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drakonukaris

drakonukaris

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drakonukaris
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  • @Unifall said:

    Give a cue when she phases so no more standing still plays. Thats it shes fine.

    Or this^^. Honestly, just something needs to change, I think even a simple change like that would make her already so much better to play against.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337523#Comment_2337523

    Because the game is already survivor sided,

    https://forum.deadbydaylight.com/en/discussion/comment/2337532#Comment_2337532

    Stop lying,

    Just stop #########' complaining and take the time to just get SKILL,

    Honestly. Yall need to realize that the game C A T E R S to survivors.

    Yall already got billy nerfed. Nurse Ruined, Freddy reworked. Clown Reworked, What #########' more do you want?

    Do you just want spirit to be 50% movement speed and have her power just instant stun her and keep her permanently stuck in the ground the whole match?

    You're being hysterical for no reason, never did I ever say anywhere that I want spirit's base power nerfed or anything of the sort that you said smh.

    Nor am I lying in any way, spirit's iridscenent add-ons enable a very lazy playstyle where you can catch survivors before they have a chance to get anywhere.

    To me it seems like more of a problem these days than back then because of the increased amount of deadzones and lackluster 1 centimeter pallets, the new RPD map is a good example. Behaviour has been making it much easier for killer with the map design.

    Saying "get skill" means nothing, what skill?, the skill to outrun a stridor spirit with the ring iridescent add-on?.

    Ultimately I don't see how it would affect spirit players much, the gameplay and the mind games are the same except now a survivor would have more time to get to a pallet and be allowed to just maybe play the game lol. Or do you think survivors should not be allowed to play the game and not be allowed to loop because it's toxic or something lmao?.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337396#Comment_2337396

    The Whole Point for Iridescent is to be Strong as all hell...

    not makin' them flat out useless.

    Spirit is already strong, those add-ons just make her super noob friendly. Nerf them and spirit will be that tiny bit less unfun to play against.

  • @DeadByFrameLag said:

    Spirit is totally fine and loopable like every other killers. Doesnt need a nerf or anything. The only thing i would do is fix the sounds and add walking sounds when the spirit walks. For everything is else is fine.

    For now I'd just like to see some of her add-ons nerfed, specifically the iridescent ones. They're pretty broken.

  • Pretty weird, I have been playing on an x for a long time now and have not experienced a single crash. Maybe you should try a reinstall, I don't know. Hope it sorts itself out for you mate.

  • Oh wow, I just thought it was dead hard being ######### as usual but guess it's a bug. What a surprise.

  • Playing on xbox series x and can confirm that this is happening.

  • Crossplay ruined the game for me personally, I could play against xbox players and that's what I was used to. Felt like we were on the same par and there was just something about the way xbox players played the game that was a lot more fun. Part of that is sure to be the fact that most unfun killers like deathslinger or nurse and ranged killers in general were not really viable with a controller so there was a strong meta towards M1 killer mastery. Freddy long arms was super popular. So this is pretty much what I was used to, mainly M1 killers. I'm just super ######### vs PC deathslingers or huntresses or pyramid heads or whatever. I barely see any M1 killers anymore.

    Also I knew all of the old maps and their RNG but these days I struggle as I find myself being ######### over by the map RNG way too much. Hate breakable walls too, too often I run into a dead end with a breakable wall with a ######### loop vs a ranged killer who just spams till he gets me. Or ######### what is up with me getting the grave of glenvale and midwich or the national laboratory over and over again. These new maps suck, I just can't adapt to these new 1 centimetre loops. I tried the new resident evil map with a friend in custom games and seriously what is wrong with the devs?, what's with all the 1 centimeter loops where if you drop the pallet you're dead and no decent killer will get themselves stunned on these ######### pallets. All they have to do is walk around and hit you and then off you go to the next 1 centimeter pallet, no need to even use your power as a killer.

