gamerscrybecauseofme
gamerscrybecauseofme
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/924247#Comment_924247
If survivors die in two minutes, it's due to their own mistakes completely.
Again, 3 generators can pop before the killer even has the chance to do anything. Killers do not magically spawn next to the survivors. It can take 30 seconds to walk across the map, and the survivor can run in a straight line and by the time the killer catches the survivor to hit them twice, three generators have already popped by the time they get on the hook.
Survivors can be separated on the map and it would take killer more than two minutes to walk to and down everyone even if they stood still and didn't try to flee. A group of survivors who all go down in two minutes would have literally threw the game so hard it would have to be practically intentional or a massive throw.
Also why not Youtube or Twitch? Why does those platforms matter? Video is video. May as well just say "post me evidence except you're not allowed to post evidence".
You know gen rush happens and yet you want to sit here and act gullible to suit your own personal bias. Quit being a biased survivor main and try playing killer without Ruin for a month. Since you claim it's a non-existent issue, there shouldn't be any problem.
"If survivors die in two minutes, it's due to their own mistakes completely"
This, flipped for killers is how gen rush happens. "If killers get gen rushed, it's due to their own mistakes"
I am not denying gen rush happens against really bad killers in less that 1% of games. I have been on SWF teams where we have done it. But we can only do it against killers who are really very bad.
You're doing that thing where people confuse possible with probable. It's very possible that all gens can be popped in around 2.5 minutes too, it's just not probable. Like 3,4,5 min games are possible, not very probable, but more likely in SWF v potato killer. Gen speed is fine, completely fine. Any longer and the game will be even more boring as killer v randoms, as it's really easy to 4k before all gens pop anyway.
I am a killer main, it's just stupidly easy to win, until you play SWF, then the game gets interesting. So, just because your ds complaining, slugging (brown/yellow rank tactics) doesn't cut it in any ranks worth talking about, don't be thinking everyone is as bad as you are
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/922268#Comment_922268
I can show you plenty of very good killers getting gen rushed to death.
Killers know it. Survivors know it.
To say it "never ever" happens when it's a clearly known fact it can happen and problem that both sides are plainly aware of is arguing with cognitive dissonance at best, and willful arrogance at worst.
Again, you cannot argue with the math. Five generators. Each take 60 seconds to repair with these 4 toolboxes. One will be chased more than likely.
How long does it takes 3 survivors to do 5 generators at 60 seconds each?
You can say "pressure gens" and "get gud" like that's an actual solution all you want. The math however proves that this isn't a legitimate solution and I'd bet my ass that if you want up against a "depip squad", you'd depip and lose over and over and over and over and over and over again no matter how good of a killer player you think you are.
Post video or it didn't happen.
No, not the YouTube nooks either.
Tell ya what, for every video you post of some low skill killer being gen rushed, that isn't a YouTube, twitch or other type of video. I will pay videos of killers ending games in under 2 minutes.
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@B_Random said:
Sprint Burst is broken as ######### in it's current state. I don't have visual evidence because I don't record my games nor-do I have a recording system but I'm more than certain a number of people have been going through the same bullshit I have gone through. I won't call exploit usage (although it could have a possibility in this case) or cheating because I've been versing countless people in my killer gameplay and I've even see the perk used in my survivor gameplay. I know how sprint burst works, you run and it activates so there's not a lot to discuss there; except the fact that I've seen 10 or more people all single individuals from different games using that perk, running from a hooked survivor (again RUNNING), and when I get to them and they're walking all of a sudden they start using sprint burst as if the perk was NEVER active. The perk might have been accidently "buffed" to an annoying level in the patches as of recently where that crap will happen, and again I'm saying it was an accident so this wouldn't have been intentional. I'd just like to know why the hell the survivors can run away after saving a hooked survivor, just run in general without using the perk, and when the killer shows up all of a sudden that damn thing ends up working. I don't understand this for the slightest and why it's broken is an answer I won't know. But I sure as hell and getting tired of seeing sprint burst used so terribly.
Dev's, please look at sprint burst and see if there might be a problem because this occurrence hasn't been a one time thing in a match against cheaters or exploiters as far as I know. But please can the perk be looked at to know if it might have a chance of being broken.
