freak_115
freak_115
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@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2792018#Comment_2792018
Yes, I really do hope they quit then I can finally play killer without having to wait for 2 minutes.
ow great another sweatlord killer on the forums with 10K hours!
No wonder your name's friendly bubba... basement only
yeah.... that's definetly why this game is ballanced hé buddy how about join the forums if you can actually play the game on more then 1 killer... and not facecamp/tunnel the entire game... Ow wait you can't because you'd lose if you tried because of the IMBALLANCED SURVIVOR SIDED GAME
So how about you stay away from this post so we can get some usefull ppl to answer it! hmmm
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and don't get me wrong... I play both sides.... and I've spended 3times less on survivor this season and i'm Silver 3 atm... while for the same effort on killer AS AN EXPERIENCED KILLER, It takes me 3 times as long! so how do you call that BALANCED if a experienced killer gets less from playing killer then being a noob at the survivor side!
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2792008#Comment_2792008
How was I supposed to know? You could be a survivor main or a killer main, there is no way for me to tell.
the fact that he's using a sweatlord streamer to support his argument instead of actually giving in game examples that the game is balanced, just says enough of him being another toxic SWF's survivor main
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@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2791999#Comment_2791999
Lol how can you take his post seriously when he called me a survivor main. C'mon now.
because It's all I read on this ######### forums... nerf killer, buff survivor While the game needs to the the entire ######### other way around
Do you really want this game to lose all it's kiler players? enjoy waiting in que for hours to lose against Red Rank killer like OtzDarva or Coconut's huntress
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2791988#Comment_2791988
Otz is a good guy, but it is plain wrong to take his or someone else's opinion and call them the truth.
People who play this game over and over again for a living have a very different view of things that may not represent the reality most of us see in our matches.
At least for once somebody with the knowledge of playing as a casual killer main!
I swear, I was already fearing this entire forum is full with survivor mains that do nothing but SWF's
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@GuyFawx said:
She is probably the most balanced killer in the game her iri is perfectly fine just cant miss
most balanced for Sweatlords maybe... not for the Casual DBD killer main! and you all need to realize not every1 plays this game for a living
Btw, I've quit... because of how extremly survivor side DbD is and ti's ######### forum
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@GeneralV said:
I did, for now at least.
I don't like how things ended and sincerely wished there was a reason for me to come back.
But there isn't. Not yet.
exactly and by the looks of all the recent buffs/nerfs... I don't think there will be a reason to come back at all until maybe 2023
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2787468#Comment_2787468
If you need to face camp as huntress because they nerfed iri head, then sorry man you just need to "git gud".
again like some1 else said before...even the best huntrss doesn't hit all hatches... so 'git gud' isn't going to work when survivors have to many perks to harras killer with
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2787468#Comment_2787468
If you are facecamping with huntress, then the lack of iri hatchets isn't why you aren't getting kills.
We face-camp not cuz of lack of kills mate... we face-camp to bully a survivor that's been bullying us to much.... it's called punishment and getting what they deserve!
I still disagree on your survivor main complains! Buff Iri-head
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2787408#Comment_2787408
Go back to old iri head posts you will see that people on both sides think it was busted. The times I played with it, the add on felt like way to much paired with a increased hatchet add on.
Sure I bet plenty of streamers said it was busted. Doesn't make them wrong. That also has nothing to do with what I said. Doesn't matter if they were a streamer or not.
Yes there are some survivor perks that need to be nerfed. There are also some killer perks /add ons that need to be nerfed.
Saying survivors shouldn't be messing with killers outside of chase is laughable. I'm sure you would rather see all 3 other survivors on 3 different gens at all points of the match. Now you can come onto the forms and say why are survivors doing the gens it's to fast. They don't even try to be altruistic. Why are all survivors running the do gens meta.
bring the old iri-head in the current meta and believe me... it will balance out! because the game is survivor sided!
or would you rather have huntresses facecamping you because the nerfs effect the gameplay to much?
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@Mileena_Kahn said:
Yes I said it, he takes no skill and is perhaps the most braindead killer in DBD. Let’s go over a few reasons why.
- He’s a 4.6 movement speed Killer with with arguably the best base kit power and mobility in the game.
- He’s Anti-Loop because of the exploits he can do in game to get hits that should not be possible.
