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hocrux

hocrux

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hocrux
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  • What's with all the negativity? Yeah sure they mess up from time to time but overall i truly believe they are trying to keep the game balance with the reworks/nerfs/buffs, they'll keep implementing new features etc like map rework/add-ons/perks and sadly after certain features/update, adjustment has to be made to re-balance the game

  • Overated killer/survivor- ruin(due to it getting taken down too quick)/borrowed time (i don't usually go for unhook survivor)


    Underrated killer/survivor- pop goes the weasel/alert

  • I call bs, probably rank 20, red rank killer here

    @24Life said:

    Just played 5 straight 4k games with trapper without using any add-ons. 2 games no generators were completed. 2 games 2 generators were completed and 1 game 1 generator was completed.

    I did use Ruin.

    Killer mains will complain, but this just goes to show how unbalanced the game is..

    Not fun to play 50% of the time as a survivor. Not difficult enough to play 50% of the time as a killer.

    Yes I get that taking Ruin off would make the game more interesting, but at the same time, when the goal is to kill all of the survivors, why would I want to allow them any more advantage?

    What rank you at? I played at red ranks and i can assure i mostly get 2-3 kills mostly unless swf tryhards. Trapper? no add ons? 4k? ಠ_ʖಠ I can assure you not even purple rank survivors, not hard to follow the killer and disarm their traps

  • @tylerlogsdon1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/873754#Comment_873754

    Absolutely untrue. Use pallets when you feel unsafe. Once you learn how to loop decently then save them as long as possible. I'd suggest though OP trying to prolong chases as long as possible, which is something you just pick up as you play. Good thing it's customs because he may get some not friendly teammates who will misguide him.

    Mindsets like this are what destroy the team, if it's going to be your first hook, you rather down every pallet then save it for lategame? I run alert all the time just to see which pallet my teammates has dropped just so i can plan my route, what about those who have no clue and ran towards an area that you have basically just down all pallets? Smart survivors know when to take a down instead of trying to drop unnecessary pallets

  • If you're in a chase, better to take the down then continue dropping pallets, easy for killer to tunnel you if you drop every pallet, if you loop a killer and use your pallets wisely, killers are compelled to go for other survivors

  • Need to be more aware of your surroundings, unlike other stealth users, he can be taken out of it just by being look at

  • @supersonic853 said:

    just wondering dont wanna waste a pudding.

    Not sure what you meant by rewards, if you meant bloodpoints then yes at the end of the trial you gained more bp then using bbq alone

  • They pushing you to farm to clear them rifts

  • I rather see a buff tbh, for instance when a survivor cleanse themselves, their aura should be revealed for 3 seconds as i'm constantly looking around the map trying to figure out which fountain is active

  • @TheRoyalOwl said:

    Cleansing totems take up a lot of time in your average game. Not only that but you lose a lot of objective points because your teammates will be doing most the gens.

    Lol don't worry survivors don't do gens, you won't be running out of objective points. Totem easily gives you 1k points, if you're not cleansing, you're playing the game wrong

  • Alert for survivor

    Pop goes the weasel for killer

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/871308#Comment_871308

    i will censor the names next time,forgot to do it,and i didnt tunnel believe me i had 8 hooks in the game by then

    Then most probably salty swf, i myself down a hook survivor if they unhook within my terror radius, some survivor think that they can just unhook while the killer is near, i usually leave them as bait on the ground tho

  • @luka2211 said:

    Are people actually starting to dc against billy?I'm maining him atm i love his playstyle.Out of a sudden,people are dcing against billy for legit no reason i played fair the whole game and then just 2 dcs cause i downed them,i don't even use instasaw nor anything like that i just use the engravings so i can do sick curves on loops etc. u get what i mean.

    https://us.v-cdn.net/6030815/uploads/090/DB45Y1EQ2LQ4.jpg

    Has anyone played billy recently or anyone that mains him,have u experienced alot of dcs or is it just me?

