mj2303
mj2303
About
- Username
- mj2303
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Comments
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all ranks have been recorded too so that will all be in there
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I just wish people would stop using streamers as examples of anything in the game (and I stream myself). Go off your own experiences in the game not what others do or appear to do. i'm sure there are plenty of great killers out there who don't stream and are relatively unknown.
But I just wish people would stop taking streamers playstyles/loadouts as the 'best' way to play.
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doesn't bother me. I've not come across it all that much but when I have I have managed to down the one using the perk relatively quickly and then had the safety of knowing they cant be healed off the hook for a good while.
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no worries :)
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same, I have a SWF group and there are two in it that cant afford the DLC. But I wasn't first so understand ~:)
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@Atchoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1151926#Comment_1151926
I'd love to see the results, would be great if you tag me then :)
will do once ive got it up and running 100% and have even more data to put in. its all a mix of 2-4 man SWF
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im currently recording survival stats of my SWF group. Ill have survival rates against each killer on each map and against which perks. Im at about 250 games at the min, still sorting some of the equations out but ill post the results soon
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1145983#Comment_1145983
Same for you: Purposefully dying on the hook is currently abused by survivors wanting to de-rank and is not fair for teh 4 players who actually want to play a game.
The suggestion is merely there to make it a level playing field even though it would break the game.
I get your point but the killer opening the gate ends the game for everyone, whereas some dumb survivor giving up on hook still allows the game to continue, just much shorter and easier for the killer. There no real way to level it out other than remove the option for survivors to unhook themselves which is never going to happen
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would watch if I wasn't stuck at work, but have fun!
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I agree the lack of synergy with ALOT of perks now mean you are very limited to what you can use with Legion. But I do think they have to make it make sense across the board with the distinction between his power and a basic attack. Ideally id like to see some of his add-ons be reworked to work as replacements for the synergy with the perks that were lost. Maybe loose some of the pin add ons and replace with ones that cause sloppy/franklins/dark devotion/3rd seal effects
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@Tactless_Ninja said:
Just play normally? Sometimes games snowball at the end.
Had a flashlight clicker blinding me all game as Trapper. At the last gen all his friends got trapped with Honing Stone and he was all mine.
And simply playing through with good loopers is a good way to pick up juking techniques for survivor if you can track them properly. I know how to loop better as a result.
I agree, even if I find I'm heavily out skilled by survivors, I use it as a learning curve to not only improve as a killer but also as a survivor as see what loops they are using, what routes they take ect. Plus yeah sometimes in endgame things can turn around drastically. For me I don't need to be always 'winning' to have fun an enjoy the game. If I get beaten by a good group of survivors then fair play and kudos to them
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@Cassandra_Alexandra said:
https://forum.deadbydaylight.com/en/discussion/comment/1145936#Comment_1145936
I like that idea. It would probably reduce the amount of dcns.
it'd be abused by killers wanting to de-rank though and not fair on 4 survivors who actually want to play a game
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there is also the fact that ranks are skewed atm anyway. You being a Rank 4 survivor may be due to you facing rank 10+ killers over and over and easily double pipping. So a lot of killers are de-ranking due to facing higher skilled survivors and survivors are being boosted due to getting low skilled killers over and over. So I would say as this has been going on for a while Ranks don't really represent anything in terms of skill as a you might be getting rank 2 survivors facing a rank 13 killer(which seems bad) but in reality and in skill level it would be a rank 7 survivor vs a rank 9 killer which is pretty fair matchmaking
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Yeah just do your best to avoid engaging with them as any criticism of the match a lot take as you 'attacking' them and bruises their ego. You do get some who are open and honest about unfair hits/glitches or 'unreasonable play' and will discuss it normally though. But if you do start getting 'ez' and 'git gud' comments back just leave them to it and don't pander to them
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yeah I also agree some of them look like good changes and definitely an improvement, some perks could do with a full rework though rather than just being buffed. However I would probably stray away from different levels of perks changing multiple values of the perks abilities as it just makes them overly complicated.
