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gamerscrybecauseofme

gamerscrybecauseofme

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gamerscrybecauseofme
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  • DC punishment. Stopping penalties to players of DC. Nerf to swf/Buff killer for swf. Make camping less desirable. Fix all the display issues (delayed scratch marks, freaky hair etc). making the game more interesting for survivors. matchmaking fixes. changes to ranking points. Better Bonus BP for flawless wins. But back for unused skills/add ons/ offerings. A Dev to show up here and actually talk
  • I got bored of reading the drivel.Did anyone suggest the actual fix to this, Devs move the crows away from the gens/make the crows not react to gens?
  • PigNRun said:
    • Deranking.
    • Farming Shards, or generally farming.
    • Completing a daily ritual on a Killer they dont enjoy.
    • Testing out a Killer.
    • Goofing around.
    • Auto not while afk, efforts BP as survivors will take advantage.

  • I run small game for all the reasons stated previously. I do think it needs buffing though. I like the ideas presented especially the one where it has no cool down. I would also like to see it make a different sound, depending on it being triggered by trap or totem. 
  • Hard to swallow pill: For killers, SWF is OP and single survivor is too easy. I do admit, I much more enjoy the SWF games, although I lose more than I win. I think it's better if they allow single players to talk to each other within the game, like last of us did. 
  • Lol I remember my first days too. The game is tough, hitting skill checks wgilweondering where the killer is, not knowing the maps or having any taxtics, game seemed too hard. Hiwever, 6 months on and I am ranked 1 for both killer and survivor. Yes, matchmaking is a bit random down there in noobville, but once you get used to game mechanics and learn how to survive with a POS character, you will grow to like it
  • They need to do something about disconnects. It's frustrating no matter who does it, killer and everyone loses potential BP aswell as add-ons. Survivors, make it harder for their teams. It's about time DC was met with harsh concequences for the player. Significant ranking drops, temp ban like 24hours, repeated DC leads to permanent ban. Wether it's purposeful or because of bad connection, having that player removed from game is ideal for everyone
  • I like this, it's been thought out, plus I don't see anyone complaining. I am not sure if the whole idea can be implemented, bit i do like that it makes gameplay return to normal, rather than having the game hijacked by survivor or left down to a battle of patience. I hope they give this some serious thought
  • Takes 2 mins plus chase to hook a survivor, takes about 90 secs to do a gen. One camp costs upto 3 whole gens. Camping is quite undesirable for the survivor getting camped, but definitely gives the other survivors a massive advanrage for doing gens. With all that said, I still think there needs to be an actual penalty for campers, because losing a few % from a ranking criteria isnt enough. The only way camping will be abolished, is by making it hurt the killer, loss of bloodpoints or halting hook progress, under similar parameters to to the current penalty. To encourage killers to move away from hooks, maybe increasing bloodpoints for multiple hooks, increased movement speed when not chasing could really seperate the gaming killers from try hard sweaty camping killers. Before anyone thinks I am being one sided, I am currently number 1 rank survivor and killer, so am probably among the authority on knowing how to play
  • SWF v killer is significantly harder than 4 ransoms v killer. Absolutely no one can disagree with that. The game knows who the swf teams are, so maybe the harder game can come with bonuses for the killer at the end? Chances of victory are that tough (when you consider that it's 1 brain v 4 brains communicating and setting traps, distractions) so any bonus bloodpoints should help compensate the killers effort
  • I agree with the thought, the amount of times I have had to search maps for last survivor, or 2, because I have the remaining gens easily covered and they just won't show come out of hiding. I think a mutual quit might be the way? Or maybe games can have time limits, maybe some kind of entity parameter that reveals locations of players that arent "playing" But definitely domething. It shouldn't be left to the players to have open communication channels in order to arrange an ending!
  • When the killer appears in front of you and downs you after you tried to lose him in a line of sight obstruction
    When the survivors keep repairing gene and you haven't seen 1 all game
    When a survivor DC 
    When the killer camps you
    When the killer tunnels you
    When the killer has killed 2 survivors and no gens have been repaired
    When SWF team farm the killer for BP
  • Also, once this Halloween event is over, I think I will win nearly all the games I play. If the intention of the update was to allow selfish survivors and generally bad players to be able to survive, then I think you did that. There is no way I would even consider playing as a killer until you rebalance this uodate .
  • This is literally the first time I've seen someone say this patch was bad for Killers.

    Probably because most survivors are terrible at playing, trust me, I know from some of the teams I have been on.
  • It's the truth. The game is so easy now, that I can collect a vial of nectar EVERY match and complete the objectives while earning masses amount of bloodpoints. I now win over 90% of my gamrs, compared to around 70% before. Not trolling, it's just the game is now too easy, I have never ranked in the top 5 before until now and I don't even sweat the game. This update hasn't made anything better
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