hiken
hiken
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kicking a gen takes 2 seconds not 3. still u are right, imo tho the 2 seconds are fine but getting rid of like some porcentage would be fine cause at least would balance out the time you waste kicking the gen and the amount of progress survivors can get with the tapping to deny it so they need to stay there the same amount of tiem, 2 seconds to cover up the time.
summary if it takes 2 seconds to kick the gen, survivors should take 2 seconds to deny the kick from the killer so at least is even but imo should be a little bit more for the killer, survivors should go and stay on the gen for 3 seconds or so to recover the progress.
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and leave nurse, spirit, huntress and many other killers who can easily get hits win for free?
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ive seen an increase in plags recently, makes sense...
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@Sluzzy said:
We are talking about a game right here that is extremely killer biased, the devs are killer favored and biased for killer mains as you can see how the killer meta is super overpowered and still getting stronger with broken perks released every update and never nerfed. Cenobite with broken addons and perks that is super oppressive and not nerfed but Boons was already nerfed before going live. They'll never nerf NOED. It rewards very bad killers which is how the game is designed.
not like DS, Dead hard and others didnt gave bad survivors extra chances, oh its sluzzy, should of known.
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normally noed gives 1k because the rest would leave unless there are few survivors remaining in that case could be opressive, its true, but normally noed killers are terrible at the game so normally that doesnt happen, what normally happens is the killer getting stomped all game and finally survivors messing up HARD in order to what you described happens. then we have the survivors that just can not give the killer 1k and need to go for the save no matter what and thats when the killer gets more than what he should of.
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i got 600k, not understanding how this works but wont complain still, thats nothing, the girnd tho, they could of gave 50 million points and wouldnt be enough man. (5.5 million to get 1 p3 level 50 without all perks, are required way more like 8 million to get everything, maybe more) per character, is madness, this game is madness, i hope p3 actually gave us something to compensate or mitigate all the wasted points with something more interesting that an outfit this time.
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they never said anything about killers.- or at least nothing as concrete as survivors.
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i dont know exactly what are u complaining about,
are u talking about playing well and coordinated? is that the thing toxic for u? are u dumb?... in wich game being good is actually toxic? i never heard such much bullshit before, people like to call everything toxic without even knowing what toxicity is. toxicity is having a dumbo survivor with a macro flashlight being f* annoying all game, thats toxic, toxic is also t-bag and disrespect the killer at any given chance (cause the killer cant do anything in that especific moment), thats toxic.
just very few things in this game are toxic, playing well is not one of them. is just that SWF wont let u stomp them they will put a fight and most likely will beat u (if they are good enough), solos can be extremely toxic (actions, gameplay with macros, t-bags) but awful players (dont know how to spread the pressure, looping, coordinate unhooks properly, etc, so makes no sense this post...
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the grind is massive as you can see, i i have almsot same as you 3.7k hours and i have almost all killers p3 50 and half survivors is insane the grind, i hope they do something about that SOON. however there is a big diff between having a character p3 50 and having p3 50 WITH ALL PERKS thats a huge difference and i wont even try to do that just getting the perks i want with the characters i dont really use.
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would be nice especailly to catch some weird things some players can do like hacking so even if u dont see obvious tings of course you can see decision making aswell as speed hacks and other stuff.
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when they disable DCS people dc for FREE, like for real they get cahsed first? DC, they got down? DC... they just can not get rid of it because this community is way too inmature to disable penalties.
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no nerf needed to that.
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its not about brown it happens with green aswell there is a problem with medkits in geenral when having 16 charges, havent tested purple medkits...
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yes i think they should, sicne are not really intended, lke Hug tech for example, i dont think should exist or slide to things, you should be bumping if u hit something not sliding with that thing to your advantage, the same goes with some type of flicks wich turn further than intended (without addons to do so)... then we have compound 33 and ring wich should get toned down quite dramatically....
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people complain about dead hard now because it actually works now. they got used to the not working dead hard for 2 years reason why people were complaining way less.
