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caz_

caz_

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caz_
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  • because making other people feel bad is fun for them.

    but tunnlers get ripped when they play against a decent team and they cry about nerfs after that experience.

    that is unfortunately how dbd works

  • Well... survivor main here

    i think sometimes you need to facecamp because of reasons (gates are open etc)

    but i cant understand people who facecamp right at the beginning when there are 5 gens unpowered i just dont get the point

    the most fun thing in dbd imo is chasing or getting chased but some killer love being scummy.

    imagine you wait 10 minutes for a lobby and get facecamped for 2 minutes this is imo really disrespecful.

    when finding a match wouldnt take that long i wouldnt mind it. but i just think its not fair.

    i prefer to get tunneled where i can do something about it then getting just facecamped what has literally no counter, especially when you play solo.

    should be there a punishment? Yes, should it be bannable ? No.

    and losing ranking points isnt enough because nobody cares for it. a better option would be that the hook timer gets increased when the killer is staying in a radius of 10 meters or something.

  • @rottmeister said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257051#Comment_1257051

    "The new survivor comes with a new perk 'hospitalised'. If the killer attemps to pick you up, he breaks his back. The killer will then be immobilized for the remainder of the match

    Can be used once a trial"

    hahahaha that made me laugh LMAO

  • to everyone saying Jeff & Jane

    i dont think jane is fat.. she has just a fat butt but her body shape in overall isnt fat.

    same with jeff.. he isnt fat but not thin either.

    Meg,nea, clauddete are for me in the thin category and ash,jeff, jane etc the average.

    i was talking about FAT i mean a survivor with 400+ pounds.

  • @batmanscar said:

    I don't agree with this idea considering there are to many toxic survivors who pallet camp , or gen rush , or body block , and the fact that mori's can be used when you want and the long list you gave for this "rage" meter to fill up would take a really long time so with those percentages I would disagree . I would probably agree if you simplified it for example each of the things you mentioned would fill up the rage meter by 25% and 100 % = 1 mori . then I would consider it , possibly as a new perk it sounds pretty interesting

    1.the precentages were just an example

    2.when you reall expect to mor everyone withing the first 5minutes, then yes this isnt something for you.

  • @emptyCups said:

    Base kit mori...

    What could go wrong

    Thats why it was an idea not a suggestion. everything should be balanced but do you think its better to get morid after the first 2 minutes of the game by a killer who is just proxy camping to mori that survivor? and also why would a killer need a stupid offering to kill a survivor? its a "killer"

    and this idea came from a Survivor main and i have no problems with that. but lets talk more detailed about this idea.

    Interactions of a killer to fill the "Rage"

    Hooking : fills it by 5% (you can hook 12x means you would get 60%)

    Hitting : every hit 2% (you can hit 24x except there is a inta heal 48%)

    broken totems : every totem give 2,5%, 5 = 12,5%)

    getting stunned : 3% lets say there are 12 pallets in the map and the killer gets stunned 5x = 15%

    finished gens : 5% every gen gets completed = 25%

    ok lets say these are the main source of getting your rage bar filled.

    so the killer would get a maximum of 160% of his rage = 1,5 moris. + other small interactions with other things i dont know yet.

    also he will probably get his first mori (depending how the game goes) in mid game any maybe he will mori someone who i already on dead hook?

    these are ideas and balancing them out is always on the devlopment team.

  • @Waffleyumboy said:

    Cool idea. I could see it being implemented fairly.

    yeah i wish they can implement something like that. i also wish some different mori animations and not just the default one.

  • Trapper, Hag they waste to much time on using their abilitys and while you doing all that 2 gens are already done.

    Trapper

    1.trapper begins with 10 traps or he can get his traps from lockers

    2.Hag no idea about her

  • @Chewy102 said:

    Locking the .ini file isn't about those that need to squeeze the most out of their system. It is to prevent people from going BELOW the recommended settings to exploit those settings as much as possible.

    https://www.youtube.com/watch?v=Lh6WF29UpkI&feature=youtu.be

    THAT is why user settings and .ini files are locked. People abuse the hell out of them. The devs should put in better options in game but they can't ignore crap like that either. And to be perfectly honest. If your PC is so poor that you have problems playing a game, then maybe you shouldn't be playing the game.

