Waffleyumboy
Waffleyumboy
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- Waffleyumboy
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Comments
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1240525#Comment_1240525
To me they've gained my respect over the years. They've lost some countless times, and yet I stick to the game. I can't hate on something I love.
I get where you're coming from, but it's often the things we love that we hate the most. I wouldn't hate how they bugged Billy if they didn't create this character I love in this game I love in the first place. If we hate the mistakes, we learn to love the gems all the more.
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It seems like the dbd norm to me
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The harvester is now an even bigger death trap. Yikes.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240471#Comment_1240471
I compare it to DS. Not everyone can be the obsession, but everyone can have DS. You have a group of 4 identical Blendette's. Hard to keep track of sometimes. You down one...was that the one you just hooked? Do you pick them up? Do they have DS? Don't know. Do you risk it for the biscuit or take safe method and leave them slugged?
Same with NOED. By most points in a game, an experienced survivor will know what perks the killer is using. They are usually pretty obvious. Except, sometimes, you can't account for the 4th perk. You have one gen left. Do you go cleanse totems? Or do you risk NOED? Do they even have it? Don't know.
I think that's the perfect comparison
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I agree that criticism should be more constructive. If you see a problem, propose a solution. If you dislike something, explain why. Keep your responses thoughtful and keep your mind open.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240460#Comment_1240460
I didn't present it as a NOED counter. It was a side note. The NOED counter is the fact that survivors have complete control over it's existence. Even moreso with a perk like Detectives Hunch or to a less extent, Small Game.
True. Survivors are required to cleanse dull totems to get rid of NOED before end game. Survivors are not required to cleanse dull totems to escape.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240442#Comment_1240442
They tend to be more persistent, and less mind-gamey, because they think NOED will save them. Strangely, even when NOED does activate, I still usually get out.
Interesting observation, this could not be considered a viable strategy for countering NOED however. A killer could behave like that whether or not they have NOED, and not all killers that have it will behave like that. I will admit this is good advice for casual players.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240407#Comment_1240407
I actually don't see Billy that much at red ranks, to be honest.
Same. Sad that people enjoy Freddy, Spirit, and Clown more than him.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240406#Comment_1240406
Upon looking at my post, I didn't see that anywhere. Let's have a discussion instead of you manufacturing statements. Thanks.
How do you tell a killer has NOED? Just assume when not all 4 perks are accounted for? Maybe they tunnel more?
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240393#Comment_1240393
And if you don't want NOED to activate, and want to stop it from happening, it now becomes a requirement. That's forgoing the fact that when a killer has NOED, you can see it coming from a mile away just by how they play.
Do you mean to imply that the counter to NOED is playing against inexperienced killers?
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1239466#Comment_1239466
As a USMC veteran, I gotta agree. I know he was probably trying to be funny, but many of us live with the PTSD of our time in service, and perhaps we should be careful of our analogies.
Welcome to the Internet
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@McLightning said:
Also, imagine calling NOED...a KILLER perk, the "easiest crutch perk in the game"...even though it's completely preventable, and it's existence depends on survivors, like yourself, being negligent. If you get hit with NOED, it's your own fault.
Okay there, hoss.
"negligent" dull totems aren't a requirement, they are just a way to stop NOED from activating
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240357#Comment_1240357
I mean, I agree with F13 it would have been bad, but it's still a legit complaint, because it was compared to DBD. But the choice thing is a core concept of DBD, taking that away would be an awful idea. I would rather see them take less used perks and make them more useful. Do some meta-changing perk updates instead of saying "no using this perk this week"; cause a week would come up where DS or BBQ wasn't usable and people would lose their proverbial feces.
Agreed, having so many unique perk ideas in this game turn out to be pretty much useless compared to the strongest perks is disheartening. Perk balance changes would definitely improve the experience and add more incentive to stick with dbd, to see how the meta adapts.
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That would just encourage farming, so I'm fine with it being gone, especially in exchange for the protection hit buff.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1240336#Comment_1240336
I feel like the reason is obvious. People like their builds. If you take that choice or freedom away from them, they are less inclined to play. Look at Friday the 13th. A lot of peoples BIGGEST issue with that game (besides the fact that the game is dead) was that you couldn't just queue up as Jason. It was random.
That's a silly complaint. If everyone could queue up as Jason exclusively then their queues would take 30+ minutes. I agree with you about liking their builds though.
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This wouldn't work in dbd because some of the more used perks are needed or killers will camp and tunnel. Plus, taking out the top perks won't make perk builds more varied, there will still be a meta build. Take out DH, DS, BT, and UB? New meta is IW, SB, OoO/Resilience, and Adrenaline. If the perks aren't balanced removing a few of them won't make the meta more diverse, it will just shift the meta downwards. Also imagine if bbq or wglf got banned KEKW.
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@GrootDude said:
I already dislike weekly bans in Overwatch so I really wouldn’t want in dbd.
want it in*
Okay do you have a reason?
