drsoontm
drsoontm
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If I team of survivors sends me to a bad map, they usually don't enjoy the match.
I would really love offerings to be out, or to mean, as someone suggested, do NOT send me there. (But then only one should be taken into account else survivors would be able to block most realms)
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323466#Comment_3323466
I agree with the stealth part. You can do sone stealth approaches but my god. The structures on this map are just way too good and while Lery has many strong pallets as well most pallets are not really safe. The houses are also a big time wasters you check the gens, oh wait there is no progress and you wasted like 30 seconds. Lery's is not that incredibly bad. (Though I want to DC whenever I play Bubba or Billy)
I meant Lery actually (I guess I was still half asleep) Not that the comment wouldn't be valid for Badham. I just didn't think about it.
I wonder if there are statistics about win-lose based on maps/killers.
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323249#Comment_3323249
The thing with Lery's is that it's not that bad of a map for a lot of killers unlike Badham. The reason why it's so brutally bad for Nurse is because of the way you play the Nurse. You are slower than survivors so you constantly need to use your power to catch up. And because there are always multiple ways to go to another room and break LoS it eventually makes the map really bad for her. Badham is just bad for every killer
Mmh, yes. Badham isn't bad for everyone. A stealth killer can do a lot of damage there (among others).
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That flash seems to go awfully fast, and felt very late too.
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322795#Comment_3322795
The problem with Badham is that if offers so many places to hide especially in and around the buildings. Combine this with the fact that Nurse moves very slow and if the survivors play the long game you can feel very helpless barebone. With BBQ I have a much bigger chance of winning because searching for them does not take nearly as much time.
Sure, the map is annoying. Just slightly less than Lery.
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322261#Comment_3322261
Honestly no one accused me of cheating in the 3 months tbh but i can see your point. And yes sometimes whenever I lose I though: "Well, I had nothing to stop the gen speed. I did great but there was basically nothing I could have done there" and it just doesn't feel that bad when you lose barebone. But on certain maps like Lery's and Badham I sometimes felt stressed out because I had to search for survivors a long time. Those maps just don't feel as good without perks and can give you a bitter taste.
Oh yes, Lery is the worst. If survivors are are good at stealth it can be hard to find them and track them. There are so many line of sight blockers and so many obstacles and the map feels pretty big. Detection perks would help a lot.
I find Badham slightly less bad. If the map allows, I focus on a smaller area and give up on far away gens. I usually get some advantage in multi-floor areas. (Midwich and Gideon are so good)
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322338#Comment_3322338
Ha ha, okay, I got it! Good job! 😋
Hi, my name is Saly, and today it's been 1 month since I last used Shadowborn.
All : Helloooooooooooo Sallyyyyyyyyyyyyyyy !
Right on point :D
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It's addictive ;)
(I presume there are still adverts formulated a bit like this, but for illegal substances : I've not watched TV since the last century ^_^;;; )
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@Little_Kitten said:
I also have periods sometimes, with the nurse.
Sometimes it will be full gens' perks: aggressive build with Eruption // Call of brine // Overcharge // Deadlock
Sometimes it will be full aura reading : Nowhere to hide // BBQ // I'm all ears // Lethal Pursuer
Sometimes, it will be a mix : flood of rage // pain resonnance // I'm all ears // BBQ
or
Agitation // pain resonance // floods of rage // BBQ
Sometimes, it will be "naked" : 0 perk, 0 addon.
By the way, I used to alternate between double recharge and recharge/ranges, but now, since the 6.5.0 PTB, I only use the Anxious Gasp + "Bad Man's" last beath.
I also went through the "Shadowborn #########?!" phase.
First time equipping Shadowborn :
"God, what the hell, I'm never going to be able to do this" 😱
After a few games :
"My god, it's so good, I'm addicted" 😍
When I wanted to do without it:
"God, what the hell, I'm never going to be able to do this." 😱
After a few games :
"Oh ... in fact ,I can ..." 😐️
Friends don't let their Nurse friends play with Shadowborn.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322255#Comment_3322255
I haven't seen this often, but there's also this weird slide type of thing survivors can do. It's not quite a moonwalk. They'll side strafe without fully turning. An SA team did it to me in a scrim a while back and it drove me nuts. Felt impossible to read.
