Volcz
Volcz
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- Volcz
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Buff Hillbilly
Nerf The Blight
Rework The Nurse
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Statistics probably go against all these people being loud and complaining about MfT.
If data showed that escape rates skyrocketed, I'd think that would be indicator that the perk is doing a lot. If they aren't changing it, its because the data most likely is not agreeing with all these complaints. I know some people who think its busted and others who think its fine. Just because 10 people agree with you that a perk is busted to 1 person saying its okay doesn't make you correct.
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I've watched it in the past and although SOME matches are entertaining, most of them don't hold my attention for very long and I end up just tuning the audio out, muting it, or leaving the video/livestream altogether to go watch something else.
No I don't think I'd ever play comp, unless there was an actual ranked mode. Besides that, dbd league? Nah I don't care that much.
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- The chases, both as killer and survivor.
- Good quality teammates coming together in solo que and playing like were all belonging to 1 hivemind (rare but so satisfying when everyone knows what to do, can loop decently, has map/situational awareness, etc).
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So you make a thread based on a match you had that went poorly for you, complaining about a perk and calling for BHVR's attention to this thread to get it nerfed, but when asked for the footage of the match, you say no you have nothing to prove to us?
Yes you do. Otherwise your thread and your entire complaint about MfT is null, void & should not be given any serious attention.
When you bring a thread like this up, the onus on burden of proof is on YOU. No one else. YOU are the one making this thread and trying to show a result scoreboard as proof. That means very little because people want to see how you played, what decisions you made, your pathing, etc. All that matters a lot more than a simple scoreboard screenshot.
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Unfair in the sense it absolutely does give a huge advantage for the SWF, good comms does so much for your team.
But should it be banned? Nah, DbD is a more casual party game than anything & a lot of people enjoy playing with friends and friends only. There's a reason this company hasn't put in a ranked mode after 7+ years.
I think its unfortunate, cause I do think there should be a ladder to climb that actually means something, but doubt they'll ever add a 'solo/duo only ranked mode'.
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NA East.
Daytime/morning = better quality teammates on average
Nighttime = Most often, the teammate quality drops quite significantly after 8/9pm EST.
As for the killer slugging, camping ,tunneling - most of it has been situational or the 'right play'. I seriously can't really complain, most killers in my experience have been pretty fair, just playing the match out like I am and employing tactics to snowball a match back in their favor. I haven't had the excessive camping/tunneling or slugging just to slug experience, like I did PRIOR to this event.
Some people have said the event has only made people more toxic but IMO personally, that isn't true. At least so far.
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Extremely overpowered?
Extremely exaggerated.
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@patronsaintofpizza said:
I keep seeing all over social media and even have friends that say their survivor games are nothing but slugging, camping, and tunneling. I primarily play solo queue and play it A LOT and rarely encounter these things in matches and if I do they're even more rarely super egregious cases.
Tonight I played solo queue for almost 5 hours, and had some light camping in a few matches during EGC, no apparent tunneling, and only one instance of slugging. I never understand why people say solo queue is so bad when the majority of my matches are fine. Even when I have days of almost no escapes, the games are still mostly fun.
Is the problem really that bad and I'm just a rare exception? Curious to hear from others.
I've been back since the new chapter & have had very little slugging. Some camping, some tunneling but nothing like some other people are mentioning. It doesn't mean they aren't telling the truth, it just means we have different experiences. As for solo que is so bad, that is mainly tied to the survivors/teammates you're grouped with and not the killer.
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@VadersRage6 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458620#Comment_3458620
Really that's ridiculous unfair ngl can't you atleast let us put BP into him this isn't fair at all now I cant focus putting stuff on my main killer good going I'm not playing at all now thanks alot
What ever will you do?! Your life is over! The apocalypse is starting!
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Visually - hit out of the ball park.
Design wise - horrible.
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@GHOSTfaceP3 said:
It almost feels like old self care but not at the same time....you dedicate two perks to it but at the same time I play solo and my team is almost always unreliable 😅
I've been running it in my healing/altruistic build. Its extremely useful in situations where people don't want to help heal or you simply don't know where they are/can't risk going to an area of the map injured. & like you said, solo que is very bad and unreliable so it finds its use 9/10 times.
