Zenro
Zenro
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- Zenro
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@Dreamnomad said:
I saw that clue as well. It's hard to say. A siren sounds unlikely as they are generally associated with the sea. Perhaps a succubus? It's kind of hard to picture how that would be done in a way that is fun and balanced though. The "feeds them to her pigs" bit also seems unlikely to be paired with either a siren or succubus too. Maybe "The Farmer's Daughter"? lol.
Yeah the whole feeding to the pigs part does throw it a loop. Who knows it could be something entirely different. Maybe the first killer with ai helpers "pigs"
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From things we have seen so far it seems like it could be the siren. From the 6 feet under achives challenge. Also i guess it could be the guy at the beginning of the archive too. The serum dude who took it and got all crazy. I definitely want to see original characters more than licensed characters. More originality will give the game more uniqueness.
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I figured as a Siren she would sing a beautiful alluring song. Hearing it could entrance survivors. Her whole thing is luring them so maybe the survivors have to hit a hard to hit skill check to escape the song and stop walking towards her. Every time you escape the song it gets harder to escape or something like that. Maybe the survivor could cover their ears to ignore the song but in doing so they couldnt interact with anything. Im not too sure but am excited to see what they come up with!
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@PistolTimb said:
Her power will let her scream really loudly and burst the eardrums of anyone wearing headphones.
I think you're confusing siren with banshee xD
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@Clockso said:
yeah they're terrible, he needs more add ons that affect shred, like longer distance or less cooldown, a really cool add on idea i had is to make it so survivors cant tell if hes charging a shred attack cuz normally he opens his mouth but with this add on he won't look any difference when charging shred
Agreed that would be awesome! Anything to buff his Shred which is horribly easy to predict and avoid. It would be like the silent bell equivalent but for Demogorgon. It seems he has been forgotten tho :/ another QOL change would be make his stomps less loud. Kinda hard to hear anything half the time. Since we are talking about add ons we should talk about how BHVR has been giving ultra rares downsides now. I dont really think thats a good idea i mean they are ultra rare and should be strong. Not have a huge penalty for not so strong of a change.
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@Cetren said:
The add-on that effects his shred is actually rat liver. Rat tail increasing the speed of placing portals.
Other than that agree entirely. I refuse to point anymore points in him now that I have all the perks because I'd only be buying rat livers and ebony moris and I don't see enough of either of those to make it worth it. His add-ons are complete garbage.
Oh damn I knew it was Rat something. Thanks for the correction! And yeah i wish they were better. It seems the way it goes is PTB killer is strong-nerf killer-ignore useless add ons and other killer related things-fix in a year.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/951140#Comment_951140
If you're running a basement build you'll get the survivor to the basement no matter what. If you're afraid of them escaping close the hatch before picking them up.
No you wont. Iron grasp and agitation still wont get you there. Even if you close the hatch they will straight run to the opposite side. I dont get what youre not understanding about this. And if you manage to finally be able to throw them in basement they DC. Every time. Like i said they have to let you.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950600#Comment_950600
Survivors don't dc that much. It is possible eventually.
Not normally but everytime i get 2-3 sacrifices in the basement at least one does. Or gives up and runs to the other side of the map so theres no way you can complete it. It is entirely im the hands of the survivor not the killer.
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@Fibijean said:
The challenges are meant to take more than one game to complete. They would hardly be worth being called "challenges" otherwise.
And maybe we should wait until the Doctor changes come out, or at the very least until the full detail post is published, before we start to criticise them.
I'm not saying all your points are invalid, but those two in particular hurt your argument more than they help it.
Yes but for the 6 feet under challenge it is entirely dictated by the survivors. They choose whether you get it or not. And if you're about to complete it they DC just so you cant.
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@CLAUDETTEINABUSH said:
I heard rumors about dbd in console. I'm a PC player so I dunno if that's true. So PS4 and Xbox players pls answer this question; Is playing killer on console that bad?
If my information is accurate the killer wait times are 2 seconds and the survivor's is 10 minutes (completely opposite from PC BTW) and u have 89% chance to be against swf. Can someone please verify this information? I would appreciate it.