    That's one of the pros/cons of PC gaming. You NEED to update your hardware once in a while or you will be left behind. PC often gives better options and flexibility for aging hardware, but sooner or later you will need to upgrade. Can't afford a new PC? Tough luck. Learn to budget you money better and plan for these things like everyone else.

    im fine when the ini files are locked. and im not abusing anything like in this video. yes you're right that shouldnt be a thing but turning AA will not turn my game into a Wallhack right? well you said i need a better PC, here my specs : GTX970 4GB, i5 4690K 4 cores with 3,50 ghz, 16GB ram

    yes my PC is now very old BUT i can play games like Rainbow six siege, Tomb raider, or other AAA titles without any issues on Mid-Ultra depending on the game. but when i play DBD on Ultra my PC is pretty much dying. also you tell me to get a 3000bucks PC just to play DbD? well maybe i will upgrade my PC one day, when i feel i cant run any AAA games anymore! and how dumb is that to say "if you cant run a game you shouldnt play it"? excuse me?

  • i dont use it anymore. i got away with DS a lot even tho i didnt get tunneled. i think its kinda annoying and unfair for the killer when he finds you randomly and didnt even thought about tunneling you but still get punished for it.

    when a killer is a hardcore tunnler he deserves to get ds'ed not 1 time, 2,3,4 times! people who wanna make the game experience of other people bad should also feel the same. but when i play against a killer who is actually very kind and cares about the fun of other people i feel bad.

    i said it long time ago, change DS to a FULL anti tunnel perk and make it usable 2 times for the hard tunnlers and let it deactivate as soon someone gets hooked. but i got a lot of hate for that. obviously then the hard tunnlers cant destroy the fun of other people right?

    its not like you can just get tunneled 1time per match.

  • Pipping or ranking has nothing to do with how many kills you get.

    if you hook everyone twice, end chases quickly and also pressure the gens so that gens arent done withing the first 5 minute and everyone escapes you still get your black pip and even 1 pip.

    i let survivors escape a lot when i dominate the game and i get in most matches atleast 1 pip.

    well if you get 2 kills but they die after 1 hook and you end the game with 2 hooks and 2 kills obviously you wont pip.

    the emblem system looks how well you play and not how many kills you get.

  • Well i dont really care ttv or not. but from my experience most people who has the ttv on their names are ultra toxic so that could be the reason.

  • @FFabeq said:

    I would like to see a wekly perks ban. 4 survivors perks, and 2 killers perks banned wekly, that would be interesing

    Yeah thats really a good idea! that would bring some variety in gameplay.

    @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1237125#Comment_1237125

    Problem is, the only solution is for people to mature. A handful of the community is under aged, and alot of the community are people who are 18-21, which many of think they're the best at that time.

    yeah thats true. playing early in the game proofs that a lot. in the evening people are more chill, mature and understanding.

  • well hot....

    i wouldnt mind to take kate to a date tbh but i also love nea #NeaMainBigBrain she has very nice eyes and also a very nice voice!

    for killers its hard to say most of them have a mask but from my imagination i would say Anna (huntress) could be a very hot Women :p

  • actually a lot. when they act very cute i cant .. i just cannt god damt!!!!

    Baby dweets, megs they brainwashing me all the time!!!

    i think thats why im more a survivor player because i do not fit in the killer role they always get me with something cute!

    but i think sometimes doing this is nice we dont need to tryhard every single match and bring some positivity

  • @Waterfall said:

    Looping won’t be a thing because they removed infinite god loops? If you can only loop using broken map design that literally anyone can do then you should just get better at playing survivor.

    its not about the god loops. they were busted and needed to be fixed.

    but if you just have 5-7 pallets in a map and especially if all of them are bloodlust pallets you cant waste time of the killer by looping so you need to be stealhy.

    stop acting like survivors could just waste the time of the killer just on the god loops.

    they also remove the amount of TL walls, jungle gyms and other decent pallets.

  • @Cheers said:

    So people who play 100% survivor have gone from:

    "I want to have fun but don't care about the killer."

    to

    "I don't care if I have fun as long as the killer isn't having fun."

    I swear if I get any team mate running this build they're dead to me.