If anyone else has experienced this awful amount of bullshit, please comment to back me up on this.
🎶Baby killer doo doo doo doo doo🎶
It's called survivor skills. Adapt and Git Gud
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@RakimSockem said:
I'm genuinely curious here.
For those who believe DBD is survivor biased, what are you basing this claim on?
(My personal opinion is that the game is relatively balanced with 2-3 person SWF, slightly killer sided with all solos, and only slightly survivor sides with 4 man swf.)
But like really what data ANYWHERE suggests this game is as survivor sided as people claim. Not looking for hypothetical situations. Talking about actual data
As you can see. There is absolutely no proof whatsoever that the game is survivor sided. Just a bunch of bad players salty about their lack of skill.
The data points to killers being the winners over 50% of the time in red ranks.
Despite how easy it is to just run around, perk less, only using your attack and still get wins as killer lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/921324#Comment_921324
So you leave the survivor, spend more time looking for another one, only for the other survivor to do the exact same thing?
I don't know about you, but that seems like a recipe for disaster. Not being greedy with pallets and just tossing them down at semi-safe loops isn't exactly hard. Neither is holding M1.
A group of survivors who wants to make the killer lose, will make the killer lose. There's nothing the killer can do to stop it. Killers do not have the tools to provide that much pressure at the start of the game and survivors do, and they can do it fairly easily.
You need to use a word that implies poor quality killer when you offer your opinion about what happens to killers. No decent killer ever gets gen rushed. NEVER EVER. If you're chasing 1 survivor for 3 minutes, then you're a bad killer at playing and a bad killer in your tactical know how. Git Gud
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/919716#Comment_919716
I believe Wednesday, Dec 18th.
Thanks 🙏🏻
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67.
When is the next tome level available?
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I play killer and survivor. I just don't see any issue with ruin at all in its current state.
Personally, I don't run it as killer because there are better ways to slow the game down. I am not leaving slow down to chance.
As a survivor, I actively look to clean totems in every game, it's why I bring small game (plus it's usefulness v hag, trapper and Freddy, plus I hate getting tagged by NOED) So really, within 2 minutes, all totems are gone anyway. Sometimes, if I bring a toolbox loaded with charges or am SWF with players using prove thyself, inner strength I will just play through the ruin anyway.
Whatever your reasons for running ruin, you need to get better at gen pressure, nothing slow downs survivors more than getting chased and healing, being hooked and getting unhooked. It's literally your whole role as killer. Git Gud and improve your load out
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I already have the best solution to help slow down gen repairs. It's called patrol the generators. Yes, that's right. Instead of camping your ruin, your hooks or being looped for 5 minutes, actually go find survivors on gens. It's amazing!! Try it, you'll like it
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@DontNerf said:
Yes i know another topic on gens but if its been talked about so much why hasnt anything been changed? Far too many times have i gen rushed and been gen rushed in less than 6 minutes, How in the world is that fair or fun? It really does confuse me on how the devs continue to either ingore or just not care about this very large issue. Somthing needs to change and im sure any right minded player of this game would agree.
Thank you for reading and have a lovely day
The only thing that can be done about gen speed, is for killers to play better. They need to stop chasing the loopy loopy, clicky clicky one and get to gen patrolling. You also need to take a long look at the killer you use and the perks you run. It's absolutely 100% the killers fault if gens get done in 5-6mins
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/900135#Comment_900135
I can tell you don't play killer lol or at the very least are terrible at killer lol know what gives it away "it's always the killers fault if gens get done in 5 minutes"
That statement right there along with the fact that you don't k ow what counter play actually is pretty much makes this whole post invalid. Almost everything you said has already been addressed and explained why your wrong or you literally don't even make a point lol
Counter to tunnel called body blocking, and team coordination. There is no counter play to face camping its literally just hope you have the perks to deal with it. And you can coordinate well enough to get the save then escape .
Bless you for trying 🙏
Ok, so when in a random match, team work happens yeah? All the time? Nice drivel 👍 of course there's no counterplay to face camping, it's why bad killers use it and why survivors find it frustrating.
