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ithinkwedidprettygoo

ithinkwedidprettygoo

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ithinkwedidprettygoo
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  • @Fibijean said:

    As a designer, you never ever just take the first idea you have and run with it. You brainstorm, you iterate, you ask questions, you conduct tests and gather feedback.

    Point is, I'm certain ideas like buffing the duration of Shock Therapy came up in the early stages of the process. For whatever reason, it was apparently decided that what they eventually settled on was the better route. I couldn't tell you what that reason is until we have more information about what changes have actually been made.

    We should be getting more information about the changes, and maybe even the reasoning behind them, some time in the next week or two.

    thats true, but some people thinking freddy was more unique and funny before he got reworked


    now he having duped clone abilities of other killers

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/965300#Comment_965300

    @ithinkwedidprettygoo

    I suggested this idea as a rank 1 survivor with over 3k hrs. That's not me flexing, that's my response to you when you say that I have no understanding of the game, just because I don't fail to acknowledge how overly strong these windows are.

    The map that I specifically chose has plenty of good loops aside from that window. What I am suggesting isn't going to completely remove how strong it is, just balancing by adding a different feature. You still get a strong loop out of it, just not using it as a looping hub for whenever you don't feel like using other tiles.

    If you don't like my idea, then I challenge you to share how you would change it. How would you balance a window that mostly everyone agrees is too strong?

    maybe half of chance you really knowing something but maybe not

    first you didn't suggested any detail of your "balance" as you said

    you should suggest exact time when you talk about balance

    wheres evidence windows are overpowered? and whats your balancing?

    i think you don't even know what to do with your idea, numbers and situations are all missing


    you can pull idea whatever you want, but its not convincing enough right? so i said no with devs avg killrate, thats logic

    because you sounded like average na player so bad killer told you stop "infinite" so you came up here with that situation thats what i guessed


    i suggested rollback buff of middle vault itself because of here killer playerbase dried

    you wrote nothing about actual balance except its title, i doubt you take any rebut of yours, because you still without standard


    survivors are overpowered when they knowing something but it should be

    because when killer can over perform survivors with "skill", that "skill" level in this game always braindead easy like old nurse or spirit because devs also caring console players but focusing pc when they balancing, so they always coming with avg killrates it may looked false for highly or lowly skilled players

    and dead by daylight red rank is nothing, even bronze people at others can be red in this game

  • god windows you said already can be blocked from bamboozle with shorter distance after vault

    i don't think you talking about balance, because this not even legit for discuss from current stats


    you also forgot to mention is this work in chase or commonly,

    it was most important part of your idea, that telling just you lack of understanding about this game


    survivor is much slower than killer

    you can't reach any windows from most gen spots, than you should let them fix safer zones first in those few good window existing maps

    because those are safer spots so you won't get looped from same structures they could advantage of

    or bamboozle, that simple

    some maps just can't loop even fairly without using those spots like prenn or campbell


    how about learn this game first from watching other players in youtube


    before you write some faction favoring plat buffing idea without any analysis

  • i think they are not toxic winners, maybe angry kids

  • infinity, thats not exist anymore unless you played huntress and map was prenn

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/963577#Comment_963577

    Which is not related to the point I made in any way.

    I said, if you already get the cells back, meaning, if he had the cells or was gonna get cells to buy something else... he might aswell buy the premium pass. It's free real state.

    Also means the grinding was already done, so it's irrelevant to this.

    At this point, it's free skins. And if it's free, why not get them?

    And some other people might like the free skins more... so what?

    you clearly under 18 and didn't had any economic activities yet

    that "if" not works for most people, your time is free? mine is not

    as i know this rift can take +100hours to be free, if it was ~20hours most people could tolerate that forced grind to unlock all tiers,

    and see option price of rift pass tiers, thats insane for altered skins

    thats much more than most people expected

    and less efficiency than other battle pass games before

    hey, when you said "if" you already knew your next words isn't fit for everyone or everythings

  • @Alice_pbg said:

    I mean...if you already get the cells back, why not? 🤷‍♂️

    More bang for your buck.

