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antag0nisticw0mble

antag0nisticw0mble

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antag0nisticw0mble
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  • @Rudjohns said:

    Please tunnel more

    But don't complain if people are killing themselves on hook or DCing

    Wait you get tunnelled? I get face campers every other game.

  • Well I hope you enjoy dealing with moderators kid. That's all I'm going to say. You clearly need to grow up but for now you can just go on ignore. Got better things to do with my time than deal with idiotic ingrates.

  • Dead hard is fine as it is leave it alone. If you find it an issue you're not using your brain enough. Looping requires thought, Timing dead hard requires thought. How many hits have you got in the game where you've been like ######### I hit that?

    Hit reg in this game right now is all kinds of broken not to mention the amount of vpn abuse going on with killers consistently red bar connection.

    Dead hard is not easy to use and can be really inconsistent at best. Several time's I've used dead hard and still gone down due to lag. There are a lot more problems with the game than just 1 perk.

    500ms endurance effect really is not a long time. But I guess people don't realise that is how little time it actually lasts.

  • I love how you're sat here throwing around toxicity but I'm the traash.

    Clearly have no people skills and no life offline. You really need to go outside basement dweller.

  • @Beckolas said:

    More of a goofy bug than game breaking as everything still worked. I had a guard patrolling through shack and a survivor was in one of the lockers. I searched the locker and the locker fell over leaving the survivor just standing there. I was still able to grab them, but the locker stayed on the ground the rest of the match.

    This locker bug with them lying on the floor has been going on for over a year. Plenty of clips/yt videos out there making light of it.

  • @miniwengsel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343249#Comment_3343249

    Every time I start dbd I have 100% Killer. After the introduction of the BP Bonus for playing the side with less Players. I only had 100% Killer after 11pm, but now I have nearly allways 100% Killers. When do the devs finally buff KIllers so playing Killer is fun again and no sweat fest every round.

    I have plenty of fun playing killer idk why you have so much trouble. Made some great friends playing killer too. The issue is that you're taking the game too seriously. Treat the game as it is A PARTY GAME. It's supposed to be a fun time. If you aren't having fun playing it maybe either try playing survivor and see the pain they go through while trying to make some friends or play something else.

  • If you're really that bothered about boons start running shattered hope. There is always a counter you've just got to be willing to run it. You'll be begging devs to show you what perks survivors are running next because seeing their equipment isn't enough.

  • @Warlord1981NL said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343630#Comment_3343630

    See, skill issue.

    Generators regress by default at 0.25c/sec, so with Call of Brine makes it 0.5c/sec. If at 90% and hit by Eruption, Pain Resonance and Call of Brine at purple all at once (because that is the vast majority of instances *rolls eyes*) then the generator would initially be lowered by 25%, leaving it at 45c which with Call of Brine and no sneaky touching takes no less than 90 seconds to drain.

    If you or one of your 3 teammates cant return to a gen in 90 seconds, that is definitely a skill issue.

    Skill issue lmfao. Have you tried solo queue as survivor at all? 30s incapacitated btw so you're completely ignoring that fact. I mean do you even know how your own perks work properly or do you just go watch otz on youtube and copy paste his builds?

  • I don't see a 6% bonus helping if I'm honest. Even the 9% from resilience doesn't help with the current state of hit registration. 6 steps from a window or around a corner and still getting hit.

  • Great timing on this happenning too considering it's the day before reset.

  • I love how killers complain about survivors getting "buffed" we got a UI change that let us see what other teammates are doing. I'd hardly call that a buff.

    Survivors unlike killers cannot stack perks to give us an advantage. We get 1 exhaustion perk and have to make the best of a build we can with the rest. Killers meanwhile stack gen regression or aura reading that has little to no cooldown when combined with your other perks. So how is it so hard to win a game? I regularly get 3ks with no issue using only nowhere to hide + call of brine.

  • @Warlord1981NL said:

    https://forums.bhvr.com/dead-by-daylight/discussion/364356/now-that-the-devs-killed-eruption-killers-will-tunnel-even-more

    Eruption wasn't unhealthy, you just have skill issues. Everything else is correct, though.