It's kind of situational. I usually try to not find myself in a situation where they can do it. (And maybe you do too, one way or the other.) But with the latency, it's equivalent to faking a window (against any killer), except it costs the Nurse dearly.
I think I know what you mean with that slide-strafe. There are many f-up movement a survivor can do exploiting the camera's behaviour. I've often wondered if some of these moves were legit. But I see them more often as Huntress. (The 1-frame 180 is mind-blowing as it looks almost like a teleport.)
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Interesting. So I'm not the only masochist applying the "Kamesennin" way of training. (I've seen a couple survivors doing it too btw.)
In my experience, the MMR gets a bit in the way but otherwise it's an enjoyable way to play.
Moreover, the "failure theory" principle applies. (Loosely translated from the French. In a nutshell : trying to succeed while not going 100% and losing doesn't feel as bad as going 100% and still losing.)
To make it fun, I used to have a variant with only Franklin. (Because exploiting greed is fun and at least survivors don't ask "why no perk", assuming you've cheated somehow.)
In my experience, something funny happens when you start using a more powerful build afterwards : it goes in the way and it takes a match or so to get used to it.
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@Phasmamain said:
The only real time double backing works is when you are on a second story. Otherwise she can just aim down and counter it completely
That's where some players fake the turn-around and let the Nurse blink short while they keep making distance.
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That's a though one. I can't really decide.
- Killing a strong bully team feels pretty good. (Bonus if the last one rage-quits or I get insulted in the chat.)
- Escaping through the doors after unhooking myself feels great.
- Killing a decent team with a grandmaster "build" is a good feeling too.
- Fooling the killer and dropping a chase while staying a couple of meters from in makes me laugh like a maniac.
So many good feelings.
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@StarLost said:
Toolboxes? No.
The only time I'll dodge a lobby is:
- Suspicious cosmetics, especially legacy stuff. If your profile is anonymous or hidden and you've got those, there's enough of a chance that you're a hacker that I don't fancy the risk.
- Full 'barcode' names - nothing against you, but you're not going to enjoy my ping and I'm not going to enjoy yours.
- Comp or extremely evil looking SWF and I'm not running a strong killer or build. I'm looking to play chill, I'm guessing you aren't.
- See above, but 3-4 TTVs. Nope. Too many bad experiences.
One-show stoppers with at most one year on Steam have a significant risk of being cheaters.
So are full numbers names.
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For any killer, a Grandmaster* is pretty challenging. Try it with Nurse. (At least until you go against decent survivors)
*) No perk nor add-ons.
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I get about one every 1000 hours.
The first one was while I was struggling.
The other ones were from relatively new survivors (a few hundred of hours) who didn't realize I was trying my best to not kill them. (So cute xD)
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Timing of the blast?
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@PrettyFaceKate said:
I rarely see starstruck these days. It seems like the novelty has worn out. I usually get full slowdown already with the occasional ruin haunted on omega blink.
It's not that. Starstruck is only efficient against weak teams. Survivors know the perk exist. They play with that in mind.
Even when I was using Starstruck, downs weren't that common.
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315901#Comment_3315901
Did you try "I'm all ears" with the nurse ? 😍
When I'm feeling lazy, I equip random aura perks. It's always a surprise when they activate.
Any aura perk that works in blink range is good.
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315709#Comment_3315709
What you say reminds me of what someone (I don't remember who) said that made a lot of sense:
"The goal of survivor is NOT to win in 1V1 against a killer.
The goal of the survivor is to make the killer lose as much time as possible before getting hooked."
The fact is that as time has passed, survivors have learned to develop techniques to keep distance from the killer.
Mind you, I'm not saying this isn't right, it just makes perfect sense !
Except that most of them forgot to take into account that the nurse does not have exactly the same movement pattern as the other killers...
And so, instead of thinking : "Ok, this killer moves differently, I'll adapt", well ...
Who knows who said that quote first? I've heard that many times for as long as I remember.
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315658#Comment_3315658
And they are right.