    Edit: also, charms are very noticeable on killer, since they are huge on the hooks.

    it requiring more grind than fortnite

    less skins with lower quality

    and i think normal skins much better in general

  • dodge them can make their queue longer, just don't play with them if you see swf with items

    or how about eboni mori with spirit


  • @ppo8820 said:

    That’s oni. Everyone dcs when they see it’s an oni because he honestly sucks to go against. People say he’s garbage now after nerf but I’m seeing him over perform in games where everyone doesn’t dc.

    what? oni is easy to flank and they are just losers,

  • if this rift skins were many or all character wearable i could agree.. but this season is not

  • its better than adrenaline because killer always can get huge benefit from this perk

    also its counter of adrenaline

    for wm1 killers i think its essential evil

    its op perk but i don't want to see change, ds is better than this personally

    because i don't run noed every killers but i using ds for every survivors

  • @Fibijean said:

    @Umbrae_pk @ithinkwedidprettygoo Traditionally, sirens aren't actually fish, or sea creatures at all. That's more of a modern interpretation. In ancient Greek art and mythology they were usually depicted as a kind of cross between women and birds, usually having birdlike legs. So how they would walk isn't really an issue.

    Having said that, I'm expecting a less literal interpretation of the term "siren". The word can just be used metaphorically to refer to a woman who lures men to her, usually with sexual appeal, and then betrays their trust. So I don't think the killer will actually be a mythological creature, but rather a woman with that type of theme.

    thanks

  • clown having bamboozle its tier1 perk

  • normally she is very loopable with any addons

    only few maps favor her like cabin

    buffing base wind up time is more fitting idea in current balance


    i can't understand why survivors getting hit from non wind up hatchet at structures

  • legion is mid tier not bottom

    at last year winter old legion made only legion players, and dbd been popular sudden

    after legion patch they whined, but i never thought legion was bottom

    because killrate must included those legion only new players,

    now legion is far from bottom tier, its actually strong compare to other wm1s

    only nurse and spirit clearly better than legion if consider all players skilled enough

  • maybe not, because its fish


  • @Fibijean said:

    You mean kinda like NOED, Blood Warden, Cruel Limits, Enduring, Fire Up, Lightborn, Mad Grit, Nemesis, Remember Me, Rancor, Tinkerer or Unrelenting? Since if you're going to argue that Decisive Strike, Unbreakable and Dead Hard "erase" survivor mistakes, you could just as easily argue the same thing about anything that activates based on generators being done, being stunned or blinded, or missing an attack as a killer.

    The point is, there is nothing wrong at all with second chance perks, or perks that are designed to lessen the penalty of player error. For either side. It's just another way of playing the game.

    i think you can change your mind when killer extinct at this year summer

    delete ds and slower hook progression is better way to fix this game

    than killers not gonna camp at least

    im always using ds and unbreakable but its too good, even better than most items

  • i think base ability of her needs buff bacause addons having decent amount of stats

    but iridescent hatchet should same as current one

    so faster base wind up and a bit faster with wind up addons

  • its too noisy, and its not possible when killer is human being skilled

    or maybe possible only your region?

  • this sounds like deranked swf bullied lowrank killer

  • @KingOfGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/948970#Comment_948970

    Look that's a true pre-nerf nurse with the best add-ons was a beast and even someone with little experiences can play her and do well that's why we only ask for her add-ons to change and not the base kit. Because her base kit has to give the survivors just the right time to escape from her. This new nurse is more difficult to play, she forces you to use addons in order to work well and perform almost like the old nurse ( of course survivors need to no know-how you counter her).

    And no devs didn't do well in order to do good chances in this game you need to know how to play most of them can juke or play killer the right way and you can see that's from the way they fix the problem for killer and survivors. Survivors get a new mechanic and killer a mediocre perk that's can't solve the problem.

    if the nurse player was idiot it was counterable

    because my old nurse never been countered by anyone

    it calls unskilled not a character itself counterable


    nurse.. it designed uncounterable firstplace

    current nurse is much weaker but still not counterable

    most killers are opposite, can't counter survivors if survivors all good


    still nurse depends on killer player's skill


    more and more your skill reach to theoretical cap you can feel this harder


    for me i don't understand why na people can make umbra keep 1rank with huntress

    pug so 20ranky but that guy also playing in red rank

    in my region lack of killer player at all ranks because even half of survivors human

    chasing them first killer directly into lost

  • @KingOfGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/948970#Comment_948970

    Look that's a true pre-nerf nurse with the best add-ons was a beast and even someone with little experiences can play her and do well that's why we only ask for her add-ons to change and not the base kit. Because her base kit has to give the survivors just the right time to escape from her. This new nurse is more difficult to play, she forces you to use addons in order to work well and perform almost like the old nurse ( of course survivors need to no know-how you counter her).

