clem1710
clem1710
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- clem1710
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1502047#Comment_1502047
Yeah. DS and Unbreakable need to be fixed to have anti-synergy with each other, same with Soul Guard.
BT I'd like to be deactivated in the endgame, or to instead transfer a health state. If you unhook a survivor whilst healthy, you become injured and the unhooked becomes healthy. If you unhook whilst injured, you become downed whilst they become healthy. It'd be a good perk for hook trading then and help prevent tunneling of teammates because you make yourself an easier target.
Sprint Burst is fine if they can somehow remove the 99'ing caveat.
Dead Hard is fine.
Deliverance is fine.
Agreed
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@PerkyPerky said:
https://forum.deadbydaylight.com/en/discussion/comment/1502047#Comment_1502047
Who doesn't? And hatch needs to let go because it is yet another second chance for survivors who play poorly. EGC should start when third survivor is dead.
But wait for it, some survivors actually said (I kid you not) hatch is killer-favored!
What second chances do killers get? Maybe NOED? One?
Yep, NOED is not that strong, it's countered easily. And EGC is extremely survivor sided because you just have to 99% the gate and you will not be annoyed by it
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1502033#Comment_1502033
And once again. If you rely on the perk to get kills you're not a good killer. If you rely on the perks to escape you're not a good survivor.
Can I make this literally any clearer? Both sides have crutch perks with issues. Both sides need their perks fixed.
So you agree that DS, borrowed time, unbreakable and basically every other meta perk need to be fixed
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1502019#Comment_1502019
- Complaints about DS.
- Complaints about Unbreakable.
- Complains about t-bagging at gates and begging survivors to leave.
- Complaints about gen rushing.
- Complains about 99% doors.
All things killers ask survivors not to do, or use. There are threads about these.
Nobody complains about survivors using these perks or these strategies. People complain about the fact that devs made these bullshits possible. I won't blame people for playing optimally. It's just the game which is poorly designed. And tbagging in gates is just toxic and waste the killer's time
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Yep. In survivors logic : NOED is a crutch for bad players, but DS is fine!
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1502011#Comment_1502011
I can see you're new here.
I'm a killer main, SOLO survivor.
Props to you then. Survivors tend to abuse OoO.
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1499977#Comment_1499977
I main killer....... I've posted several buffs to unreliable killer perks too before this.
You just proved my point about people who like to turn threads into an us vs them.
You want to punish killers for camping, which is only a strategy.
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1499977#Comment_1499977
Ha haa!
It's both ways buddy, killers tell survivors how to play all the time.
Same with survivors and killers.
I never see killers who tell survivors how they want to play though. You want to genrush? Ok, np, but don't be surprised if I camp/tunnel/slug
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@BigBrainMegMain said:
Yes.
I religiously run DS. Most of my games at Rank 1 I don't end up using it, it's more of a backup in case a killer wants to be a flat out jerk and tunnel me down.
Good killers know how to counter it.
https://us.v-cdn.net/6030815/uploads/D2HQYYS80IXU/meg-deathgarden-png.png
This has been my build for 3 weeks.
Most cancer build ever lol
Don't tell me you play SWF
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Why is genrush allowed ?
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1499957#Comment_1499957
He didn't bring racism here, hes condemning people who are racist.
Ikr, but how is using a black mask racist? We don't need this stupid sjw debate
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1498974#Comment_1498974
Both sides' awful perks need buffs. I don't get why many people on this forum like to turn any thread into a survivor vs killer war jesus.
The problem is that you're an entitled survivor like many others, who thinks the killer has to play like YOU want him to
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#########? What do you bring racism here? Gtf out of here OP
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Get good stop crying
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No because survivors are op
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@HectorBrando said:
I completely agree, SWAT teams are supposed to be the top notch on the Survivor food chain, the apex predator, the perfect Survivor made from endless loops, unbreakable will and absolute flashlight blinds. Average people are not supposed to beat them easily, same goes for the super duper good Killers like Ortzvada, Truetalent, Zubat etc (or wathever you write them I dont really follow youtubers), regualar joes are not supposed to get 4 escapes against those guys. We should be honored to be paired against people of said skill and marvel at the shenanigans both roles can lash out when you reach the zenith of skill.