Killer perks id say also need a good overhaul with some being reworked/boosted and some being slightly nerfed
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@NekoGamerX said:
steam screenshot don't play killer on there much
https://us.v-cdn.net/6030815/uploads/923/AVC20CBGLL1F.jpg
PS4 screenshots that last one was tonight they were the most toxic
https://us.v-cdn.net/6030815/uploads/520/MMOMISW4MG24.jpg
https://us.v-cdn.net/6030815/uploads/173/QT7FNMUIKDQ6.jpg
i mean really when is this going to be fixed?
On the surface yes this looks really bad. However the matchmaking has be skewed for a good while now and in the survivors favour. Those Rank 1-4 you are getting are probably actually purple-green rank survivors and have just been boosted to red due to facing lower rank killers over and over. Honestly as it stands at the minute ranks don't represent anything in regards to skill level, so take it all with a pinch of salt.
Also ignore any 'don't use NOED' comments ect as it is your game and you should play how you like and it will not stop you getting better at the game as its an endgame perk anyway, so you'll still have to learn to close loops/chases during the match and that will come during time. If survivors are that bad to not cleanse totems that on them
Plus I notice you went for a 17 to a 11 in your pics so clearly not every game went that badly and you got some good ones in.
Enjoy the game
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1050086#Comment_1050086
Im not complaining bud. I tunnel and rarely lose. I play how i want. Im simply offering a suggestion to what people whine about. I gave suggestions for ruin even though i never run it as well. Calm down
lol I'm perfectly calm. Just pointing out your solution to a problem that isn't even a problem doesn't make any sense from BHVR's point of view or even the players.
If you were giving suggestions on how to deal with the SWF issue, I'm sure you'd have just gone with - tunnel them, as you rarely lose. Rather than the rehashed eliminate SWF altogether its so easy argument.
Anyway you do you.
Hope you are well and enjoy the game
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in
@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1050075#Comment_1050075
Maybe this game done correctly is not meant to be AAA. I wonder if anyone has ever thought of that. Maybe if they realized it's a niche cult classic type they'd fix it and balance it for a smaller player base.
You're basically saying keep it the way it was by their own admission, never intended to be, for the sake of numbers.
intended or not, what game company in their right mind would go out of their way to reduce their player base and tone their game down from AAA to niche cult classic with a smaller player base? They want the numbers, they want the money, they want to keep the game going strong.
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as ive already said you can see all players names in game. it would take 30 max to invite the team to a steam chat/ps4 group and boom you now have an instant Survive with strangers group all on coms. It would actively encourage even more teams to be on coms than now as people would do it just to gain that advantage with those who wouldn't normally do SWF.
Just learn to adapt to SWF groups they really aren't that hard to deal with
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1050065#Comment_1050065
I literally said not changing their screen to a lobby. It's simple if you can read
yes try reading
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1049727#Comment_1049727
Swf could be eradicated simply by not allowing friends to invite anyone. And then loading a match once all 5 players have been found, but not changing their screen to a lobby. Just go straight from searching to the loading in screen. Then the match.
This is elementary level logic. Not complicated at all.
….you do realise people can see their team mates names in the game though right? so even if they don't know each other, it wouldn't take two seconds to invite them to discord/steam chat or a console group chat...….not as simple as you think really
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@Mastropiero said:
Could someone explain to me how it is possible that in all my games I face players of red rank? players rank 1 to 4 with more than 500 hours of play (many even more than 1000 hours). I started playing 5 days ago and I hardly understand the game and matchmaking puts me to play 99% of the games with players with many hours and many experience. Is there a way to choose who I want to play against? Is there any way to know before starting the games that rank are my opponents to be able to leave the game and look for people of my level? I find it ridiculous that in less than 3 minutes all engines are finish and I can't even hang up 2 people because they are looping as experts and I don't even know the map, they have all the best perks at level 3 and I barely with 2 or 3 perks do I have to face those kind of players? Who may want to play this game that is so unfair and unbalanced? Honestly if I could ask for a refund. I am seriously thinking of uninstalling the game 🤦♂️
matchmaking is awful at the minute but it is being addressed. Not sure what platform you are on but if you can get a group together of friends or people willing to help then you can do some KYF games to learn tips and tricks off them, learn the maps/perks and killers? I'm happy to help, I'm on all platforms
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@[Deleted User] said:
I think those %’s are different on PS4.