Ps4 player here. Red ranks. Can confirm my survivor ques are 5-10 min SWF or not but my killer que time is 5 seconds. Also i cant really tell if its always SWF or not but they usually load in together.
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@LemeTheMeme said:
My honest opinion is to add features like, base kindred, totem counter, and to see whenever someone is in a chase.
It’s nothing game breaking, but would help so damn much with helping solo survivors.
But part of the allure of the game is the unknown. Where is the killer? Is he chasing someone? It adds that bit of intensity and a way the killers can confuse and surprise survivors. What you are asking for would take all the unknown away. Almost like your hand is being held and all information given to you for free. What does the killer get? Does the killer get to see all survivors auras all the time? Balance is pretty alright right now. A few things could be changed to make it better but it is 4 v 1. Its never going to be "balanced". I for one wish it would go deeper into the horror aspect and make the game scarier. Kindred exists if you want something that is informationally strong but you gotta use a perk slot. Should killers get base ruin/noed/bbq because it helps them out? The game is not that bad solo survivor. Im in red ranks and actually enjoy solo survivor. You get some great moments especially against stealth killers. I run spine chill so i can kinda have an idea if theyre coming since no comms. I feel you may be relying on SWF too much. Sometimes you need some intuition and prediction on whats going to happen just on your own. Its not about escaping, its about performing your best and helping the team as much as you can. You dont need to escape everytime to rank up.
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@ASpazNamedSteve said:
Honestly, I think really good advice is try to be okay with losing.
And instead of always blaming the game, try and think what you could have done better in the match. Everyone makes plenty of mistakes but it's the people that can recognise and accept them that improve the most.
I am okay with losing but when its every game and it is very hard to tell what i am doing wrong. The matches feel extremely unfair. Like i get 3 hooks and they finish all gens. I dont mind losing but this game isnt like other games where you can see how you missed shots or whatever.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/939462#Comment_939462
In this game, you should always be more defensive as a killer than offensive. Unless you are like spirit / nurse / huntress / etc, good survivors will waste your time at safe pallets no matter what. Ideally you clear out a section of the map and then continue to chase through it. Going all over the map chase to chase is very risky because on maps like blood lodge you will never burn through all the pallets before the game is over.
So i should just always be trying to defend gens and not chase survivors?
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@PistolTimb said:
Yeah, I'd reccomend watching streamers and learning things as they play. Certain tiles you can abuse your red light and walk certain ways to trick people into walking into you. Other tiles you just gotta hold forward and get the pallet gone ASAP. The game is all about juggling, so if you try to 1v1 every survivor, the other 3 are gonna fly through gens.
I agree with the juggling but its hard to juggle when the survivors can go from safe loop to safe loop.
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@RealRuin said:
IMO games on average are going faster because of the dark sense challenge. As others have said it's really killer dependent. If you get certain maps with certain killers the best you can hope for is a black pip.
The best piece of advice I can give, and you have probably heard this before, is to abandon chases that will take too long. You need to catch people out of position to have a chance, even with the best killers. If ruin is going down instantly try pop and thrilling tremors.
The best way to slow down a game is to find someone that is coming for an unhook and slug them. This is only really effective if you have an idea of where three or all four survivors are and it is extremely situational. Even if the slug has unbreakable, getting that third or even fourth person off of gens is really important in close games.
If you are willing to try something new, i'm finding that a well hidden devour hope slows down the game so much more than a well hidden ruin. Good survivors will power through ruin. If devour goes off with 2 or 3 gens left, everyone is looking for that totem. Obviously still sucks and leaves you with three perks if it's found instantly
Yeah i gotta try to get that in killers but yeah having a tough time keeping gens from going super fast. While also chasing people. For every person i chase 3 more are on gens.
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@Mister_Holdout said:
Just keep playing. I know that sounds unhelpful but that's all there is to it. The more you play the better you'll get.