A more average comparison would be you and your team of pals from the neighborhood playing a soccer match against Manchester United or Barcelona, you are going to get grinded to fine powder but you dont go to FIFA forums and write endless posts about how poorly balanced soccer is.
https://forum.deadbydaylight.com/en/discussion/comment/1492299#Comment_1492299
And thats normal, Developers have stated they aim to balance around 2 kills and 2 escapes, even a match of the best players in both roles should end with that result most of the times. They aim for trials to end in ties not wins (for neither side).
Aiming for a 2k average doesn't justify that the game is unbalanced and favors survivors
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1494733#Comment_1494733
Moris encourage camping and tunneling, and doing that to a survivor after just one hook doesn't take a lot of skill. And given the state of the current matchmaking system, it's far too easy to take advantage of newer players because of that.
Moris encourage to camp??? First new then. Camping with a mori is useless. Tunneling with a mori is effective. But keep going, complain enough and they will eventually nerf all the fun things for killers
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Nice bait. I would almost believe what you wrote if it wasn't total bullshit
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1494771#Comment_1494771
Yeah, I’m totally invincible when I’m slugged on the ground...
Lockers are a thing. And yes, you're invincible even if you can't do much
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/1494735#Comment_1494735
The hypocrisy comes from people that can't acknowledge that it's a problem for both sides.
That includes you, as you said it's fine for survivors (which is far from being the truth) but awful for killers. Saying that survivors are much less reliant on auras may be your conclusion, but it's not the ultimate truth. Survivors have aura reading without and with perks too (which depends on the used perks, but that no different from killers), and need to be able to see auras the same way as killer need to.
If you can't acknowledge that, then it's your problem.
Well, I don't care, I can't stand these horrible auras, and I was saying it's fine for him because he said it is. You're really making a useless argument
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It's a nerf for M2 attacks killers, but definetly a buff for "m1" killers like nurse and myers for example
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@DrDeepwound said:
Just bought a new fishing rod and reel to go with this bait.
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@ Antares2332 said:
It's a joke? 5 seconds is fine.
It is supposed to be a perk antitunnel and to prevent the killer from finding it again.
It's more a 60 seconds invincibility perk
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At this point I'm sorry but you should just stop playing Ghostface. A good nurse would have make a quick work of these genrushers. They don't even have exhaustion perks.
There is a reason why only few killers are viable in this game, and ghostface is a loopable M1 killer.
It's annoying and doesn't solve the real problem, but you have to play top tier killers
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/1484443#Comment_1484443
How can it be fine for survivors and awful for killers? Both need to be able to see survivors auras.
The hypocrisy of this forum is sheer endless.
The hypocrisy comes from survivor mains who say that auras are fine. They are not. And as a survivor, you are much less reliant on auras
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1493771#Comment_1493771
Nothing is being taken away, but Moris shouldn't activate after a single hook. The survivor equivalent of that is having the hatch appear after just one generator. Would you advise a killer to not let a generator get done?
Doing a gen just require you to press M1 during 80 seconds.
To mori a survivor, you have to down him twice, which is much harder, depending on the survivor's skill and on yours. This is just not comparable.
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@MeatBycicle said:
Most survivor mains hate him because hes honest about how much power and control they have in the game and dont like to hear about it.
This
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Sure it's different from these survivor sided forums.
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Don't get hooked in the first place, and if you still fail, hide for the rest of the game. It IS possible to win against a mori, but you have to be good in chases.
Moris belong to the few things killers still have to get fun. Why do you want to take that from us?
