Volvoxt_ops
Volvoxt_ops
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@ThiccBudhha said:
It would be a huge buff. Most survivors heavily rely on fov tech because, well, what else do they have, to be fair?
I am not saying they should not fix it, I am just saying there is a reason they won't fix it.
Im really confused right now, what do you mean by "what else do survivors have except the fov tech"?
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@Mooks said:
I don’t think it’s been directly confirmed but I don’t think it’s likely they will remove the bloody cosmetics!
you can still prestige after all and I would assume the bloody cosmetics will stay as rewards for P1-3
Honestly it wouldn't be surprising if they did remove the ability to get the cosmetics, since the new prestige system doesn't even remove the perks and addons you had anymore, making prestiging tremendously less time consuming and impressive. Until a mod confirms that we'll still be able to grind for the bloody cosmetics, I'm gonna assume the worst
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@Mandy said:
Data is used for sure, but it's not the only thing that's taken into account when changes are made.
What other things are taken in consideration then? It's a genuine question because the latest nerfs, buffs and overall changes seemed like they were implemented because of data, and data only.
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@Superyoshiegg said:
25% of a population is a very large sample size. Hardly makes the data 'worthless'.
and it's definitely a lot more than 25% if you're only counting the Steam and MS Store players in that sample, ignoring consoles.
That thing I said about PTB being "worthless" was just an opinion thrown out there to spice up the thread, but anyway that was not my point, my point was to make PTB available on as many platforms as they can, even though 25% may be a lot, why not have 50%, or 75%?
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@shauny said:
More than 2 times, they play really really fast for me.
I really wonder how they messed that up, I'm not in anyway familiar with coding but how does someone accidentally speed up the animations for everything UI related in an update about a new killer and a new survivor?
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@Mysterynovus said:
Sounds cool for a separate event mode, but after enough exposure to the game, fear is the farthest thing on your mind. DbD is a better horror-themed game than an outright horror, and it would be better off leaning to the camp side of horror. The game is basically the Smash Bros. of horror icons, and it does better off as that than trying to be Silent Hill Online or Hereditary PvP.
An event is a good idea, if the community likes it they could keep it as it's own game mode, or maybe release the event once a few months to not lose it's "scariness"
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@GoodBoyKaru said:
I know other people have brought it up but the sheer amount of solo nerfs here makes it all a hard no from me. A video game is that first and foremost-a game- and games should be fun.
If you want an immersive horror experience, a single player game is much better suited to your needs, or maybe even Phasmophobia idk never played it. However due to the actual core gameplay loop of dbd, these changes would put the final nail in the coffin for solo survivor and solidify it as the worst experience in DBD.
You did say these changes would change the game but then it wouldn't be Dead By Daylight anymore. It'd be something completely different.
Phasmophobia is not really my taste, the graphics are a huge part in a horror game for me, not to mention the wacky cartoonish like animations. I just wish the game would focus more on the horror element and not the competitive element, which also makes this community 5x saltier and more toxic than anything I've ever seen before, and while my ideas are flawed you can't deny that a horror game should keep it's name as a horror game, and not a competitive hide & seek
A good example would be Friday The 13th, when you're up against Jason it's very scary and suspenseful, and you hope that he won't find you eventually, now imagine that with all of DBD's killer, where half the roster is scarier than Jason in a scene that focuses more on the horror than the gameplay mechanics, it would honestly be terrifying. It's a shame really that the game doesn't receive updates anymore because of complicated licensing stuff, it really needs a good makeover and some gameplay changes too
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@Superyoshiegg said:
Let me ask you this: is your favourite horror movie still scary after you've watched it dozens of times? To the point where you know every single jumpscare and line of dialogue by heart?
Of course not. You'd be desensitised to it to the point where it's no longer scary, and the same applies to video games.
I thought Resident Evil 7 was horrifying when I first played through it, but now I can beat it in sub three hours, barely paying attention.
I guess you're right, doesn't matter how scary something is, if you know what's going to happen, that fear of the unknown just disappears, a good solution to this might be just RNG, plus there's a lot of killers in DBD, all of them have various playstyles depending on perks, so it's not as linear as a scripted video game like resident evil, which means it would be a long time before someone gets used to it, and like I said in a previous comment, what I'm trying to suggest is more immersion and realism, not necessarily my ideas that I mentioned in the thread
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@Seanzu said:
Unfortunately, a lot of these ideas are just hard nerfs towards solo players which in my opinion is the most frustrating game mode, you're already relying on other survivors to do gens/totems/saves etc, how will you know to save someone if you don't know their health state, I would assume this means hooked too because if they're hooked they're injured, you'd always have to assume someone is hooked and look for them, you'll always have to assume someone is slugged somewhere, I really don't think trying to make a game people spend 100's of hours in literally horror is going to work.