Just keep in mind that there are people in the game who have a lot more hours than you, so naturally they're going to give you a hard time. Which is why building up experience for yourself is important.
I agree. But issue is i feel like i dont learn anything from my games it mostly feels out of my control.
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@JC316 said:
Sound is bugged right now, which makes it very difficult to track survivors. What killer do you play?
Any killer but usually my favorite is Freddy and Ghostface.
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@thrawn3054 said:
Try watching Otzdarva. He's a really good killer main and will explain his thought process. There are several others who are really solid killers as well. You can pick up alot from watching those guys.
I do watch Otz and others like Tru3. But they usually make things seem so easy. I try to red glow trick people but they just run away from the loop mostly. Finding it hard to find people out of position.
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@xEa said:
Hello
Before we randomly start giving out advises, give us some more infos please
How long do you play dbd?
What Killers are you playing?
What are your prefered perks?
Where do you personally see the biggest problem?
Do you have a video that you can show us?
Kind regards
Probably been playing for 5 months or so. I play a lot of killers. Love Ghostface/Freddy. Ghostface i usually do the antihealing build. Freddy kinda whatever, Pop/Ruin/and whatever other perks. Id say biggest problem is any person i find they run right to a safe loop and i either entertain the loop or leave to find someone else and they do the same thing. Other problem is just trying to find these immersive people. But i cant seem to down people and stop gens from popping.
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@[Deleted User] said:
On the bright side, with the way all the killers are playing Spirit now it just proves the point that she needs to be nerfed, and that the issue is more than just prayer beads like we all thought and she actually needs a base kit nerf. So way to go toxic killers, you are bringing it on yourselves.
Maybe other killers need to be better and get buffes so players dont feel like they have to use her stand a chance against top tier survivors.
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@Horus said:
Since instaheals got nerfed its time to nerf the next big problem MORIS
So lets think of good nerfs for the moris i think ebony and ivorys should only be usable on
A. When all gens are powered
B. On third hook
There is no point to mori on third hook. Youre dead either way. Takes the whole purpose of it away. And once all gens are done? Seriously? Hahahaha
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@ermsy said:
Keys need a Nerf, no idea how.
Mori's need a Nerf, probably work after second hook.
Huntress irredisant hatchet, make it so it can't be combo'd to have more than 1 hatchet.
Spirits add-on that loses her phasing sound needs a Nerf.
I think that's the majority of it.
Them working after second hook would be pointless. They are dead on 3rd hook anyway. There would be no purpose to it.
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Voice chat is most definitely an advantage.
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@Cetren said:
You learn how to play nurse and spirit, and bring a mori.
######### though that just because I love the game and play enough to reach the higher ranks that I am forced to not play 15 of the killers...seems like bad design
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@Bravo0413 said:
This is the reason nurse and spirit exist.... and then those groups complain about them because they're not strong enough to do what they do against a demogorgon or doc.... they actually feel human and that annoys them.
I have played Nurse and she seems super strong. Spirit I havent really played too much with but when I have headphones on she is nice to play as. I mostly play Freddy or Hag. It's to the point where survivors are the power role. Especially against SFW because there is no unknowns. If you get spotted everyone else is just ripping through gens. I almost want some kind of secondary objective to spice it up a bit. But idk i havent been playing long enough to really have that opinion
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@NoShinyPony said:
Moris are your friends. (And if you notice in a match that the survivors are really bad, you don't have to use the mori.)
Also try slugging. I don't know which killer you are maining, but Infectious Fright is a great perk on most killers.
Mostly Freddy because of his abilities and ability to teleport. When i play other killers it seems it takes me ages to check gens unless they are super close.
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@Cetren said:
You learn how to play nurse and spirit, and bring a mori.
I've kinda been playing a lot of Freddy and he does good but it seems these certain games theres almost no reason to even chase because its all baiting. Of course i can get better at things but i just dont see how you can beat certain loops.
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@FireHazard said:
Because its the Blood Hunt event and a lot more people are on Killer at the moment. Which is increasing the queue times unfortunately.
Yeah but then you'd think survivor cues would be faster?