drpynz
drpynz
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- drpynz
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2303147#Comment_2303147
You could mori survivors after being hooked once, which was toxic and made the game a breeze for the killer
Yep, just looked it up. Have to hook a surv 2x now. I didn't even notice the change. So basically if a killer has a mori just let the survivor struggle then they cant be moried
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I don't keep up with a lot of stuff.... what was the mori nerf?
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@BabyCameron10 said:
Is there really a reason to play him when Huntress exists? I decided to try him out today (only got him for his perks and haven’t touched him since) and he is kinda butt.
Not really sure how they should buff him but if he is overturned, he can become OP. His power atm seems only reliable in open maps and that’s it, at that point might as well M1 the survivor. I didn’t really like him at first (Look-wise) but he ended up growing on me. I really enjoy his laugh and his weapon quite a lot. The music is great as well.
I probably won’t play him anymore any time soon but he should definitely be looked at, maybe I am not playing him well.
I have played him over 200 hours, got adept before he was buffed and lost 8 ranks getting that adept. With that said, he needs work. You also have to learn how to use him to his strengths. Get people out in the open, hit people a lot when they are locked in animation especially at unhooks. He is devastating with Cut thru you single and unhooks. Other than those circumstances he is not very good. Something needs to happen where he can add the mangled status effect once you injure someone or something because the laceration goes away way too quickly and sucks in instances when you can down the survivor and have to break off which is often since he is 110%
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Maybe I don't pay enough attention to it. After 8 games of pipping and staying 2 pips into rank 5 I started figuring something was wrong.
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or just have fun and when someone says something that is somewhat ignorant just say GG <3. It really helps :)
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Killer = the doors don't open
Survivor = Leave through the doors
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@miketheratguy said:
I like Coldwind, I'm just sick of playing on it. Same with Autohaven. There are like 25 other maps, guys.
https://forum.deadbydaylight.com/en/discussion/comment/2287557#Comment_2287557
It's more high noon or late morning, really. Sunset would have different and more saturated, the light would be more subdued. Dead Dawg is an example of a sunset map.
Agree, Dead Dawg is good. Coldwind's are way to sunny.
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@ShinobuSK said:
Auras and scratchmarks turned coldwind maps into hell. Not that they were fun to play on before, but still
LOL, how true. the first time I played the maps i thought I was following scratch marks......
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@Guest1567432 said:
Its a useless addon anyway. Most of Nemesis's addons are trash.
I feel his mutation addons are the best. That being said he is pretty dependent on them. They need to make his base mutation a little stronger and take away the addon dependency.
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@OneNonlyHappy said:
Nah nah survivors win automatically, bro, it's DAYLIGHT and they're not DEAD so they win, it's a ggs moment it starts.
good point
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I suppose I misread it.
Who will save them now? There is something about this ink ribbon being dry that energises zombies.
- Moderately reduces Zombie Respawn time.
- Moderately increases Zombie Movement speed.
- Once all 5 Generators are completed, any destroyed Zombies respawn in an Exit Gate
It's not going to spawn "all" the zombies you killed during the match to spawn at one of the gates. If you kill the zombies at the end of the match they will appear at one of the gates..... 2 of the slow zombies will appear at their repsawn time which you reduced with the addon anyway. What a waste. I feel dumb thinking all the zombies i killed would be there. I guess i missed the context and the absurdity. Thanks for clarifying!
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whoever has a key.
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I can see Trick blades being someone useful, perhaps indoors? I was naming some of the purple addons that aren't as good as Mangled IMO. You could do away with the watch, the brace, Tequila moonrock, Lucky blade etc etc.
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20210427215630_1.jpg 20210427215720_1.jpg
2nd match tonight, since making this original post. First match a key was used, didnt screen shot, then this match which is a daily left with a key with two gens left. This makes it really difficult as a killer.
