ithinkwedidprettygoo
ithinkwedidprettygoo
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- ithinkwedidprettygoo
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Discussions
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3sec looks solid for me current 2.5 sec is weak consider of his mode changing delay and slower mov speed of treatment mode5 comments 31 views last activity
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oh, than i can play her gladly3 comments 71 views last activity
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1 comments 91 views last activity
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gens takes 100seconds ruin become non hex and having duration of 180sec from round started doesn't stop progression and keep +4% losing with non great skill check i wish pgtw become 20% and unlimited time, stack with tokens you can increase entity progression time for 10sec, because that can prevents camping from start9 comments 222 views last activity
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his ability is limited from picking up reduction don't having any bonus stat or special til active his rage mode so... he is pure wm1 until he get someone having long afterdelay of pallet breaking motion with bat because he can run while rage mode and if he picked up someone while rage he automatically lose his special power and have to pick up orbs to turn on again this already sounds like h1 comments 52 views last activity
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this is real ######### balancing would i say why not respect perk you made, because it was 75% and people still didn't used that much don't you think it should be 25% or 50% first while exhausted, consider this perk only work in usable maps you should fix those few spots like haddonfield pumpkin house, try to fix before break it borrowed time and ds is all time most pick for a years and mo81 comments 1,473 views last activity
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this map totally unloopable without old balanced landing and still dangerous with most of unsafe pallets how could this happen? don't they said 3-4kill avg at the hawkins lab and still didn't touched sanctum before release because those maps no structures can use safely and too close between gens its worse than wrecker yard and hawkins lab because my eyes sore to watching this pitch black map11 comments 262 views last activity