    Sorry for the rant but the game design gets more questionable with each passing day, I'm still having fun with the game but not as much fun. Solo queue was never this bad before cross play was introduced and honestly I wouldn't mind playing on these terrible maps vs these unfun killers that much if only I had decent teammates who did gens. Literally the bots from the tutorial are better than 99% of my teammates.

  • The map is cool, but ultimately the map is #########. It might be the worst map in the game after it comes out and that's coming from someone who literally loves resident evil and owns all of the resident evil games. They really threw balance out of the window for the cool vibes which will not last forever.

  • The map is fine, and I play with extra brightness. If you can't see properly then it's your game/monitor or maybe you need your eyesight checked.

  • It would really help if this game had a proper tutorial. It's so laughably bad and teaches you almost nothing about the game and further more it is not forced for some reason.

  • Mettle of man doesn't work anymore. I ran it for a few games and you don't get any stacks for taking protection hits. Was wondering when this would get fixed but guess the perk is so little used that the devs can't even be bothered.

  • @CrimPlays said:

    This game could be worked out by the developers to have tournaments set up or even an area for eSports.

    I was thinking that there could be two teams of five with the team being able to choose a designated killer to face the opposing team and try to score a win. The way a win would work is with a best of three or something where each survivor escaping is worth a point to your team. The job of the killer is to keep the team from completing tasks/generators. This would be carried out in special lobbies or just in custom games. Certain perks/items/etc would definitely be removed/banned from the tournaments though such as "No One Escapes", "Nurse's Calling, "Barbeque & Chili", and whatever the developers may choose from both the killers and survivors. I don't see any items getting banned from the game though as it'd add skill to the game and what not. There would also be no survivor camping/puppy guarding, no tunneling, and again whatever the community/developers decide. This is just a rough idea but I'm sure you guys can see where this is going...not only would it be a fun idea but it'd attract more attention to the game and make it more populated even if it was a small prize offered such as $100 or something. Let's get this idea pumped and viewed!

    Does this game look esports ready for you?, it would be a ######### show.

  • @falconf1946 said:

    Hello to all Dead By Daylight gamer's I ask you all on your opinion's if Dead By Daylight needs a new mode i have been thinking about it and what i have for my opinion is that you have 2 killers 10-12 players 8-10 gens that have to be done and 3 exit gate's but that's just my opinion tho it will not happen its just an idea.

    A new mode would be very nice, they could completely remove gens and add other objectives to do instead. Apart from being a breath of fresh air this also could give them the opportunity to maybe make the game more balanced around the new mode at least.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/182004/cross-play-isn-t-fair-for-console-players

    So disable it....

    Or, stop playing games on consoles. For the price of a console you can have a system that can do more than just game.

    What a sack of ######### of a response that was, the OP wasn't complaining about his console but rather the lack of options when it comes to crossplay considering the state the game is in on console, which is 100% the fault of the devs and has nothing to do with the console lacking power for 60fps games. A completely valid complain, and literally everyone I know feels like this, so if you have nothing to contribute but the standard "disable it response" then ######### off because he almost certainly does have it disabled and just wants devs to include a console only crossplay option.

  • @Emelia said:

    https://forum.deadbydaylight.com/en/discussion/181875/option-to-have-crossplay-for-just-consoles

    I play on PC with gamepad. So basically any console player is superior to me, because for sure im not that good with gamepad in hand. How about that?

    Umm, what is your point?. We all understand not everyone uses M&K and not everyone is a god on PC but we just want the option collectively as a community, at the start a lot of people may turn off PC crossplay but I have no doubt people will re-enable it if the console experience improves.

  • @ExcelSword said:

    https://forum.deadbydaylight.com/en/discussion/comment/1535000#Comment_1535000

    Godspeed to you, I see no qualms with that. From what I heard the latest patch has hurt performance across the board, People should be able to play the game they paid for, regardless of platform. I'm trying to speak out to the crowd who think they wont stand a chance against PC players.

    They will stand a chance but they will be at a disadvantage right now due to terrible FPS and occasional stuttering. That is why so many console players are asking for PS4 or Xbox one only matchmaking.