At some point, we should perhaps face reality.
The nurse is and will always be the most powerful killer in the game, and that's fine.
But it's still a killer you can get away with (I'm not talking about Starstruck's nurse), even with double recharge addon.
So, it will remain a killer against which you can do well, once her recharge and range addons are gone.
It's up to the players to do something about it, and instead of complaining every morning that the nurse is too strong, to become better : watch tutorials, train with nurses in private games, record their own games as soon as they fall against a nurse, then watch, replay and analyze the games in question, to know what they did wrong, and how they can improve.
I'm not blindly defending the nurse, I'm happy that she can't use Starstruck and NOED anymore, but it shouldn't be abused either.
I wouldn't say happy. I'm almost neutral about it though.
I've played several games as Nurse recently, to check survivors in a perk-less addon-less Nurse (my goal wasn't to win, even if I've killed several teams)
Some survivors, even with less than 1K hours, are pretty good at it (I've past 3K hours). Today, one was so good I was wondering if she was cheating : she could always guess where I would land, even when I tossed a coin myself, and was gaining more distance I would expect ... but it may just be my paranoia (A side effect of going against so many cheaters so often). It was easier to get her without blinking, which I did.
I will not be affected by the nerf, but I suspect Nurse will become inaccessible to many new players.
What was her kill rate in the last statistics? Because it will most likely go down. However, I don't think the players who can't handle the Nurse now will fare much better after the nerf : they will still to know the counters, mind-game and think fast.
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315563#Comment_3315563
yes you are right, the indicator is still in the game. I doubt if it works correctly though.
It depends what it measures. Packet loss? Packet travel time? Both? Fluctuations of ... ?
It's more difficult for me to notice a killer's lag that a survivor's. (Probably because as a survivor, I don't spend my time watching killers) There is funky stuff happening both sides though. How many times I think "I'm dead" ... and I'm not. Or "Safe!" only to go down. And same as killer.
I'm guessing a bit of discrepancy from both the killer and the survivor side and even if none are lagging per-se, you get a lag.
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@Nirgendwohin said:
For this reason I recently asked whether the lag display in the game was switched off. it's just awful.
I still see the lag of the survivors sometimes. I'm pretty sure I've seen a killer or two lag (although not recently).
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Probably not. The guards having a broken pathfinding is a critical problem.
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3314475#Comment_3314475
Says...who, exactly?
And why does 'casual game' mean 'don't ever improve or balance anything'?
Why does showing your team your perks make this game less casual? It actually helps casual players - you know, people who don't have teams to coordinate. I'm not sure what your definition of casual game means either - because even playing casually, I still want to win.
Comp DbD...sure? But find me any organized tournament that doesn't have house rules.
Either I'm getting jaded in my old age, or this entire post reads like 'if my opponents are trying to win, that's not fair'.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3314478#Comment_3314478
- SBMM helps solo queue.
- MMR is better for casuals than RBMM. Infinitely better.
- Why does MMR make the game less casual?
- So...you basically mean 'make a completely different game'?
About the MMR making the game less casual, I've thought about it earlier.
Today I've played a lot of Nurse game without perk nor addon. I've still won several games but it was, obviously, more difficult. I've also lost more games that I would have with a better build. (e.g. even a single perk, like Franklin). I've wondered if my MMR went down a bit with the losses (probably). Then it occurred to me:
The next patch will nerf the Nurse. In effect it will make her already not so great kill rate go even lower.
Nurses who were able to win without these perks will still win.
Nurses who needed the perks will lose more and their MMR will go down. Not being incompetent, they'll massacre lower-MMR (more casual) players they would not usually go against.
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@StarLost said:
As we've got the new icons coming in, it'll be interesting to see if it makes much of a difference.
Aside from letting people see each other's perks at the lobby phase (this really, really needs to happen so we don't end up with 4x Kindreds and 3x CoH's) - is there anything that can be done to help get solo up closer to SWF levels, which will make balancing the game 100% easier - because I cannot think of anything.
Oh wait.
One thing.
Remove self unhooks outside of Deliverance, and rework relevant perks if needed.
