Waffleyumboy
Waffleyumboy
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- Waffleyumboy
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Comments
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/912407#Comment_912407
You have issues then of that much lobby doding, not a lot search chests, i mean hello self care and inner strength o.O
Sorry I thought it would be obvious I was joking. No one thinks chests are op (ok some do)
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@Nobsyde said:
I don't believe there's such thing as "creating" free thinkers. I certainly don't believe Tru3 is the one who can prove me wrong. I also think I wasted too much time typing this, but eh, I was eating some nachos anyway.
yeah :P
Tru3 is a very competent player, he knows virtually everything of a game that is a party game at heart, but he treats it like if it isn't, and that's why he becomes so frustrated when he loses. He becomes delusional on snipers / this is not my build / I shouldn't have listened to chat that said hatch was there, it's your fault! and what not.
Yes he can be interesting to watch for a newcomer, but eventually one realises that his delusions don't help the community in any way, not as a whole, not as a single.
I suggest everyone to switch to Otzdarva, much more insightful and respectful, modest and probably even more skilled as a killer.
I watch Otz even as a survivor main. He treats this game like it's supposed to be treated: a fun game with real people playing all sides.
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@ElementDoom said:
https://forum.deadbydaylight.com/en/discussion/comment/912394#Comment_912394
Acting like it doesn't have an incredibly long way to go.
Acting like you knew how I was acting.
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But you forgot about how op chests are. I go through all the trouble of dodging lobbies until no one has a med kit and then bam! they search a chest and they can heal themselves. It makes it too easy for survivors to heal with healing this easy Thanataphobia might as well be affected by healthy survivors. 🙄
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@Yamaoka said:
Both sides get nerfed all the time. Sometimes a nerf isn't even listed in the patch notes. Resilience no longer increases all action speeds while injured since the latest patch. That's a direct nerf to a perk that's barely even useful due to the hideous 9% value. So even "weak" survivor perks are made weaker. Just to name a recent example.
What did they change about Resilience? Why are they even nerfing it?
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/912383#Comment_912383
I agree. Survivor is more stressful than killer right now. I don't think you read my post correctly.
Wasn't talking about your post, just put your post there because it captures my opinion
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Acting like the game hasn't come a long way in terms of balance.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/911421#Comment_911421
Lately I find killer to be more stress free. It's not that hard, you just have to learn to accept that sometimes you won't get a 4k.
Survivor is far from stress free. I'm not buying it.
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Nerf chests. Brown med kits allow survivors to heal themselves it's so broken.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/912237#Comment_912237
I never said otherwise.
Sorry, I was making a statement of agreement with you.
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2-3% debuff per dead survivor would be nice QoL. Seems fine as it is otherwise.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/912310#Comment_912310
Well by your logic all the killer nerfs have been survivor buffs as well. And there haven't been many survivor nerfs this year. Each survivor nerf you mention, i will name 2 killer nerfs, deal?
Individual killer nerfs are different from global survivor nerfs.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/912288#Comment_912288
What you don't seem to understand is - I'm not attacking you. I'm merely stating and bringing light to the humor I get from you saying I attacked you when you literally attacked me first. You could have just not done that and we'd have a nice, civil conversation. Consult your nearest mirror, look deep into it, and blame that guy. I don't need to attack or insult you.
You may not think you're attacking me but you forget all dbd players are snowflakes.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
How many killer buffs can you name this year alone? not many. End game collapse was quality of life change at best. Good survivors are not effected by it at all if they possess few braincells
Survivor nerfs are killer buffs. And if you mean specific killer buffs they are far less important than balancing the game. The devs don't want to deal with another Forever Freddy.
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If devs could easily fix bad maps they would. If you see toolboxes bring a mori. What kind of dbd player doesn't know these things?
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@Polychrome_Baku said:
Honestly, being the obsession should be dangerous. Right now it isn't. Most obsession perks revolve around avoiding the obsession. Besides Remember Me which is a ######### perk.
I know right? The killer is obsessed with torturing me and letting me watch all my friends die why would he want me to live?
But seriously, I agree. Maybe you noticed my idea that the obsession can't be the first to escape (unless they're the only survivor left of course)? You might like it :)
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/912274#Comment_912274
You attacked me first with your facetious mocking reply to my original post. If you can't stand the heat, get out of the boiler room, Freddy.
Like I said, continuing to attack for no good reason other than "I don't like that you disagreed with me". I don't get why you're being so aggressive when you could just as easily talk things out.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/912252#Comment_912252
I didn't insult them. Don't talk to me about what things mean when you don't know what insulting means.