- He has some of the most broken add-ons in the game.
I just don’t understand how the devs haven’t done anything about him yet to be honest. You can’t sit here and tell me “he takes skill” or anything similar to that. Because looking down at an object before rushing and flicking your mouse just is Soo hard right? And that’s not even explaining his busted add-ons…. Whats that? You hit a survivor with your power and they made good distance on you? Don’t mind it cause your alchemist ring and blighted crow will let you catch up and down them again in about 4 seconds. Yup a whole 2 health states in the span of 10 seconds just cause of 1 add-on. What’s that? Your tinkerer went off? Don’t worry just rush to the gen in no time and let ruin take care of it. What’s that? You can’t hit a survivor with your power at a loop or tile? Don’t worry just point your head down at the wall or an object before you rush and you can slide away and flick. Wash, rinse, and repeat. Good Job BHVR.
yeah because sooooo many players can play as blight... yeah totally no skill killer... (sarcasm blight is hard to play as)
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@pizzaduffyhp90 said:
You used to be able to have 3 iri hatchets if you combo with infantry belt but, that got changed and it kinda needed to I didn't mind playing against 3 iri hatchets but, I understand why it got nerfed.
And I stil want it back! Survivor sided game needs to end
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2787372#Comment_2787372
Are we going to ignore the Trapper buff, the Hatch nerf, the DS and OoO nerf, the Blight buffs, etc
YOU STAY AWAY FROM MY BEST KILLER NOW! Don't ever dare to nerf him!
BS survivors complaining again... stop nerfing killers that have a slight chance of being able to win the game every once and a while.
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@Tr1nity said:
Solving a problem with a problem just leaves you with two problems.
the game has been 75% of the time survivor sided! And it being Killer sided for a while would REALLY justify it!
And that would be survivor problems ... not mine... because guess what... killers being underpowered is 'not a survivor main's problem:' according to the survivor sided!
I don't need to hear 'learn to play' when i've been playing with my best killer, my best add-ons and perks (not huntress btw) or any other killer I play way more often! just to not been able to get any kill on hook because 1. I need to camp in order to do so or 2. the game is again 75% of the time Survivor sided! It needs to change or more killers will leave
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2787357#Comment_2787357
Killers said it was busted too. You can't just be like "hUR DuR SurViVorS Say" when legit both sides said that. This also lead to unfun gameplay as it was widely accepted to just DC when ever a huntress had iri head because more then likely they brought iri head with infantry belt.
The way this add on works now is fine. Buffing it would just lead back to an uninteractive gameplay style where survivors just give up or take the DC penalty (more then some already do against this add on).
besides... 'killers say it's busted too'
survivors say Boon totems are busted too! where is the nerf/rework on that!
and yess i'm talking about the nerfed boon totems STIL being busted!
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2787357#Comment_2787357
Killers said it was busted too. You can't just be like "hUR DuR SurViVorS Say" when legit both sides said that. This also lead to unfun gameplay as it was widely accepted to just DC when ever a huntress had iri head because more then likely they brought iri head with infantry belt.
The way this add on works now is fine. Buffing it would just lead back to an uninteractive gameplay style where survivors just give up or take the DC penalty (more then some already do against this add on).
yeah 'killer said it was busted to' let me guess. otzdarva and another huntress main's
survivors at the moment are busted² so we need this ballanced out! and all killers need buffing because again! Survivors should NOT be messing with the killer on purpose... only in a chase! and at the moment this meta is so broken that all casual killers just give up and delete the game or go maining survivor instead
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2787357#Comment_2787357
I hope you really aren't trying to say old Iridescent Head was justified being that overpowered.
Old irri head need to be back indeed! We killers are sick of being abused by survivors all game long...
because the gameplay for survivors is not 'do gens' anymore.. it's go harras the killer! it needs to stop
We need the game to flip being killersided for year or such .... and maybe then Survivors 'cry babies' wiil understand WHY we were always camping, tunnelling, mori'ing atm. in this BS survivor sided game!
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@AngyKiller said:
Huntress used to be able to have more than 1 Iri hatchet.
Then Survivors complained that more than 1 hatchet is OP and BHVR did what BHVR does, and gave them what they wanted.