    The current stacking meta that killers using is unhealthy. Eruption with pain res + call of brine can take a gen from 90% down to 0 in 30s. But people say survivors have skill issues that's funny.

  • I see all these complaints about dead hard being too good. It has a 40s cooldown, It's easily countered if you use your brain, several killer addons counter it by immediately placing survivors in deep wound, Most meta killer perks require 0 thought or skill to use, atm all I see is either aura stacking or gen kick meta stacking + pain res.

    If you want to talk about a nerf why don't we talk about knights minions having no cooldown.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326214#Comment_3326214

    Downplaying the changes that survivors got and exaggerating the killer favored changes, classic.

    If you do not see how survivor hud icons are a nice buff to solo survivor, I fear you might be one of those teammates I wouldn't want to end up with. It gives solo survivors a lot of information that they were lacking beforehand, and that's a very helpful thing.

    Exaggerating killer favoured changes how? Did you play on the PTB? from both sides?

    I've not exaggerated killer changes in any way at all. Nurse got nerfed in some ways yes. Does this mean she's less viable or less strong if you actually learn her base mechanics no. Any other killer that uses a secondary ability for a hit doesn't trigger franklins so why should nurse be any different?

    Knights ability takes less time to setup, is harder to counter since the trail is invisible and now covers more distance in much shorter time.

    A UI change is not going to fix teammates that do nothing the only difference now is you have an icon to show you who's doing nothing rather than an aura while you're on hook.

  • @AJStyIez said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326214#Comment_3326214

    SoloQ wasn't buffed????? Nurse wasn't nerfed at all?????? Definitely trolling

    I'm sorry but if you think a UI change that shows who's doing something and who's doing nothing is a buff you're the one that's trolling. It doesn't take long to realise what's going on when you're in chase and nothings been done after getting downed.


    UI changes aren't going to make that go away. Or fix face campers. Or fix tunnelling. Solo queue is an absolute nightmare most of the time and until you play both sides equally you can't say whether something is a buff or a nerf.

  • @JoeChill261 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326206#Comment_3326206

    That is latency and the fact that your survivors hitbox is vertical, and matches where your following foot is when running.

    No I've played huntress when someone's been sat around a corner and still got a hit. Not everything can be blamed on latency.

  • So endurance needs a nerd and dead hard needs a nerf? Yet killers have abilities and addons that can 1 shot or apply deep wound on first hit? So should they be nerfed/removed too?

    It's easy to point the finger at dead hard and endurance while ignoring the underlying issues with balancing in the game.

  • That was the plan but when tested on PTB it was incredibly broken hence the drop to 5.

  • @CookieBaws said:

    Boil over makes new great skill checks are way tooo strong. Survivors legit throws you around like a ragdoll.

    Current level 3 Boil over give 80% strenght, keep it as the cap/maximum value.

    This is not ok.

    I'd love to know where you're seeing this because every killer I've been picked up by with the new wiggle system have walked in a perfectly straight line to hook without iron grasp and that's with me stacking boil over.

  • @Krazzik said:

    Even if you hit -every- skill check you only wiggled out like a second faster, getting rid of that isn't a massive nerf to survivors. Also solo queue just got the biggest buff they've ever had.

    Solo queue got the biggest buff? how? Because we can see what other people are doing. I'm sorry but that's hardly a buff.

    @Shroompy said:

    Its killer based because they changes wiggling... but were going to ignore the pretty big Solo Q buff and Nurse nerfs because that fits your narrative right?

    yeah ok

    Nurse was nerfed? What because you can't franklins off an ability? Or because you can't 7 blink?

    That's hardly a nerf. Knight was buffed out the ass too.

  • @JoeChill261 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325989#Comment_3325989

    Bruh, you have zero clue on what you are talking about if you think that is accurate take on what the problem is with collision on the new maps.

    Oh lord another killer main complaining and throwing insults how mature. Please try being on the receiving end of being 2 steps around a corner and still getting hit before you complain.

  • Oh no heaven forbid huntress hatches and tricksters knives not have their ridiculous hitboxes and actually collide with objects as they should.


