying by end game collapse most likely will be a very rare occasion.

    The Hatch changes are nice and finally balanced so i don't see why anyone could complain.

    Edit: Looks like the gates will be powered with the hatch being closed.

  • Edit: Looks like the gates will be powered when the hatch gets closed.

  • I wonder, would activating Insidious by standing still after hitting a survivor while frenzied work to trigger the timer of Deep Wounds?

    Also, will this update make it completely impossible to get The Legion's trophy/achievement?

  • My son says you win when you get the platinum trophy. (He's got it.)

    I say you win if you've had fun.

  • I've been using borrowed time and it is definitely not working against corrupt purge. If she spits the damage spit the Plague will down you and bypass borrowed time.

  • How will they sell MoM if they don't nerf DS?

  • Somebody probably just did the math wrong. The 5.7 euro price is only $6.47 in U.S., so they corrected the mistake and now EU is paying the correct price of 7 euros which is $7.95 U.S.

  • @Emhyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/375992#Comment_375992

    Rank 18... Survivors are just potatoes at this lvl

    The new matchmaking has been pairing everyone with pretty much every level. The picture I posted above shows 13,16,13,15, which was only ruthless win, not merciless. Yesterday I posted a picture of a group of 5,6,5,5 against my rank 19 billy.

    Survivors control whether they attempt and die in one or two hookings. Yet the emblem requires what, 9+ hooks to get iridescent?! Winning usually also requires the time sink of healing, yet this killer has insta-heal pools across the map if you use purge.

  • I just keep getting Ruthless. The killer cannot control whether the survivors try to struggle off the hook. This time I tried not using the plague, but still didn't get merciless. These new emblems are too difficult.

    D2H0WD6W0AAwdI4.jpg


  • Is everyone seeing the same matchmaking problems, or is it just PS4?

  • I'm trying to get adept on a level 10 Plague and I don't think it is going to be possible without significant leveling. She has a flawed design. Yes, she kicks ass at first, but then the first unhook comes, the survivor goes to a pool and BAM! instant heal. That is totally busted. Corrupt purge doesn't give even close to as much advantage as instant heals. Add to that the new map has a nearly infinite loop if the survivor runs upstairs.

    So, they need to remove the instant heal from those fountains, or make them take at least as long as a normal heal would take to use.

  • @The_Crusader said:

    All the high rank killers have the opposite. By that I mean they get low rank survivors. Matchmaking is switched.

    That's messed up.

  • Behaviour, you need to just unlock all 60 to be completed by either side.

    How did you not realize that four people finishing the event on survivors would immediately add four people to the killer queue? Even if killers had the same progress (which is obviously not the case) it would only be one killer switching sides for every four survivors switching sides. Yet you made it bottleneck by making killers take longer to finish. They should have had 1 hook = 1/3 vial, and two more flower hooks to start and two flower hooks added per offering.

  • @NextKillerSpongebob said:
    Oh don't worry. You're just bad :D I played as killer and survivor tonight and both have it equally easy. Hooks are crappy now so it's hard to sometimes even get survivors on the canker hooks. Don't whine!

    What game are you playing? The recent update made certain that the struggle ability of survivors is totally useless. There is a hook within half of every player's struggle distance everywhere on the map. The only way that is changed is if they are sabotaged or used, and I'm fairly certain the canker hooks can't be sabotaged.The only way killers could have more hooks is if they carried them around. That would be the worst. Not only did he kill you but the hook he used he pulled out of his ass... talk about scary.

  • @cetruzzo said:
    I got 29 vials as survivor in about 9 hours playtime, tf are you all complaining about? 12 days left for the event lol
    I'll start now the grind as killer

    edit: I'll also toss an example: say you miss 1/3 of vial as surv: you enter the game, get that in about 30 sec and if you want to speed the farming, as I saw a lot of people doing, suicide on hook
    let's see the killer's persp[ective now: you have 5/6 of a vial, you have to play 1 whole game just to get that 1/6
    I think the grind is in favour of the survivors

    Exactly the point! The event is causing regular game play for survivors to be much more difficult. How does anyone expect to gain blood or rank when many if not all survivors are running around looking for flowers instead of playing the game... I can't wait to take advantage of all these easy kills later tonight.