Survivors need to stop complaining! the game has always been survivor sided! this needs to stop!
I'll keep yelling it everywhere! BEHAVIOR needs to stop buffing survivors patch after patch after patch after patch and start buffing kilers instead
I've been playing this BS survivor sided game for almost a year now! it has to stop!
There's a reason why survivor que's are so fuckign long. because killers NEVER get buffs! always survivors
ow yeah only the circle of healing nerf of 4 seconds, WHILE WE ARE MORE CONCERNED ABOUT THE GIGANTIC RANGE IT HAS
Behavior needs to stop being survivorsided if they want this game alive! the casual DbD killer is Quiting or running over survivor side and no wonder why!
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@Mandy said:
I remember the time before SWF was introduced - there was the option at the start of KYF and SWF and KYF was implemented first (disclaimer before people jump on that, both were always intended).
Survivors just used to lobby dodge until the got into the lobbies with their friends (not difficult to do even now if you're in the same area). That actually caused bigger issues for matchmaking having lobbies being dodged all over the place. People are going to want to play with their friends, it's only natural - this can be a party game for many players, not everyone takes the game super competitively and a lot are casual players who want to have fun with their friends.
Also, a lot of SWF do not even discuss the game properly when they're playing - it's not so much information that they're passing to each other but misinformation and trolling of each other.
Also, I've been accused of being in a SWF a lot of times, when I was not - because the players coordinated together. That happens more frequently than people realise, which then again leads players to assume they're playing against SWF.
Yes coordinated SWF teams are strong, nobody is denying that. And a team of 4 solo survivors is the weakest section of the game, but fortunately as it's been mentioned, there are tentative plans (nothing confirmed) to address that issue.
And the issue with SWF is nobody else plays WITHOUT SWF unless you're really stupid!
I have SWF's against me all the ######### time! And if SWF is not removed soon, more and more killermains will leave the game!!
This Bullshitgame needs to stop buffing survivors patch after patch after patch and start buffing killers instead. SWF would be a fine start!
Besides... Playerbase in DbD dropped! why you think that is... massive survivor que's why you think that is... NO1 likes playing as Killer anymore because all the get is torment! It takes me 3 times less to rank up as survivor from ash to silver then on killer... and I'm a terrible survivor main! This is why ppl quit DBD!
And when we killers SPECIFICALLY ask for a nerf 'boon totems in general (hex: pentimento counter) & boon totem: circle of healing gigantic radius they only do a tiny tiny nerf that barely changes anything for the killer!
SWF either needs to be removed or killers need MASSIVE BUFFS or survivor needs MASSIVE NERFS.
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2770397#Comment_2770397
If the game were made harder for Survivors, but then nothing was done about tunneling and camping in exchange, the game would become very Killer sided, as it's both hard for Survivors to get their objective done, and easy to get tunneled and camped.
why does there need something to be done about tunnelign and camping...
you survivors just need to stop trying to escape with 4 ppl whenever that happens! that part of the game is already balanced enough!
SWF's is already a unfair advantage anyways
Besides as a killer main I started tunelling because of the abusive way survivors play... so again... there is always a cause of it
And ppl with a flashlight will get camped if I've noticed it's their best man on the team as well! so again just put your focus elswhere
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2770309#Comment_2770309
You evidently ignored the part where I said make the game harder for Survivors, and in exchange, add anti-camping and anti-tunneling. As of now, BT and DS are enough, but if they made the game less Survivor sided, then they would likely have to add more anti-camping and anti-tunneling, because otherwise the game would become very Killer sided. My point here is to make the game less tunnel and camp oriented, as currently it's the only way to win against good Survivors. The idea is to make it more fun for both sides, by making gens slower so it's less frustrating for Killers, and making Survivors not get tunneled and camped. It would be more fun for both sides if you ask me.
yes I ignored what you said about make the game harder for survivors cuz I agree with this part but not in exchange for anti-camp, anti-tunnel
Maybe give DS and BT as a base perks and remove the perks in the game then... that's extremly Survivor OP, then give ligthborn and Noed as a killer base as well but you'll all probably gonna disgree again... cuz you all survivor sided players
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2770299#Comment_2770299
When did I say the game being Survivor sided was ok? Also, you should learn what poverty is aswell. The game is currently pretty balanced compared to when it first came out, it's in the second most balanced state it's ever been. Just because you don't want to l2p doesn't mean that Killers should get massive buffs that'd kill the game
i'm not going to response to this anymore if you're to ignorant to acknowledged that survivor sided is to strong now.