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ianmgine if nurse worked perfectly, she already is mad strong and almost uncounterable, imagine if there was any problem with her... the complains would be... way worse than they are, i suggest not complaining much about her you are just gonna get her rolled by BHVR if she starts working perfectly cause she would be stupidly strong. (more than she is)
and i read the thing, most are things that been there forever and others only happen when they dont know or didnt understand how she works.
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are gonna get nerfed for sure but to the ground? i dont think so. taht happens with killer perks not with survivors perks. (and if it does, it takes lots of months, the last destroying nerf to a survivor perk was Mettle of Man and it took months and that was like 2 years ago)
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have u tried with finding a totem, bless it and then just find another totem and bless it? if u have problems finding totems bring a map.
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geting rid of mikalea means getting rid of her boon totems... is understandable.
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@stonecold said:
It's true.. Game is survivor sided..people who thinks the contrary are the survivor mains who want to keep bullying killers and make YouTube highlights.
Each month killers are nerfed.. Unnecessary nerf for spirit this time. 'makes her become more skillful' they said.. Easier for survivors they meant.
More and more people dropping the game because of this 1 sided thing.
"unncesary nerf for spirit this time" really?¨she was stupid and non interactive to play against, extremely easy to use and also was guaranteeing decent players 4ks most matches without any effort, she needed nerfs.... its hilarious you say "become her more skillfull" indeed, now you require a little bit more than a decent pair of headphones, and still actually is all you need, is just that survs can potentially make a play more often than before.
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starting a match is toxic.
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ive noticed that aswell, like till a week ago everythinhg was wokring "normal" by normal i mean getting sweaty nurses blights and spirits more than any other thing and now im not, wich is weird i get variety wich is good and what i want and fun but is not that fun stomping baby killers so im in an odd spot here. i like the variety but not when it comes from new killers.
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@Mandy said:
Dead Hard is not buffed first of all, it's now working as intended - it hasn't worked under dedicated servers as it was still reliant on the killers connection, whereas now it's reliant on the players connection to the server, so again whoever did the action first.
Also the blade wipe animations are not present etc so no time is lost. The only thing that I can see as a possible issue is that teh player screams as if hit, whereby they are not actually hit, and that's feedback that's already been sent back to the team (it's similar to the pallet validation feedback in that instance).
sadly it took you 2 years to fix that.
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i cant blame survivors for wanting to play wit h friends and being efficient when playing Solo q is such a painfull experience.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2598326#Comment_2598326
have they actually nerfed gen speeds before??
yes back in 2016/2017 gens were quicker to do... i dont remember how much cause i started in 2018 but maybe something like 20 seconds or so.
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its not stupid, skin prices for this game makes 0 sense. are way too expensive.
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gen speeds havent been touched in like 3 years or more.
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i mean of course that is easier to say the other side is a bunch of ass.... but i dont think thats the main core issue. i was trying to get a little more deeper than that.
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as far as i remember BHVR tried that before and you know what? survivors always find a way to abuse things and use them offensively.
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people got used to the dead hard post servers, people dont remember how dead hard used to work originally (wich literally was so good that you could react to killer swing, it was that good) the problem is that killers gets the hit and the scream ( thats wrong cause its desorientating getting the hit and the scream still no down or injured and taht should be fixed.)
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maybe you are not in touch with dbd licenses ( wich were mentioned a hundred times already anyway and for months, especially a one like ST) BHVR is losing stranger things license.
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when they get hit now they scream anyway why? becuase it is still the same, they didnt finally fixed it...for the killer it conected but the server will not give it cause it was a fake hit. what they should of done is fix it entirelly (not like they couldnt, servers were added more than 2 years ago).
it can feel demoralizing to hear survivors screaming and the hit doesnt connect, you feel robbed so at least make it so survivors dont scream...
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before dedicated servers you literally could react to killers swing consitently, now it works as should potentially.