    I main billy for farming, no dc's so far, either they salty swf or you really tunneled(not judging), either way, soon it will be a punishable offense. And try to censor their names next time if you were just trying to prove a point

  • Just play how you want to play, the emblem system actually requires you to farm etc if a game goes bad real quick with 5 gen, what you gonna do then? Just end the game asap with little to no points? What if a player disconnected? How are you going to rank up/gained bloodpoint without farming? If i'm up against last person and i chase him around the map for points(breaking pallets etc) is technically is still farming right since i did not down him when i had the chance?

  • @Broccoli_Jaeger said:

    This is not a bait post.

    Since BHVR doesn't listen to killer mains anyway they should stop resisting against the nerfs. Let the survivor mains continue crying about killers being "too strong". This will cause the killer mains to leave the game and then the survivors are going to cry about the lobby times taking 30-60 minutes on average.

    BHVR will also see that they are losing a huge number of players because of this so they are going to buff killers in an attempt to get them back.

    Just stop resisting against the nerfs. The devs will either destroy their own game or they will finally listen to both sides to create balance.

    You don't know what you're blabbing about, nerfs/buffs are necessary based on the current condition of the game

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/871222#Comment_871222

    No, I’m saying no one will go easy and your friend will have a miserable time if everyone is nearly there same skill except him. This is what SWF right now being matchmaked based on the highest rank.

    What it used to be, and what people want back is to be matchmaking based on the lowest member, which would be akin to taking your new friend to a practice for people who have never seen basketball before and then dominating because you know what you’re doing.

    Yeah and this is how the toxicity gameplay happens, high rank used to swf to bully low rank killer, it ruins the game for new killers as well ever think about the flip side? If you were a new lvl 20 killer would you be willing to go against red ranks?

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/870956#Comment_870956

    Yup, like I said “we’re teaching our friend who is new to DBD.”

    Thats like if I had a friend who never played basketball before, would I just take him to the courts for pick up games? No, I would go hang out in my driveway shooting around and teaching a few fundamentals.

    meanwhile SWF are asking to take their new friend to the court and play against a team of preschool kids, not people their own age.

    You anology makes no sense, why people should cater to your demands? You thing if you request a pick up game on the court everyone will go easy? I learn the game from scratch with no swf etc to help and i can tell you best way is to just go solo, you'll learn yourself how to progress

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/871202#Comment_871202

    Watch they make the struggle phase automatic no hook suicide for you.

    Don't think that will happen, devs would be force feeding bloodpoints to killers then if that were the case, one good outcome from it if that happens is last survivor won't be able to camp the hatch

  • Looping should not be an issue since you can just bloodlust if have to, infinites are what triggers killer since they need to go against the clock most of the time

  • There will be alot of people killing themselves on hooks soon and tbh i don't blame them, if it comes to the point where you rather move on to the next game be it because killer camp or you get hitbox, it takes the fun out of you, question is if they gonna punish players from suiciding on hooks

  • I want new motions i meant there are 4 directional buttons on console, other then "come here" and pointing i wish there are other motions we can execute like waving etc, hell i'll even purchase them if it's in store

  • Nuh mori does not need to be changed, there is no benefits to mori, the killer is only depriving themselves of bloodpoint by bringing in a mori, it's used more nowadays for dailies/quest/showcasing of mori then actual being used for getting kills.

  • Working on both sides atm, i only prestige when there is event and i want to farm for event offerings, but so far i'm prestiging survivor more then killer, so far only Claudette/nea/jake/dwight/billy/trapper/doctor are maxed

  • @Esheon said:

    https://forum.deadbydaylight.com/en/discussion/comment/865962#Comment_865962

    To an extent, you're correct... but there's a limit on that. You learn best from going up against people who are slightly or moderately better than you. If you're completely outclassed, you'll just get stomped without learning anything.

    Say you take a kid who has just started playing basketball and put him up against LeBron playing his best. What is the kid going to learn from that?

    That's situational, think about it, what kind of experience are you trying to implement into the game, swf= comms and most swf are red ranks, think it's fun as a killer at low ranks to go up against that on a technicality that they have 1 swf lvl 20 in that group? If you have someone new that would like to learn, it's better to go kill your friends instead of the other

  • @SupaSlay3r20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/865962#Comment_865962

    I'm not saying that you would get better by going against players worse than you. What I am saying is that if a killer or survivor absolutely pummels you, then it is unlikely that you are going to learn anything from the experience.