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@Xxjwaynexx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450942#Comment_3450942
Most vet creators have all agreed that the state of the game now is the most balanced it has ever been, i doubt they left due to balance more like they've done everything they could after 7 years, there's only so much appeal this can bring in they long of time.
By most creators, who are you specifically referring to? Cause I don't know any that share this sentiment of 'the game is the most balanced its ever been'. It very clearly isn't, lol.
Being burned out is one thing but leaving or taking a break b/c of game balance is a very real reason as well.
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I think its a completely fine perk. Its a gambling perk, whether you get to end-game or not. The reward for the perk should be strong, since you waited all match to activate it and it wasn't guaranteed. Majority of the match, you'd be running around with 3 perks or less. There are healthy pros and cons to the perk.
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A lot of veteran players probably stopped playing. DbD isn't and hasn't been in a good state in a very long time. So it isn't exactly surprising when people who have been playing for years, finally decide to put it down for good or take a break. I personally haven't booted the game up in the last 10 days.
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Nah you were in your right. Thats how matches sometimes go, you lose your item before you even get a chance to use it, and someone else finds it or it just runs out of charges b/c of FD.
I'd probably do the same thing as you if I'm being completely honest. IDK why some people think being toxic & bad teammates is the answer to their temper tantrum and it'll get them what they want. I'll do the exact opposite. Aint rewarding awful behavior. It can be a ultra super duper rare, I don't care. Its a public match, you knew the risk of bringing an item and potentially losing it.
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@NerfedFreddy said:
Can't blame Ada and that what we all do from time to time. Soloq needs and balance on killer side have been ignored for years and that's inevitable consequences of it. That's why now we have 1000 winstreak Blight.
"Should BHVR add modding?"
This is my mentality as well. Aint going to give people crap for something so many do. Its not a big deal. I've never cared too much when its happened to me, I just try to do what I can in the match until I'm dead. If the killer wants to keep trying, I will keep trying too until I die, or just try to farm points as fast as possible. If I'm the killer, I usually just let the others farm points with me and/or give 1 of them hatch.
There's no obligation or requirement to stay in a match you don't find fun or don't believe will be fun. If thats based on a certain killer, certain perks being run, map, etc...it doesn't matter to me. You should never be forced to stay in a match. And its not like survivors have any idea who the killer is in the pre-match lobby, so they can dodge if they choose to.
Can't blame em.
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I mean, hiding has its time and place.
For instance, hiding at the start of the match is often the preferred and smart approach as it allows your team to scout out the gens and which ones to do, as well as keeps the killer guessing as he won't find someone on his first patrol around the gens instantly.
But if its just someone straight up hiding cause they're so immersed in the game, to the point its affecting the match/killing the team's chances of getting out? Yea thats just straight up frustrating. Especially when the 3 others are doing everything they can to win. Its fighting a losing battle essentially.
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@HoodedWildKard said:
You mean killers will always complain about exhaustion perks. Just whatever causes them the most frustration in a game rather than if it's actually unbalanced or not.
Survs need something that helps in chase. And exhaustion perks are always going to be used. Wouldn't be much of a game otherwise.
If all exhaustion perks get nerfed into oblivion then killers would complain about genrush and stealth builds.
This. Its very clearly a 'this is frustrating for killers' rather than 'is this actually unbalanced'.
Temper tantrums, emotions & ego. There's only a handful of people on this forum I'd say that are actually able to take a neutral stance and analyze things from both sides.
Good players who main killer and were winning 90% or more of their matches aren't the ones flocking to the forums/reddit to cry or rant about a perk they deem OP. The not-so-good ones that have inflated egos do that.
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Pretty annoying IMO as well.
Not only that but most of your settings have probably been changed too (I know mine was put back to ultra, audio settings were changed, fps capped back to 62, etc).
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Definitely a great QoL change. Can still be tweaked and a lot of 'filters'/updates added to it but its a step in the right direction at least.
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Just ignore most of the people that complain on forums/reddit.
Some have legitimate concerns and valid points, but most are emotional people who have their ego hurt and turn to the forums/reddit for validation amongst other not-so-good players that share their POV. Basically a circle jerk.
SB and Lithe are great alternatives, nothing about them is OP or screams 'needs to be nerfed'.