  • @ExcelSword said:

    https://forum.deadbydaylight.com/en/discussion/comment/1534946#Comment_1534946

    What platform are you on? I've played on both PS4 Pro and Xbox One X, framerate for survivors were more than adequate for me at the time. I mention this because if your reason is that its unfair for you as survivor, well you can already come across people using better hardware on your main problem anyway, so opting out isn't really avoiding the issue. Feel free to opt out anyway if it isn't manageable for you anyway.

    I'm playing on the standard Xbox one and my survivor games especially used to be almost 60 FPS, hell sometimes 60 FPS. Now it is terrible, so clearly there is potential for this game to run good on the standard consoles also. Until that potential is achieved crossplay will be off for me personally.

  • @ExcelSword said:

    I'll start this off by quickly addressing console killers. The latest patch has really poor framerate for you that drops below 30fps, so I understand if you opt out of crossplay, this post isn't for you.

    But for you survivors, please give crossplay a chance. you are NOT at a huge disadvantage going against PC killers.

    With a controller and relatively stable framerate, you have near the same skill floors and ceilings as PC survivors. I play survivor on PC with a controller and can handle it just fine, and I was an Xbox/PS4 player for two years before moving on to PC. All the mindgames you can learn are still there, M/KB doesnt give an innate advatage to PC survivors.

    Yes, you will see more killers like Nurse or Huntress, and no you wont't be getting away with as many 360 spins as you used to. But that doesn't mean you are disadvantaged, You aren't trying to throw a hatchet at the Huntress before she does the same to you, the killer using a M/KB doesn't affect your ability to loop or your game sense.

    I know most of you are good players, since I was there with you. Crossplay is great for this games activity and playerbase, quick matches and more variety of killers. Please, don't be turned off by 5k hour Nurse horror stories. We PC survivors have to deal with them as well, and we keep playing this game. Calling for blocks with PC will hinder all the effort crossplay is trying to achieve in the first place.

    My FPS for survivor is below 30 FPS for the most part, if they fix that I'm happy to re-enable crossplay for PC as a survivor.

  • @Yung_Slug said:

    I don't think it's that unbalanced. Console killers are a little bit weaker than PC killers due to mechanical limitations (especially nurse, and now that I notice your name I think you might be a masochist). Survivors on the other hand, aren't as limited. If they optimize consoles better it should be fine.

    That's my exact thinking, really right now I wouldn't mind queuing with PC as a survivor on Xbox but bad FPS messes me up more than I would like. At least with console only matchmaking the FPS would be the same for everybody.

  • @PAS_Spin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1534639#Comment_1534639

    PC and Console survivors(no matter the rank) are mostly the same, barely any difference, killers too up to purple ranks, a purple rank killer on PC is way better than a purple rank killer on Console, nothing impossible, it's just now console survivors are getting matched with killers on their skill level

    If you dont want crossplay dont ask to ######### the PC players over, just disable crossplay on your end.

    Lmao what dude?, everyone is asking for this because console FPS is really bad, it would be hard to play vs someone with 60 FPS who could react faster to things.

  • @wisdomwielder said:

    I feel like this is very similar to the swf argument, except you already can 100% opt out 🙃

    Do you want fast queue times or do you want fair games? Is there a correct answer? Dunno.

    We can get fair games and faster queue times with no advantage for xbox or PS4, it's up to the devs though.

  • @Kyxlect said:

    Do you console players have aim assist? I'm on PC and considering to disable cross-play because well, I mean you're talking to us about having an unfair advantage. I came across two Huntresses recently that somehow predicted my movement perfectly as they threw their hatchets even though usually against PC Huntresses I dodge throws well. Psh..if console Huntresses have homing hatchets that's messed up.

    The only upside I see to this is from my most recent match against a console Legion. Was one of the funniest things I've experienced. This guy could not see me because I'm wearing all black and console players don't have a monitor right at their face. Literally staring at me for a solid seven seconds as if he's going "######### is that? is that a person?" before I moved and he freaked hitting a wall.