    That's what ranking system is for, you'll mostly get grouped with your rank, if you are going to cheat the system by swf how can you expect to be ranked with lvl 20 killers etc since most players who swf are at red ranks etc. And there is always kill your friends you can do instead of joining a random lobby

  • @SupaSlay3r20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/859984#Comment_859984

    A rank 10 killer could end up going against a SWF with 2 rank 1s and 2 rank 20s. That killer will likely be looped for most of the game by the rank 1s. It isn't fair for the killer and it isn't helpful to the rank 20s as they won't be getting better by going against a killer that is clearly better than them.

    So let me get this straight.... You can only get better by going against people worst then you? That's delusional, you need to face the best and get used to high rank gameplays and learn to adapt/counter high rank gameplays

  • My main for farming are trapper/Billy, the ones i played for fun are doctor/plaque

  • I still think ruin should not be a hex but instead be up for x minutes based on which tier it is, by doing so it also allows totem plays since the moment ruin is on people rush to cleanse lit totems making it hard to run other hex perks

  • Nothing wrong with it, sometimes people kill themselves on hook because team won't go for the unhook, this will only work if killer does not know the hatch location tho

  • @YouDontNeedToKnowme said:

    (I'm new to this website so forgive me if i post this in the wrong place, also I want everyone to know I'm not trying to attack or be rude, I'm just a gamer trying to express whats bothering me about this problem.) I never say anything usually about this kinda thing because I keep calm but I'm getting very ######### tired of this problem. I play as a killer, almost never a survivor. I have honed my skills in this game through playing until I got good. Like everybody should! But let me say this: I am the "Killer", i'm not going to go easy on any player or let them get a chance to escape, and i'm going to play the way I want because it makes me happy and allows me to have a good time. But i'm way passed my boiling point with abuse from random players playing the survivors. They have a term for every ######### move we're able to make. It needs to stop. I never mean any player harm: infact sometimes I wish them good luck and I'm nice to them after the game even after they've cursed me out for winning. I made this account just so I can finally say it's enough now. It's a game, and what are the goals of games? To have fun and also try to WIN. One player survived me and cursed me out anyway and then said I was the toxic one after I wished him good luck in his next ######### game. I like the Legion, The Pig and Ghost face. I will play as them and use everything they have and play how I'm gonna and these types of players who think it's okay to curse me for playing the way that makes me happy need to get over themselves. If you want to survive me, play me with everything you got because I'm certainly going to throw every tactic I've got into the game. Simple as that, and I would like to play without getting verbally abused for feeling that way.

    Sometimes it helps to put yourself in others shoe, you said you were a killer main, reckon what it would be like of the same thing happen to you if you're a survivor? Not to fault you or anything, i agree that most survivors felt entitled to get their way every time, hard to explain this, certain stuff you try to avoid doing as a killer which can only be understood if you play survivor and always remember it's not always about winning, sometimes it's okay to get a 3k instead of 4

  • I would have liked a werewolf, devs might not follow through since oni rampage around the map is the closest we can get to a werewolf skill, provided we already have a Japanese folklore (spirit) it would have been better for oni to be rework into a werewolf killer instead, instead of blood the killer can gather moon essence instead or just have a cooldown on it's skill like legion

  • @Seltas0208 said:

    So the reliability of ruin is questionable as its hex totem spawn is iffy

    Pgtw kinda relies on survivors getting hooked before a high progress gen gets done for manium effect

    The others aren't as reliable/have better purposes/are overlooked (rip thrilling tremors you good perk).

    Corrupt intervention may block 3 gens for 2 mins but it doesn't stop them being done unless you know how to play around corrupt as a killer (can't wait to unlock it)

    But noed. Noed is reliable, each totem takes around 16 seconds to cleanse, so 80 seconds in total, an entire generators with of time. And if they don't use that time they get punished with insta downing.