Oh and make the DC timer only decay when you play matches without DCing.
So...2 things.
- Perks in lobby? Maybe.
- No self-unhooks? Tempting and the reason is obvious but I'm not sure it's for the best.
- Decay only if playing without DCing? Absolutely, yes.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313288#Comment_3313288
Apparently killer DC inconsistently triggers adepts. And the bot back fill is a great idea. Gives killers the chance to still make it a kill and doesn't automatically throw the game for survs. Plus from my experience the bots are actually much better than a lot of the solo q players I've seen 🤣
Yes, they are.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313523#Comment_3313523
Its only survivor sided if they killer player doesn't know how to run it
RPD uses the same logic as The Game but much worse. Barely any safe loops, once the pallets are gone the whole map is a dead zone. The gen spread is atrocious, if 2 gens spawn in the lobby its basically GG if the killer has slowdown perks. Even Trapper, considered the worst killer in the game, excels on RPD, one of his best maps.
I see your point. In my opinion, the biggest pro-killer advantage is probably the size of the map (gen-distribution wise). However it's very easy to hide and there are a few loops that need a door broken, if even that. So against a team who know how to play the map ...
I'm curious to see escape rates on that map, if stats about it are ever published.
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As annoying versing some survivors can be, it's almost always worth it.
This was one of the sweatiest match I've played today. I was quietly doing my dailies with my least used killers when I found myself going against a very annoying team.
They were exploiting loops to their fullest and "tagging" whenever a window would get blocked for one survivor to prevent a down and continue looping. (This was one of these cases were committing to a down is the only good option.)
They were dropping flash-bangs, readying a flashlight save and doing sabos.
The were very coordinated.
Although I downed them several times, I didn't manage to get a hook before three gens were done. I didn't answer to their provocations and kept trying to be unpredictable. And then they finally made a mistake that I took fully advantage of. Soon after one dead, then another, then the last one. No hatch for them.
As tense as it was, it felt very good to made them eat their flashlights.
Their silence after the "gg" was the sherry on top. (They were all still connected.)
My point is, aggressive teams can be beaten by using their peculiar style against them, as long as the killer can keep his cool.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313502#Comment_3313502
RPD and Dead Dawg Saloon are also one of the most offered maps by survivors
And they are killer sided
You'll have to argument that because, beside against a couple of killers, I find them very survivor sided.
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@Rudjohns said:
The Game is one of the most balanced maps in the game
Break the many pallets and the map is a complete dead zone
There are barely any safe windows in the map
It's so balanced it has been a survivor offering's favourite (with Red Forest and RPD)
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@Peanits said:
I can confirm that, like before, DCs will not count as kills towards Merciless Killer ratings.
A killer DCing counts as an escape, right? (I'm pretty sure it does as I've often benefited from it)
Any plan to put AI instead of a rage-quitter soon? (Assuming killing the AI would count as a kill)
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313144#Comment_3313144
I had a game against Knight on RPD.
We got the best possible survivor 3 gen. We had the gen in the upstairs lobby by the library, the gen in the front courtyard, and the gen at the back at the top of the stairs by the rear exit. Furthest gens possible.
Without even using his power (simply M1ing), this Knight with the full meta build of Eruption, CoB, Overcharge and Nowhere to Hide, made it impossible to complete these gens. He would kick each gen on patrol, inevitably catch someone out with Nowhere to Hide or simply between gens, down them proccing Eruption and forcing the remaining survivors (who are rushing gens at this point) to stand still doing nothing for 25s, hook them and repeat. Between unhooking and healing, we got maybe 20 seconds worth of repairs for 40s+ of relative regression.
The only way we could have resolved this situation would have been with voice comms calling out as we're about to drop. But we were solo's.
I agree that some maps are an issue.
In the end, we can discuss as much as we want but the devs got their stats. (Although they've made Nurse more difficult for beginners when she is pretty bad at low ranks, so, who knows ... ?)
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Maybe learning not to 3-gen oneself should come first.
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@Interocitor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313123#Comment_3313123
I can see how DBD and online gaming in general could act as a strong trigger for some people who have been severely bullied in the past and bullying and harassment are generally considered events that can cause PTSD episodes.
