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  • It IS a big deal! And the simple fact that you don't seem to realize it says long on how little you understand what's going on here.

    What they are saying is that the killer has a way easier time to hit them, which ISN'T TRUE!

    The killer has to do the very same legit hits than before, survivors ARENT easier to hit! it's just that there's now a big delay between the moment where the killer hit the survivor and when the hit register on the survivor side.

    By pretending it's a hitbox problem you are just pushing the idea that it's just a case of the killer getting a massive advantage, which will just increase the already pretty bad mood of the community.

    If you can't even realize that, maybe you should just stop posting altogether.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943705#Comment_1943705

    We need the quick switch killer/survivor button back. It made the main lobby feel so smooth and accessible. I definitely noticed when it wasn't there anymore.

    Same. I have no idea why they have removed it tbh, having it alway present was a good way to push people to just... take a break of their side and check the other one from time to time.

  • AGAIN, it is NOT a problem of hitbox!

    It's a problem of ping and desync.

    It's getting very, VERY tiresome to have to repeat the same thing EVERY GOD DAMN TIME!

    https://youtu.be/bWsI8uncaYs?t=632

    STOP talking about hitbox you are just muddying the discussion.

  • Just because a static screenshot of what looks like an offspin of the (very uneven) Resident Evil series looks kinda like the new animation of DbD doesnt suddenly and magically means that animation is perfect!

    What kind of twisted mental gymnastic is that?!

  • Could be fun as en event mod, but there's litterally zero way that thing is even remotely close of being balanced.

  • That video clip I've posted a bit earlier is very on relevant to most of what has been said in that thread from the whiny survivors.

    in I quit Comment by _HN_
  • @Erogotic said:

    First: Do you believe that the game is survivor sided or killer sided?

    Second: What rank are you?

    Third: How long have you been playing/hours played approximately?

    Fourth: Do you have main characters with the perks that you want in these games at least for the most part?

    LASTLY: Are you a killer or survivor main?

    P.S. (Share as much or as little as you want, just looking for some responses to this so I am not completely ignorant to different ranks and perspectives. Thank you for reading!)

    Happy entity touching.

    1) Survivor sided, from perks to priorities and level design, the game is pretty obviously survivor sided.

    2) R1 on both side

    3) Since... release I'd say. But on and off.

    4) Yes, but I still can't have something even remotely close to decent build with others, some time even after reaching master 3 I keep getting the most useless perks for 70 bloodwebs, which is pretty annoying.

    5) Killer main.

  • @Moundshroud said:

    I keep hearing about these broke hit boxes and wondering when do "I" get to have one. :) I've been playing a Tier-1 Myers and have NEVER whiffed as much as I have in the last several days since the update. Did all the Killers but Myers get a broken hit box that is bigger, while mine is even smaller than before? :)

    Here's the thing that most survivor main have a very, VERY hard time to get :

    The hitboxes are fine. They DID NOT change with the patch.

    The problem isn't the hitbox the be ping between killer and survivors that is extremely desynced.

    They dont want to believe that on the killer side, all thos "bullshit hitbox hits" they keep complaning about are in fact perfectly legit hit that the killer made, but they were delayed on their screen because of some majorly ######### up backend stuff.

  • @Dragonshensi said:

    I play killer as well but not as much as survivor. Are killer mains enjoying the update? Cause survivors sure arent. Every match I’m in the killer wipes the floor with survivors and can usually do it while hopping on one foot and blind due to the hit boxes. I mean it’s gotta be like shooting fish in a barrel for Killer mains.

    What would make you think Killer mains would enjoy the update more than survivors?

    If anything the update has been worst for the killers than survivors, the UI changes makes having a clear view of the game while chasing someone way harder, and the showcaed OoO and DS nerf still aren't a thing, and let's not even talk about keys.

  • I wont deny that some killers are toxic, but overall, they are way, WAY less toxic than the survivors.

    in I quit Comment by _HN_
  • @immortalls96 said:

    So..the weakest killer in dbd is slightly better..and of course victor won't prevent tokens , he's not a killer

    They aren't the weakest killer in the game, as long as you slug with them.

