Waffleyumboy
Waffleyumboy
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- Username
- Waffleyumboy
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Comments
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@BigBrainMegMain said:
https://us.v-cdn.net/6030815/uploads/930/TJPVBEYBSR3K.png
I just found what you were talking about.
Bruh
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Probably took a lot of effort to re balance the maps...oh wait
Their only excuse would probably be the health crisis, not only are the maps questionable but also the cosmetic design team is completely seperate from the map design team. I too would like less recolors, but the devs are gonna run out of ideas eventually so yeah :(
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@Martin99CZ said:
https://forum.deadbydaylight.com/en/discussion/comment/1243331#Comment_1243331
It is kinda bad but why if not red killer, why not purple, why not green, why yellow??
There probably aren't that many yellow rank survivors for you to face in a timely manner. Most survivors are at red or purple ranks or playing with their friends who are. A lot of red rank survivors + few red rank killers = skewed queues and mismatched ranks.
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This 100%. Sadly these changes take time because the devs don't want to do another Nurse or Freddy(2 most hated killers in the game and also conveniently enough got reworks from their base state).
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@Martin99CZ said:
https://forum.deadbydaylight.com/en/discussion/comment/1243318#Comment_1243318
Ehm but i am yellow killer, why i am in match like this?
I think one of the devs confirmed that the matchmaking system prioritizes speed over fairness atm.
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1243286#Comment_1243286
First, I don't complain about Self care bein op or meta. it the idea behind the perk that I dislike. Survivor should relly on their team, that should be their weakness. any perk or item that let you do something alone, that would require someone else help, mean there one more person on gens.
My point with the perkless thing is that if perkless survivor feel more strong than perkless killer, maybe there a balance issue that need to be adressed. I don't feel any pressure playing survivor cause even whitout good perk, it feel like im safe, and I think it not how you should feel as survivor. Just watch some survivor stream where they can simply listen to relaxing music while they play, Killer can't do the same cause they need the game sound, but I think you get the point. Killer is alone, at no point the role should feel weak, they should be the one putting pressure on the survivor shoulder. but for some reason it the other way around.
50% of all survivors are solo. Your queues are gonna take a hit if you make the game unplayable for them.
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Swf matchmaking uses the highest rank in the group. If a rank 1 and rank 20 queue up, they're looking for rank 1s.
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Just unlucky
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1243241#Comment_1243241
Woah two people with different opinions? I never knew this could happen!!! 😳😳😳
We should call the Guiness Book of World Records!
Just wondering. It's just a bad recolor imo.
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I don't usually escape, swf or solo. I mostly try to get my teammates out, even if that means I take some hooks. I usually one for one with the guy getting camped in end game, because no reason why they should die and I should live. Good times.
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@brokedownpalace said:
I love the Huntress', Plague's and Julie's cosmetics. Kate's and Adam's are really neat too. Then Claudette's dress and Dwight's outfit are nice but I hate both their head cosmetics.
Overall I think it's pretty good. If you don't like it, don't buy it 🤷
Are we looking at the same Adam skin rn?
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Lots of recolors and other miscellaneous meh cosmetics. Kate looks good though.
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God there are so many to choose from. You already said Montrous Shrine but some other fun killer perks might be Beast of Prey or Unrelenting. Some of my top survivor picks would be Premonition and Deja Vu just because they have so much potential for setting the atmosphere in dbd.
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Surge is a good perk? Imo the regression being base speed and there being a long cooldown kills the perk.
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@xEa said:
Yes I agree, camping suck, yet killer get extremly punished by the ranking system for doing it, no matter what the situation. My problem with this is, Why punishing the killer?
You answered your own question.
Yea I agree, it not fun bein tunneled. but why does survivors have SO many perk to counter it.
You answered your own question.
Exactly why these threads are just memes lol
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Both of these ideas would work. As long as they take skill to use and don't make the game last 3 minutes, they're just fine.