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you see them all the time actually i think that is completely fine when 5 gens are done, nothing to complain there, gates are most likely 99... but forcing second stages with 5 gens is indeed extremely annoying, and wrong IMO, i never do it when i play killer but i will camp the last hook tho, i sure will but with 5 gens forcing second stages? disgusting.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2591826#Comment_2591826
Even after she gets nerfed to be more fair lol. People still aren’t satisfied apparently.
the nerf didnt affect her much at all to begin with since she is so stupidly fast that reacting is hard in most loops... even way worse if she is using the flower addon wich makes her even more stupid than she was before the patch.
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??? i keep seeing her (less than before sure) but now with killer insinct addons all the time, so is actually a worse experience than before.
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@MrSlippery said:
https://forum.deadbydaylight.com/en/discussion/comment/2585663#Comment_2585663
Not sure if you are just bad with reading comprehension, or just talking out of your ass at this point. I mentioned nothing about the new ranks. I mentioned Red Ranks, which were part of the old ranking system. The system that did play a big part in what your MMR was initially set at, since the devs took months of your play data, to determine your MMR skill level, before SBMM went live. You keep claiming to have high MMR, yet it's a hidden figure, for all you know, you could be getting mediocre SWFs. You assume mine is low, yet I win the majority of my matches, in the old system and new system, that includes SWFs, with all the meta perks, killers like to complain about. I've even watched people with 7000+ hours in the game make mistakes, playing as survivor, so don't tell me surivors don't mess up, no matter how good they are. I've watched people 4K against old system red rank survivors, with Burger King Myers build. But yeah it's impossible to win, without using Nurse ? Lol. Even had the meme Backpack Piggy build end the match faster than a Nurse could. But you assume my MMR is low, and yours is high. Yet I'm winning my matches, and you are losing yours. I've been playing this game for 2-3 years now. I'm fully capable of using killers to the best of the ability, and making builds that benefit them. You have yet to have any reasonable argument, only a bunch of strawmen and assumptions, based on your poor experience, and a hidden number, that nobody even knows what it is. Things haven't changed much since the old system and the new system, so I don't even bother sweating to rank up anymore, as it's pointless now. I just play my matches, to do my challenges and/or gain bloodpoints, and because I actually enjoy playing the game. Instead of whining about unnecessary stuff. We all get it, there's strong perks, killers, add ons, and items, in the game. None of its OP, besides Circle of Healing, that does have the potential of being OP, if played right. Other than that, the game is mostly balanced for both sides than it has been in the past. Quit getting upset and acting like a child, because you lost, or else develop your own game, and so we can all see what you think is balanced and fair for everybody involved.
just read like half, because didnt make much sense, again you can pull that off with low mmr survivors, just that is not that deep. face decent survivors and see how your m1 killers get destroyed with 3 to 4 hooks at best.
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its not only poorly designed, survivor for example are done by escapes, so you can be the one who managed to loop the killer for 3 to 5 gens or the hole match and you are the only who dies but your teammates will go higher cause they escaped even if they didnt even see the killer or just not enough... so its poorly designed.
then for killers is a sweat fest, u never can chill and win, u are forced in order to win to sweat your balls, and that hapens consiotently even if u lose a couple of games in order to make your mmr go down signifitcantly you have to lose A LOT of games... however sometimes you want to use a chill build against a decent team not against a bunch of potatoes cause u are a good killer... but instead you only get the cream of the cream with 4k hs each survivor wich is the definition of antifun in this game... sometimes you want to chill but not playing against useless survivors to make it work, just average, chill a bit between matches not going agaisnt a 4 man every game just because you won some matches.... it really feels like u get punished hard for winning a couple of matches but dont get penalized the same for losing a couple, is like your killer MMR barely changes or very slowly to go down....