    Speaking of Victor not being a killer, am i the only one that really dislike that part of the twin kit?

    Having a killer that dont use M1 already cut you off from a lot perks, but having the main character you control not use any perks at all reduces drastically their builds potential which is pretty lame ngl.

  • I've got a case recently where I was aiming at the head of a surivor repearing a gen, over some knee high obstacles, and the harpon just didn't connect... that was pretty weird.

  • @SirCracken said:

    In case you don't know, you can now look around with Charlotte when switching back to her during the cooldown. And Victor's aura is now visible the moment he latches onto someone. Both of these changes are good. But the latest change to Undying only made playing against them much worse.

    The ability to camp with Victor at the hook and still receive Devour Hope tokens has not been removed. And now that Undying will carry over any tokens you might have once cleansed, this only encourages hook camping even further.

    The best killer in the game for camping, even better than bubba, has just had their camping ability made even stronger. I don't even.

    This is news to me, and shows that Behavior need to do something about the way they communicate with players.

    I don't see thos changes mentioned in the ingame news feed, I don't see it in the patchnote part of the forum (one where people can't talk, because apparently getting feedbacks on patch isn't something Behavior is into), I don't see it in their tweet feed.

    I don't see it anywhere, WHY?!


    But on topic, being able to see Vicor's aura while he rides someones back should have been there from the start, I don't understand why that wasn't the case tbh, and having Charlotte be a bit more responsive when switching between the two is just good?

    But when it comes to how good they are at camping, I'd say you are overestimating it by quite a lot. You need to set up victor under the hook first before doing said hook, and you'll be then reduced to a M1 killer, for the chance of being able to tag someone, and if you miss, welp it's a kick in the face.

    If anything thats way less problematic that the strange way you can spawn Victor as Charlotte in the stairs of the basement when someone is hooked there.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943758#Comment_1943758

    If you are following the scratch marks to where they are trying to heal, then you are tunneling. You just aren't making it obvious but you know what you are doing. If you aren't tunneling, you would be chasing one of the other 3.

    This is the most insane thing I've read a survivor say in a while, and they say pretty wild stuff on a daily basis.

    Get this, if you FOLLOW THE SCRATCH MARKS, to where someone is healing, they you are tunneling.

    This guy LITERALLY think that unless you go out of your way to ignore someone you have a lead on and go out of your way again to let that wounded survivor get away, you are actually tunneling.

    https://www.youtube.com/watch?v=JohGniYph-c


    in I quit Comment by _HN_
  • @HuDawg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943926#Comment_1943926

    Judging by your comments on posts you are a killer main correct me if im wrong

    Yes. But I'm also a rank 1 solo survivor, so unlike 99.9% of the survivor mains, I know what I'm talking about.

    in I quit Comment by _HN_
  • Ngl, I literally just got a match that made me seriously contemplate the idea of taking a LONG break.

    Got a game on the Groaning Storehouse, face a 4SWF team, of course they pop in less then 2 minutes my undying ruin since it's basically worthless after the nerf.

    The main building spawned with a very obvious infinite loop that the surivivor proceeded to exploited hard, the loop is so long that it dont even get locked by the entity.

    At one point after 1 kill, I manage to hook one survivor, hook another and chase the last one that is full life. He reach the hook but I'm on his back, so the game of "can you make that finicky interrupt animation work?"

    Suddenly got INSANE lag, right when he unhook, it was so bad that I couldn't even catch them after the unhook, got rubberbanded to hell (never had any lag like that in months or since). That was an obvious lagswitch.

    Managed to kill a second survivors, the last two rush toward the hatch and use a key they made spawn in a chest with a bunch of luck and chest charm and perk.

    Got called a salty ######### in the post game chat and got explained that the obvious infinite loop that I looped for more than 5 minutes trying to figure how to close was totally not an infinite and that I'm just bad.


    I can't express how EXTREMELY tilted I am right now. This ######### GAME is so one sided it's just ridiculous.