    So no matter what you'll always get use out of it, even if you don't see it. But then again dull totems in general do that

    Not sure how that makes noed reliable, people cleanse totem for points if you want reliability sloppy butcher has more viability than noed

  • Stop complaining about every little thing, not everything in game has to cater to your own preference, it's more efficient with the new implementation

  • So you want no assurance for escape? The key idea is pretty bad and you already have franklins for that, and mori is redundant, you lose bp by using it if someone brings mori and use it after first hook, they only depriving themselves of bp, what could make key less overpowered and more usable for the different keys are the gens needed for it to be usable for instance green key needs 4 gens done/purple key need 3 gens done and pink key needs 2 gens done atleast before you can use it(this should be for 1v1 situations only)

  • Pretty sure if you receiving hate mails consistently it says much about your style of gameplay, you most probably are the the type of killers to proxy camp and tunnel from what i've read about thus, nothing much can be done honestly, just ignore them and move on to tunneling/proxy camp the next game ಠ_ಠ

  • I have mix feelings about this, if i get facecamped, i rather not punish my teammates by suicide but then again i rather not give the killer the extra 2 hook points, something needed to be done to deter camping, either give no hook points if consecutive hooking within a time period(same survivor) that way you can't fault the killer for hooking you since your teammate could not get you up, and camaraderie should be reworked to make the struggling timer pause when a killer is within terror radius that would be more beneficial

  • What a redundant

    @Ruthlesskiller666 said:

    Can someone tell me why the killers get nerfed when survivors complain that "it's too hard to survive". Why don't the survivors get nerfed. when survivors loop or gen rush a killer they call it skill but if a killer does a good job it's not skill he's OP and it's not fair. Just because a survivor loses doesn't mean a killer is OP. Developers shouldn't have to go back and change characters that work to make people that can't take a loss happy.

    It's called balancing, every changes made are based on data computed, certain killers have better overall performance than others making them meta and making other killers redundant, would you be contend as a SURVIVOR going against the same killer every game? Looping= bloodlust, gen rush= no bp and depending on rank depip based on the new piping system. What matters is bp here not about winning

  • Tbh all i want is an icon that notifies a killer which in lobbies are swf, that way killers can mentally prepare themselves for what they needed to look out for in the game for example when certain players are being toxic for a reason/trying to get a killers attention etc, i for one had a game where swf were being toxic and i got camped hard assuming i was with them, i don't blame the killers tho but with info this can be avoided

  • Nuh i only use moris for dailies, no point depraving myself of bp by going for the kill unless you 2 hook everyone before going for mori which i doubt you would call relaxing. Most of the time i would not even use a mori for dailies but use perks like rancor/devour to get a kill for dailies

  • Not sure what you're blabbing about, if you're talking about trapped victim not being down, they remove that i believe, you can only get injured from trap without add-ons now and when released you'll be able to escape unless you hit them when their trapped

  • @Karltastisk said:

    Do we seriously have to wait X amount of time for every single map to be reworked for these god loops to be addressed?

    Ironworks of misery

    Coal tower

    Groaning storehouse

    Suffocation pit

    Wretched shop

    Fractured cowshed

    Torment creek

    Rancid abattoir (This is the most extreme one, but luckily its not always open)

    Disturbed ward

    Grim pantry

    Badham preschool (sometimes when the correct windows at the secondary house with a "basement" is open)

    Haddonfield (The known balanced landing house and the same house as with badham preschool if the correct windows are open.

    All of these maps listed have 1 or more extremely good loops that is such a huge time waster that as a killer you know that you have to dedicate several minutes for 1 hit or just lose the chase. And as survivor you feel like you are the powerrole when using these loops since there's no way to get you with standard m1 killers at these loops. Unless they spend several minutes chasing you.

    So i repeat my question are these loops getting addressed ONLY when the realm is getting reworked? Or can we please address them sooner?

    Why is bloodlust still a thing?

  • I usually do it either to acknowledge a good chase/attempt or if the survivor was doing something disrespectful like sabo teammates, breaking hooks/insta med etc

  • Nuh can't touch moris, too much toxicity with swf, if a killer mori you with only 1 hook it deprived him of points too

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