As a killer that plays with all killers, at rank 1 i sometimes I even run no perks and add ons just for the fun of it. I have NEVER had a group of survivors smash out gens in under 5 minutes. So yeah, that only happens to bad killers
I am using counterplay to mean that there's something realistic that can be done about it. In this game, that comes down to skill and/or perks.
So well done, for being *not allowed to say because of rules*
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Lol all this drivel has counterplay.
-Its not fun to be looped around the entire map and have 3 gens pop back to back
Don't be chasing a survivor that long. Run perks that slow gen progress
-Its not fun getting hit by pallets over and over
Don't run through pallets. Run enduring, spirit fury
-Its not fun to get body blocked by three people while you're trying to hook someone
Hit them! Run mad grit, agitation, iron grasp
-Its not fun to be blinded by two or three people after you finish a long chase
Pick up a survivor while facing a wall/tree. Run lightborn
-Its not fun for a killer to have to deal with borrowed time
Don't camp!
-Its not fun for killers to get repeatedly flashlight clicked or t-bagged over and over
This is just crybaby nonesense
-Its not fun when a killer finally catches a tryhard and they DC because they can't handle getting hooked or killed
I feel this, I hate that too. At least it's becoming punishable
-its not fun for a killer to be doing a good job through out the whole match and the survivors escape with a key
If you're doing a good job, they won't even see a hatch.
-its not fun when survivors hide through out the whole match and barely try to do the gens because they're too scared to do the gens and don't want to get caught
Get out the potato ranks (by not camping)
-Its not fun when survivors dc because they don't like the map
As previously stated
-its not fun when survivors dc because they don't like the killer
As above
-Its not fun when survivors suicide on hook because they're angry babies
Survivors tend to when camped
-Its not fun when a swf on comms coordinate to repeatedly loop and locker stun the killer
Yeah, swf is brutal. Git gud
-Its not fun when a killer is trying to hook someone only to find someone broke the hook
Honestly, how often does that really happen?
-its not fun for Trapper to find out his trap was broken
They regenerate
-Its not fun to play Plague because her power depends on the Survivors actions
I like playing plague, survivors are either 1 hit down and I get to down them at distance
-Its not fun to face a group of survivors that have 4 toolboxes and one or two brand new parts and power through all the gens in 5 minutes.
Franklin's demise, corrupt intervention, ruin, Thana, dying light, pgtw, surveillance, overcharge.... it's ALWAYS the killers fault if gens get done in under 5 mins
So, what's the counter for being camped/face campes and tunnelled?
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@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/887471#Comment_887471
No good loops? Great bait mate, shack and jungle gym, nuff said
So at best, they get 3 run arounds before the entity closes the window. Any decent killer will have dealt with a survivor long before then. Nuff said.
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Thankfully, I am a great killer. I don't care about DS, you got it, i eat, I down you again, you get hooked.
If you're the type of survivor that wants me to grab you out the locker or is baiting a hit, then enjoy your locker time (while I place a trap in front of it) or enjoy being slugged.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/882610#Comment_882610
Of course they are used, why wouldn't they?
Don't know what this roof glitch is.
And that's not a good analogy.
Saying people should be banned for using those is like saying survivors should be banned for using god loops.
There are no good loops, just bad killers that can only follow scratch marks
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@ChainsawCharlie said:
No. He's fine. Leave him alone please.
What would be the point of fake pallets if people would almost always know which ones were fake? It's not hard to remember which ones were used already. Adding completely fake ones are the only thing keeping that add-on worth while, and even then people still argue that it's a weak ability compared to the blood snares.
Complete nonsense. How do I know what pallet has been dropped by other survivors? I get it, freddy is your goto because spirit is getting fixed so you still need an OP killer to get your 4k with
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Not killer mains, it's crybaby killers only that complain about DS. They seriously want the forum to believe that they can down a rescuing survivor and find the unhooked survivor in under 60 seconds, which is some achievement, but then the whole game is thrown by a 5 second stun! Judging by their own whiney BS, they should easily have the DS survivor downed and hooked in another 30 secs. Indore it, it's just really bad killers, applying brown rank gameplay to red ranks ideas
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@Mandy said:
I don't have the information that the OP requires yet, I will however update this thread once that becomes available.
The proposed system is for both sides, killers & survivors - it's an equal problem.