we can ping-pong about this all time... but I don't want to argue in an useless ping-pong argue
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@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2770142#Comment_2770142
Killers can win by playing like an absolute scumbag. Problem is, do we really want Killers to have to play that way to win? No, it would be better if they made the game harder for Survivors, but in exchange, added some built-in anti-tunneling or anti-camping. This way, both sides have more fun, Killers wouldn't have to tunnel or camp the hell out of people to win, and at the same time they don't get genrushed to hell for trying to play nice, which is generally what happens when Killers play nice.
I personally don't enjoy playing like a scumbag when I'm Killer but I often have to do it because it's the only way to beat good SWF parties.
there is no need for anti-camping, anti-tunneling
because you got Borrowed and Decisive Strike to counter those...
And you can argue 'ow but killers can just use lightborn to counter flash so I don't see the problem...' you think a F tier killer like Myers and Legion is going to use Lightborn if they need Blood warden, Noed, Remember me and No Way Out more?? don't think sooo
so again no need for those more anti-tunneling, anti-camping because there are even coutners for those... it's called perks.. and genrushing if he facecamps... our lovely youtube content creatures will happily tell you more about that
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2770276#Comment_2770276
Yes, we do to some degree. What you're suggesting would kill the game
So it's unfair when the killer has a broken killer sided game...
but it's fair when the survivors do have a broken survivor sided game?
With all due respect...; but again... you must learn what poverty is in order to understand what luxery is...
there is a reason why I putted a '3 months' in this..; because that would be enough time for all survivors to realize... some survivor perks/mechanince and gameplay need nerf and some killers need a buff.
flip the tables around... let survivor mains quit the game instead of killer mains for once.. so that after those 3 month all ppl, killer and survivor can give honest feedback and not some BS feedback like 'Otzdarva says it's balanced'
yeah because no killer can counter a Otzdarva killer or survivor... high skill it Top 0,1% of all players
Did you really want me to suggest buffs that are so OP for killers for the rest of the game? off course not! but make those changes anyways... temporary... and you'll see that the game needed more ballancing for the killer's side. especially since the birth of boon totems
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2770261#Comment_2770261
Nice assumptions, I play 85/15 Killer/Survivor. If you actually knew how game balance worked, you'd know that a massive Killer buff or a massive Survivor nerf would kill the game
yet the fact that a lot of players admit the game being survivor sided (even some from survivor side) proves that somehow... we need a killer buff and a survivor nerf!
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2770236#Comment_2770236
Flashlights are unfair? How, they're the second worst item in the game
If they're the second worst item in the game then why are they overused consistently?
Look, don't try to defend your comfortable save bubble of being on the OP survivor side... We killers know well wich killer as a higher chance to win against try hard survivors and wich ones won't. and we admit that
The point of this entire post: Is to suggest a MASSIVE killer buff on ALL killers so ALL survivors, SWF, or solo que. will feel the effect and start to realize that the game IS survivor sided
Or a MASSIVE survivor nerf on ALL survivor perks so ALL killers won't be facing abusive toxic survivors anymore and would be less likely to camp because of the game being more fair....
Stop defending your survivor safe haven... The killers need a buff, and you just don't want to admit it! why? 'because bullying killers as survivor is fun'. The game shouldn't be about bullying the killer, like a 4 man SWF in wich 3 ppl bully the killer not even doing gens and 1 person goes doing them all! and they all escape! the game needs balance! and this ain't it... and stop defending survivor side if your not a casual killer dbd player or don't even play both sides. because to many ppl play survivor only and will always defend posts like these! while you don't even dare to play as killer!
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@selflessnea said:
Lol give nurse normal killer movement speed 🤣
Buff noed movement speed
Faster gen regression with ruin
Man you got all the jokes don't you.
These are unfair buffs and that's the point...
because boon totems are a unfair perk that needs nerf, Dead hard is an unfair perk that needs nerf, flashlights are unfair items that needs nerf.