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@DragonMasterDarren said:
make survivors have to spend a few seconds to remove the Killer's kick regression instead of just letting them tap it for less then half a second and remove Prove-Thyself stacking with other Prove-Thyselfs, gen speeds are fine otherwise
Good idea IMO. Prove thyself doesn’t stack within a certain radius. Two people on the same Gen with prove thyself only one of them takes effect.
Having the kick regression stop with a simple tap is the main problem. Having progression start after 6 seconds just like if the survivor blew the Gen up themselves would fall in line canonically.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2127480#Comment_2127480
I honestly find that to be quite suspicious. No one would be mad for tending your pets if they are in need of help. I'd really like to see the chat for that.
I've went afk multiple times because I have pets, one of them that were elderly, and never got flamed for it.
I get flamed for simply being a killer, even when everyone survives. I wouldn't doubt its true at all. Just because it doesn't happen to you doesn't mean it doesn't happen.
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@Bangarang said:
Just played a few matches. I’d say around 6? As my last match was loading I could hear my dog choking on something downstairs so I did what most people would do and rushed downstairs. When I came back up I was just being carried around the map by a Trickster. 2 people were dead and another person was injured and being chased by the killer and my poor David lol. I noticed one of the dead survivors was a TTV so I opened their stream to see if they were live and they were. Obviously she and her friend were insulting me saying I am a crybaby who went AFK for being the Obsession. I’m sorry but, since when was that a thing?! 🤣
She then files an endgame report about me and says I was and I quote “deliberately not struggling or recovering to purposely aid the killer” LMAO.
I went into her chat to explain that I was AFK because my dog was choking and I had to tend to him and she says that it wasn’t her problem and she then thanked me for ruining her last match of the day and said people like me are what’s wrong with the community. She then blocked me before I could say anything else.
So you’ve heard it here first folks, if your pet is choking, you must let them die in order to spare the TTV’s feelings.
https://us.v-cdn.net/6030815/uploads/08T34QSBV1Y0/54e54149-4f1e-4811-badf-4e246a0d84dd.gif
Just sit back, relax and think about who is criticizing you. I wouldn't worry too much about it. People like this litter the planet unfortunately. Its all about them and screw everyone else. Smile, pet your dog and give them a big hug and hope the entitled streamer is enlightened at some point in their lives.
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Those do help a great deal and I use them religiously. Edge revival is one of my favorites. There are loops though where none of the above help if you are against a good looper. One can say go get someone else off a gen. The issue is most red ranks are running spine chill and are gone and to the next tile to loop you. If you are against a SWF team that are good loopers even the above addons for the average player don't help too much. Edge revival is 50% splash and thats 32 near hits to get someone down. 30 if you are using Melodius Murder.
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@Rivyn said:
He doesn't need a movement speed increase, being ranged. Just lower the amount of knives needed to injure/down, have it so they need to heal to remove the laceration meter, make the ricochet base kit, to further differentiate him from Huntress/Deathslinger, and allow him to activate his power on command, not automatically.
I think most of that works and would be great for most areas he’s lacking now. The only thing I disagree with is the movement speed. There are loops every map trickster has no prayer of hitting someone with a knife or an M1 if the survivor is decent at looping. You get 4 survivors that can loop trickster will have a hard time getting any kills.
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@sesawyer3127 said:
Both before and after the buff Trickster seemed okay to me. I do not see why people complain about him? I have seen killer mains use him very effectively and others who are not that good use him less effectively. I think the problem is killer mains are used to Huntress and how easy she is to throw/down and expected that in Trickster. Now, some killer mains have to work at it a bit more and its throwing them off.
I went from rank 2 to rank 10 playing him to get adept before the buff and have played him after the buff. Prestige 3 and have almost every tier 3 perk on him at this point. I have tried a lot of different combos and he doesn't have the killing power or map pressure the other killers have. He is by far the weakest killer.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2126298#Comment_2126298
I believe so as well. I also forgot to mention that Main Event should be able to be held on for 60 seconds to help give Trickster a opening to use it and/or a lessened speed boost if a Survivor becomes injured to a Trickster Main Event knife.