And we do not encourage DC'ing on the forum, any more "I dc because of ..." type posts and you will have action taken against your account.
This is best post ever 😍
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@C3Tooth said:
Startup animations: Must be completed to success, or nothing
Cleanse totem has 16sec of 'startup animation', if you stop during that time, you have to do it all over again.
Unhook has 3sec animation, if you stop during that time, the hooked Survivor isnt unhooked.
Kicking gen has 3sec animation, if you stop the animation, the kicking doesnt happen and you have to do it again.
So, I think after the gen kicking, Survivor must have 3sec animation to have that spark stop (means no more regression), then they can continue to fix gen again.
So, on top of ruin, overcharge, dying light, Thana, pop, you also want a no progress window too? You must really suck at catching survivors, therefore you're not representative of a competent killer, so your suggestion is unnecessary to implement.
Next!
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@PandaChris said:
https://forum.deadbydaylight.com/en/discussion/comment/854954#Comment_854954
Exactly! Its not like camping and tunneling have any perks to help prevent them...oh wait BT and DS. Nothing prevents a survivor from running by even in a chase if they have distance and gen tapping.
Your way of thinking is absolutely silly. Just because there are multiple things that are wrong (or in your words "cheap") and can be improved on doesnt mean that all issues should be ignored till everything is fixed at once. Two wrongs dont make a right :p
Overcharge and brutal strength are a counter to gen tapping in chase.
Next!
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@NinoV1 said:
Yeah it’d be nice if the survivors had to work for their objective.
Gen tapping to get through ruin needs to be fixed too, very cheap gameplay gimmick.
Takes longer to do generators this way. No fix needed.
Next!
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@Might_Oakk said:
The easy fix is just make like a 1 or 2 second wind up animation before repairs begin
Nope
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@MightyDwight said:
I'm basically done kicking generators. I've watched a ton of streamers, and I've seen Survivors basically blow the Generators a kiss and they stop sparking. It's lame as heck.
So here's a fix:
Generators stop actively regressing if they are being worked on, but RESUME regressing if left alone unless a successful skillcheck is made. A failed skillcheck will NOT stop a generator from resuming regressing if the Survivor stops working on it.
This will stop Survivors from literally running circles around a generator and tapping it in less than a second without losing any chase power. This also takes into acocunt Pop and Overcharge; if the Survivors SUCCEEDS; the gen stops Regressing. If they fail; it keeps regressing.
It takes longer to do a gen this way, therefore it already punished survivors. So doesn't need your or anyone elses lame fix.
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I have never been hit with DS since they changed it. I am betting it's just a vocal minority of really bad killers that have issues with it. No, I don't use pay to win killers or insta down killers either, or run NOED or ruin. You guys are basically trash killers looking for easy
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@yoi said:
the current ds just forces to slug all the time, if i decide to go for the unhooker and i manage to put him on a hook in less than 60 seconds i go back and i got "ds" i didnt tunnel i just got punished because i am playing better than them and that just stopped all my momentum and probably i will lose the game cause of it, so imo ds should turn off as soon as i hook another guy becasue i didnt tunnel there i decided to go for other survivor, i think every person who ever played killer (just once) should agree with me.
@yoi said:
man if you ever played a game in rank 1 (wich seems you dont) you know that one ds could mean a lost. using some brain cells not everyone is enough to notice that, your momentum was lost you were applying lots of pressure and you lost all of it cause "tunnel" but actually i didnt, your argument has sense if iam playing agaisnt ranks 20s but not in red ranks, and devs sayed that what they wanted is an antitunnel perk, IM NOT tunneling if i go for other guy, hook cameback and i got punish because no reason, yor argument applys only if iam decimating them wich is probably not gonna happen 90% of time in red ranks, is actually more simple than it seems.
Which is it? You dominate a team so well that you think it's unfair to get hit by DS, when not tunneling, then meaning you will lose the game you were dominating? That doesn't sound like dominating at all. This just sounds like whiney killer BS. I am also a bit suspicious of the whole thing. So, you're saying, DS survivor gets unhooked, you camped so chased the unhooked, downed a red rank survivor then found the previous survivor all in under 60seconds? Dude, make your mind up! You're describing brown rank survivor capabilities then applying them to red ranks lol. DS is fine, certainly better than it was. Personally, DS should only work for your last hook.