If Behavior will not realize they need to Extremly nerf Survivor perks, tools and mechanics. then we can only request the other solution. wich is if the survivors can get on steroids. then give the killer also steroids
And sure those are ridiculous ideas... I know it myself but again
you must understand what pain killers go through to understand what luxery is and most survivors don't even realize that!
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@ssrjazz said:
Dead by Daylight is not survivor-sided.
Otzdarva did a great video showing why it is not.
sure because you're going to trust the 0.1% of the players that play games with barely any mistakes...
If you take this from a casual DbD killer perspective, of 5 months, 1 year, 2 years or even more years of experience but not as sweaty as Otzdarva.
Twitch streamers and content creators and great and all, but we all know their skilllevels are WAAY higher then the regular DbD player and sure, I agree on many things with Otzdarva. but I don't agree with this 'balanced' game
camping on hooks is more chance to achieve a pip-up then if you try your best?
Survivors bullying the killer is the main goal of the game...
As long as ppl are going to Deny that the game isn't survivor sided, the game won't change and eventually will die because killer mains will leave.
And again all these examples are just extreme and unfair buffs, I know this as well. But implement them for a few months... and I hope many ppl think back when the game 'wasn't killer sided' aka CURRENT DBD OP SURVIVOR SIDED
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@Libervita said:
https://forum.deadbydaylight.com/en/discussion/comment/2545989#Comment_2545989
You know that if your teammate doesn't repair the generator effectively, you won't get any points, right?
You can imagine a survivor who protects his teammates for more than 3 minutes. The final score is only 6000~8000. What is this concept?
This environment needs to change, and survivors who have the courage to interact with the killer need to get the points they deserve.
Not just as a survivor. When I played as a killer, I saw a strong survivor whose score was less than half that of other teammates. Other survivors even repaired the generator quickly and did nothing.
Even abandon his teammates directly.
These things need to be changed, and the system should encourage everyone to hone their skills instead of not interacting with anyone.
Yeah it's those kind of survivors I would wish seeing punished as well. as a killer main i've had this happen quite a lot.
so if you mean it to punish those players like quited over here. then yeah agree.
@Libervita said:
The current system encourages everyone not to take care of their teammates and encourages everyone not to enjoy the game.
The current system only rewards survivors who repair the generator quickly.
Over and over again ignore the current situation.
Over and over again, Ignore the survivors who like this game and interact with other players.
Encourage all self-interested behaviors over and over again.
These things need to be improved, and only a small change is needed. These problems are the most fundamental problems that need to be improved.
It encourages even survivors taking all toolboxes cuz well the killer is locked in his killer anyways... if it's a killer that hates genrushing he can't counter it "easy win" -_-
I don't think it's just a simple small change that would do. cuz you really have to show survivors that their mindset of rushing gens and ignoring others is wrong.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2545947#Comment_2545947
Then I would do it again next day, if I really don't want to do it.
Isn't worth waisting my time
In fact it's been 10 games as survivor. I just quited DbD, Didn't even bother going killer cuz the fun is GONE
And tommorow i'll probably get another survivor mission i don't even think is possible for me whenever I reroll one...
@GarlicRice said:
I'm a survivor main and I usually get 1 survivor and 2 killer ones. Right now I have 3 killer, one for Ghostface, one for Legion and one for Deathslinger.
I play killer 4/5 times. and even sometimes I would appreciate a simple tasks like 'repair a total of 3 gens' cuz that's duable
so If I got opted the choice between. A. A killer I main and I feel TOO comfortable with or B. A survivor challenge that's easy enough for me to do.
then I'd pick B. cuz I would find it hard to do even for a survivor main it's a piece of cake.
But if I got opted A. killer I main or B. play this survivor and open the exit gate with it. knowing how unlikely this is off happening cuz i keep complaining about how stupid solo q survivors can be.
then I opt A.
I feel like we should be opted a choice. so that stubborn 'only killers/survivors' and 'main killer sometimes surv (and vice versa)' should all not have to annoyed by the stupid challenged that's taking all 3 ritual slots and you can't even think of 1 of em being duable.
It's been 10 games, and I quit DbD. my progress.... euhm let me check... NONE. Fun meter - FED UP. amount of time waisted - 3H
and then you still think this is a good thing. NO it's not!