I also want this to work with M&A and perks like Dark Devotion, since this could set up some interesting playstyles or builds for Trickster outside of running meta perks like Ruin and Pop. Killers with perks that compliment their power are always more interesting, like Myers and M&A.
The laceration meter decay also creates some interesting situations like this:
David is getting chased by Trickster. He's had a lot of knives put in him, his meter is red, and is exactly one knife away from becoming injured. Jane steps in and bodyblocks for David, taking a few knives to help David escape. Currently, as long as David and Jane both make it to a loop or a building, Trickster gets delayed big time by having to catch up and throw more knives in Jane if she keeps bodyblocking. If Trickster leaves, those knives are going to vanish very quickly, any time spent chasing David will also have been completely wasted. However, if my idea was implemented... Trickster could abandon them both if he feels it's not worth it, leaving them to go hide and do gens. Jane and David can run away and go do gens, knowing that they're going to suffer from interaction speed penalties for QUITE a while... or they can chase after Trickster to stay in his TR to make their meter drain faster, giving a chance for Trickster to potentially catch one of them out of position and either M1 or hit them with knives.
This is where I believe he needs a speed increase. There are tiles on the map that you cannot get knives into someone if they play it perfectly. You cannot catch up and you cannot down them. Disturbed ward, Haddonfield are a couple that come to mind. The scenario you draw out happens a lot, put 7 knives into someone that you have no hope of getting the last.
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His base speed would improve his movement when he's throwing. When you play him with tier 1 of NOED you can really tell its much smoother when throwing knives and being able to keep up in a chase.
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@xtr4me said:
what do you think about facecamp when all the generators are done, the killler is losing, and to guarantee at least 1 kill ?
I think they should play how they want.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/2077960#Comment_2077960
They cant tell the difference between yanking the ethernet cord and an isp issue, nor can they tell an alt f4 from a random crash. They also cant tell either from a straight power outage/flicker. The leave match button could be tracked but not the reason for hitting it, is it a rage quit, or did they get a phone call, or have to go to the hospital, or shut off their system and pretend to be asleep because their drunk parent came home and dont want to get beaten.
The point is there is no reason to track dc's because they arent always intentional so it isnt useful data
How do you know they can't tell what if someone disconnects via keyboard commands? I believe it does matter. It affects everyone in the match negatively.
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@Afius said:
https://forum.deadbydaylight.com/en/discussion/comment/2078025#Comment_2078025
Don't get me wrong I know when a killer is camping the best idea is to just do gens, but people throw this perfect scenario together where each survivor is always working on a separate gen when a killer is camping. I mean there are so many variables that they leave out but 90% of the time the killer can get a 2-3k from face camping easily.
I understand what you are saying but there are mechanics in the game to stop it or atleast make it not appealing to the killer to camp. The scenario I explained is one. If people used Kindred it would be easier, camaraderie is another to make the second stage of the hook process take a very long time. Also if the PIP system was more kind to the killer ( not an easy card but something viable ). There are ways around it. It does suck for the person on the hook if they are getting face camped but there are ways to punish campers.
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@wxnickxw said:
I keep seeing posts here and elsewhere complaining about the ds change and how it doesn't stop tunneling followed immediately by killer mains complaining that it didn't stop tunneling it was just used unfairly or toxicly. Here's what I can't figure out if they really want to address tunneling or camping why not target the part of the game that everyone hates, killers sitting by the hook waiting to get the guy again. Simply target that action directly. Either by something simple like the survivor hook time not going down when the killer is close or going down slowly to punish camping, or a perk that let's you mess with the killer when your on the hook again the punish the bad play directly
Why is insidious a perk? What would someone use insidious for? If someone is getting camped it takes 2 full minutes to die. It takes 80 seconds for 1 survivor to do a Gen solo with no items or perks. 3 survivors can get 3 gens completed by the early part of the struggle phase. With 40 seconds left 2 of the remaining 3 can knock out a 4th while the person on the hook dies and your down to one Gen left with 3 survivors. The counter to a camping killer is do gens.