    This game just encapsulated all the bullshit thrown at killers on a daily basis.

  • @StardustSpeedway said:

    Coup de Grace exist. Do you use it though? Doubt it. Want to know why people use dead hard to gain distance? Because 99.9% of the time you want to use it to dodge a hit guess what happens? You get downed and are exhausted because it doesn't work.

    KEKW, are you REALLY comparing a perk that give you an extended lunge maximum 5 time per game to deadhard?

    REALLY now? I know survivors are pretty dishonest but this is getting ridiculous.

    Also, just because you suck at using it properly doesnt mean it's literrally the strongest perk in the game, by far.

    On topic, one sneaky change that came with the last patch (and I hope it's not a bug) is that you can't now deadhard trough the killer, it makes it way, WAY less obnoxious and cheesy. Still cancerous, but not as much.

  • @odra said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943740#Comment_1943740

    proxy camping is a thing just because killer want to hit rescued survivor or survivor that will rescue hooked survivor. its pretty common, killer wont leave hook at all, this will be easily countered if survivor is swf but if its not usually 1-2 people will try to rescue and killer got free hit

    Oof, that was pretty hard to read ngl.

    No, proxy camping isn't a thing, and what you just described isn't even that, it's just camping.

    When offered a choice between someone that is already wounded and 1 hook down, and someone else that is full life and with all its hook, going for the unhooked is the most logical, right and intended way to play the game, pretending otherwise is just not fooling yourself.

    Survivors need to realize that they need to force the killer to get away from the hook, and the only way to do it is gen pressure.

    AGAIN, "proxy camping" (ie defending the hook) is a situation created by the survivors, not the killer.

    in I quit Comment by _HN_
  • Time and time again, thos salty survivor main prove how warped their view of the game is, and it's the source of their EXTREME toxicity.

    They just don't understand how the game work, and they learned a very warped definition of "Camping & Tunneling".

    in I quit Comment by _HN_
  • This i sadly nothing new. There's a lot, and I mean A LOT of "skins" that have the EXACT same look than the base one, mostly because they are part of a set, and set NEED to be 3 parts. So the devs just slapped the base skin in there and ask for money for it.

  • @Mugombo said:

    The reason this community is so toxic is that there are a lot of really stupid people that just love blaming things for being bad at the game. No names mentioned.

    Words.

    Also, the whole "getting trashed by the devs" narative you are building here Beelzeboop is mostly true for the killers, but guess what? They arent the side that is overwhelmingly toxic.

  • You know you are talking to a hardcore survivor main when they start spewing stuff like "proxy camping", ie the made up word to describe what is not camping, but they would really like if everyone thought it was.

    Proxy camping isn't a thing. It's called paroling and defending a hook against obvious survivors that are rushing to unhook rather than do their job and work on gens, this is HOW THE GAME IS SUPPOSED TO BE PLAYED against bad survivors that dont apply enough gen pressure, yaknow the thing survivor mains love to throw at killer, turns out "gen pressure" works also both ways, if you dont do it as survivor and rush hooks, well guess what? The killer has no reason to not stick around and catch thos survivors, since that's kinda his whole goal.

    If you give a reason for the killer to stay there by being nearby, it's on you, not on him.

    in I quit Comment by _HN_
  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1943690#Comment_1943690

    I’ve played enough killer to know that it’s pretty easy until you are playing red ranks.

    I mean... let's be honest, anything outside of redrank is just a clown fiesta that you could win without even trying or any perks, on both sides.

  • The toxicity has nothing to do with all that. It just comes from the fact that the game kinda encourage people to mainly play one role in this asymetrical game, and thus tend to totally forget the idea that the other side is also human, and is doing what it needs to win the game.

    It's particularly present on the survivor side where they think pulling all the tricks in the book is fine, but when the killer does it to is very bad and toxic.

    One way to reduce that toxicity would be let people play more of both sides rather than focus on a single one.

    Bringing back the quick swap from killer to survivor (and vice versa) that was present in the loby before starting to queue would be a good start, having it there is a constant reminder that you can just go play the other side of the game.