    1. im a 50/50 player.
    2. if you cant loop what else are survivors supposed to do when not play stealhy?
    3. as someone who play 50/50 i firstly care about my fun then about the other side.
  • @tactic said:

    Yes, every map will have only 5 pallets despite the fact that only a few maps had pallets changed and 5 is below the minimum...

    well i played yesterday in one of the autoheavens map and i found 5 pallets and every single one was a unsafe aka bloodlust pallet.

    i also found 1 jungle gym, 1 tl wall and the killer shack. so its 7 pallets. and yes looping will be not a thing anymore.

  • i also cried when they nerfed balance landing

    i also cried when they killed ruin

    i also cried about the new sabo change

    i also defended killers having bad times

    BUT i also cry when solo survivors getting f'ed


    if you like it or not, KILLERS listen you dont play every match against a SWF BULLY squad stop acting like that.

    there are ALSO casuals, solos, duos, 3group swf

    and the devs KILL this game! cheers

  • another entitled killer main who is just opens his mouth when there is a change for his side.

    bias bias bias. next

  • anyways.. i send a ticket with the website, hope i dont get punished for it! thanks guys.

  • ok now im scared. i dont wanna get banned for reporting a website

  • i forgot to mention that he send me the website link! thats why i have the link for it.

  • @hex_genrush said:

    Your literally at a pallet, what is the killer supposed to do?

    look at my health bar, when i got slugged i wasnt under the pallet i crawl over there after a while.

    reading the post isnt actually that hard my friend.

  • i also want to add something here before people will say it.

    Slugging is a tactic/strategie, indeed it is a tactic and i also slug survivors when i play killer but only when i know i get something out of it.

    slugging someone and staying in front of him and nodding for 3 minutes isnt a tactic this is just unspotmanlike behaviour.

  • @AhoyWolf said:

    Why would you want to nerf Huntress? This is very bad idea, so instead of 2 hits you would need 3, why tho?

    She is already one of the most balanced Killers, no need for base power changes, just addon changes.

    are the hitboxes fine for you?

    what do you think about a hatchet hitting you even tho you're already around the corner? really would love to read your opinion.

  • @Artyomich said:

    https://forum.deadbydaylight.com/en/discussion/comment/858943#Comment_858943

    I've been playing Solo survivor ever since I started playing this game back in January. So what nerfs were that made this game unfun? Insta heal? Oh no, I can't sympathize I barely used it and the change was for the better.

    Damn.. open your eyes or read what i wrote.

  • @Daniel101773 said:

    ”What is the point of playing solo survivor anymore?”

    answer: To improve your skills and make you a better player at the game rather then relying on a team to do everything for you. That’s why I solo 99/100 games, way more satisfying.

    im a rank 1 surv and im a decent player.

    did you ever played against a solid killer with 3 potatoes in your team? after this comment i guess not.

    @Vetrathene said:

    BL is just being brought in line with other exhaustion perks, calm down. It was the only one to still give a benifit while exhausted, and allowed infinite loops on some maps. Its still a fine perk.

    so... it still gives a benefit "no sound" why you not complaining about that?

    @Artyomich said:

    I didn't know there was a point in playing this game at all other than to have fun?

    right fun..

    i dont think anyone have fun when decent perks get nerfed all the time.

    whats the main issue, swf or decent perks? people just dont get it, its not only about BL.

    Survivors got in the past a lot of nerfs, a lot of nerfs were necesarry but if you keep nerfing survivors just one side will suffer and that is the solo survivors.

  • The non-toxic community.

    Its full with nice people :)

  • @xmenfanatic said:

    Solo survivor is the most fun! :D I like it more than playing with the mics, kills the atmosphere too much

    yeah thats true, i like to play solo but if the devs keep nerfing good perks.

    1.i will find a swf to play with

    2.i will just leave this game (but after spending so much time and money into this game its hard just to leave)

    i just dont want the devs to make solo survivor experience even worse. thats all.

  • @TheAntiSanta said:

    https://forum.deadbydaylight.com/en/discussion/comment/848689#Comment_848689

    Why are you making up situations that would cause Killers to scream "Baaaa, Devs Are Survivor Sided!", when we just had two very powerful killers nerf'd and the Forums exploding in people saying that very same sentence?

    the difference is the nurse nerf was needed (not the base power) but the addons.

    same with spirit, she was a very bad designed killer, so whats your point here?