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@BigTimeGamer said:
well logically with how ruin works now, people want to stay on gens even more
Logically with how prevalent NOED is, people want to stay on gens less
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1243035#Comment_1243035
Deviousness for Huntress is bugged out.
https://us.v-cdn.net/6030815/uploads/743/MY7HTNFOS40G.png
8k in Sacrifice means everyone is dead.
I received 276 Deviousness. It's bugged.
I know but I was confused as to why you were confused. Is the bug consistent?
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@Sandt21 said:
As a hardcore killer main, I think Dead Hard is fine, with one exception. I don't think you should be able to dead hard over the Trapper's traps. A single survivor perk shouldn't counter a killer's entire power. Other then that, I wouldn't change a thing about dead hard. It's strong, but can be countered by baiting it out. It serves its purpose when used well, and is pointless when used poorly, I'd call that balanced.
It doesn't counter Trapper entirely, you can still get caught off guard or while healthy, and you can only ignore a trap once per chase.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1242994#Comment_1242994
...omg, you're right. Wait...but.
It doesn't.
That pic I took has me at 8k Sacrifice so......I didn't get anything from no one Escaping.
Pretty sure the no one escaped scoring event is 2500 deviousness points.
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That would be cool, but adding RNG elements doesn't exactly make them fair.
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Setting aside the misuse of the term genrushing, survivors in my games seem to be sticking to gens at about the same rate as normal.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1242953#Comment_1242953
The focus of this post is to provide tips/advice for Survivors that are having trouble to adapt to the new changes. Should I suggest maybe adding some advice/tips? Something like "Hey, why don't you try running this build?" Instead of derailing my entire thread over the word "main"
Here's some advice: play more killer, play to have fun, try more stealth builds, meme around more, be nicer, and keep practicing and learning the new map layouts.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1242963#Comment_1242963
...its about TACTICS USED IN GAME to combat some of the changes. SMH - you would think it's simple, but you don't seem to get it.
I was responding to your comment, my apologies.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1242933#Comment_1242933
You can use Dead Hard whenever you want. For the other ones you have to have a drop, a window, a locker, or to walk everywhere, but Dead Hard can be used anytime and anywhere, especially at loops and don't forget it makes you invincible. You didn't answer my killer rank question by the way.
How do those aspects make it OP? I don't think they can make up for only having 17% of the distance gained.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1242935#Comment_1242935
There was nothing wrong with this thread in any way. People (you) who are purposely looking for alternative ways to negatively interpret it are just muddying the purpose of the original topic. Which was not to talk about how this thread can be perceived as anti-killer, but to talk about how survivors are going to rally after the recent changes. Please just stay on topic. 🙄
I'm not looking for ways to interpret it negatively, these ways are obvious which is why I'm concerned that OP is ignoring them. Besides, I can tell you exactly how survivors are going to rally. They're going to play the game. They're going to post feedback. Pretty simple, right?
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1242930#Comment_1242930
Literally, this.
The focus of the post is supposed to be survivors, not "survivor mains". Should I suggest a new title for you? Something like "Survivors, your thoughts?" would cause less confusion.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1242927#Comment_1242927
...because the focus of this post is survivors. They never expressly said they weren't welcome either, but the focus of the post is on how people who main survivor are going to cope with the recent patch. Why are you taking something total non-offensive and making it so?
I'm just explaining how people on the forums can get the wrong idea with this thread.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1242917#Comment_1242917
What rank are you? You don't seem to understand how much of a difference 1 meter of distance can make.
I understand that 1 meter is 1/6th of the distance other exhaustion perks can buy you, and is 1/12th of the distance Head On can buy you. These perks also have less counters. If you hate DH, you have to hate them too.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1242892#Comment_1242892
Don't understand the big issue. People love to throw the words Killer Main and Survivor Main around as an insult. I do it in a huddle-up notion and I'm wrong? Like I said above, Killers are welcomed to have an input always. There are a few good pieces of advice up here from Killers. Don't know what else to tell you.
Didn't you say the reason? That the words are used as insults? You didn't mention in the title or post anything about welcoming killers so they have no reason to feel welcome, especially with how much hostility there is on the forums.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1242872#Comment_1242872
It's free distance. Once they get to the safe pallet/window then they'll have enough distance to keep chasing safely. Plus if the killer whiffs you get even more distance. Do you even play killer?