When I load up a lobby and immediately see only 3 survivors there, then I dodge and the next lobby is 3, dodge again and 3 again... yeah you cant tell me that’s not SWF waiting for some random 4th low rank to eventually get funneled in.
there probably are more SWF on console due to the nature of coms built in. But even so its 3 people who can talk...so what? It wont affect how good you are at chasing them down and how quickly you can get to a them hook. You've recognised its SWF before so you can adjust loadouts/perks accordingly - you see torches? use LB or Franklins or mad grit to stop them taking hits. Plus you've spotted the one solo player which you can use to your advantage.
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yes matchmaking can be screwed with SWF who are mixed ranks that I will agree on.
However 2-3 gens can be done in 2mins easily even with all solo players - coms and SWF has nothing to do with this. It doesn't take a in coms tactical squad to figure out how to go through gens and sync your perks/items in pre game lobby chat. Plus the goal as killer isn't to stop the gens being done, its to kill the suvs, so moaning that you lost a couple of gens early on baffles me.
Then blaming camping/tunnelling on SWF who are "gen rushing" - that is a killers decision to play like that, it isn't necessary to slow down gens being done (and if it is SWF would have the opposite effect as the hooked would just use coms to tell the group they are being camped carry on with gens)
SWF is always going to stick around , it would be suicide for BHVR to take it out. I do agreed that solo survs do need bringing up to the same level of info as swf to balance it out for them, just as much as some killers need buffs to give them more gen pressure in the game to keep the game in a healthy state of balance.
But SWF isn't the problem, the problem is the warped mentality that SWF is some toxic horror in the game that continues to spread around the DBD community; usually by killers who don't know how to deal with them, cant handle a loss or refuse to alter the gameplay/loadout to deal with a SWF group. Majority of SWF groups are literally doing just that - surviving with friends, having fun and not taking the game too seriously. Yes there are some ultra serious SWF groups out there, but so what, they force me to be a better player, try out new tactics and yeah I get stomped once in a while - my ego can take it
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if you have Iridescent Button add on for him I would recommend trying this loadout-
Colorphobia, Thanataphobia, Unnerving presence and Pop
also use the Legion Pin add on as well to keep them injured for longer.
When I use this build I find people very rarely heal due to my map wide terror radius slowing down healing + thantat + being broken for 60 secs. Plus you still have gen pressure with Pop and missed skill checks thanks to Unnerving
Its not a usual Legion build but It makes nice use of his add-ons and slowing the game down
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what I think is needed is the Evader category should award points for % of chases throughout the match that you kept the killer running. So if you kept the killer running for 60% of all chases you would be awarded accordingly. Then you would get additional points for missed attacks, performing actions in the killers terror radius ect.
There should also be a score even for completely avoiding the killer all game. Nothing more infuriating when your score is awful for Evader when you have done exactly the name of the category.
The same would work with altruism, you would gain points based on % of all altruistic actions performed. Plus this way if the killer is really bad and either camps 1st hooked meaning no save, or no-one gets injured then all players would be awarded max altruism % points as everyone got the max of what was done - i.e nothing. So lets say the % score can take you to a max of 5000BP in that category, then the remaining 3K would be gained by addition bonus altruistic actions.
You think that would work more?
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@Eveline said:
I am just saying if he was confident he can get them in 6/7 seconds he would eat ds every time.
And sometimes you can eat it, depending where they DS. Yeah, if they are near a loops/pallets then it’s gonna add time, but by the time they have DS’d you should already know how good of a looper/survivor they are and just have to make a judgement call- spend time on closing the deal or let them go know DS is out the way and protect your gens.