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@Mister_xD said:
exactly the reason why no one really uses them.
the best thing is, Gearhead got nerfed uppon release aswell.
the previous version was the following:
after hitting a survivor 2 times, the perk is active for 45 seconds. any Survivor performing a skillcheck during that time would have their gen marked for the killer.
so not only did they reduce the time it is active, they also made it only work on good skillchecks...
i dont think anyone knows why that nerf ever was made.
it ruined a perk that might actually have seen some play before...
It seems like it would have been a strictly better thrilling tremors because it lasts 200% longer. I don't know why the devs think Thrilling Tremors is in a good spot though, it doesn't even secure the 4 or 8 seconds of gen regression you might get in some scenarios, which is super sad.
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@Angelicus23 said:
because hillbilly and bubba were going to me the next updated killers, they have been touching billy and they left this half-done work in the update
lmao
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Yup they broke it. Dunno how, maybe they were trying to shadow nerf Billy lol.
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Gearhead would be pretty good with a longer duration, and definitely isn't even close to useless in its current state, just underwhelming. Dead Man's Switch is extremely niche and probably not even good when it activates. Neither warrants a cooldown and Dead Man's Switch literally only lasts a minute if you manage to get it going.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1239982#Comment_1239982
This is honestly a Killer nerf. It's going to increase queue times and the only survivors that will be playing are the crazy good survivors, so it's going to be much harder killing them.
Even if killer queue times increase it won't be by so much that it ruins the experience.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240220#Comment_1240220
Not just this about old ruin, it used to help killers with low map pressure to get a bit of pressure, but now you see clown, the worst killer, worst even than nurse. Old ruin was a way better in a lot of occasions
Corrupt intervention does the same thing, and also can't be removed in the first 30 seconds of the trial.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/147047/whats-the-deal-with-the-twitch-hate
As far as I know, you shouldn't use "ttv" on your name, some killers like myself, if I see a ttv/p3 claudette, I bring a mori dedicated to them, some people dislike getting hatemail from viewers of X streamer, I've gotten hatemail from viewers for not letting the ttv live and it grew on me to the point of wanting to mori ttv players, not a real excuse to be a douche towards ttv(username) but I have plenty of hatemail from viewers not even from the ttv guy/gal
They just like coming up with some bs so they can act like jerks and get reactions ^
There's really no reason to treat them differently, some killers just want to feel "justified" in their "toxic behavior" or just get a laugh and ttv usernames are of the perfect rarity to do that every so often to feed their inner demons while not growing tired of repeatedly doing so.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240206#Comment_1240206
I think you never tried use the old ruin with doctor, it's a way harder to hit AND they can't progress the gen for a second
Well doctor got buffed so that kinda cancels out
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1240179#Comment_1240179
It's taken me 3 matches to see how survivors have gone to winning matches easily. No matter what, they all now stand on seperate Gens, and I'm no genius here, but it's impossible to stop the other 3 as you chase 1. All my games so far have ended in all 4 escape, or 1 death. I like the changes to the maps, but the changes to gens didn't do anything imo. If anything, the matches seem to end way faster now.
It's probably all in your head. Try playing as efficiently as possible and time how long it takes for the gens to get done. It's relatively easy science and would probably be interesting to examine.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240189#Comment_1240189
I keep thinking this game is survivor sided. After ruin update no matter what the devs do it won't fix a lot, it's a way more frustrating go as killer even without swf. With other words it doesn't matter, I won't go back as killer
Edit: killer "main"
Well if I'm being honest reverting Ruin would be more of a nerf...it didn't do much against half decent survivors who can consistently hit the checks. I'm not amazing at survivor and I usually miss 0-1 great skill checks a game.
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@Name_Unavailable said:
I already said this 3 weeks ago here
https://forum.deadbydaylight.com/en/discussion/142644/this-patch-isnt-good-and-here-is-why
This patch is making the game gen rush or die. and eveyone even killers will understand after time this is not a good change.
By gen rushing what do you mean? Do you mean completing the objective, because survivors were already doing this pre-patch if I'm not mistaken.
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I have nothing much new to say. He is definitely bugged out and hard to use. I just want to mention that this patch was not advertised as a major gen speed change.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240177#Comment_1240177
Well, basically is that what is happening, they think it is frustrating and go play with a friend. Also they might want to test this new update with their friends. Also I don't think this new patch so frustrating to survivors, I played a lot of games as survivor and I think it didn't even changed on the maps I played at least
If they have no frustration why are they quitting? If they are just trying it out the "swf surge" would be over in a matter of days.
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How does the amount of swf increase? I think it would be more reasonable to say that there are less solos, since the easy explanation is that they are quitting solo because it is too frustrating with this patch.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240098#Comment_1240098
It's relevant that you should know as a rank 4 killer that SWF doesn't necessarily means loop power, but coordination what is even worst. Imagine this situation:
4swf, 1 of then is being chased by you, the three others are doing different gens, with other words, they do 3 gens in a bit more of a minute and you get only one guy downed. This is the problem with SWF it is so powerful that destroys the game imo, and Everytime you get bullied on the end of the match.