The only agreeable thing you have said, is the notification spamming needs looking at, but tbh, I would rather they fix a whole bunch of other game issues, than the minor annoyance of audio visual abuse.
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/838908#Comment_838908
I mean, find anything that's actually game breaking. I can tell you, there was the Legion moonwalking exploit and Nurse on release. So an exploit, which was fixed, and a single actually broken killer, back when survs still had true infinites, no window blocker and a miriad of other busted stuff. So no, you can't apply the same logic.
Survivors doing gens in 3 minutes is indeed a top end outlier, but is dependent on survivors more than killers. Here's the core problem of DBD, killers don't really get any skill expression outside of playing Nurse, post-nerf only if you have two power recharge addons, and Spirit. The game hinges on the relative skill level of Killer to survivor, and if the skill level is equal or in the favour of survivors then Killers don't really get to play the game and are relegated to a haunted house attraction that sometimes pops out from around a corner. That is to say, they're ultimately not a threat and something for survivors to laugh at.
Your experience of the game is vastly different to mine. Your points of reference are laughable to me. You confuse broken with exploits, in a very poor attempt to keep your mooted point valid.
I have no idea what you're referring with a lack of skill expression, especially as it has absolutely nothing to do with nurfs for balancing ?
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/838747#Comment_838747
Ah yes, the usual survivor tactic of listing things that've been nerfed on their side, without contemplating that maybe there's a fundamental difference of power in these nerfs. Survivor nerfs are usually of things that break the game. Pink insta was imbalanced to hell, and purple was a power even change or even a buff in some circumstances, DS was insanely strong and even now is a 1 minute safety window where the killer doesn't want to interact with you, MoM was just busted, window/vault blocking was as well, and most of the "endless list" is exploits or insanely overpowered things survivors had.
So yes, survivors get nerfed too, but it's still not balanced because the starting point was so bloody imbalanced in the favour of survivors. And it still is, seeing as survivors can chain safe loop into safe loop into jungle gym into safe loop for minutes on end, while the rest of the team can finish all 5 gens in around 3 minutes.
So we apply that we logic to killer nurfs. They have something broken, bhvr fixes it. Easy really ?
Survivors doing gens in 3 mins ONLY happens v a potato killer and is so rare, it has NEVER happened to me as a killer or survivor. In the same way killers can end games with 4 players on hooks in around the same time, but that's cool huh?
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Someone just said that the game is survivor biased 😂😂😂
I read lots of drivel on these forums, that's got to be one of the best! So let me get this straight, the game is biased towards survivors, where the killer moves faster, has a power v survivors that need to play well to escape a chase? Just because you're bad at killing, doesn't mean the game is survivor biased. Lots of nurfs happen to survivors, insta heals, DS, MoM, window/vault blocking..... the list is endless.
Bhvr have the data, if the data points to an issue, then they resolve it to make things balanced for either side. Just because you feel something, doesn't make it real
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@Mert_MK said:
People really need to stop crying and "git gud" at mindgames.
Spirit doesn't bother me at all anymore after i watched this short guide on how to counter her. Very reliable too, so watch and learn :)
Nerf Legion and Pig, Spirit who?
This is also the counter play to people that think teabagging or camping is toxic
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Nothing my opponents do trigger me into any action because I am no longer 5 years old.
However, of there's one thing that triggers me, it's ######### lag bugs! That ######### will enrage me to such a point, I stop playing!
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@Kalec84 said:
https://forum.deadbydaylight.com/en/discussion/comment/814553#Comment_814553
First, yes maybe it is what he meant, but it came out hilarious.
Second, i didnt tunneled, if i were to tunnel at least one of them wouldnt have reached 10k points.
By whose rule book didn't you tunnel? Survivor rules clearly state that hitting a survivor after they've been hooked, is tunneling, regardless of current health state, time passed since their last hook or how many hooks have happened since their last hook.