  • Blink, Rush, Locker teleport, Frenzy, Knight minion, Aura sniping with hatchets, Billy chainsaw, Nemesis zombies, Nightmare, Hag, Demo Portals, Phase walk, Demon dash, Wraith addons, Clown bottles, Wesker bound, Onryu TV's?

    But it's still too big please.

  • @GolbezGarlandGabrant said:

    It's impossible to hook survivors who are using Boil Over if they purposely down themself here. I can get them to the hook inside if they go down near the chest but from here it can't be done. Is it possible to open the metal fencing so I can drop down and get to the hook from here? The soonest opening is at the stairs and it's not possible.

    https://us.v-cdn.net/6030815/uploads/MKVZ2GH95IBX/image.png

    Unless I'm misjudging the timing and it is possible to get down there. Trying to fit through 2 doorways with Boil Over is a big ask.

    Then take iron grasp to counter, agi for faster movement or use the hook inside the building. There's always a way around it if you play smarter.


    If anything dropping down puts you at even more of a disadvantage since a fall from significant height gives 33% increase to overall wiggle progress.


    Before you say nerf it iron grasp counters it completely. It just means you like the survivor have to give up a perk slot.

  • @IamFran said:

    https://youtu.be/n18RuMRmTvc

    All Bubbas play normally until the Bubba get angry. They don't know how to play against the Bubba.

    This I disagree with. Seen a lot of them lately runing agi, iron, insidious, noed just so they can camp basement in the corner facing the hook and this is usually before a gens even done.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325463#Comment_3325463

    So you want to give survivors another base kit perk. I think they already have plenty. Bring Kindred if you want to see auras.


    So you're saying all survivors should waste a perk slot because they're playing with randoms? So you should be penalised for not playing in a swf when killers all complain about swf?

    As for they have plenty already? What you mean that we have BT? Because that's doing a lot to help people isn't it.

    Make your mind up either you want to see less people in swf or more.

  • @Bot_Salvo88 said:

    I just got called "hacker" by 2 different survivors in 2 separate matches. All I did was using Bubba with enduring, brutal strength, fire up and bamboozle.

    Only explaination I got was "you play on Epic = 99% hacker" and "noob Epic account"...

    I see about the same amount of VPN/Wallhack/constatnt BL3 killers on steam and epic. Doesn't really make much difference.

    Game client doesn't define you're cheating or not the bans still happen all the same when you're caught. VAC is a joke regardless of that fact EAC is miles ahead when it comes to detection and it's a part of the game so not like its "optional"

    I've seen a few of my friends be accused of "speed hacking" as survivor for having lithe/balanced landing and moving so fast when a lot of the time it's just using their perks smartly.


    As for people talking about auras I will admit I've been using distortion lately to intentionally catch people out using aura builds. Wallhackers seem to think because it's a part of the game it can't be countered but distortion lasts longer than most aura perks even with lethal stacking.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325330#Comment_3325330

    Yes please do explain how we bring solo queue up to SWF levels. SWF gets virtual free information worth 10+ perks because they can talk.

    Should solo players get +4 perk slots when they play alone. That would work just fine - remember though the killer always plays alone. I would love to play killer with 8 perk slots.

    You just leave Nurse and Blight with 4 perk slots and give everyone else 8 slots.

    What a great idea.

    I think giving everyone an extra 4 slots is a bad idea. But making the auras of all teammates visible when someone is on hook is something that needs to be added for sure. Too many times in solo queue I've seen 2 or even 3 people come for an unhook.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325430#Comment_3325430

    Yup. It’s no coincidence that most of the top killer perks have amazing synergy and are often combo’d for maximum effect. Like before patch 6.1 I was saying you could increase killer base mechanics (which BHVR did), increase Gen regression via kick (which BHVR did), slow down survivors (which BHVR did), weaken survivors’ base recovery (which BHVR did) and killers are still gonna run 4-Gen slowdown & tunnel & camp. And lo and behold.. lol. Because it was never really about fairness or equity. It was always about making games easier for killers. That isn’t necessarily a bad thing, though.

    Yea but the problem is they didn't make it easier for them. They made it too easy. Tunnelling was a problem so they added BT as basekit now what happens just chase unhook for 10s and down them again oh look another free hook.