    Another way to do that would be to have an indicator of the queue times for both sides and give incentives to people for playing the underrepresented side (like more bp and XP). Not only it will smooth out the queue time, but it will also bring people out of their lil corner and experience the other side more often.

  • @JediWithASniper said:

    I said I was done playing till this is fixed.

    New plan:

    Make survivors suffer by playing killer instead. Sucks to be you guys. Mori city here I come!

    Oh yeah, I cant wait for the survivor main to start playing killer and realize that... sh!t, it's pretty hard and survivors are dicks.

  • The game sure could an anti repeat system where you can never get the same map twice in a row ngl...

  • @HuDawg said:

    Had 7 matches where the killer tunneled and face camped me to oblivion now that ds will be nerfed to the ground tunnelers will become much more annoying wasting my entire match. I'm done i quit i'm not playing this game anymore i don't care what happens to this game you won't be seeing me in a lobby anymore

    Dont let the door hit you on the ass on your way out.

    The funny part about the overwhelming majority of survivors whining about "tunnel & camping" is that they dont even know what thos two things mean. If a killer happen to NOT go out of its way to ignore the already wounded survivor passing infront of him, he is totally tunelling, even when he still, somehow, managed to kick 2 gens and land 3 hits on other suvivors in the mean time, and if he DARE not do a 180 and run to the other side of the map as soon as he has hooked someone, it's obviously camping.

    Give me a break. I'm rank 1 killer and rank 1 survivor (solo only) and the number of legit camping I've experienced can be counted on a single hand, and most of them were very obnoxious facecamping budda that will not get more than 2K like that anyway, and tunneling? Frankly it's even rarer than that if you look at it objectively and not "OMAGAD I can't believe he went for the wounded" whining.

    in I quit Comment by _HN_
  • @TheClownIsKing said:

    I’d like to apologise for what I accidentally implied in my “Clown needs brains” posts.

    i wasn’t intending to insinuate that not getting Clown means that a player is dumb. What I more clearly, and precisely should have said was that Clown requires a particular way of thinking, and also very fast thinking.

    Again, I’m also not insinuating that players that can’t adapt to Clowns particular kit is either dumb, or slow. He’s just a killer that isn’t going to suit, or mesh well with some players particular strengths and skill sets.

    And that’s ok. The roster isn’t designed to be a “one size fits all” no matter the killer, or the player. I am TERRIBLE at shooters (so in these games I ALWAYS use a shotgun), so I will always suck, suck, SUCK at Huntress & Deathslinger. But I would never let that give me grounds to claim either of those as weak. I am just a weak player with those particular killers. They’re not a good fit for me.

    My intent and focus was that Clown isn’t, and never was weak. His seemingly simple design has just always been very deceptive. His difficultly of (effective) use has always been moderately high. With the addition of the Antidote, this has significantly increased his depth, skill cap, and breadth of options and strategies despite how plain and simple it looks at a surface level.

    Now to address an entirely different point. If you are somebody that likes to argue in favour of competitive viability or tournament viability, then you only make yourself seem very silly when you claim things like frames, a few seconds (or microseconds), or small amounts of distance either don’t matter or aren’t worth it.

    Try telling career speed runners that it’s not worth gaining a 0.5 second advantage.

    Try telling the top 10 career esport champions in Street Fighter that an advantage of 1, 2, or 3 frames doesn’t matter.

    If you’re to argue in favour of competitive viability or tournament viability, or heck let’s just look smaller and argue in favour of viability against rank 1 SWF, if you are in it to win it, it’s often the tiny numbers that count the most.

    Otherwise, saying they don’t matter or aren’t worth it just makes you look silly.

    "i wasn’t intending to insinuate that not getting Clown means that a player is dumb. What I more clearly, and precisely should have said was that Clown requires a particular way of thinking, and also very fast thinking."


    Dude... that's literally the case of EVERY killers in the game, and even by that standard, the clown skill cap is not particularly high.