Let's be real. PTSD is a very serious thing. The kind of event that trigger a PTSD are way to dark to even being to describe.
Someone getting PTSD from something as innocuous as a game is absolute nonsense.
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The curtsy (look it up, it may help to see it that way) survivors are doing is absolutely meaningless.
If you know you can't get them at the door, I suggest you don't go there and let them languish while they act like monkeys.
Playing killer is almost always arguably more difficult and more tense than playing survivor. You are pressed by time and you can never stop. Survivor, win or lose, has more down-time. I'm not talking about winning or losing, only about resources spent to play. This will never change without making the game too easy for killer and/or unbearable for survivors.
In my opinion, killers are in a generally good position at the moment. It may depend on the player's expectations though.
Whatever killer I play (I play almost all of them, with Nurse and Huntress being the usual go-to) I usually only care about having fun and good chases. If I go against a team that rushes the gens faster that I can handle, I don't really care. I'll tunnel one to avoid a depip, and I'll move to the next game. (And sometimes, survivors try to defend the one and get exterminated for it)
As for the end chat, most players are nice or polite. The ones that aren't and act silly, I'll laugh at and move on : they don't matter.(Sometimes they get reported too, when they cross the line)
If you want to experience a truly exhausting killer play, check VHS, before they vanish from the face of the Earth.
I only have a few suggestions (some easier said than done, I agree)
- stop caring so much about stranger's opinion,
- learn to out-troll the trolls,
- play both roles (more?),
- focus at one task, or self-determined challenge and ignore anything else in the game, be happy when you succeed.
Example: Nurse, grand-master-style (no perk, no add-on), or just one perk (e.g. Franklin, until 6.5)
Example: Huntress, cross-map hits.
Example: Trapper, only trap downs.
Example: Survivor, take the time of the killer for as much as you can. Ignore gens. (Great way to improve, in the long run)
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312458#Comment_3312458
Exactly my point. Personally, i'm a nurse main with 2.5k hours and this "nerf" doesn't affect me in the slightest. I don't use range addons, nor basic attack perks. My build tends to be:
Cooldown reduction addons/Fatigue duration reduction (depending on the kind of team i think i'm up against)
- BBQ
- Scourge Floods of Rage
- Lethal Pursuer
- Scourge Pain res
General gist is, i get a down super quick due to lethal, BBQ shows me where to go next, floods of rage generally prevents the survivor from hiding when i get there, and i just chain downs. Pain res isn't really even needed but it's just the most optimal gen regression for the other 3 perks.
The changes will not affect me either, not on performance.
I will probably be less fun to verse though, because of the reasons you've stated.
I wonder how the less experienced Nurses (I'd say, quite arbitrarily, less than 6K blink attacks) are doing.
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@Reinami said:
Correct,
This is why this "nerf" is going to do the opposite of what they want. All that happens now is nurse takes 4 gen regression perks and you'll hate her even more, because there isn't any other good perks to get. Unlike killers like demogorgon, it is effectively IMPOSSIBLE for nurse to land a non-blink hit because she moves slower than survivors.
The proper nerf this whole time wasn't even that exposed effects were a problem, it was simply starstruck. The rest of the exposed perks have heavy conditions to get them to activate (NOED was already nerfed heavily, haunted ground has a 1 time use and a time limit, dragons grip is terrible, devour requires several hooks). It was simply starstruck.
So what they should have done was either:
A) Give the nurse a tiny 8 meter (or even less) terror radius, and give her a 40 meter lullaby.
B) The nurse doesn't have a terror radius while carrying a survivor.