    And no devs didn't do well in order to do good chances in this game you need to know how to play most of them can juke or play killer the right way and you can see that's from the way they fix the problem for killer and survivors. Survivors get a new mechanic and killer a mediocre perk that's can't solve the problem.

    another covering old nurse basekit fine guy

    you clearly don't knowing senses and timings in this game

    unless you can't think nurse basekit fine

  • only minor problem i think is hook everyone part, how about ease to 3players of that condition

    that will take too much time and not useful at all, its so conditional

    i rather focus 2 or 3survivors to kill them quicker without mori

    this part can make moris too weak compare to keys

    hooked 3players + hooked once least is more balanced


    because keys, can benefit from having them and as survivor i can keep it if survivors did well but moris..gone after that round

  • this is balanced idea


  • @TheCoolDBDGamer said:

    Why the heck would you over nerf nurse like that devs? You've lost 95% of the Red Rank Nurse Players since you reworked and nerfed her.

    Of course she was OP at low ranks, but at red ranks against toxic coordinated swf groups, it's a must to have old nurse/Spirit.

    devs did well about whole game

    now nurse is not a crazy tool for free all kill anymore

    you have to predict enough with good addons for all kill,

    because nurse doesn't get any structure loops which broken concept at firstplace

    back than everyone spammed blinks and that always guaranteed better results than other killers

    also current nerfed spirit performing well but much weaker than old nurse

    i don't want to see any fight about somewhat untalented people trying to defend how broken it was, especially i saw some ######### conversations from its playerbase like "do stealth" from most mobile and plus, wall through, ignoring stun character mained players like they played same game with me but actually not

    how i know it? i did played nurse and all killed most times, thats why i knowing it just broken

    now she still can finish chase quciker and still theoretically strongest killer because if you accurate and predict them you still can hit them every 10sec,

    and theres exists that skilled players, and they can do all kill most times but its unblockable because i said she not following this game's rules

    i don't thinking survivors stealth not the answer agans nurse, what survivors only left is stealth

    back than 50h players could all killed mostly at reds even they didn't knew about exact maps

    consider characteristic its crazy as #########, because she designed easiest character in dead by daylight which only effects by map knowledge and blink sense, but only with blink sense could all kill with this character and they didn't knew any other rolls in dead by daylight

  • this is most easy, casual game as pvp game

  • of course it should be unbalanced, like trapper reds or legion button

    all red purple items not being balanced in this game

    keys are unbalanced moris instaheal still unbalanced

    balance of this game always changing by players and items

    this subject is pointless, unless you talking its too far or totally not

    for me one shot hatchet is fine, whats not fine is spirit's base reduction of short cancel

  • @kate_main said:

    I never understood why people think its unbalanced.

    Huntress becomes a low budget version of Billy with an ultra rare and a very rare addon.

    WoW,so powerful.

    you didn't even played her

  • @monka said:

    Return the nurse. The adjustment was a failure.

    its success for me or other most players in my region at red

    she still being top tier next to spirit

  • both should gone for balance, but this game not gonna fun with restricts,

    if you see keys use mori to counter it or get out

  • @PalletOrWhat said:

    https://forum.deadbydaylight.com/en/discussion/comment/935684#Comment_935684

    I won't deny that. I played nurse with range addons for a long time (not omega, but still). Then I switched to base nurse (no addons) and she was terrible at first against decent survivors. Then I got used to her. After a while I realised that she was a monster even without addons. Now she is just unfun af.