KEEP ALL players happy, not just the tryhard.
UNLESS it would unballance the game even more, but you cannot make a ritual unfair to any1 else but the player who's trying to do the ritual. so just change it!
If I logg on thinking. what a nice day to try and play this 'Blight' that I suck at. I shouldn't be doing survivor games 10 times cuz of free daily blood points.
Those daily rituals should feel like an extra piece of fun, NOT SATANIC TORTURE!
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@Libervita said:
The system needs to allow survivors who interact with the killer to get the rewards they deserve.
Why the survivors just want to Quickly repair the generator,and Don't want to interact with the killer.
Because the survivors did not get the rewards they should have, even completely self-interested, not to save their teammates, just want to Quickly repair the generator.
And this inexperienced interactive process led to the killer’s camping and tunnelimg,And these behaviors can also get bigger rewards.
The official should give large rewards to the killers who do not have camping and tunnelimg, and give the survivors who interact with the killers the rewards they should have.
The current game score is that once a survivor falls to the ground when interacting with the killer, The system punish him. We should not punish those survivors who interact with the killer. They protect teammates and they give teammates a lot of time to complete the main goal.
And the survivors of camping and tunnelimg should also be rewarded, because he pinned the killer, he protected his teammates.
And the game should shorten the information gap between the solo-p and the voice communication team, at least next to the teammate’s icon, it can show the current status, such as repairing the generator, so that survivors can know the current situation of the teammate.
Let the survivor’s information not be so different, so that the staff can easily adjust the intensity of the killer and the game environment, instead of always weakening the killer.
I disagree to a certain extend.
I cannot loop, want to improve but the longest i've looped atm was 58 seconds against a golden nurse as a bronze surv.
Many of my games encountering a killer means I'll get instant hooked and then probably no1 would come save me or instantly let me waist a hook phase cuz it takes them to long.
doesn't mean I wouldn't go near to killer to hide from that gen i was trying to fix. trying to hide or sneak around a killer that's a bit close to the hook but not really camping in front of it for an attempt to save it.
It shouldn't require me to loop or stun pallets to reward me pips i think.
However. I don't think a player who just didn't even got the terror radius near him should get rewarded for some1 else doing all the looping and maybe even sacrifising him/herself for that one player who didn't bother trying to save ppl at all....*
So I get the frustration you have but I also hope you understand mine.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2545947#Comment_2545947
Then I would do it again next day, if I really don't want to do it.
that's a waist of time then
Cuz I litterally closed the game after 10 games of survivor! it ruined so much of the fun that I just can't handle it any longer. I was this Fed up that I didn't even bother going killer!
Again I still think players should have a choice in this...
Even as a killer main, I sometimes have these urges to play survivor... try to see how looping works, and how to become better at is. where I should heal and where to hide, what gens would i do, wich ones should i save for later. and so on.
Even I can see a survivor main playing killer once so often. trying to figure out what survivors would annoy you or idk... what certain killers can do that you might be unaware of. what gens would I be pushing first... etc. etc.
what killers would be genrushed often and wich killers wouldn't
So again, players should be opted a choice in this.
so that if you don't care about killer at all (cuz your stubborn) then you won't ever have to play it
vice versa with not caring about survivors
and that if you would flex every idk... maybe 4-5 games to the other side cuz 'you can always improve on the thing you don't main'
then they should opt you to do that... If I were to given the choice between 'pallet stun a killer 3 times' or 'win a game as hag' (one of the killers i've played to often) I would still pick the stun killer one, cuz I'm generally bad in looping and i want to improve that whenever I feel like it.
But then if it were another Survivor challenge i really don't see myself able of doing (like the 3 i have now) then I would at least have a game of Hag wich i'm used to. doesn't mean an instant win, doesn't mean you get an easy game, but more comfortable
But I still find this a stupid thing that this encourages you to play the other side, cuz if more then anything I'm decouraged to play DbD and exited the application after 10 attempts! sorry no sorry but if you can't do it, you shouldn't be forced into it!
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/284977/noed-nerf-when
Do you consider gen-rush and 90 pallets per map a "fair experience" for killers?
I have to agree on that one! Not even to mention the flashlight abusers....