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@xerox8521 said:
They changed the config path for Steam from %LocalAppData%\DeadByDaylight\Saved\Config\WindowsNoEditor to %LocalAppData%\DeadByDaylight\Saved\Config\WindowsClient try to see if changing the file there works.
Tested and it works! Thanks man, much appreciated. Played a match on 62 and holy hell was it noticable and so bad.
Also, Vsync is turned back on so make sure its set to False if you want it off/use G-Sync.
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I expect it to be killer sided for the most part. The average ones will still complain like always, they'll just use another reason for why they lost. But the actual good players who play killer a lot and win 90% or more of their matches, will have an amazing time I bet.
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Trickster is one of my least liked so I'm happy I barely ever see him.
Wesker is in the middle for me, he can be fun to go against with a good team but most of the time, your teammates do really bad in chase versus him.
One of my favorites is Huntress and even Blight just b/c they're fun to interact with in chase and there's outplay on both sides (some tiles are basically free W's for great Blights though).
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Yea I actually got griefed 4-5 days ago by 2 of my teammates, who didn't do a single gen, divebombed the 3rd teammate on hook over and over. The killer ended up griefing as well for some reason, a Wesker of all choices, not putting the person on death hook. So they d/c'd. I finished a gen, still realizing no one was doing anything so I decided to hide and just go for hatch. They led the killer to me numerous times, teabagged me, to which the killer decided to grief even further, didn't let me bleed out on the ground and kept picking me up + dropping me over and over till I struggled free, to which he'd just down me and repeat the process. After about 10minutes of this, I realized he just wanted me to d/c so I did.
Matchmaking solo que is awful and that aint even talking about the newer players who are completely clueless, go down in chase within the first 10seconds or Dc/kill themselves on hook over the slightest inconvenience.
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@Canas said:
Survivors get to bodyblock during endgame to guarantee their 4 man escape, meanwhile the killer isn't allowed to secure at least one kill by bodyblocking survivors from getting to the hook? Now that's a double standard.
Pretty much, agreed.
Its not 'griefing' in the same way survivors doing it to ensure their teammates make it out. If they do it, killers shouldn't be blamed for it either. And honestly, if you're going for a last second save before they hit 2nd stage or die on hook and you get punished for it, then thats entirely on you and not the killer. Hell, the killer was probably staying in the area/camping the survivor on hook while you decided to sit on the gen and crank out some more progress.
I have absolutely no problem with a killer doing this. Yea it can be annoying but so is 3 survivors bodyblocking for their 4th teammate to make sure they escape. Gotta look at it from both sides and not just the side you like playing.
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What's it been? Almost a month of this perk being absolutely broken and no kill switch? Seems right on track for BHVR.
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Probably Sadako. I would say Pig but she can slow the match down significantly with her traps. Sadako has no real pressure besides her TV teleport which can be stopped as well, essentially making her walk everywhere. She's just an M1 killer at that point and you can loop/chain tiles pretty easily since she doesn't have anything in her kit for anti-loop.
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@lollllll said:
Can someone explain to me how you’re supposed to counter wraith? i’ve been going against a lot of wraiths recently and they all chase me for no more than 20 seconds then leave so of course i go do a gen and they come out of no where and before i can get to any loop or anything they’ve already uncloacked and get a free down. What are you supposed to do? a 360 and hope it works? most also bring fearmonger so no dh or sprint burst, it’s even worse when they bring the add on that makes their bell silent. the only counter i can think of is being healed all game but even then you have to keep finding survivors to heal you and it’s bad when it’s down to 2 people.
...You should never do a generator injured playing against Wraith. Especially w/ the lack of pallets or safety around you. That is the biggest mistake people make versus him. He is a stealth killer and he can easily sneak up on you, so yea you deserved to go down b/c you decided to sit on a gen and not heal up first.
Think about what his hit and run playstyle is doing. Not only is it spreading pressure to others but he's likely forcing people into dropping pallets within the chase, which then he just quickly breaks. Rinse and repeat, before you know it, all the safe pallets are gone, only a few remain and the survivors have to play smart. Playing a match injured against a Wraith who knows what he's doing is almost always a guaranteed loss. You need to heal & you need to take your time.