😂🤣
As for the rest - if you actually play at a relatively high rank, that statement doesn't emanate from your fingertips. It's a pretty good assumption.
Ok. I guess I should've listened to the little voice in my head saying I shouldn't try to start a reasonable discussion with this guy because he's just going to attack me and not bring up any good points. Whatever.
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I think obsession needs more use. An easy fix would be to make it so the obsession can't be the first to escape.
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@The_Second_Coming said:
Oh look, it's this thread again.
Usually when threads like this happen, and they start with "I play both sides", what it really means is they played killer in brown, yellow and MAYBE green ranks if they made it it even that far.
You don't "play both sides" until you're in red ranks with killer.
Oh look this comment again.
Usually when comments like this happen they make broad generalizations about the player posting instead of looking at what they're trying to say or starting a counter argument.
You don't know "what it really means" until you stop stereotyping and insulting people.
Just saying.
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@[Deleted User] said:
I have many many hours in this game.
I have only been paired with teamates that are rank 20 and new to the game.
I am getting mad and it's not their fault; but with matchmaking like that it's no wonder the stats can't be trusted.
Just because they aren't completely accurate doesn't mean they don't have helpful information. Like Peanits says, the stats don't say anything by themselves but combined with a well informed opinion of an experienced individual they can be used for the right purposes. Don't reject someone's argument because they mentioned that stats support their side.
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I'm surprised someone died. this is definitely in the +-6 range right devs?
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@Peanits said:
Boy, the forums are meta today.
The point is that they are very general stats, they don't show you exactly why they are what they are. Is it because of mori's, a specific set of add-ons or perks, a certain playstyle? You have no way of knowing based on those stats alone.
You should use them in the sense of, "I don't know, I think this is fine. Look, it's performing well overall: Stats ". Not "Look at these stats: Stats It's OP, nerf it.
Using them to support your point is good. Making a conclusion off of very broad numbers is bad.
Peanits supports stats but discourages being a numbskull. What might that tell you...
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@NoShinyPony said:
Besides what the others already stated, keep in mind that a 2k is usually a de-pip.
This is weird game design to me. Kills shouldn't influence the ranking system so heavily and I'm sure I remember the devs saying they ideally wanted killers to get at least 2 kills per game. Ranking system bad as usual for dbd :/
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This is the best way to put it. Facts are stronger than words.
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/912158#Comment_912158
Basically as survivor you just do one thing and run in circles basically and killer you are basically a race car with a weapon. The only reason DBD has done as good as it has is not because of quality it really lacks that but because it lucked out on a new niche genre.
Yes they focus on new content instead of improving quality or even just fixes.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/912128#Comment_912128
I don't find the survivor role "fun" as it's not my style of play. When I'm forced to play it I would play solo. Killer does what they need to do to kill me and I do what I need to do to pip. Notice I didn't say survive.
Then you are irrelevant. I don't mean to offend but the devs don't care that you don't have fun as survivor. There are many people who do and the devs need to maintain this group. You are not in the survivor audience so you have no reason to comment about how they might be affected. Or am I wrong?
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/912126#Comment_912126
This games like fatal flaw is that its loop is pretty bad
What do you mean? I'm intrigued.
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Fun might have a small impact on what the devs need to tweak because what should be 4/5 of the playerbase spend almost the entire game sitting there doing nothing be it on gen or hook or ground. Then again why should survivors get more attention to fun I'm tired of exploring all the perk and ability combinations of killers it's just so uninteresting I would rather sit on gens for 2.5 mins per game 🙄
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Nerfs should always take priority to buffs, especially if proposed buffs might be problematic and warrant nerfs. Once the game is fixed by nerfs they can shape it and make it fun by using buffs.
On a side note: Devs Please Rework Survivor Objectives Or At Least Remove A Survivor Perk Slot And Give Survivors Unique Abilities This Game Can Get Really Repetitive Not Gonna Lie
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/912073#Comment_912073
i realize that’s a joke, I laughed even. We just both know someone will read that and than cause an entire hateful argument with someone else on ‘other side’ of the game.
Yes I realize people take all this too seriously and even I myself catch myself doing it. Thanks for understanding.
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/912056#Comment_912056
statements like that is what cause issues
If you payed any attention you would notice I'm a survivor main imitating a "killer main".
It was meant to be a sort of dark humor and I thought you would have enough experience in this community to understand. I will refrain from attempting to be lighthearted or crack wise on the forums again.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/912004#Comment_912004
Hu, I have seen here a lot of survivor mains.