    There is no aim assist on huntress, and barely anyone plays her on console. With the current FPS on console it's almost impossible to play her.

  • @Gay Myers (Luzi) said:

    You don't have to play against people from other platforms. You can opt-out of the crossplay feature if you go into settings and disable or enable cross-play platform play. This will match you up only with players from your platform, but that could in return increase your lobby time.

    It's not exactly the answer you asked for, but that way you can remain on your platform specifically.

    Everyone understands that, you're missing the point tho. We console players like the idea of crossplay with PS4 or Xbox specifically, not PC so we would like to have a specific option to turn PC off.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1534119#Comment_1534119

    Yes if you don’t attempt to hit it, it will still be available for use. It’s happened to me countless times.

    I played this game for ages and never knew that, thanks bro.

  • I agree, if there is a new MMR system I'd much rather be able to see my own MMR and other people's MMR to see if I am being matched fairly and it is working as intended and also to know how I'm doing as survivor or killer. My only guess is that devs didn't have high expectations of this working as intended and decided to hide it to try and avoid outrage or whatever.

  • If I had a swf team who were all extremely toxic I might get tilted sometimes, I try not to but it happens so if I see what looks like another swf I bring a mori just in case they decide to be toxic too. I try to mori on 3rd hook but if I need someone out of the game to have a chance or someone is being a genuinely toxic prick I will mori them off first hook sometimes.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1528579#Comment_1528579

    They want overheating to happen. People didn't like it, said it was unnecessary and unfun, but they've already put effort into making it so it's gonna happen anyway. See also: the stupid roar. They've already recorded it, so into the game it goes.

    Honestly I don't really mind the roar, I think it's kinda cute and goofy and makes sense considering Billy is basically a mentally ######### child.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529665#Comment_1529665

    I mean, maybe DBD isn't your type of game if you don't think the stuff you get is so great. Even more, if you don't think the battlepass rewards are good, why are you complaining? Just don't do the rift lol

    Because the game is broken while they pump out a scam, hoping little kids fall for it. I bought the first battle pass expecting the grind to be within reason considering queue times, but it's definitely the grindiest pass out of any game out there. I reckon people have a right to complain as it also let's other people know that it's a waste of money.

  • @ImagineUcareForPips said:

    Aaaah these devs are giving me a headache. Literally everyone was finally accepting how new Billy is now (besides majority didn't want a cooldown in the first place) but now bhvr goes out of their way AGAIN to nerf him. What's the goal of bhvr?

    Agreed, I have only ever heard of people complaining about double charge add-ons or double doom engravings. It was one easy fix, just don't make them stack.

  • @starkiller1286 said:

    They tried making hatchets rectangles instead of balls but that lead to them being useless as they often phased through survivors for 0 damage.

    Because survivors have trash hitboxes, so it would work if they could be bothered to implement some proper survivor hitboxes.

  • @Leonardo1ita said:

    Here's the video :https://youtu.be/xXizB3gus0Q

    Watch how many times dead hard extended the chase MASSIVELY. Where true should have hit them but no counter because of a perk. Sprint burst gives you only some initial distance, not needed if you pay attention, and just 6 meters more of distance from the killer. Dead hard can save your life

    You don't need to ######### bring up true everytime you want to prove something, everyone already knows dead hard is the best exhaustion perk that's why most people use it... if you're trying to say it's op it's not and this ######### is cringe. It's good for the health of 1v1, if they adjusted gen speed, I'd be happy to go against 4x dead hards and DS.

  • @Kilmeran said:

    Well, I have to say I agree with your points. At this point in time, I've pretty much moved on myself. I say "pretty much" because I obviously still lurk at the forums, hoping beyond any reasonable hope that BHVR will fix and polish the game. But I can't say that I am physically logging in anymore. I did play for two days under the new MMR. But of course, BHVR screwed that implementation up as well, as admitted by two Mods here and at the Steam Dbd Forums. Then I got hit with Error 111 several times, and uninstalled it again.