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@[Deleted User] said:
Like, I don't get it. Do you prefer playing against Spirit and Freddy 10 games in a row? Do you want killers to keep giving you hatch, to not tunnel and camp, to not only play full meta build top tier killers?
People are trying to play a god awful killer, there is no need for the post game harassments literally EVERY. SINGLE. GAME.
I started actually doing full reports with tickets today, something I haven't bothered with in a while, the harassment is so bad.
It’s natural for humans to take advantage of and gang up on someone weaker. Same thing happens when you play hag.
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@Lord_Tony said:
Survivors want bloodlust removed because it's a "crutch" for killers.
K.
Remove the red stain then because it's a crutch for survivors.
Isn’t there already a way for survivors to remove bloodlust? Don’t pallets remove it?
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/2077754#Comment_2077754
I gett that, but you need to think big picture.
Since there is no way to tell why a dc occurred, there is no tracking of dc rate by the devs, which means all you are doing is punishing yourself.
What the devs do look at is kill rate which is a major reason why there is a Freddy rework in the works. I can attest to the fact that his kill rate is inflated because of hook suicide, im not a particularly good killer, and ive had far more of those playing him than any other killer even spirit or when i play a really scummy Bubba.
TLDR, intentionally dcing punishes yourself, while inflating kill rate can facilitate change.
How do people normally disconnect? Do they yank the Ethernet chord out of the wall or do they alt+f4 or hit escape and leave match? Both ways are easily discernible on network packets and any logging that is in place. They know how someone disconnects. I don’t think saying they don’t know how someone disconnected is true.
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@AgentTalon said:
https://forum.deadbydaylight.com/en/discussion/comment/2065585#Comment_2065585
I can see the YouTube thumbnails now! "4k in 2 Minutes Whaaat!" "Trickster Gamebreaking Strat" "Knives OUt Survivor DC Compilation" :-)
Edge of Rival and Cut through U single would be a good time :)
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@AgentTalon said:
Not sure how it would play for balance but Trick Blades 24/7 would be hilarious on indoor maps. Just knives going everywhere all the time!
It may need some tweeking. There would be scenarios where it would be kind of crazy especially if certain addons were used and you had a room full of people like in the lab with all the doors shut but one.
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@danielmaster87 said:
I can't believe we're doing this with another killer. Plague and the chainsaw killers have already needed chaser emblem fixes. When's this gonna be fixed, BHVR? Will it ever be fixed?
I haven't actually PIP'ed with him and I have had several 3 and 4K's. Maybe something is wrong.
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@[Deleted User] said:
It seems like pipping is almost impossible since you don't get any points in the Chaser emblem
Exactly, 0 points there and I 4K'd. The match lasted like 20 minutes, chased each person, won chases etc
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@Gay Myers (Luzi) said:
It should be fixed now. Please restart the game and see if it works!
I am getting into matches now. Was it timing or did something have to happen to allow my ID's to work? Just curious and thanks for getting me back in quickly.
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Was in matches today until about 1 hour ago.. I am getting the error " Error Connection with the host could not be established. Please try again.
I am on Steam. Steam ID is th3crow74 and my other steam ID of Dpynz79. Neither of them can get into a game as of the last hour. My son who is on the same network as me and on steam can get in perfectly fine. After logging in and seeing that something was hacked i cant help feel a little paranoid that my game files or whatnot have affected by this.
20210319131246_1.jpgAttached is the pic i get when I try to log in on two different steam accounts and on two different systems. My son down the hall on the same network is getting in fine.
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it was after all gens were done. Thanks for the info!!