  • @PeaceNGrease said:

    https://forum.deadbydaylight.com/en/discussion/227209/noob-seeking-advice-post-game-bullying-messages

    Screw what everyone else is saying (didn't read the whole thread) this is something that will truly help you if you want to learn how to deal with toxic people who send hateful messages.

    A little background information to show my experience from over the last 4 years of playing this game:

    When I first purchased this game, I was going through a very tumultuous period in my life. I had just moved to a new state with my then pregnant girlfriend (now ex-wife) when my little brother succumbed to his disease. I was on my way to a job interview when I got the news. As you can imagine, I was in a very overwhelmed state.

    A few months pass and I'm working two jobs to make ends meet. We're a bit more comfortable and I feel like playing games again (me and my brother have always been big gamers). I tried the game out on a free weekend, and instantly fell in love with it. I bought it as soon as the trial ended.

    I was playing the game whatever free time I had when I wasn't handling other responsibilities, which frankly was very often, as my ex also loved watching the game. There were even times I barely wanted to play and she would make me because it helped her fall asleep.

    I started out playing killer. I tried survivor first, and at first that was the selling point of the game for me, but then when I discovered how killers played, and how many add ons and perks and different ways you could play, I was instantly hooked and started playing survivor less for a bit actually. But playing as much as I did, it didn't take long before I started getting sent messages after each game once I passed the very early ranks...

    So now, I've played slot of games where trash talk is common. Yes, I was there in the old MWF2 lobbies lol, but very many games in that era, especially on console, were toxic. Ask someone about old Injustice lobbies, or playing MVC 3, or pretty much any fighting game. Hell, even played my way through overwatch for some time.

    But man, I never got soooo many toxic comments in such quick succession. I was actually shocked, and given my temperament, pretty angry, especially when it was accompanied by a loss. I legitimately felt rage like never before... At first. But over time of course I got better, which helped a lot in overall when I was able to overcome the loss factor. Still, even then I was getting very mad at the times I lost and got messaged or taunted in game...

    So now we're past that lengthy prologue, I'll tell you what REALLY worked for me in the end.. You must embrace the toxicity.

    Here me out, I don't mean.you have to be cruel, or go overboard. What I mean by this is you need to be able take what they give you, and dish it back in a way that makes them feel silly for being so concentrated on being cruel themselves.

    Say something stupid back. Make a bad yo mama joke, tell them your dad works for Sony and you'll have their account banned for sexual harassment, say you were busy eating their wife's wig, anything. It will probably piss them off and give you something to laugh at instead of feeling aggravated.

    Believe when I say this, you can be made a very angry person if you play this game and take it to heart..I have made many friend in this game who I've seen act irrationally angry and become an overall angrier person from playing. Don't let yourself fall victim to it, it feeds a rage addiction cycle and will be a.toxic load on your life, and I am not the only players to observe this.

    Hopefully you can continue to enjoy this game, and if not, it's ok to put down. That wouldn't be a bad choice before reaching critical mass. But just remember, you don't have to meet rage with more rage.

    Coming from someone whose had more messages of hate from this single game than any game I've played for the last 8 years of owning a playstation

    "Screw what everyone else is saying, here's my wall of text void of any real meaningful insights instead that is basically just repeating what everyone else have said already".

    You sure know how to make an impression in forums my dude.

  • @CluelessWanderer said:

    Hi there

    I'm actually a bit nervous to post this, but I'll try anyways.

    I just bought this game for PS4. A friend showed it to me and it seemed like something I'd really like so I thought I'd give it a go. I'm trying to play Spirit, but of course I'm not that good at it yet. Some maps are easier for me than others. Sometimes I struggle a bit with the first person view, but I was having fun trying.

    I find the matchmaking system very confusing. When I'm matched with people at my low rank, I fare ok because we're all new and figuring things out. But for some reason, every second game when I look at the post-match ranks, I've been playing with people in green or purple ranks which are far above me (lvl 19). Thing is, I don't really care if I don't get kills at this point b/c I'm just derping around trying to learn.