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2545929#Comment_2545929
Ditto
Especially if I have Nurse ones, as I will just not be able to do it - cos I am useless with Nurse
I'd rather do a killer that I barely play or just can't then a survivor wich rellies 9/10 times on your BS survivor teammates
I even bet it would be done faster then a survivor challenge
Cuz i'm doing 3 survivor challenges at this moment, 10 games later and i'm NOWHERE CLOSE to completing one of them
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2545914#Comment_2545914
You have option to recycle. When I don't have challenge I want, then I just keep changing it.
NOT IF THE RECYCLED OPTION IS ANOTHER SURVIVOR ONE!
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@Mandy said:
You're not being forced into a role that you don't play, you're being encouraged and given an incentive to play a different role. Dailies aren't a requirement, they're a bonus.
I actually wish that more people played both sides of the game more, that way they will understand the game better and have a clearer idea of the issues that both sides face.
And don't get me wrong I play both sides cuz believe it or not, it helped me on my killer plays
BUT I SHOULDN'T BE FORCED TO WAISTED 3 HOURS FOR SURVIVOR DAILY RITUALS WHEN MMR GIVES YOU BS TEAMMATES
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@Mandy said:
You're not being forced into a role that you don't play, you're being encouraged and given an incentive to play a different role. Dailies aren't a requirement, they're a bonus.
I actually wish that more people played both sides of the game more, that way they will understand the game better and have a clearer idea of the issues that both sides face.
NOT BEING FORCED YOU SAID.... yeah lol.... I'm being forced! give me my killer rituals so that I don't have to care about survivors being ######### useless while they're Red or gold ranks!!!
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IT'S BEEN 8 GAMES ALREADY AND STILL NOT EVEN 1 DAILY RITUAL COMPLETED! THIS IS
SOOOOOOOO MUUUUUUCH FUNNNNN
YOU CAN CLEARLY ######### TELL FROM MY POSTS ATM
this is 3 hours almost WAISTED that I could have enjoyed as a killer but NOOOO
SURVIVOR DAILY RITUALS
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@StarLost said:
What likely controversial but true things have you always wanted to say?
For me:
- Something that was overpowered a year ago does not justify something else being overpowered now.
- The devs really need to come out and tell us what constitutes a win state for a killer.
- The Spirit nerf was probably needed. Wraith, Ghostface and Deathslinger's nerfs definitely weren't.
- Freddy needs better addons.
- Nemesis needs a third zombie.
- MMR needs to be inflated slightly for every player playing together in an SWF.
- It's way, way too easy to game the MMR system and stomp newbies.
A third zombie? how about a 4th whenever it's a gigantic map?
not even to mention them zombies getting stuck for trying to jump off a wall or such
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2545857#Comment_2545857
If they want me to encourage me playing another role! then how about actually giving me Red rank teammates when i'm at a red rank killer and not fake red rank imposters playing more terrible then whenever i face bronze, silver or even Ash rank survivors whenever I'm playing my Silver Killer role!!!!
That has nothing to do with the matchmaking, it just shows how long they've been playing since the last reset (which no longer affects the actual ranking). Didn't you hear about the implementation of SBMM?
I know about that! still think it's a BS idea.
just like it's BS idea that killers can't swap in pre-game lobbies
Just like it's a BS idea that player get 1 random daily ritual of whatever role a day instead of letting you chose Surv daily or killer daily,
I would be happy if i have to throw 4 hatches with huntress that I literally cannot play
I would be happy to cage survivors as Pyramidhead (wich is a pain in the ass to do)
I would be even happy to trap survivors into traps with trapper, A killer that I haven't played yet.
But don't force ppl into a role they don't play
I tried to be a decent survivor. I don't like it. teammates are ######### and the one game you actually get a decent team, killer tunnels and camps you.
If I don't want to do survivor then I shouldn't be forced into it for extra bloodpoints
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@TwentyOneCharacter21 said:
Welcome to the world of solo q survivor games.
Also at the other side I really don't fancy getting 3 nurse dailys when I come back to the game after a while but to hell with it, I'll go get embarrassed if I really feel like getting the bp.
I'd rather do 15 games with Trapper or wraight or blight, killer i cannot play then ANY survivor challenge at this point
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@Superyoshiegg said:
The whole point is to encourage players to play both roles, because it's basically impossible to have an objective well-rounded opinion of an asymmetrical competitive game if you only ever play half of it.