Well then I should probably ask the same question Aven did
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I'm a console pleb and I don't even know what AA is so I doubt dbd will die there.
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As a GF main, I rarely see people make actual use of Spine Chill, not because they don't know how to use it but because its range is so low it is pretty much inconsequential compared to the advantages that "meta" perks give. I'm fine if all 4 of the survivors have it, because you can tell when they do and even play around it a little. Overall it's a fun perk that doesn't really make the game unfair so needs no changes.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1239126#Comment_1239126
3 months ago - the devs went through with the Ruin changes and they nerfed Doctor, clearly they only care about survivors, look at the way they worded their developer update, they only care about survivor gameplay.
Now - this comment
Its hilarious watching these kinds of comments with my popcorn when three months ago it was the exact opposite.
You.Cannot.Please.This.Community.
Aren't there supposed to be a variety of opinions?
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I disagree. I think the devs are doing a good job taking steps to simultaneously improve the experience for both sides.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240070#Comment_1240070
Are you a killer main?
I try to balance both sides, but my survivor is rank 9 and my killer is rank 4 atm because I have been playing a lot of killer in my extra free time. Also, this is not at all relevant to how you feel about the patch.
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@CardClasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1240054#Comment_1240054
I never really feelt burned out. The game doese'nt feel like it used to the controls and the feeling playing the roles is diffrent, to such extent it saddens me, i never really complained about any patch in dbd's history except the "Pallet/FlashLight No Timing" and This One. It's how it feels playing the game not the actual game. like i was excited to play this game today and see how much the patch would improve the game yet for me it feels the opposite, on a fundemental lvl only way i can see myself play this game while killers are scuffed and survivor in solo ques are Pepega Both killers and survivors. and playing 4 mans every game and dumpstering everyone is not that fun either, Dead Zones occor more often which is fun and playing the Killer roles have always been Pretty much easy mode for me, Billy Huntress Oni Main. and now it feels easier + the controlls feels well Scuffed. survivor side Solo is unplayable which i would love to play more but i just cant stand the agitation of seeing everyone die and everyone die quicker.
Controls? Did you try adjusting your settings?
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240057#Comment_1240057
Basically. They toke off a problem but after come the consequences, action and reaction.
The "consequences" probably won't last that long, if they are even there. I would also like to point out that survivors playing with their friends is a normal part of the game that you would have to "deal with" before this patch anyway, with the added bonus of them being able to use infinites.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240016#Comment_1240016
I dont see it at all, also I didn't saw any changes on the maps, at least on the maps that I played. The problem to the killers is because some survivors are a bit afraid of these changes and go play swf what makes this update even worst for killers
So you're saying that as a killer main you are dissatisfied with this patch?
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@CardClasher said:
https://forum.deadbydaylight.com/en/discussion/comment/1240042#Comment_1240042
Killer is stronger? i mained killer since the start. my issue is not with them being "Stronger" it's that the game feels like #########
Hmm ok. Since you're not giving any reasons for the game feeling bad, couldn't it just be that you're burnt out?
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Ok...it's not like the devs labeled it as a major gen speed change. It's just a minor buff to Prove Thyself to help shake up the meta.
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The game isn't fun because killer is stronger? Could you specify why?
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Interesting suggestions...are you proposing them all or just laying them out?
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I thought ps4 does this all the time. At least that's what I've heard, I don't use mine.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1237940#Comment_1237940
Let me explain better for your understanding imagine the following situation a random Killer of your choosing is losing a trial with 4 gens done and only 3 hooks on different people, but then people get too obsessed with one person on the hook and basically feed themselves to the Killer's arms, does that mean that Killer is strong ? Because the data only shows 4k match without any context.
The game isn't over until all survivors are dead or have escaped.
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1237809#Comment_1237809
Which is a good idea? slugging the injured person and chasing other people to make sure theres 2 less person doing gens or chasing a healthy person and let everybody do gens and heal
depends...slugging can sometimes not be worth it if the survivors coordinate well.
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Oh yea...he is just a regular walking killer with the added bonus of a long instadown lunge if my teammates juice him up. Not too unique or exciting.
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@Xx_Daniel_xX69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1237940#Comment_1237940
I don't get your comment. They did make a point it just seems like your wanting to just disagree because you can. The point is the devs themsleves said not to use the statistic data as its not reliable. From how I see it your saying that farming and failing is part of the statisitcs but what about suicideing on hook or just straight up DCing? Please be respectful and kind to others that weren't rude and were just adding their opinion to the echo.
They didn't talk about letting themselves die or dcing.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1237038#Comment_1237038
He went over face camping. There are plenty of videos of people rescuing people being camped. Even face camped. Its called skill. The skill of your team. Like it or not, this is a team oriented experience. No survivor should be able to 1v1 the killer the entire game.
Complain all you want about bugs and glitches. He never said not to. Bugs and glitches were left out for a reason. There are fundamental areas that people need to learn. Bugs and glitches make it harder yes, but barring any of them, there are no situations, except maybe Mori, that skill can't overcome.
You can't rescue from a face camp, nor does the campee's skill matter in the process.