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@judge_fist said:
https://forum.deadbydaylight.com/en/discussion/comment/1491045#Comment_1491045
Are you sure they didn't secretly implement it? I'm facing full yellow rank teams and I have never in all my time as rank 1 killer played all yellow rank teams before
I don't think so. I've played leatherface (and I'm bad with him) and got put against red ranks survivors
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Even a sweaty killer with the same amount of hours would not win against most sweat squads.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1492219#Comment_1492219
Tbf, moris have been a topic of discussion for years. Pointing out that moris are unfun to play against is a simple way of introducing the topic, and the devs were aware of the community enough to know that moris and keys are a very hot topic and have been for a long time, hence their readiness to offer their position on the topic. Perhaps you are correct in suggesting that there is no room for further discussion.
Yeah I know that my killer opinion would not be listened
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1491978#Comment_1491978
How is this related to the thread? Do you want moris changed? If not, please explain your position and we can have a civil discussion.
No need for a civil discussion when the only argument of OP is "moris are unfun to play against" and then the devs say "ok no problem we'll nerf them". Dbd forums in a nutshell
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1491191#Comment_1491191
🦀🦀🦀
Although it may not be feasible it would be nice if there was as little warning as possible when the time comes so there aren't several weeks of mori/key hell.
Don't worry I will use all my moris as soon as I can and I hope my fellows killers will do the same
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1491964#Comment_1491964
Honestly it's not a hack. I'm playing on PS4 and I started off playing some Bubba, then I switched to David for a few matches, and now that I switched back to killer this is what I see. 😄
Oops I forgot it's bug by daylight
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It's a supet situational perk that is useless for most matches. Don't be surprised if you bring 4 flashlight Meghead
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I'm tired of reading crybaby survivors complain and asking for killers nerfs. Most survivor sided forums ever
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@Sinister0208 said:
Moris should be on death hook only and ebony is max 2 kills and keys (black lock ones) should only be able to used once 4 or 5 gens are done.
Most survivor biased ######### I've seen. Most of the times, keys are already used when 4 gens are done.
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Nice hack bro
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/1491021#Comment_1491021
Ranks dosen't matter at all, Nurse as you said is hard to learn but when you master her almost nothing can stop you. Even SWF. Also survivor aren't easy to learn because you need to know how to counter every killer on each map in many different loops, survivors less job to do? yes because there are 4 of them unlike killer, but is it easy to loop? nah its not unless the killer is new then yeah ofc.
About servers, again how much often to get graps anyway? 1 time every 2-3 games? do you know how many times you get hits as survivor that shouldn't hit you? or dead hard not working but still give you exhaustion? you hear it every game "i/you got dedicated" because the amount of times you get those silly hits.
Back to the Orignal point you said at first 'devs made everything to make the game easier for survivors', and your 2nd replay you agreed that they did improve many things and most of them in killers favor. Sadly killers in fourms with 4k mentality never gonna be satisfied. As solo survivor i always envy you and your small problems.
A good swf can absolutely beat even a good nurse. That's how easy the game is when you play on comms. But I agree that solo queue is hell. That's why I prefer playing killer.
The survivor gameplay is 90% the same against every killer. Looping and doing gens. Devs didn't make the game survivor sided, they made it extremely simple even for unskilled survivors. The amount of boosted survivors in red ranks is INSANE.
And honestly, dead hard is a joke for both sides. It's an overused perk, and I rarely see survivors use it too late.
If thet don't want killers to have a "4k mentality", they should make it more rewarding for killers.
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@vogit10102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1487850#Comment_1487850
Well, record a video with your friends in rank 1-5 against a nurse/freddy/spirit and show us how easy you escape. I'm willing to see it.
I'm not a good survivor, I play killer much more, but I can tell you that as a killer, I will most likely go against sweaty swf teams. Extremely boring and unfair to play against. Especially these days, you know, because auras are broken so OoO is even more used.
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@bluetoad555 said:
https://forum.deadbydaylight.com/en/discussion/comment/1491045#Comment_1491045
I mean I guess that's true but still they said they would Improve matchmaking and I'm not gonna lie I've been finding games alot quicker now, Yes the player ranks aren't that fair especially when facing a rank 2 or 1 survivor when you are for example a rank 14 killer, so it seems like you are right yes matchmaking fixes are still not live but it looks like they improved matchmaking time alot now.