    Might I reinstall it and come back to playing down the line? It's possible. But BHVR needs to get a lot of work done, first. And I honestly, at this point, have zero confidence that they actually will.

    Yeah honestly I lost all respect for devs, the game needed operation health desperately and instead they just introduce a very unique and original idea called the battle pass, nerf ruin, nerf billy which turned out to not be so much a nerf and just a waste of time and somehow ######### up the auras and they also somehow made the FPS unbearable on console. I'm like you and just lurk the forums hoping that any second behaviour will get their ######### together because I like the game a lot but it's hard to enjoy it currently.

  • @DarkMagik said:

    https://forum.deadbydaylight.com/en/discussion/comment/1526782#Comment_1526782

    You know about apex,season 5 of that game got delayed by 2 weeks of the pandamic & its rumored that the pandemic delayed a new map for the game.

    And you keep missing the point... Apex didn't release a botched half-working map did they?, so if the pandemic is causing problems at behavior they could have literally just done that, delayed it...

  • @Immerschläfrig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1523093#Comment_1523093

    You can’t expect sympaty. That’s correct. And it’s the reason it must be enforced. The game would die really fast if experienced players wouldn’t have the option to avoid being tunelled somehow.

    But I’m curious where did you get your percentages from about DS saving people from being tunelled is a rare accidend, and every time you get hit by it it was unfair and the survivor was abbusing the perk.

    Thing is, you made that one up because that’s what you want to belive in. But the reality is that DS saves people from being tunneled basically every single match, by either being active when it should be, or most commonly discouraging killers from tunneling.

    Not to mention survivors often don’t even run it at red ranks. And not suprisingly when there is no obsession, killers just go ahead and tunnel mindlessly like a bot every-single-time. You can’t expect survivors to have emphaty when killers have a zero honour mindset by deffault.

    All in all, this thread have a meaningful title about the subject. It is YOU people who created DS and the rest of the “unfair second chance” perks because your greedy playstiles made them essential.

    Now I can say the same to you and ask you where you got your stats too, please don't speak out of your ass. In my experience back when matchmaking worked and I got rank 1 killers as a rank 1 survivor most of them never tunneled, I used to bait DS when I never even had it and was left alone... and that is how powerful DS is, you don't even need to have it to make killers ######### off often, just pretend you have it and don't even bother dropping and wasting pallets or looping in general when you put the fear of DS into their hearts.

  • @Immerschläfrig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521979#Comment_1521979

    Doing the objective with DS on was always the best play to not waste time healing. But seriously 60 seconds is not that long at all. If you get unhooked and healed under the hook, you already spent 30+ of it by the time you get to a nearby gen. Sometimes it get’s abbused sure, and 59 second DS exists, but really just wait 5 extra seconds if you know that guy was hooked before, and it never happens. This perk is heavily overreacted by the community. I guess I can say I main both sides, but for that reason I rather keep it how it is given the fact that it’s a most have tool to enforce killers to play fair and don’t terminate the fun of everyone else.

    Again then just make it strictly anti-tunneling and not invincibility, wouldn't be that hard and everyone would be happy.

  • @Sadsnacks said:

    It's a catch 22

    Killers can't win in high ranks without tunneling and slugging and the occasional proxy camp.

    Survivors can't counter those without the crutch perks.

    TBF I get called a tunneler even when I leave and patrol gens and then run into the same survivor I just hooked and down them again.

    I get called a camper for camping the last person on hook when the gates are open

    🤷

    Lmao that is the truth, as killer I had someone DS me and unhook right in front of my face, he barely got any distance and when I got him I was called a "tunneler" even tho he just used DS and unhooked instead of running away.

  • @RizeAki said:

    Gens arent the problem neither is it a lack of perks it’s mostly bad maps that you can lose gens fast on because of the loops and size of the map

    I can tell you right now the devs are not going to touch maps, they already did their "map passover" and that included changing tiles and changing map sizes, it helped but certain maps are still too big and I reckon they're not going to change that again so other things will have to be changed. Besides honestly it's just a matter of perspective, gens could be slowed down in some way to compensate or maps could be smaller to compensate for gen speed, and I doubt they're gonna want to touch chases much or loops because again they already touched on that.