    They wanted to change her just "slightly". This minor changes took everything from her lol. She is still good tho, but boring to play imo. That second cooldown (Fatique is a cooldown I think) is just too much.

    i had fun with nurse, but never enjoyed dealing with nurse because it was broken

    and now it feels like akuma or geese in tekken7, still top tier and having different rules ignoring originality of game

  • no chance one survivor lol bro if you playing without perks and addons at rank1 i agree

  • @LoverOfDemogorgon said:

    https://www.youtube.com/watch?v=UfRH5VzNOhI

    This first clip showcases what happens when you don't run ruin and try to chase someone for about a minute. Situations like this should simply not exist, the unfairness is real. There should be more for survivors to do if maps and looping can lead to decently long chases and lead to 80% of the game's objectives being done in just above 2 minutes... that is absurd and not good balancing just because tru3 here didn't bring ruin. *Also calls to the fact that ruin just works as a patchwork for gen speed*

    https://www.youtube.com/watch?v=Z9I0rA7Usi8

    Unbalanced map, weak killer, decent survivors who do gens, you do the math, very fast game with leaving the killer with their hands in the air like... "what more could I have done?" This isn't "Win some looser some" This is unbalanced, and this is with a very good perk selection and a red addon for clown... absurd again, all gens done just below 5 minutes...

    I am not angry or mad, I just want this to be addressed fairly by the devs. Can someone explain this to me? Why are these games possible, Tru3 in either of these games did not play overtly horrible nor did he play in any toxic nature, yet he seems to have no chance of succeeding. Survivors wonder why killers play the tunnel/proxy camp style... this is why.

    theres real survivor mains being lemming, they don't play killer and lowskilled as survivor

    many of them waste their route from pussying or just stay at nowhere or useless stealth they think

    i don't believe other survivors so i take the loop and make others alive long as possible for win,after one people dead killer very easy to confirm all kill and most of others lain in 20sec

    and does retardic stealth around hook after someone hooked so unhooking is also my job most times

  • @HollowsGrief said:

    Uh keys are balanced my dude. An item that lets you have a free escape with 0 counterplay is fine, it's a survivor item after all so it's balanced. Now a mori on the other hand, those are OP and need to be nerfed to only be cosmetic items for the final hook.

    Alright to be serious though, don't get your hopes up on it being nerfed my dude, the devs are very survivor biased even if they swear up and down that they are not. Minor nerf to BL, absolutely butcher the new killer. Bug that screws a survivor: fixed in no longer than a week. Bug that makes a killer very clunky and sucks for them (sound bug, spirit/wraith lunge post power) those take months to fix. I mean take a look at how long it took them to rework Freddy, a killer who was so trash that he got his own tier on the killer scale. Survivors get nerfs here and there sure, but it is almost always either extremely minor (Balanced Landing) or something that never should have existed in the first place (Mettle of Man.)

    Seriously my dude don't stress about keys, they are very likely here to stay.

    wheres facts


  • @Majora said:

    DS and BT need big nerfs. Deep wounds us pointless now and decisive is being constantly abused. Many survivors agree it needs to be nerfed.

    Unnerving Presence should be buffed to counter decisive. Every perk always has another perk that counters it. At least let killers sacrifice a perk slot to fight back

    i have same direction but having different points

    peanit knowing stats of avg killrate and stuffs he so confident to being part of official opinion

    so doesn't want to nerf bt or ds because its now calling anti camping or tunneling perk


    i think different, as top player hits in chase always from survivors mistake

    that makes killer automatically lose when they decided to chase good players like me first

    its the same happen when i play killer or anyone plays killer unless they played one faction

    no matter how killer incoursing everything to maximized their base mov speed

    and blocking windows with bamboozle still theres so many pallets in common maps

    if survivors all decent at looping and gen rushing doesn't need any stealth to break game


    high usage of ability hitting op killer like spirit can hit survivors without get their mistakes

    before this game population grown every survivors in asia had that level of looping

    they had no problem with spirit and tinkerer fastest charge billy and quick draw hatchets

    now? idk what happend to userbase

    good to see wm1s like wraith or freddy also can all kill so some people playing them

    but still heres lack of killer playerbase

    because they knowing if they get mm x4 of good players

    and toxic teabaggers like me just better to clear room and play survivor side

    because killers are passive from those limited gen rushing+killing time increasing perks

    maybe killer still gets 2k at egc but killer player didn't any fault at their play to lost their pips