    As for the perk situation it's a joke really, the fact survival rate has dropped so much in the overall stats should have been enough for BHVR to notice something is broken but nothing changes.

  • @th3syst3m said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325308#Comment_3325308

    Here's a fix, don't let them play. 150+ ping? Play something else.

    This won't happen unless they fix the DDOS issue so then VPN usage can be blocked.

  • Newspaper + cabin sign for Onryu just to be sneaky and have tvs come back on faster quite a broken combo for gen pressure.

    Legion pin is a fun one too just for that 30s broken status. Can pretty much hold a group hostage if you run it with the smiley pin for mangled.

  • @Unimatrix00 said:

    I give most of the bugs and bugs in this game a pass, but this recent one was stupid to contend with. I'm playing killer as Blight and still learning to play him. This Dwight with a laggy internet connection is identified using the red marker beside the players' names. Now, I go to grab Dwight off gen, and my character freezes for a good minute; all the while, his character keeps working on the gen. Finally, Dwight goes limp and enters the dying state. Of course, I could not pressure gens through this time, so two of them popped, and the game was over. I've heard of similar issues; why hasn't it been fixed? It's fudged to have to contend with.

    You should try this from a survivors side against a laggy killer. You fast vault into lithe get 8 steps from a window and get downed. It's just the way the game is since hitreg etc is client not server sided.

  • @sanees said:

    DH:

    DH is a practically permanent third state of health therefore

    dead hard will have a debuff that slows healing by 75%

    this way surv still be wasting a crazy amount of killer time, but if the killer leaves surv, surv most likely have 2 health states next time

    eruption:

    the entity will close the generator for 30 seconds

    This 30s lockdown you suggested for eruption btw is why dead mans switch exists.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325393#Comment_3325393

    It’s less than 2% more popular than Windows of Opportunity though. Hardly “tHe MoSt PoPuLaR pErK”

    Pain res, Call of brine, Nowhere to hide, Lethal pursuer, Eruption, Jolt, BBQ. Oh look wait they all complement each other and stack with no cooldown. But Dead hard is the broken thing here yup yup. Just dead hard is the problem.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325238#Comment_3325238

    Pain Res + Eruption definitely trigger CoB. I run that combo and it’s a chef’s kiss for sporking solo queue survivors. It triggers with any kind of generator damage. :)

    So Pain res 15% loss + Eruption 10% loss + 25s incap + call of brine 2x regression speed which is 0.5% a second. While people are incapacitated and can't interact to stop the regression. Not at all broken by any means. Oh and for those I've seen being extra toxic. Stacking on jolt for another 8% regression instantly.

  • @Lovez600 said:

    Camp if the situation at hand is a strategical advantage just like any other game.

    Sometimes a map is too big for a killer you've chosen and it literally physically impossible to patrol gens.

    Other times face camping is nessacary when survivors are trying to be altruistic around the hook instead of doing gens.

    Sometimes it's completely Hopeless thanks to rng, and you just want to secure a kill for a safety pip.

    Many legit reasons to camp. The only time is is ever unjustified is if it's not giving you a strategic advantage.

    This I agree with, But in my experience since christmas event I've seen more camping and tunnelling going on than anything else and that's before there's even 2 gens done. Killers forget not everyone is a swf in VC sometimes 2 people end up going to hook because we're not all running bond to constantly see where our teammates are. It's a waste of a perk slot.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325192#Comment_3325192

    If that happens, the game should just remove the exhaustion right after

    That won't happen though because killer mains already complain about people being able to loop when they don't take the time to play survivor to actually learn that aspect of the game.

  • Gen rush? Bully squad? lmfao. I'm sorry but until you're a survivor player you really can't comment on that. Most queues I get against as killer are randoms. When I queue as survivor I get randoms yes sometimes I go as a swf but are we sweating no. It's called a game because it's supposed to be fun. If you're gonna be one that resorts to face camping and can't pressure gens then you deserve to be bullied.