  • @akbays35 said:

    Ok, they nerfed Balanced Landing because of it's overpowered (passive) effect. This enabled most buildings and tractors to become infinites. I'm glad they didn't nerf Resilience for good measure if Lithe had what Resilience has it would be nerfed too. Solo Survivor is fine, but Swf still has some balance issues namely OOO needs a rework more than just making killers have aura block which nerfs other perks like Dark Sense and Alert. They are working on map balance later when the next chapter is done. They really need to just buff useless perks, like all of Steve's perks are garbage, sabotage is a dysfunctional mechanic.

    overpowered passiv effect? are you kidding?

    you act like you got all the time a sprint burst, it was just a option to not have the stagger.

    so why dont have killers a stagger then? yeah it was so OP lmao.

    @Deadeye said:

    @SleepyWillo The loop was too small and the killer is slowed down by the vaulting. That's how the infinite works.

    @Mr_K & @justarandy If you need the timing, DH is broken on dedicated servers. If you need the distance, it still works, i.e. if you need it to get through the pallet before being hit. But trying to avoid a hit in an open field or near a loop to make the killer swing and miss, it is nearly impossible to use now.

    @caz_ You still don't explain what it has to do with solo survivor. Carry survivors in red rank? So you need an OP perk for easier carriage? So you can "win" with a bunch of potatoes? That's not what perks are balanced around.

    In your first post, you say SWF groups bullying the killer. You don't need SWF for that, a single person with an offering and BL is enough. And you can use chat like "I offer haddonfield, take BL if you want". Pretty easy. If you say "You don't get it" then I have to say, all there is to get is "I want my perks untouched, devs nerfed me personally, I'm pissed". I see regularly enough people running no exhaustion perk at all, there are several builds that work without it.

    Btw when being exhausted, old balanced landing was a bad idea to use as well. Only on windows, where you drop down a level and slow down the killer by vaulting it was useful. Running on a hill exhausted still gives you the 25% stagger which the killer doesnt have, so worse for you than running around the hill. Looks like, if you are that good as you write, carrying the red ranks, you made use of these drop down vaults massively. Which means you contributed to the mass of "abusers" that made the devs nerf BL.

    i said that already, if you get less and less viable perks as solo you will not survive long enough.

    what was so op on BL? the stagger? yeah probably very OP when the killer still could hit you, you got pretty much 0% distance because the killer hasnt any stagger on fall down.

  • @Laakeri said:

    https://forum.deadbydaylight.com/en/discussion/comment/848689#Comment_848689

    If you would have been playing this game long enough you would know that BBQ was made by survivors request to stop killers from camping and giving them incentive to leave the hook.

    On topic I agree that BL nerf is yet another band-aid to bad map design.

    BBQ was just an example of a strong killer perk.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/848689#Comment_848689

    DH works its just you don't know the killers latency to the server to adjust your timing. There are still plenty of useful perks and I do realize removing the passive affect remove incentive to run the perk. What I fail to see is how it ruins solo survivor.

    how?

    did you ever played solo survivor? its hard enough to carry the potatoes in red ranks, just go play solo survivor on red ranks and you will see what i mean.

    if they destroy every viable survivor perk you will not have anything anymore to carry these randoms.

  • @Mr_K said:

    I didn't know playing solo revolve around balanced landing.

    you dont get it right? they nerf all the time useful perks thats the point.

    BL was my main perk and just because of the stagger reduction, DH is not working

    Lithe and SB is most of the time useless.

    but yeah.. biased people will not get this.

    i can imagine what would happen if BBQ gets nerfed, everyone would cry and say "devs are survivor sided" blablabla.

  • @[Deleted User] said:

    Youre leaving out literally every other hex perk in the game without compensation, unnecessary because ruin is the symptom one of the if not most used perks in the game. Survivor main doubt.

    the difference between me and other survivor mains is, i dont just open my mouth when its just in my favour. i can speak about balance while being a survivor main.

    but belive what you want, i dont need to prove anything.

  • @artist said:

    title is a lie

    stop survivors from spawning literally 10 meters from a hex

    nothing more

    that will fix nothing.

    you dont need to spawn next to the totem.

    the totem spawns work like rng, it spawns either on spot A or spot B

    and survivor you just need to go and look in these areas.

    maybe you dont like this idea, but other people maybe do.

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