    But whenever I face these higher ranks, I've started getting really unpleasant messages afterwards. Basically making fun of how bad I am at the game. It's shocking to me, because you'd think they could see from my rank that I'm new. As well, it's a pain in the ass to type out messages on the PS4. Why would anyone even go to such trouble to do this? The first message or two I just blocked them. A third one I actually asked this person what possesses them to send nasty messages to new players, and he replied; "lmao I only send them to people on PS4" (what? Why? Am I missing something?).

    I've had a difficult year, and I just wanted a game I could immerse myself in to distract me from real life crap. The messages are starting to turn me off the game entirely and I've only tried playing this Killer for 2 days. I find I'm hesitating even trying today because I don't want to deal it.

    I guess I wanted some advice from DBD veterans. Is it the culture of this game to bully new players or something? Or else, is there a reason I'm being matched with people in much higher ranks? Maybe most importantly, is there anyway I can learn faster, maybe watching streams or something? I don't have enough friends playing the game to practice in a chill environment either.

    I think I just want to decide whether it's worth it to continue or if it's just going to cause me a headache or put me in a bad mood lol.

    Thanks for any help in advance. I'm halfway wondering if I'll get toxic messages here too though lol.Guess I'll find out :D

    Hi there lil fellow killer.

    Here's something that you (sadly) need to understand with the DbD community : the survivor mains are by far, the most toxic community you'll ever face in ANY games. I think its mostly due to the assymetric nature of the game and their total lack of experience with the other side that make them completely unable to empathize with the killer player.

    Sadly you can't really do much about out outside of ignoring it, or embrassing the darkness and use their insult and salt as fuel for your hatred toward them that will make the process of killing them that much more enjoyable.

  • @Chilli_man2400 said:

    guys they fixed the UI it’s back to normal

    https://us.v-cdn.net/6030815/uploads/K6VSWQ9DXWEU/5a032929-d945-402e-9d80-0501304d7717.png

    They not only disabled the exploitable maps they changed the UI back

    Its still a very noticeable downgrade from the previous UI.

    And removing the 2 bugged map until they got fixed was the right move. You can't just let that kind of stuff continue without doing anything about it.

  • His point was pretty simple, the survivor was on the hatch, but decided to camp on it instead of leaving just to be able to BM him for a second when it got close before jumping infront of him.

  • @Woot1234 said:

    Meh I see 2 flashlights I debate using Franklins instead of Lightborn because Franklins has more versatility.

    Be wary of a full lobby of flashlights. I've played against SWF trying to bait me into bringing lightborn just to switch last minute to key / medkit / toolbox.

    Why would you even engage with these players? Let them say whatever the heck you want and play however you want.

    Also, TL;DR at the bottom of a post: You'reDoingItWrong.gif

    I'll be honest, if survivors try to pull the whole last second switch to key, I just alt F4 before the match start. Doesnt count as leaving, the match is just cancelled without any penalty.

    If they are willing to be dickheads and make sure to ruin my fun, I wont wast my time playing with them.

  • I just read the TLDR (because sorry bro but ######### that) and I've that to say:

    1) Survivors will always flame you for counterbuilding their cheese. If they do it, it's that you did something right.

    2) Why would you ever got to discord with salty survivors?

    3) "Tornament DbD" is on the same level that Minecraft speedrun, it's a joke.

    4) Never, EVER accept to play as a killer by the survivor rule book!

    5) I doubt people whining about a killer bringing lightborn against 2+ flashlights really mean it when they say you should tunnel and camp

    6) The lack of empaty and WAC mentality has always been there on the surivor side, and is the reason why the DbD Survivor community is by far one of the most toxic gaming community I've ever seen in my life.


    7) I suggest you try Franklin demise against flashlights, it works pretty well to and tend to trigger even more the sweaty survivors than lightborn.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1936412#Comment_1936412

    So you do have a number of how many god pallets there are? I can already count 6 on top of my head

    Same. That said, there was already 4 in the previous version (2 in the hallway near the basement and the Saw1 movie room, and two around a staircase.