  • There needs to be some kind of camp/tunnel penalty added for this sole purpose. Killers bring Putrid oak (Which counters 4 petrified oak btw before anyone mentions it). You get a bubba stood there revving his saw or you get one that doesn't bother with this and just takes Agitation + iron grasp and camps basement. Literally nothing you can do in that situation. I only see this kind of behaviour on one hit killers. Or the rare basement trapper.

  • I love when I see this about survivors but the number of times I've seen smooth brain hook campers talk crap is more than I can count. Why is it always killers that complain about toxic survivors? I can assure you by percentage there's likely more toxic killers than survivors.


  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325141#Comment_3325141

    DOES it trigger Call of Brine? I thought Call of Brine specifically required you to complete the 'damage generator' action, which would make it not trigger off Pain Res, Jolt and Oppression.

    Any generator damage can trigger it. Try it in a private game. You'll see how broken it is. When Jolt, Pain res or/and eruption trigger you get points for "generator damage".

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325141#Comment_3325141

    What exactly do you think call of brine does? Because i don't think it does what you think it does.

    Call of brine is a 200% generator regression boost on ANY generator damage. So Eruption, Jolt, Pain res. These all trigger it. So add the regression boost to the already stacked up to 20% instant progress loss then yes it's an issue that needs to be addressed.

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325164#Comment_3325164

    everything is funnier and more fun to read your messages while the legion is stunned after the ability you will have time to run to the window / palette 100 times and he is again a weak m1 killer, for you probably michael is at stage 3 OP

    Actually no because Myers T3 actually takes a brain to play. Especially with the movement penalties at lower tiers and the fact he is literally a M1 killer and the fact that at T3 you still have to understand looping mechanics. He doesn't have crutches to make him easier to play.

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325164#Comment_3325164

    I feel at this rate we will come to the fact that the pig is OP, initially I was hoping for some constructive criticism or some ideas, but in the end we came to the conclusion that the Legion Op  because you can't run without dh

    Actually I used legion as an example. You're the killer main complaining that DH is OP when several other issues have been mentioned here not just LEGION.

  • M1 killer? You can literally inflict deep wound cancel the ability and down someone. You say indignation but it's not hard to abuse frenzy. Or a lot of other killers mechanics. It's always killer mains that comment about the state of survivor but if you played more of both sides and found people that took the time to learn mechanics you'd have a hell of a rough time on survivor no matter what setup you used.

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325150#Comment_3325150

    press e does not require skills

    I don't play Survivors that often, but I never have a problem with just pressing e when the killer strikes,

    You also say that press E doesn't require skills. How about killers like legion that instant;y make you lose 2 health states and inflict deep wound? On top of that the mobility increase along with constant notification where all players you haven't hit are? Or the addons that are basically a free franklins perk on top of the annoyance of everything else? Or a combination of 2 easy to get items that inflict broken and mangled? Killer mains complain about DH but don't see whaat's broken with the setups they use.

  • I'm sure you don't with the current state of connection issues. Being 10 steps from a window after fast vaulting and still getting hit. A killer with bad ping/connection is always going to counter DH no matter what and with the amount of VPN abuse going on atm eg people from china playing on EU region (Yes I get these daily) DH becomes useless.

  • OR be smart. If killers that get caught out by DH constantly actually played survivor they'd know the struggle with DH. It literally gives you a 500ms chance to take a hit for a 3rd health state. People make it sound like it lasts 3s or something. It's not an easy perk to use. But again it's killer mains complaining about survivor perks and ignoring how killer sided the game currently is. I shouldn't be able to get on as killer with no perks and 2 brown addons then leave with a 4k. Yes it's more difficult VS a swf but then that's the whole point in getting better with loops. Only when you play both sides regularly can you understand how each mindeset works.

  • I've seen more cheaters playing killer than anything lately. Constantly at max BL, Lag switching, Kicking gens to 0 progress, Oh and my favourite even though you have distortion they claim it was their aura stack build.

  • It's not a free health state it's an exhaustion perk that has a 40s cooldown. I don't see the problem with dead hard. The real issue is gen perks triggering other gen perks. Not only do you have pain res and eruption stacking but on top of that it is considered generator damage which triggers call of brine.

    I see killers complaining about 3rd health state but when survivors complain about the current gen/aura stacking meta we get the same response nothing is broken.

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