If they want me to encourage me playing another role! then how about actually giving me Red rank teammates when i'm at a red rank killer and not fake red rank imposters playing more terrible then whenever i face bronze, silver or even Ash rank survivors whenever I'm playing my Silver Killer role!!!!
I still demand this becomes a thing: let players choice what daily rituals they want, a killer or a surv one, cuz this is BS
Not to mention how many survivors troll, DC or whatever when you got that 'safely unhook as .....'
i'VE BEEN DOING THIS FOR 4 DAYS ALREADY IT'S GOT TO ######### END
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@Orion said:
You know you don't have to do them, right?
ow yeah and let those free bloodpoints just rot while DbD could just MADE it so YOU can CHOICE what role you play
Not force you into one
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@KingFrost said:
I just want a female killer who can either use ice powers or fire powers. I WANT TO SET THINGS ON FIRE OR FREEZE THEM OKAY?
That would be cool, the ice one is duable cuz you wouldn't kill ppl instantly since a Fire killer would maybe be unlogical as a killer since if you're on fire your pretty much Dead....
But would be dope. :)
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So just going gen to gen to gen to gen then?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2538843#Comment_2538843
It doesn't work like that. Already tested.
There's almost zero variance between a Killer you main and a Killer you've never touched.
Although I think their should be... In a certain degree....
On the one hand, if swapping would be enabled then you shouldn't be able to que as an untouched killer to just switch to your main.
But on the other hand, killers that after 3 months of playing 3 killers only. Want to try a killer they never played before should kinda get their killer MMR lowered a bit... If it's shared killer MMR but no swapping. Since Even though you are a gold rank killer. Playing with a nurse for the first time or idk maybe you didn't try Twins yet should. Not give you a red rank or a golden rank. BUT because of your overall killer experience shouldn't give you Ash ranks or low Bronze ranks....
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@throwaway79465468797 said:
If they're bringing 4 toolboxes then you need to apply more gen pressure... that means less chases and especially less time wasted looping survivors. If a survivor takes you through a good loop for even 15-20s then you've probably already lost against 4 toolboxes. Even worse if they all split up because it's harder to come back from that without ruin.
Okay but is that even possible then with killers who generally suffer from genrushing?
Cuz I know not all of the killers can put mappressure as much as a nurse/demongorgon or idk what else can.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2539919#Comment_2539919
If I'm being honest I think you should have been more clear. You said "survivor" to imply all survivors act like what you were describing even though that wasn't your intention. You didn't say toxic survivors you said survivors implying all. And some people (including me a bit)took a bit offense to this as people don't like being called toxic even when they are not.
I hope that clear things up a bit and I'm sorry I took it the wrong way.
I guess that is indeed my fault. My sincere appologies for that. I usually have issues with unintended generalization so that's my bad.
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@SasukeKun said:
I say time and time again i don't believe that they have any devs on high ranking status to know how we feel or talk about these issues that idk how they DON't see. We need actual balanced POWER in the killers hands not the survivors
Dev's aren't testers, they're just being told 'this thing is Broken' 'this thing is underpowered'
They then have to nerf and buff it not know in how Broken or underpowered something is. Just that it is. Wich results in consistent inballancing.
At least I don't think testers and dev's are the same. If i'm wrong then i just have no clue why the game could still be unbalanced after 7 years?
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@SasukeKun said:
I say time and time again i don't believe that they have any devs on high ranking status to know how we feel or talk about these issues that idk how they DON't see. We need actual balanced POWER in the killers hands not the survivors
Thing is developers aren't testers, they don't have time for that. And when testers communicate to dev's how 'broken' or 'underpowered' something is. They might nerf or buff it to much or to little cuz they have no idea HOW Broken or underpowered it is. They just know it is.
And if the dev's would be testers. Then i don't know why it's not ballanced yet. (But I don't think that's the case, prove me wrong if i am totally wrong about this btw)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2539901#Comment_2539901
I'm not necessarily agreeing with you.
I'm just pointing out this person is being childish because they don't agree with the things you are saying.
Yeah i know, just agreed on it being childish. No worries, i don't mind disagreeing.