I play killer, and I play against survivors who use Dead Hard. They can't use it while vaulting or dropping a pallet, and if you get close enough you can lunge into their DH and hit them through it. Even if they manage to get it to proc, it's like 1 meter of distance which will rarely make a difference. I don't see it as a problem as killer because it has a lot of counters and isn't even that punishing if I straight up ignore it. Head On, on the other hand...
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@PigNRun said:
I love the Kate one. That hair alone makes me want to purchase the whole thing (which I probably will honestly). And the Julie one (except for the mask, which is hideous).
All others are really meh, especially the Huntress outfit.
Agreed, but I don't play Kate. It's definitely a pretty good cosmetic though.
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The title is still misleading :/
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@illusion said:
Why do these things always have to be a "main" issue? Maybe you should appreciate the insight that players who play both sides can give.
Agreed, these "main" shenanigans make it look like there are sides that people need to take or roles people need to define themselves as being in. It's just unnecessary separation and classification.
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1242831#Comment_1242831
It's the equivalent of a third health state for the survivors, which makes the chase so much longer if the survivor player is good and robs the killer of the down they deserve. If you mess up in a chase, then you have to deal with the consequences. It's like NOED for survivors, you have a get out of jail free card that takes no skill and that you didn't earn at all.
It's not a free health state. If it was, it'd have a speed boost.
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When I heard Adam I got excited but when I looked the Rift was full of bad recolors. I guess I'll just not :/
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1242803#Comment_1242803
I mean look at some of my average bloodwebs. Keep in mind with BBQ I can clear out about 1 of these per game.
https://us.v-cdn.net/6030815/uploads/509/DBC836YIC0OP.png
https://us.v-cdn.net/6030815/uploads/581/TJLMHTW6C9MF.png
https://us.v-cdn.net/6030815/uploads/428/HLH8PUT9DBPC.png
Every single thing I circled I consider a super easy game. So you can nearly always be running OP stuff at least every other game as killer currently.
Wow
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Guys this is so sad can we get 10 upvotes
Memes aside, I think this patch is going in the right direction. I'm excited to see how the devs address the complaints.
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Why? If you can't already tell this is sarcasm you deserve the bashing lol
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1242780#Comment_1242780
If survivors never made mistakes? If survivors never made mistakes I probably wouldn't even injure them since I main the Pig. Dead Hard is just a get out of jail free card for when you mess up and it's just stupid. You don't have enough distance to make the vault because you were greedy? Dead Hard. The killer did a really good moonwalk and caught you in a position where you'll go down? Dead Hard. Everyone makes mistakes, so I don't understand the point of your question.
What's wrong with covering up a mistake? It costs their exhaustion and if used like that they aren't put into an advantaged state. Sprint Burst can do the exact same thing AND put the survivor in an advantaged position.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1242767#Comment_1242767
Just because a killer is skilled shouldn't guarantee a 4K every game unless it is a sweaty SWF genrushing. That ain't fun.
It's a horror game. Get used to dying I guess. I'm just tired of killers complaining all the time and I'm hoping this update can appease them. Obviously it's not working, even with everything they asked for they still are extremely unsatisfied. Sad.
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@YaiPa said:
strongest exhaustion perk, pushed the meta towards anti heal, gives survivors 3 extra hits every time, many times uncounterable, can easily extend loops... way stronger than it was originally thought.
but most survivors tend to say the perk is ######### just because they don't know even how to use it, because un-dedicated servers and because "you can bait it".
like, people said that it's stronger than old MoM, I'm not gonna say something like this, but it's way stronger, beyond the fair and balanced land.
Why is it strong? 1 meter of extra distance per chase? That's maybe 1 extra loop if they're lucky. Seems like you're just mad.
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@ClickyClicky said:
Most kilers here consider it ok and think it takes skill.
It surprises me tbh. I find it far more crutch than DS or BT
At least it takes skill.
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@HollowsGrief said:
It's a crutch imo. Not op and no need to be changed but it does bail you out of your own mistakes which is being caught out of position.