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@MrSlippery said:
https://forum.deadbydaylight.com/en/discussion/comment/2585295#Comment_2585295
I was consistently a red rank killer, before MMR. MMR is pretty meaningless to me, because it doesn't do anything. But whatever makes you feel better dude. Nurse is the strongest killer, yes, but she's far from the only strong killer in the game. Spirit has an add on combo, that makes her stronger than before. Blight has consistently been strong. Twins are crazy strong. Huntress is strong. Oni is strong. Nemesis is strong. Trickster is strong, and now can abuse an oversight by the devs. Billy is still strong, even if they gave him a unnecessary overheat mechanic. Wraith and Bubba are actually pretty good now. Haven't played Deathslinger since the changes, but he does look a lot weaker than before, bad power design on the devs part imo. Even killers on the weaker end, like Pinhead, Clown, and Legion still gets 4ks. The entitlement is strong in this post, like y'all really expect matches to be handed to you. With whatever killer, you pick to play as, learn how to snowball with that killer. There will always be an opportunity to do so. Even good survivors, are only human, and will make mistakes, capitalize on those mistakes.
rank colors mean nothing for MMR. im ash at the moment still my MMR is so high that i only get 2k hs survivors (at least) because used to play killer way more and win consitently, so even after reset i still get these kind of survivors with most of my killers. seems you dont understand that MMR has nothing to do with the Rank. most killers you mentioned rely on survivor mistakes, the only ones that can deal with good survivors are killers who dont rely on survivor mistakes and at the moment there are only 3, well kinda Blight can find his way and spirit got kinda nerfed but with good addons she is as busted as she was before... but still, only those 3 and the reason 90% of my games in my high MMR survivor is agaisnt one of those 3 guys when i play solo, when i play with friends with different MMR i get some variety (sometimes).
so with low MMR i believe you, i believe that you (because we all know) can win with any killer, because they make mistakes all the time and are not efficient...
dont get me wrong i enjoy playing weak killers because i like the challenge, but sometimes u feel powerless because they dont make the mistakes u can use to capitalize with, why? because they actually good at the game. and dont get it wrong, to lose as survivor they neeed to make A HUGE mistake, not a mistake of we are human, basically they were trolling or greeding too hard in order for that to happen, especially when going agaisnt m1 killers, is always survivors fault losing against those guys, never killers fault, due how predictable they are, tahts why only 3 killers can deal with all that bullcrap... on top of that, if they made a mistake they have multiple second chance perks to run, always expect one unbrekable per game, 4 ds, and a couple of dead hards so no, even if they make mistakes they can fix them.
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@MrSlippery said:
https://forum.deadbydaylight.com/en/discussion/comment/2585227#Comment_2585227
I main Piggy, Nemesis, and Huntress. Win roughly 90% of my matches, with 3-4 kills. The matches that I get 3 kills, either the survivor found hatch, or I let them escape, because they impressed me during the match. Entitlement is so bad in this community. All these people acting like they are oppressed, when they can't just accept they got outplayed. The whiners like to rely on crutches, whether it's certain killers, items/add ons, playstyles or perks.
yes against low mmr survivors you can.
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@MrSlippery said:
Any killer is viable, even the weakest ones. Sounds like Nurse is just a crutch for you, because you fail to snowball as other killers.
jajajaja sure mate.
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the only perk that can make going against killers without counterplay like nurse and to an extent spirit when she comes out from phase tolerable and still, not really... dead hard is fine.
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i agree with the extra bp. (only thing makes sense in this post)
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survivors are not forced either to run DS, BT, DH and others but here we are, people like to find tactics in order to win in this unbalanced game, and the thing is if u want to win you need to bring the best unless the other team is not trying to win, and something i learned is taht people most the time play to win so u are forced to.
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so realistically im doing fine with letting 1 escape all games (by doors since hatch seems to not do anything, at least for survivors guess for killer may be same?), but may not even be enough...
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the thing about piramid that i will say is that most casuals left him so when u see a piramid is almost guaranteed gonna be a good one (not like skill ceiling is too high for him to learn but still)
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i dont agree that will make the 1 v 1 scenario completely hopeless with 25 ning the gates if doors are spread.
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killer at the moment is antifun
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i used to play piramid more he is still decent and fun most time... but he feels bad after the bug, it feels odd.