  • Overall I like almost everything there, but I have a couple of problem with it still.

    The first being the choice of character that will get skins.

    Not only a good chunk of them were already present in the pervious rift (like Billie and Legion) but the stuff they got look frankly... worst than the previous stuff.

    The free killer skins are ... okay I guess, but not only they are just retextures with some particle effects, but they are way more visible than the standard skin thus making them harder to use.

    Did Claudette REALLY need TWO sets in a single rift? Cmon now.

  • Cant disagree.

    Playing with that new UI makes you feel like your are playing blind.

  • A survivor being willing to wast 20 minutes of his time just for a very cheap spit move to the killer, followed by a pretty childish insult in chat.

    Sounds like the standard DBD survivor main player.

  • I was there thank you very much. I was also there before ruin was a thing.

    That perk dont have the same impact on the game as a whole that the god damn UI!

  • @gendoss said:

    Who here remembers the ruin rework lol. I just find it funny that every once in a while there always comes a mid-chapter where everyone swears they're going to quit or just complains constantly.

    This game has gone through sooo much worse than this and it's player base is always getting bigger. I'm just waiting for next week when everybody calms down.

    Oh yeah, a single perk rework is totally comparable to a UI and animation rework that will impact EVERYONE!

    You've just made a fantastic point my friend, much big brain, such wittiness, wow.

  • Sure, can I ban 3 or 4 maps and a couple of survivor perks as a killer while we are at it?

  • Dude... let it go.

    Even DE itself aknowledge it was bad. You dont need to keep chilling for it, it's okay.

  • @trokx said:

    Whenever I feel I am going to lose or be caught by the killer, I start crouching in front of the killer as my way to concede. Sometimes all of my teammates are dead and I have 4 machines to go so I concede. Anyways, sometimes the killer let’s me go when I crouch and allows me to finish machines/escape. Why do y’all do that??

    You have to realize something, you and all the other survivors :

    The killer don't OWE you anything. If you want to concede, fine, but honestly, the game has been designed in a way where you don't really need to concede since the hatch and the collapse timer make sure that the game will end in a way or another in a timely manner.

    I often see survivor trying to pull the Sympathy card to get a free escape, but what they don't seem to realize is that what they are asking me to do is to give them MY points at the end of the game, but you'll never, EVEEEEEEEEEEEEEER see a survivor give you a free hook or kill at the end of the game. What they will give you tho is a nice pack of Tbag and GG EZ in chat.

  • Nice strawman OP.

    I don't think anyone ever said the devs weren't people.

  • I feel like its just a case of Not_Queen wording herself poorly.

    An UI is made of scripting and graphical presentation.

    When people ask to "revert to the pervious UI" they dont ask to revert the scripting, they arent even aware of that part, what they ask is a return to the overal UI design, ie the graphical part.

    The "system behind" the UI can stay, nobody care. What people want is a change in the persentation of the UI, and that can be done in half a day of work.

  • I dont know what game you are playing DjangoTheGhostface, but completing a rift is not even remotly close to be as hard and long as you like to pretend.

    Maybe you should try to, yaknow, dot he actual challenges.

  • I'll have to disagree.

    The problem isn't that the devs didn't listen to the players, it's the fact that they didn't realized what they were doing was a mistake.

    Any decent UI designer could have told you that was a bad UI design, no need for a player to point that out.

  • Wait what?

    As killer you can easily get 30k, while as a survivor you'll usually end up around 20k.

  • @Chchchcheryl said:

    A lot of people actually like the new movement, its certainly been polished since PTB

    I can't say the same for the UI but they've explained its become this to accommodate for future changes that won't otherwise be possible

    There's litterally no way in a billion year that scattering the UI on each corner of the screen, against ALL well know and established UI design guidline was necessary for "future changes".

  • I like the free skins, but I must say, after the pretty cool legion skin on the last chapter, the new recolor for trapper feels a bit (a lot) lame.

    Also... why would they bring back skins for characters that literally got skins in the previous chapter? Feels like a wast of opportunity.

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