  • @Doc_W__HOLLIDAY said:
    Don't participate then.

    You mean that all survivors just shouldn't play at all? What about the normal people that aren't obsessed with playing only killer or only survivor but play both? I thought the point of this thread is that the event is ruining regular gameplay... If there are no survivors there is no game.

  • @Exciter said:
    I haven't had a single good game as survivor since the event started. It seems like there's a killer bias due to their event points coming from hooks, something killers do already, but survivors have to go out of their way and focus on an extra objective for nectar instead of it coming from generators, which makes more sense, no?
    Plus I'm getting really annoyed at the little event window that comes up after every game after getting some nectar, and the post-game lobby seems to be a bit buggy now.

    I couldn't agree more. The killers will definitely have an easier time if even one of the survivors is focused on nectar. It is totally unfair the they get progress towards what they were already doing.

    In my opinion, the flowers should have ONLY been on hooks. If survivors sabotaged a flowered hook they get their nectar, and actually gain something that would be at least slightly useful.

  • @Elegant said:
    I would have rather gotten nothing than and the costumes on the store than having a super lame event like this 

    I don't get it.. maybe I'm misinformed. They added a bunch of cosmetics for the event. From my understanding at least some are available to be ground out in game. How is this any different than the Summer BBQ? Did people think that was lame too? Or is the upset all about last Halloween's event?

    Personally, I don't care much about cosmetics. I won't pay cash for them, but if given a way in game I might make a reasonable effort to get them. I am hopeful that the event provides some way to earn extra blood and the possibility of free cosmetics. What else is everyone expecting that is missing from this event?

  • @friendlykillermain said:

    @Dwight_Confusion said:
    I don't get triggered, but it does concern me a bit that someone tells me to kill myself or threatens to kill me.

    I mean it's just extreme.

    I mostly think it's ridiculous and laugh it off, but 1 dude was pretty serious once, and that was alarming.

    yeah the serious ones are always unsettling but sometimes on very very very very rare occasions i will get actual threats "i know your address (insert actual address here) stop playing this game or i will kill you" this was alarming but luckily the address he messaged with was one i lived at 3 years previously but still scary #########.

    That is scary. I'd report that to PS/MS/Steam immediately.

  • @Fibijean said:
    @kisfenkin I hate when that happens. I play on PC, and if the killer DCs survivors get safety pip and get to keep their items. The only thing lost is offerings. I don't know if that's the case on PS4 but if not that really sucks :(

    Also I don't think that's quite what he meant, although it was worded badly. I think he was trying to say that he wants to take advantage of cannibal's strengths and use his power effectively, as you would with any killer, but especially in this case because he paid money to be able to play him and there would be no point if he didn't make use of the killer's unique abilities. Cannibal does unfortunately encourage camping because of his ability to down multiple survivors at once, but there are other ways to play him that are often more lucrative.

    Lol, I couldn't help myself. Someone blatantly says, "I paid to win," and expects applause but gets abusive messages... Some people would call it supporting the game, and if he had focused on different terms like unlocking or simply omitted the fact that it cost him money.. well then I couldn't have taken advantage of the obvious hilarity then.

  • @Dwight_Confusion said:
    Make more than 3/21 pieces to be grinded for...

    Are you only able to buy one set by grinding?

    Also, when does the event start? I seem to recall today but it isn't up on PS4.

  • My problem is the opposite. Killers that suck so bad they quit out. On PS4 these cheaters exploit this because it allows the killers to possibly stop survivors from getting their blood and rank at the end of the match. Fortunately the last three killers that did this, did it as everyone was exiting. So we still got our rewards, but they got nothing.

    Oh, and believing you deserve to win because you paid to win... If you can't tell why people are upset with you there is something seriously wrong with your perspective.

  • I thought exposed meant the killer could see the survivors. Thanks!

  • This is why it's so confusing. Devour hope doesn't say it can one shot at 3 tokens, it says survivors are exposed. Does being exposed allow killers to one shot?

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