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@Eveline said:
Even True let the decisives on the floor and leave them be on many ocassions during a chase so he can stop gens.
Sure that works. Good strategy. All you risk is leaving DS till last, but you always had options on how to deal with DS. Like I said just how you deal with it.
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/374316#Comment_374316
Then some of the people considered very good killers are not competent. I have yet to see someone so competent like you claim is possible.
..... never claimed to be great/competent. However been on the receiving end of DS 1000’s of times and have had equally managed to down them within in seconds and completely loose them. Just never whinged about it as they used their perk smartly and I respect that if they get away.
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@snowflake102 said:
Ok thanks I thought I was the only one that like this update. Glhf
It’s got its bugs as these updates usually do but it’s all good. I’m sure things will simmer down after a few days
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/374302#Comment_374302
Extra 6/7 seconds in the hands of a bad survivor. In hands of the competent it can end up to be much more than that.
but a competent survivor against a competent killer shouldn’t end up being more than 10/12 secs max. If a gen gets done in that time, well let’s be honest it would have gotten done anyway. It’s all about how you deal with it not the actual perk itself
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/374279#Comment_374279
The current state of the game doesn't need anymore things that add wasted time to the killer. The game keeps getting these weird additions that increase the amount of time killers need to waste to get their job done, but little in the way to just in general slow the game down when everyone keeps saying the game is playing too fast and the endgame is in need of an overhaul. I don't really care if the perk actually goes live, but it would be nice to get other things first like endgame timer, secondary survivor objective, or alternate killer win condition.
I agree it’s more time wasted for the killer, but marginal amounts for a good killer. Yeah would be nice to see some end game changes 100%, would love to be able to shut that bloody hatch, but who knows what’s down the line
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@GrootDude said:
@mj2303 if they’re all that good then they’re likely using the no heal adrenaline rush strategy.
Totally, if your up against good & coordinated survivors then yeah your gonna have to bring your A game.
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@Eveline said:
Ds was one use and it was a game changer.
.... it really wasn’t. See an obsession and you don’t have an obsession perk, go for them first and get DS out the way early. If they save it, fair play. Again an extra 6/7 secs didn’t change much as much as most would like you to believe it did
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/374284#Comment_374284
Everyone gets genrushed. Some won't admit but it happens even to the best ones. You can't win if you chase someone too long, and you will with crutch perks like that.
i personally don’t believe in gen rushing. Survivors are doing their job, just deal with it accordingly, but yeah sometimes they start in good spots and the gens get done quicker than in other matches, but no perk is gonna change that
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@GrootDude said:
@mj2303 what if the survivors are better than you and know how to loop?
well if you have hit them 3 times before..... they clearly don’t. Or take the miss, go protect your gens let them heal and then see their aura for the rest of the match. It’s a one use perk, hardly a game changer
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If they can get a few gens done in the space it takes me to hit someone I’ve already got 3 times before then I’d need to be looking at how bad IM playing the game
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Don’t see the issue with it. So I have to hit them one extra time to get the down? Meh, if I can hit them 3 times I can do it again. plus I get to see their aura for the rest of the match if they heal.... bonus. Plus it’s another perk to mix up the meta
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All of a sudden??? ...... you new here? 😜
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Why do you need to unlock the 2nd tier you get the unlocables at set levels, so as long as you rack up the BP (again not hard)all you need to do is plough them into a character to level 45 and you have all 3 unlocked. Also it’s not depriving them as they are all still there to be bought, I didn’t even state a cost of shards to be fair could be just slightly more than what it’s at niw. But at the same token it refreshes the game for those who HAVE put the time in and unlocked everything. But your not a fan of the idea it’s cool
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True but unlocking perks isn’t exactly tricky these days. Plus not so powerful perks/ less popular would work out cheaper for them so again it would balance.
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Not harder at all, if they didn’t own the perk and unlocked it they would now own it as it is now.