I don't know how mat matchmaking times could be better but if you say so I hope they will fix all these bugs very soon
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Sorry but they fixed nothing except Bubba. Matchmaking is not even live
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And yet some survivor mains say that survivors are weaker than before
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/1487850#Comment_1487850
Servers are survivors side now? lol ok sure. *Flashbacks for more than 1 year of BS hits*
ok speaking of 1 year.. here we go. Servers are survivors nerf, Balance landing nerf, Bubba buff, Freddy buff, Clown buff, Doctor Buff, Trapper QoL changes also buff, Smaller maps!!, with less tiles and more dead zones, no infinites, midkits nerf, toolboxes nerf, repair speed efficiency nerf, strong new killers added. and oh Nurse and Spirit and also Hiibilly still so so strong killers. But yeah killers are sad life =( and survivors are easy lol.
Dedicated servers are the survivor sided as hell. It's an improvement for survivors but not at all for the killer. Wanna talk about all the times I should have grabbed a survivor but it didn't work? Survivors take advantage of that to finish gens in front of your face. The buffed killers you mentionned are not even meta except Freddy.
Sure, they removed a lot of bullshits from survivors (BNP, toolbox nerf, infinites) but you don't even need a toolbox to genrush. And there is enough pallet to loop a killer for a fair amount of time if you're decent. I was playing 2 years ago, and the game is not more balanced now. There is just less bullshits on both sides (don't forget you could start a game with 2 survivors).
Nurse require an insane amount of time to get good at her. Spend this time playing survivor ald you'll already reach rank 1 by the time you learn to land your blinks.
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@Zephinism said:
https://forum.deadbydaylight.com/en/discussion/comment/1487850#Comment_1487850
Yep, they made it easier for survivors if you completely and intentionally ignore all the nerfs survivors have gone through the past year.
Also your reply to the P3 on 11 different killers, rank 1 killer calling them a survivor main made my day.
Are you idiot? When did I call him a survivor main? I said the "jUsT aPplY PrEsSuRe" is a typical survivor sentence.
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You want me to show you pictures as well? You have no argument, you can be a survivor main and have killer rank 1. Btw the debate isn't here. I didn't say you are a surv main
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@vogit10102 said:
Thx for the post. That's the problem with this forum full of biased killers, they wanted easy 4k every game with clown and without perks and addons (because they're so difficult to gain).
This forum is actually survivor sided. It's full of survivor main asking for killer nerf
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@Mtom912 said:
https://forum.deadbydaylight.com/en/discussion/comment/1488312#Comment_1488312
There is a way to prevent gen rush, and it's the killers job to create the pressure to stop it, also the '2nd chance perks' have been changed overtime, BT not activating on both the saver and hooked survivor, DS not being a guaranteed free escape, exhaustion perks not stacking, and don't recover during chase, and in about 90% of the situations all of those perks can be worked around
Ah, yes. "Just apply pressure". A classic from survivor mains. Obviously, if you down everyone in few seconds, you will apply enough pressure. But it's really easy for a decent survivor to make a long chase. Unless you play nurse or spirit, you can lose 1 or 2 gens by the time you catch the first survivor.
I'm sorry but BT and DS have not been nerfed at all. Deep wound is a joke ands DS allows NO COUNTERPLAY other than just leaving the survivor and going for another one (RIP enduring/unnerving presence)
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Dc penalty is useless, it was good not to have to wait after DCing. There is so many games where I get put with trolls/noobs who throw out the game. Anyway, survivors just have to suicide on first hook so it's not a big deal. For killer, however, I wish the penalty didn't come back. I'm not gonna play a game which is already lost
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@Mtom912 said:
https://forum.deadbydaylight.com/en/discussion/comment/1488240#Comment_1488240
there wasn't even ruin in early dbd, the earliest slowdown was thanat, with sloppy being terrible back then, there are numerous slow down perks now for killers, and ruin was never mandatory
No it was not mandatory. But now there is nothing to prevent survivot to gen rush. Gens are just too quick. You can drop all pallets early, if your team is doing gens, the game is over in 4-5 mins with a swf. Not to mention all survivor second chance perks never got nerfed.