It does look a bit low scoring and does have me thinking you tunnelled. Even the escaper only managed to get 21k with a hatch
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Lol I love how you all are trolling this. It's so obvious that the killer tunnelled each member individually. But y'all troll it like he ran around with some multi hit ability I know nothing about. I live this community, because I can never tell of people here are expert level trolls or just dumb as ****
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The OP is right. Games like this are not going to be fun for everyone at all times. Any opinion contrary to this, is based on entitlement and/or idealism.
Someone posted that being chased for a long time is fun for them, therefore doesn't have fun when downed in under 20 seconds, which is going to happen often.
I know kilers that find it fun to camp and tunnel, so don't find it fun when borrowed time, body blocking or a good looping run happen.
The bottom line of this game, is you'll lose often, for lots of different reasons. Instead of being a whiney entitled poop shoot, just accept this and move in to the next game. You're not entitled to your version of fun in every PvP game, unless your idea of fun is all the PVP elements
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It's a 4% chance, not a 1 in 25, there's a massive difference between the 2.
4% chance means that for every attempt, you get another 4% chance, it doesn't increase the probability or the chance that your next hook could be successful, it stays the same.
A 1 in 25 means that if you do it 25 times, you WILL escape at least once.
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@lynelmane said:
I know that people are going to try and throw arguments at me, or try to say to 'just ignore it', but this salt is too much. I'm going to have a stroke at this point.
So if you're a survivor, and you decide to tbag at every pallet and click your flashlight in the killer's face a million times, please don't be surprised when you get facecamped. When I play killer, I don't camp unless the survivor really deserves it. But I end up regretting it because in the post game chat, they decide to be as salty and toxic as they possibly can. They say 'gg ez' when I get the 4k, and then say that i'm bad at the game, among a million other insults and curses.
Now, this might be easy to ignore for some people, but for me, it's not as easy. I try to have fun and be a decent/nice killer, and the one time I try to punish a toxic surv, I get salt up the ass from them. Why? Because they don't understand how to play nice. And when they get called out, they explode.
This also goes the other way. Salty killers, why do you do what you do? Why can't you just play nice? I don't expect the killer to let me escape the hatch or even let me live. What I do expect is a little bit of maturity. When you get the 4k, or when you proxy me until I die, please dont be a ######### in the pgc. Don't say that i'm an ass for using adrenaline, or for stunning you with a pallet 3 times in a row because you're too cocky with your lunges.
I guess what i'm saying is that the salt/toxicity is unneeded. I just play for fun, and i'm sure so many others do as well.
I wish everyone luck with their games, killer or survivor. But when you feel the urge to say 'nice noed' to a killer when they get you before even needing their noed, please think again. When you feel the urge to say '######### you' to a survivor for recovering from the dying state and escaping because of their adrenaline, please think again.
This game should have some pleasantness to it. Thank you.
So, because you can't control your emotional response to something that doesn't matter, at all, you decide to treat players badly?? You and the offended players, clearly misunderstand toxic. Toxic is how you react to something that's not in your control. So yeah, camp the hook like a rank 18 insidious bubba, my swf squad are busy gen rushing and totem cleansing because you can't control your feelings, like all toxic people. #itsnottoxictodoallasurvivorcantowastekillertime
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Without other survivors or team mates getting in the way, I am sure I have only wiggled out a handful of times in the year I have played, most of those happen against noonish killers or killers that catch me at a dead part of a map. The idea that wiggling is supposed to let you escape is silly, if anything it pressies the killer to get you to a hook as fast as possible, as opposed to putting you on a hook that is advantageous to his play.
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Counter noed by allowing noed to happen. gEnIuS
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/623727#Comment_623727
You can't nerf SWF because then they just dodge lobbies, which also causes issues with the matchmaking, until they are all in the same lobby
Add voice chat to the game, balance around it, done. It's the only sensible solution
I am not sure what you had in mind for nerfing swf, but it seems a little extreme
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/623727#Comment_623727
Oh please I can't hear the "it's supposed to be like this or that" from people as if they think they are working at bhvr and developed the game.
Just don't talk about balance when u have no clue about that topic please.
This is fun.
The OP is talking about making totems easier to clear, not balancing a game around swf v solo.
The Devs have said many times, the game was always intended to be played as swf v killer.