Like, let's take a look at all the perks that don't require a basic attack to activate:
- Bitter Murmur
- Claustrophobia
- Deerstalker
- Distressing
- Fearmonger
- Hex: Thrill of the Hunt
- Insidious
- Iron Grasp
- Scourge Hook: Monstrous shrine
- Shattered Hope
- Spies from the Shadows
- Whispers
- Unnerving Presence
- Brutal Strength
- Agitation
- Predator
- Blookhound
- Shadowbourn
- Enduring
- Lightborn
- Tinkerer
- Stridor
- Thanatophobia
- Nurse's Calling
- STBFL
- PWYF
- Dying Light
- Hex: Third Seal
- Hex: Ruin
- Overwhelming Presence
- Monitor and Abuse
- Beast of Prey
- Territorial Imperative
- Hex: Huntress Lullby
- Knockout
- BBQ
- Fire up
- Remember Me
- Bloodwarden
- Hangman's Trick
- Surveillance
- Bamboozle
- Coulrophobia
- Pop goes the weasel
- Spirit Fury
- Discordance
- Mad grit
- Iron Maiden
- Corrupt Intervention
- Infectious Fright
- Dark Devotion
- I'm all ears
- Thrilling Tremors
- Furtive Chase
- Zanshin Tactics
- Blood Echo
- Nemesis
- Gearhead
- Dead man's Switch
- Hex: Retribution
- Forced Penance
- Trail of Torment
- Deathbound
- Hex: Blood Favor
- Hex: Undying
- Hoarder
- Oppression
- Coup de Grace
- Hex: Crowd Control
- No Way Out
- Lethal Pursuer
- Hysteria
- Eruption
- Deadlock
- HeX: Plaything
- Scourge Hook: GOP
- Grim Embrace
- Scourge hook: Pain Res
- Hex: Pentimento
- Scourge Hook: FOR
- Call of Brine
- Merciless Storm
- Dissolution
- Darkness Revealed
- Septic Touch
- Superior Anatomy
- Awakened awareness
- Terminus
- Nowhere to Hide
- Hex: Face the darkness
- Hubris
Seems like a lot of perks right? Well, now remove the useless ones (you know the ones) and the fact that a large majority of them are usless on nurse (bamboozle?) because of her power, and you are left with:
- Bitter Murmur
- Whispers
- Lightborn
- Tinkerer
- Thanatophobia
- Nurse's Calling
- Hex: Ruin
- BBQ
- Surveillance
- Discordance
- Corrupt Intervention
- Infectious Fright
- I'm all ears
- Thrilling Tremors
- Dead man's Switch
- Hex: Undying
- No Way Out
- Lethal Pursuer
- Eruption
- Deadlock
- Hex: Plaything
- Scourge hook: Pain Res
- Hex: Pentimento
- Scourge Hook: FOR
- Call of Brine
- Merciless Storm
- Terminus
- Nowhere to Hide
And those are just the usable ones. Now let's look at the ones that are actually like "Really" good, top tier perks:
- BBQ
- Discordance
- Corrupt Intervention
- Infectious Fright
- Thrilling Tremors
- Dead man's Switch
- No Way Out
- Lethal Pursuer
- Eruption
- Deadlock
- Hex: Plaything
- Scourge hook: Pain Res
- Hex: Pentimento
- Scourge Hook: FOR
- Call of Brine
- Nowhere to Hide
Notice something about them? Nurse is basically going to run the same 3-4 perks every game now, because there really isn't any other choices left.
Starstruck isn't so much of an issue either. Maybe against beginners or survivors trying to play aggressively and to body block but that's all. Decent survivors do not stick around.
Also, the build I've put together to try the PTB only made of perks in your last list. ^_^
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@AverageKateMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311016#Comment_3311016
*I'd rather verse a Nurse than any stealth killer, Plague, Trickster, Twins and Artist.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310671#Comment_3310671
Well based on your poor wording and saying Nurse isn't difficult to face unless you're bad or top 0.1%, and adding you'd face Nurse compared to all the other killers, there's not room for much interpretation so...
Well, Nurse is generally not that difficult to face. The public statistics are pretty clear about that. And given I know Nurse pretty well I have generally no problem winning against her (3 or 4 escapes). There are exception but these players are rare.
As for the preference, there is that concept called "fun". And that's what I was referring to : I love, I thoroughly enjoy going against a Nurse. I don't enjoy going against the killers I've listed. Not one bit. I win, yes, I escape, but it was just a drag, a chore, a bore. Checking all around for stealth all the time, checking for the birds, ... So annoying. I don't remember the whole list I've put but I know which killers make me want to escape ASAP.