Hell, he can push you off a gen, make it seem like he's dropping chase with you, only for him to stand still in stealth (you wont see him if he's just standing still, like at all), wait for you to come back and then easily down you. Seen it happen so many times.
He's a very underrated killer who survivors don't really respect.
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@MrPeanutbutter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399183#Comment_3399183
This is so false and everyone who plays killer knows it. 4K is easy against potato solo queue and that’s it. Competent solo queues will give you a tough match and competent SWF will destroy you.
How do I know this? I play survivor about 50% of the time (solo queue). I would consider myself an OK survivor. my solo queue teams do not all die in 90% of my matches, not even close. So if my not-great solo queue teams can win let’s say 30-40% of our matches, how in the hell are killers getting 4K across ALL matches 90% of the time? The answer is simple - they aren’t
Most killer mains on this forum do exactly what you're doing right now. They blame the game, the balance, the perks, hacks/cheats, the quality of the survivors, everything but their own decisions and way they played. Their egos are inflated and when they lose, its full on copium and excuses.
There are actual good killers that win 9/10 of their matches. Even some notable streamers. Hexy for example, wins 99% of his matches, on a variety of killers. And the extremely rare times he loses, chat makes fun of him just b/c of how rare & unique it is. & he loves to go against SWFs that are good, b/c he loves the challenge and likes the sweats/people who are trying b/c thats exactly who he is and how he's gotten so good/comfortable with playing this game. I remember he lost 1 match in over 3 months and chat gave him hell for it, b/c it just doesn't happen often.
The thing is -- those types of players aren't on this forum b/c they have no reason to complain like all these others.
You can claim they are going against 'potato solo que' for only so long. That excuse again, doesn't hold up b/c if they are winning so often against these bad solo que players, often times 4King and 3King giving the final person hatch, their MMR would inevitably only go up and they'd start facing more competent survivors until they come across that 1 team that just blows them out of the water. Again, that RARELY ever happens, if ever.
Good killers don't need to make blanket excuses like this (what you're doing) in order to make themselves feel better. They aren't on the forums complaining about DH, survivors blasting out gens, etc because they have VERY good decision making in the moment. Go watch a Hexy stream if you really believe what you're saying to yourself. Its a farce, copium to the extreme and all it is. Complaining with a lot of other not-so-great killer mains on here is just bandwagoning with them and it might make you feel better since you're all complaining about the same things but the fact is, your egos are inflated and when you lose, you are the same types of people who blame everything but themselves. Self reflection evades most.
Good killer players actually exist and yes, they do win 90% or higher of their matches. Maybe you don't, but they do. Your experience does not equal theirs.
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If you haven't noticed by now, players in DBD (and most multiplayer games) are extremely petty.
And I don't blame any survivor for jumping in a locker honestly. Their job is to survive or try to, even if they know they are going to die.
Also, why should you be allowed to easily 4K everyone and force survivors to care about your achievement goals when you clearly don't care about how their match goes? You took 3 people out already, most likely they didn't pip or they lost a pip and you expect the remaining survivor to just hand you that achievement on a golden platter?
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@Yippiekiyah said:
The game is massively survivor sided and cant be balanced when 80% of the players are looking out for the side they play. Every time a patch even remotely favours killers the toys are out the pram till they get their own way.
You say this like its 1 sided. Both sides do this. And there are only a handful of people on this forum that are actually objective and can take a step back from 'their side' and look at everything from a neutral stance, b/c they care about the game.
You can preach this 'survivors cry till they get their own way' all you want in your mind and on the forums but the fact is, both sides do this (including you right now) but I guess ignorance is bliss for you and others. Keep doin you, you're def objective and def not biased at all.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393784#Comment_3393784
No, being injured was not a situational modifier because it was an organic part of the game that is going to happen anyways. It ALSO doesn't have a limited window of its use.
When a perk works ON BUTTON COMMAND, that is far more powerful than needing a window, or a height to fall from.
People claim Dead Hard rarely ever works, yet I was swinging into it 2-3 times PER MATCH so I guess the failure rate ain't THAT BAD.
Dead Hard needed to be taken out back and shot, because it was in every single game and gave Survivors the ability to completely negate a chase and get a free speed boost to start the looping process ALL... OVER... AGAIN.
That is broken, and insanely unhealthy for the game.
You can't nitpick what you deem situational modifier and what isn't.