  • @leatherfav88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1514598#Comment_1514598

    U dont have a 0% chance thats a generalization, there are planty of killers who can take out an swf with the perks u just listed in a heartbeat, also the devs said that just slowing down gen speeds would just be a lazy change and quit frankly i agree

    That is an exaggeration yes, but it is heavily in the survivor's favour and I want to play the killers that I bought and not just the viable ones. Last thing this game needs is actual direct gen slow down, instead the game needs to encourage running around the map and doing something more engaging as a means of slow down.

  • @Onyx_Blue said:

    If you read the title and guessed this would be about Hex: Devour Hope...give yourself a Milky Button.

    This perk promotes and encourages the most dullest style of gameplay in dbd. Get a hook, leave with an intention of not going anywhere far in particular (maybe PGTW a gen because every boosted sod runs that perk now) and then come right back, either for a tunnel or to get a free chase and hook off the rescuer, because Hex spawns are typically trash they feel they need those tokens asap, thus making every Devour Hope match the crappest thing you could possibly vs in DBD. This perk needs hard nerfing, it really does. 24m away 3/5x for an insta-down/kill - that range should be 32m at least. This perk is disgusting. I'm making this post about it because it would seem like some tit of a streamer is clearly using this perk on every build they do because almost every match lately has had this perk used in it. Agree with the post or not, this rant is very valid in it's basis, Devour is a disgustingly boring perk to find yourself vsing in any match. Not to mention most players have the attitudes of "oh, my Hex is gone. I guess I have no reason to leave the proximity of the hook now." Jeez that perk really riles me up XD

    It's not boring, it is terrifying to go against when you realize the killer has it, you are forced to scramble and look for totems and be an immersed gamer for a while and get your ass off gens. I have no idea what you are talking about honestly, hex spawns are terrible on most maps for killer and so incredibly obvious, to this day you can spawn on a hex totem as survivor and cleanse it immediately. If your team tunnel visions on gens and ignores totems that's a fair price to pay, hex perks should be rightfully powerful because that's all they are... temporary perks

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1465482#Comment_1465482

    This is pretty common unless you have corrupt intervention. But even then, depending on the map and RNG it might only buy you another 30~ seconds or so before all 4 survivors find a gen; which is why I have mostly stopped using it.

    Assuming the survviors are good, you can spend 20-30 seconds finding someone, 30 seconds getting them down, and then by the time you hook them the first gen pops and the second one pops shortly after.

    I pretty much respond to a genrush like that by tunneling and camping the heck out of everyone who goes on hook, and have mostly given up slowdown perks on the weaker killers for one's that let me focus people down faster.

    How much do you think pop goes would do in a situation like that? Almost nothing. I'd much prefer something like endfury to eat a DS and then kill the guy off as fast as possible to make it a 3v1.

    When the game is on track to be over in 4-5 minutes I don't think anyone should complain about the killer playing like that. There's only a handful of killers you can play that can handle current gen speeds without having to resort to playing like a total scumbag if the survivors are not afraid to do gens.

    I mean it might buy you nothing, survivors can just wait out corrupt and hide if they really wanted to.

  • @White_Owl said:

    Who even uses maps nowadays?

    That's dismissing the issue though, better said is why haven't they removed the ability to see traps with a map yet?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1514573#Comment_1514573

    With all due respect it’s an immense challenge implementing a suitably adequate range of options for colourblind players that can’t be abused by players without colourblindness in a game where low/poor visibility is a key component to its horror themes and necessary for hiding purposes.

    We are talking about colour blind options for auras here, auras are not supposed to be hidden, but are way harder to see for colourblind users. Also the new update seemed to make the auras even more bright than usual, switching to any colour other then red would not make much of an impact to visibility for non colourblind players at this point. But if you do think otherwise please do explain, because I am curious to know why you think auras should be harder to see when it doesn't look like that was ever the intent of the devs.