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There is a middle ground to find somewhere between the 1950 and 2023.
In my opinion, there is a handful of very vocal over-sensitive (and probably extremely narcissistic) people dragging everybody's fun down. Sooner or later an (over-)correction will happen.
I was 6 (early 80ies) when, watching a new anime, I saw a gun tearing a man's belly apart. The gun and the shooter being visible trough the cauterised gaping hole. I found that amazing. Today it could never happen. I consider myself lucky.
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@Lost_Boy said:
Seems kinda dumb just to make a huge number of perks & builds completely irrelevant because she's strong with starstruck, effectively forcing anyone who plays her into a full regression and tracking builds.
I mean starstruck can snowball on most killers, but it can also be complete garbage. It's mega strong on Deathslinger also especially when you pair it with the addon that exposes when you land a shot over 12m. I honestly win more consistently with Deathslinger using starstruck build than I do with nurse.
Most (good) survivors will not linger next a Nurse in prevision of Starstruck. (And then will attempt body-block and attempt flashes when they knew it's not in play.)
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@AverageKateMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3310671#Comment_3310671
I'm not sure if I can take you seriously if Plauge, Trickster, and the other killers you mentioned are the ones that you can't handle
Maybe you should try to read again and try to interpret what is said without any superfluous and personal additions.
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@[Deleted User] said:
The lack of recharge will hurt against survivors who actually know what they're doing against a Nurse. But there's about a 1% chance of encountering one of those players. 99% of survivors will make zero distance and double back in straight lines without you even having to flick your blinks.
I often go against good players. Maybe 5 to 10% of my usual opponents.
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@AverageKateMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309811#Comment_3309811
Funny joke. You should become a comedian. I'm sure you'd do well in that regard
I'd rather verse a Nurse than any stealth killer, Plague, Trickster, Twins and Artist.
Nurse is only difficult if you don't know how to verse her, or if you go against the top 1%
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@Dustin said:
Nurse is still strong and don't need these perks - If anything more perks can actually be rebalanced without worrying about power creeping Nurse.
Warranted and deserved nerf and honestly more than fair - Could have been much worse and still been fine.
It's not about need. I used to play only with Franklin. If I can't do silly builds, I'll go for regression or information.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309656#Comment_3309656
Can´t wait for the PTB tomorrow, where everyone will try to test nurse and everyone still disconnects against her on the first down because reasons.
In my experience, some survivors will DC against any killer when they get downed first, especially the higher prestige ones.
I don't have more rage-quits against my Nurse than against my Huntress, Trickster, Legion, Trapper, ...
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307433#Comment_3307433
come on, no need to be grammar police, anyway it is loosing, so your correction is wrong
I'm pretty sure it's losing.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309512#Comment_3309512
"Next, we’ve added a new sound cue when The Nurse has fully regenerated all her blink charges. This way, you’ll know when you’re ready to blink again without having to keep an eye on the corner of your screen."
This is the quote of the Dev-Update. Nothing about the Survivor getting any information, only the Killer.
I stand corrected.
I was playing survivor when I've read it and automatically translated you as survivor.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309487#Comment_3309487
"Yes, but at high level survivors are already pretty competent against the Nurse. So that will give them that much more control over where they are going, less chance to make a mistake."
Yeah, but they dont get any more control? The Survivor does not get the sound queue, only the Killer does.
I'm pretty sure they do.
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@Irisora said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309403#Comment_3309403
Sure.. lets pretend everyone need to play like people that play 24/7 dbd without lives.. you can't balance a game around top 5 players in the world you need to find a good point. Come on dude be real.
Strawman, or do you think exaggeration helps making a point across? (It doesn't)
Let me make it simpler :
Player who are good with the Nurse have played her a lot, so they'll have only a marginal effort to up their game.
New players will start with a handicap, so unless they are really committed, they'll fail.
Remember that on the statistics, Nurse is the worst player in the game except at high MMR. And at high MMR it wasn't event that good compared to the others.
I'm sure she'll be generally worse now.
As long as she doesn't become the next Billy, I'll play her (although being nice will be out of the window)