The game has a horror theme, murderers etc, not everything horror themed has to be "scary", Halloween is horror themed but isn't always about being scary.
You do have a point, but survivors not being able to 360 and follow serial killers around would be a great start, what I'm aiming at is realism and immersion, not necessarily my suggestions alone, that was the point of this thread
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@NekoGamerX said:
your right this game not scary like it should be fine idea but wont work with swf also killer not see the items used he may not have the right add on or perk and it would hurt the killer more then help.
I was thinking that not seeing the items was only a thing for the survivors, the killer should still see who they're playing against and what they bring
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2036171#Comment_2036171
Devs promoted their discord server several times where people get offered in many languages some channels for people to look for a swf group and voice chat. For me they kinda mean to have a voice chat in the game but not really implement it as feature to avoid weird aspects.
Also if killers could decide if going or not agaisnt swf literally everyone would not be able to play with friends since all killers would disable versing swf groups and completely ruin matchmaking for both sides.
Yeah my suggestions are very flawed at the moment, but what's important is the idea behind them, I agree with you though that being able to turn of SWF will be broken, but what I really meant it's that the "immersive" game mode will be it's own separate thing, with no SWF like the original game mode
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@brokedownpalace said:
If you paid attention to the game you would know the devs aren't interested in making this into the game you're proposing. Look at the Trickster. Look at all the silly cosmetics. Look at all the aura reading perks. Look at the recent UI changes giving survivors MORE information, not less.
You're basically asking for an entirely different game. The only way some of these changes MIGHT happen is in Dead by Daylight 2.
To be fair I did say that what I'm about to say will change the game drastically, and that the suggestions are very "heavy", but, like another commenter said, this could be it's entire game mode, not necessarily Dead by Daylight 2. Also that thing about the trickster, even though I agree with you he doesn't look that scary, imagine how creepy he would be with a dense fog around the map, not knowing whether you're the last survivor alive, and all the other stuff I mentioned above, at that point anyone can be scary.
Although I have nothing to comment at the cosmetics, I agree with you they're pretty dumb and obviously made for monetary purposes.
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@TheMadCat said:
I love the game how it is. But for a new mode, I'd like it.
Having the choice between the current gameplay and what you suggest would be better in my opinion than replacing the actual mode we have. We could choose what mode to play.
Instead of hooks, the Killer could kill you instantly. You are harder to find, it seems fair to me. As a Survivor main, I would love the "stress" of being found from this mode.
Also, being hooked when you're solo, if no one knows, it's pretty much over. That's why I think "be killed instantly" could be a better option. Discovering your teammates are all dead... Creepy!
But for the idea of not knowing who's in the lobby... It has its place into the actual gameplay. I like the idea, but as a solo Survivor, I prefer to avoid key users. Last time I had one, it was a 3 man squad who escaped when they knew I was keeping the Killer busy. You guess the end of the story.
A new game mode it's what I had in mind too, that way the devs will keep the players that prefer the original happy and it would also make the game less stale as it is now, like I said it's very repetitive in it's current state
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@Gylfie said:
I really like your idea of not knowing what state the other players are in until you physically see them and I agree that it would make the game feel a lot more immersive and interesting, but people will still be playing with voice chat and the discrepancy between those players and solo queue players will be even bigger.
I was waiting for someone to say this so that I can address it, but all I can say is that any game that's not mean to be played with a 3rd party voice chatting software will be ruined if it's played like that, there's nothing anyone could do about it, it's in the hands of the player, do they want to have a scary and horror experience or do they want to win? Maybe make it a separate game mode and disable SWF? Well that's a bit too much to ask, but I think I already asked too much in this whole thread so why not put this here.
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@Seraphor said:
It would be nice to get a little 'gamepad' icon for console players, and a 'mouse' icon for PC players. At least then if you're playing from a console (or the Xbox PC app) then you could differentiate crossplayers as 'the other console' or 'pc'.
Obviously it wouldn't change anything for native PC players though.
That would work even better, that way BHVR would not have to hassle with this trademarked stuff and it's going to be even cheaper for them, looking from their point of view this would be very efficient
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@JPLongstreet said:
I think I can address that last part. I believe the PS and Xbox logos are both tradmarked and to use em they'd have to pay something.
Thanks for the reply, and you're right, I looked it up and they're both trademarked, at least now I know why it wasn't implemented already with the cross-play update, but I'm pretty sure BHVR can fix this, a little logo by an username shouldn't be that expensive, not to mention the already licensed characters they bought these pasts years, a logo would be pocket change for them.