  • Yeah just remove gens and put survivors on hook at the start of the game with 1% chance of Kobe. In all seriousness though you can't pressure good survivors who run DS, unbreakable and soul guard or whatever, it has extreme synergy and makes you completely invincible it's hilarious. It's an enormous time waste for killer and usually enough to lose you the game. I do think it's really only broken when all 4 survivors run it but it's still broken so it needs reworking.

    Edit: I have nothing against the perks honestly but with the current speed of gens and the existence of brand new parts vs a good team that really wants to win and is willing to use it you have 0% chance as killer to win, it is heavily in favour of survivors and they would have to make a shitload of silly mistakes to lose + be on a bad map like labarotary. Again nothing wrong with seeing maybe one person running that build but when everyone does you know you lost the game before it started, so just nerf the Invincibility build synergy or just slow down gen speeds.

  • @mj2303 said:

    yes matchmaking can be screwed with SWF who are mixed ranks that I will agree on.

    However 2-3 gens can be done in 2mins easily even with all solo players - coms and SWF has nothing to do with this. It doesn't take a in coms tactical squad to figure out how to go through gens and sync your perks/items in pre game lobby chat. Plus the goal as killer isn't to stop the gens being done, its to kill the suvs, so moaning that you lost a couple of gens early on baffles me.

    Then blaming camping/tunnelling on SWF who are "gen rushing" - that is a killers decision to play like that, it isn't necessary to slow down gens being done (and if it is SWF would have the opposite effect as the hooked would just use coms to tell the group they are being camped carry on with gens)

    SWF is always going to stick around , it would be suicide for BHVR to take it out. I do agreed that solo survs do need bringing up to the same level of info as swf to balance it out for them, just as much as some killers need buffs to give them more gen pressure in the game to keep the game in a healthy state of balance.

    But SWF isn't the problem, the problem is the warped mentality that SWF is some toxic horror in the game that continues to spread around the DBD community; usually by killers who don't know how to deal with them, cant handle a loss or refuse to alter the gameplay/loadout to deal with a SWF group. Majority of SWF groups are literally doing just that - surviving with friends, having fun and not taking the game too seriously. Yes there are some ultra serious SWF groups out there, but so what, they force me to be a better player, try out new tactics and yeah I get stomped once in a while - my ego can take it

    It's not getting stomped on that people have a problem with, it's feeling like you never had a chance to begin with, like it was rigged from the start... PS Ormond

  • @Mandy said:

    They do care @Brady and hopefully they will be able to address that particular issue in the future.

    FYI I'm also colour blind so I do completely understand!

    Yeah, with all due respect I don't think they do or they would have had colourblind options since launch like most games do...

  • @Roobnus said:

    The sad thing about this is that the playerbase is not leaving the game, that's why they can continue to release poor quality content.

    But I... left, surely I'm not the only one?

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1505794#Comment_1505794

    So basically you're saying to give up. "Should have got it for PC" is an unacceptable answer. If the devs are going to make a console port, they need to at least make it playable. It's clear as day that 360s are easier to do on console because of auto-aim or fps drops or some other reason. Whereas PC players never try to 360 because they know it'll get punished. This difference in playstyle between console and PC should not exist. The players are not the problem, and we shouldn't have to 'adapt' to an exploit that's as simple as spinning the joystick. The devs need to stop making a laughing stock of themselves and give us some better fps and remove the auto-aim. You're doing their dirty work for them by making excuses for their failures.

    Speaking of exploits, there seems to be a tech where you just spin your stick and sometimes the killer will refuse to lunge and just swipe and miss with auto lock on. Now it doesn't bother me because I know I just have to get closer now but auto lock on with the big brain algorithm that decides if you want to lunge or not and does it automatically for you needs to go. You're not wrong though, way too many people attempt to spin you in the corn because they know your FPS is trash, tracking can get real hard.

  • The in built lightborn add-ons are unbelievable stupid, you'd have to be bullied every single day of your life as killer to ever consider using that. You really have to wonder what genius is coming up with these...

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