When I think back on the Legion, Nurse, Hillbilly, Spirit, Huntress and even Clown nerf threads...
Don't like to deny that we killers also complain about a lot of stuff, but don't say that here are no survivors :).
Maybe I don't see so many because I ignore bs "Nerf X killer" threads. Those people like people who complain about prove thyself are not worth my time.
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Playing both sided is blasphemy I would never stoop so low to play as a sniveling toxic little survivor.
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New players have enough trouble as it is. Nerfing survivors as a whole would stop the community from growing. I do agree BNP and survivor objectives as a whole need a rework (come on devs it can't be harder than reworking a killer).
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/911961#Comment_911961
Based on my small amount of experience, killer mains and survivor mains complain equally and 50/50 players fly around telling everyone they're wrong.
Gotta have something to do while the game queues I guess.
That's just what I've seen. I would've mentioned survivor mains complaining if I actually saw it at all.
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/911961#Comment_911961
It's 'mains' in general.
People who play both roles have a better understanding of what balance is in DBD.
I don't see many survivor mains around. But yes, mains of both roles are a problem.
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Bad idea. I don't see any potential fix either.
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I like it, it encourages survivors to heal and killers to clean up pallets/discourage "eating pallets". Once per trial activation seems good enough to make a high B tier perk.
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A lot of "killer mains" are dissatisfied by the game and come here to complain. These people mostly just take the game too seriously and more experienced members become chill and unbiased. Based on my small amount of experience.
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@ActualPotatoBtw said:
https://forum.deadbydaylight.com/en/discussion/comment/911877#Comment_911877
Give me a reason to be a rank 1 survivor as well. It's not like I want to be there either. All I get are insane wait times, terrible teammates that prove that rank 1 means absolutely nothing or rank 8-6 teammates who magically got placed against a rank 1 killer. Have your instant queues, as I said, I will only be playing killer from now on, since I'm fine with the game's state right now, I lose nothing by doing this.
This is surreal to see because on console it's the exact opposite. I would play more killer (for bp) but the queue times were really terrible compared to survivor. Now they are both pretty fast but swf is bugged af.
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@Shredder32 said:
https://us.v-cdn.net/6030815/uploads/183/891P9SO3J4YJ.jpg
^^^^^^^
This is how I see the relationship between killer and survivor. Off the clock, friendly. As long as you don't message me hate, good times all around. I will go out of my way to thank survivors who drop bloody streamers and maybe offer some sort of self deprecating joke if the game was eventful. But while playing....oh my (deity of your choice), I friggin hate survivors! Every last one are cowardly, obnoxious, showboating jerks that deserve what they get (and what they deserve is a hook through the chest and lord help me I love giving it to them). The thing is, I actually enjoy hating them. This game wouldn't be nearly as fun if the survivors were bots. Just knowing that every chainsaw to the chest I doll out causes some survivor somewhere to swear at their t.v. and toss their controller in rage, well, it brings pure joy to my heart. I'm sure that if survivors had hearts they would feel the same way.
So maybe the community is a bit toxic, but toxic in a good way....mostly.
Well glad to know I was correct in my assumption about the personality of those who play killer because they find it more fun (which it should be but isn't to most people).
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/911851#Comment_911851
Yes. Everybody can lose, too.
Which is why killers slug for the 4k most of the time.
You're making no sense because most other people I talk to seem to believe only one side can win.
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@lazerlight said:
Guys. Please. Licensed characters are completely irrelevant to this post. Im arguing about a character who's ownership belongs 100% to BHVR. Therefore, they have the complete power to do/add whatever they want to him, whenever and however many times they want.
Licensed characters are a different topic.
This
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/911831#Comment_911831
Looping wasn't intended either. Should we remove that, too?
I'm not against that. I don't know anybody who would be against it. If the devs could do so they would. (tbh making every single pallet unsafe to do so would be very annoying but that's not what I meant)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/911836#Comment_911836
Based on the definition of the game and devs, a win is whenever you pip.
Can't everybody win? 😂
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/911734#Comment_911734
Well, there's more stronger players at rank 1 than there is at rank 15.
People complain about SWF because it's not balanced. A great SWF versus a great killer = the SWF will win every time. Both should have equal chance of winning.
What is a win? I don't really know because I play to have fun (I tried being competitive sometimes and it caused a lot of headaches)
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He still has his flick.
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@[Deleted User] said:
Dude they won't even fix his bugged shred; and you think they are going to buff him? I think Demogorgon is gonna just be forgotten about it seems like =(
Fix his bugged shred and fps drops!