    and i can stay or get pips easily when im dead while laughing how much i bullied killer



    pffs what im talking

    i want to separate deep wound and endurance

    bt should be old white screen version 25sec timer

    ds i think any nerfs are welcome if its situationally usable

    if mattle of man was old white timer and 20sec im sure its balanced and people not much cared about it


    devs should rollback white timer and still its end game and general timing changer

    punishing killer twice for camping and tunneling fine = ridiculous conversation for me


    i played survivors mostly when middle vault buffed and maps were crazy

    played legion 100% while legion was broken, especially purple tape

    played nurse 100% while nurse broken, and checked its free all kill ticket

    now i don't scare killers after nurse nerfed so playing 80% survivor and 20% killers because there lemmings i can all kill easily


    how to check skill yourself in this game when you playing both factions and well knowing them


    imagine 4 survivors of your level and all solo vs your killer and its not a spirit

    if you can think your killer without mori can all kill 4 of your level solo survivors

    you still "very" bad at this game and have no sense about judges

  • @Peanits said:

    I never run it these days. I used to way back in the day just because it was the cool thing to do and I didn't really put any thought into my builds, but I realized that all it tended to accomplish for me was snowballing against bad teams while doing nothing against the actually good ones. I didn't need help against the bad teams, so I just took it off and learned to play without it. I actually feel like I've improved quite a bit without it.

    thats very depends on how survivors bad stealthy do nothing lemmings or humans,

    if survivors all decent killer hard to secure 2k without using any broken things like mori

    even those kills may not fun from pressure to rush fast as possible

    survivors can drag killer entire game with gen speed and decent safe loops without many mistakes


    this game only balanced from many bad players, without them i can't all kill all the times

    i can all kill most games and as survivor if i see killer without ruin, and if killer chased me i always said "game over" from there and its really ended most times


    killer either gets 1kill which me or other sacrificed to save me

    or 2kills which me and other at endgame

    100% solo, and no many killer players here because people knowing that "lemmings or humans" part you can't fun with human skilled players because playing killer is just you volunteer to make playgrounds for them


    difference is you can imagine very ideally like killer chase all people and 2kill at last, 4bc stacks

    nope, whats really happening is killers already knew they too late to give up killing me, and they will have to focus me because game is already blowed up from chased me first and they pissed off from i don't make mistakes and gens popping so fast


    they can feel powerless because they already choose to chased me first right? than they already doing their only own main jobs..for losing and they can't control or accept their lost

  • i don't think this game is biased from certain faction since nurse or crazy loops and pallets nerfed and what.. bt(i don't think legit) wraith freddy etc got buffed

    anything can be buff or nerf why you think this game bias certain faction?

  • @humanbeing1704 said:

    if you ask me it's not a sided map at all pretty bad for survivor and killer

    yea when i played as killer just got annoyed from its eye hurting design

  • @PigNRun said:

    I disagree though. The new BL is really good on the new map, but mainly in the middle. Run up the stairs, stop running/fake direction, drop off and hide in the bushes. I have lost Killers so many times this way. Its difficult to pull off in the generic Yamaoka Estate hills, since BL serves as extra distance and not lose the Killer.

    thats one tactical way to use bl at new map, but only works when killers far from top so you can pre-run before killers see your path its so situational

    old balanced landing already situational since that perk needs place to drop

    yes, sure it was op when it met good maps but why not 25% or 50%, it doesn't needed to being 0% because survivor base stagger motion is way too long


  • @Pulsar said:

    Wrecker's Yard is pretty Survivor sided.

    Sanctum of Wrath feels Survivor sided, jungle gyms and maximum immersion. Plus, its a huge map.

    i can pretty much all kill with bamboozle at wrecker yard, i think you don't know whats the wrecker yard is

    sanctum jungle gym? do you meant center of that map

    those windows and drop positions only works agans idiots even with maximum incourse everything, you never gets benefit from there since all pallets are unsafe and killer using bamboozle

    killer can easily catch up and stairs too long to confirm as loop

    least its huge map so killer have to rush to search but theres very few of safe pallets, center building is basically useless

    i think devs should stop these stealth based design which doesn't works for most people i saw and hated by people doesn't wants to hide