I am responding to the OP, I don't care one hoot about other people thoughts on some other entitled survivor nonsense.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/622273#Comment_622273
Then the gap between solo and swf isn't closed. U are bad at balancing, please stop.
There is supposed to be a gap between solo and swf 😂 A gap that can never be buffed around to suit solo.
There is a whole bunch of swf advantages, location of killer, injured survivors,nearly completed gens, nearly sabotaged hooks....the list is endless. How about, instead of increasing things to make solo more like swf, rebalance by nurfing swf.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/623112#Comment_623112
Sorry bro but you are not the majority
For that I am glad.
Ok, so let's say they speed it up and next 6months, everyone has all characters with every perk available. Then what?? Have you ever heard of game longevity?
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I am devotion 5.2. I have all perks I can get for my main survivor and main killer. To help keep boredom at bay,I am now prestiging all characters, by using all the items in their inventory before prestiging. I would absolutely hate it if this process was sped up in any way
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Wow. Let me get this straight. Survivor wants totem finding to be easier as they can't count, won't use small game, cry about noed or other hex perk, while in the process saying a big 4 q to survivors that run small game and killers that run hex perks including noed. If there is to be any change to totems, it must be done through small game, no lazy HUD for trash survivors that can only play crutch perks. You guys literally want the game on easy!
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For me, the recent changes to pallets has got me. As much as I understand it stops the whole survivors being hit through a pallet bs, but the graphic of the pallet doesn't match it's hotbox at all. At one stage, it used to be that stunning killers with pallets and running away to the next was how survivors bought time, now it's more that survivors can just drop pallets and run to the next one, as you chase them, gens get popped. I can easily see how following one survivor around can easily lead to all gens being done before you even get a hook. Where's the skill in that? Just moving from pallet to pallet?? Unless you find a survivor out in the open or are using the stronger killers, playing potato survivors, or are good at mind gaming, then most killers get mugged off in a game most of the time, especially v self They have literally nurfed the killers advantage in a chase to make it favourable to survivors. It does need looking at and addressed.
All that said, I think I play well, I get games where I get a couple hooks and games that I 4k, but I would say I was definitely above average at gameplay.
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Broken, OP same thing really. But now it's #########. It only works IF the killer is on you straight after unhooking and you manage to get caught in under a minute lol. Wasted perk slot now, unless you know the killer is a camper/tunneler and that's dependant on their privacy settings.
I never thought DS was that bad tbh. Annoying for sure, certainly discouraging when playing 4 man military style swf squads, but then again, those players make all parts of play discouraging. Just get rid of the timer, it's overkill.
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Like everything in life, give someone enough practice and they'll make anything look great.TheHourMan said:TheHourMan said:
But a small minority of vitamin d deficient sweaty players, using add ons, is no proof that the nurse is OP.
Fact is, she's extremely difficult to use as a killer and you have to play differently against her -
I walked straight into her, mainly because I fear no nurse.AlwaysInAGoodShape said:2:10 a 96.25% movement-speed killer walks up to you and hits you. This is the only time you got hit.
There might be an issue, but I'm not sure how this video exemplifies it.
(By the title I'm assuming it's about the nurse, not the DC)
Now, I know you guys struggle with certain nuances of expression, but these OP nurse videos, are me proving how OP the nurse is not. It's just awful survivors drinking the OP nurse KOOL-AID. -
Hmm, how is loling = drama queen?TAG said:
People loling left and right are drama queens?gamerscrybecauseofme said:
Oh wow! So I am complaining? This place is strange. Teabag someone and you're toxic, point out how easy they make it for killers to try and win, you're complaining.Tsulan said:
If you would escape against this setup, you wouldn't come to the forum and complain about it.gamerscrybecauseofme said:
Interesting question.Tsulan said:So if that noob killer kills you. Does this make you a noob or a pro?
I like to look at it like this, when I am on top of the scoreboard with my escape icon, then I see the killer had that setup, I then wonder if my escape makes me a noob or a pro.
I am beginning to wonder if this forum is only visited by drama queens
Drama queen because some of you guys look for negative emotions in things that just aren't negative. -
Nice guess, but wrongShrimpTwiggs said:I'm guessing someone beat you with this build and you're taking your frustration out on the forums.