SB helps a lot more with that most of the time.
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@Joelwino said:
For avoiding a basic attack? It's fine. For making distance and undoing mistakes at loops? It's overpowered. I have lost entire games because of dead hard being used like that. I was about to down someone at the exit gate two separate times in the same match and they just dead hard to safety.
Undoing mistakes? Would Dead Hard not feel unfair if survivors never made mistakes?
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It can make chases feel more unique and interactive, and is pretty average in terms of power compared to other exhaustion perks. I'd see Head On gone before DH.
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Killer still takes skill, it's just a bit less frustrating. Survivors are still in a solid spot imo.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1241133#Comment_1241133
I'd agree, but when they weren't facing "your team" Ruin was efficient at keeping at least 2 people off gens and 1 being chased.
"Your team" wasn't common.
Fair enough
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1240635#Comment_1240635
Okay, here we go.
- Nurse was nerfed to the ground and to compensate the backlash they buffed Doctor and Freddy since the Queen was dethroned.
- Ruin was nerfed with NO compensation, as opposed to toolboxes that were nerfed with at least a speed increase to compensate.
- Nothing was done in the same patch when Ruin was nerfed to compensate any killers. THIS patch should have been the patch that Ruin was nerfed along with the map redesigns, instead they let survivors run rampant.
- There was an enormous Killer exodus on Console and on PC after the Ruin nerf, many of personal killer friends also stopped playing because the gen rush was unbelievable and the "Preparation Phase" of the game had been lost.
- Sound bugs, animation bugs, Nurse bugs, can't hook survivor bugs, can't drop survivor bugs, grab animations aren't registering, haven't been fixed on the killer side that benefit survivors.
- Low ranked killers have been getting paired up with Red Rank survivors for some reason, even though they said, Red Ranks will stay with Red Ranked killers, Purple with Purple and Green with green, instead we have this
https://us.v-cdn.net/6030815/uploads/051/SDZ0OCZE182B.png
https://us.v-cdn.net/6030815/uploads/437/W2BYS5A3WEFQ.png
You're telling me there are absolutely NO Red Rank killers on PS4 that could have gone against them instead? Or Purple?
Green Ranks should never, EVER go against a Red Rank survivor and before you start your "Well you killed everyone" I'm a Rank 1 killer that hardly plays killer so I have experience but imagine a new players with 0 experience going against these players.
Here, let me show you more
https://us.v-cdn.net/6030815/uploads/853/CTJ0MOCGVT1U.png
I can go into a match right now and show you even more of these but I will not waste my time.
And to further provide proof that hardly any killers were playing before this patch, here's MY 10 Minute survivor PS4 queue time.
https://www.youtube.com/watch?v=zisbV7Xr67o&t=30s
Obviously you don't have to watch 10 minutes of me just waiting there but waiting 10 minutes for a match to start?
THIS further shows that no killers wanted to play during these months and to compensate you get a patch like this. Map reworks, fixed map sizes and loops. The easiest, cost efficient solution to their error would have been to just revert the Ruin nerf back to what it was and that's that.
And please, if you count the Insta-Heal nerfs as actual nerfs, you've got to be joking, because even I thought recovering 2 Health States instantly was a bit overboard and definitely needed a change. Don't give me Exhaustion nerf either because Sprint Burst benefits so much from that nerf.
And to add the cherry on top of the crap covered sandwich, match making will not be fixed and brown, green killers will be facing against Red Ranked survivors until they get a larger playerbase to fill in the loss of playerbase.
Run rampant lmao. I'd much rather the killer waste a perk slot on ruin against my team. Either we just power through it with greats or we instantly find it so we can get our boosts. Ruin was a weak perk against good teams and, like NOED, is just a potato masher.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1240336#Comment_1240336
Thank you for the correction, I did not notice that error when I typed my original comment. My reason? Well, I for one do not want perks I like using banned and not many people would, I also don’t like my build variety being banned. Another issue I could see would be that perks that no one uses could get banned which would essentially make the system serve no purpose.
Good points