Being injured is organic to the match progressing but being able to ONLY use DH when injured, is the situational modifier. That is literally the condition that needs to be met in order to use it. If you fail to use the 0.5 second window at the proper time in the proper situation, you fail and you 99.9% of the time will end up going down. Of course its got a limited window of its use, the limited window is while you're injured, which is when you're most vulnerable b/c you can easily go down in 1 hit and not 2, which means you snowball the match for the killer and hurt your survivor team more.
When a perk works on button command, on a 0.5 second duration window, its still easy to fail. You can't fail a window jump or a fall from greater heights, the perks still activate. I'm not even going to get into which perk takes more skill to pull off b/c its very obvious.
If you're swinging into it 2-3 times PER MATCH, that is a testament to you and your skill level, not the other way around. You and a lot of killers seem to think that b/c it works 1/5 times and its against you, it must mean the perk is OP. When in reality, you are making horrible decisions (like swinging into it 2-3 times per match, ahem) and then claiming the success rate of the perk 'isn't that bad'.
You're not objective, you are biased. The fact you even said that last part about it being 'taken out back and shot' just shows how skewed you are towards killers and have no outside perspective besides that.
Its not broken at all, good killers worked around it, it didn't have a guarantee success rate like other exhaustions and it was supposed to be rewarding if you managed to pull it off with a 0.5 second window at that.
Like I said, bad killers scream the loudest and it is what it is. Good killers actually worked around it and won their matches regardless cause they have better decision making skills than a lot of so called 'killer mains' on this forum. They didn't use DH as an excuse to throw themselves a pity party.
Anyways you can reply if you'd like. I won't engage anymore since you've made it very clear you are not objective at all about this game. Which is fine, but don't pretend you're looking for a discussion. Already pointed out all your inconsistent arguments and countered them.
Have a great day.
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I think some people underestimate how strong 25% is and how much value that brings in real-time to the match. I think it will still be very strong/popular.
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393581#Comment_3393581
It's supposed to be situational. The problem with old Dead Hard was it worked all the time. It needed a situational modified the way Lithe, Balanced Landing, etc do.
Huh? DH did not work ALL the time, it failed majority of the time. A situational modifier like Lithe? You mean windows? Which are in almost every tile of the map? Yea the situational modifier for DH, if were using your logic, was that you had to be injured to use it, and if you failed, you went down.
DH didn't need the be touched, they listened to bad killers calling for it b/c their egos were bruised and even experienced/well known killer mains defended DH and agreed. There's a big contrast and skill difference from some of the killers I see on here claiming DH nerf was justified versus actual great killers who win 95% of their matches regardless of DH. You see only the handful of times it is pulled off properly, you coincidentally ignore all the times it fails or the server decides you didn't use it in time despite getting the exhaustion effect.
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Did you really just say DH got buffed? Yea cause that's going to deter killers from just tunneling the unhooked person knowing they won't have DH. Lol alright man. 👍️
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@LooeDbD said:
I just see the best billy players just spinning their camera a thousand times around a loop and landing the hit, like anyone can do that and people say its a high skill killer?
If anyone can do that, please load into a match and try your best, record it and post back here. I'll wait.
And yes, it does take skill. You can easily search up someone like Sofareks on youtube and see for yourself.
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Not going to say get good, but I've seen actual good players on killer who regardless of SWF or not, stomp. Go watch Hexy (if you care to, just for a lil bit) and he'll give you perspective on how bad or good of a killer you are in relation.
Too many people playing killer nowadays who think they're good, and when they lose, its just excuse city out of them. And these people are often times the loud ones who preach about how underpowered killers are and how OP survivors are.
Anyways sorry that happened to ya in end-game chat. Hopefully you have a better experience going forward.
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Yes, we get an audio notification followed by the sound of the door either rattling (because locked) or swinging open (as if a survivor is fast exiting out of it). We don't get any visual ques though, so if you get to a locker that's around a wall near a gen, such as a jungle gym with the lockers on the outside and gen on the inside, its a bit harder to tell where you're coming from. Very easy to tell however when its in the survivor's line of sight.
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@Laurie268 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390922#Comment_3390922
You call this a wall of text? So what do you do during tests at school then? Call the teacher to let them know you aren’t reading it because it’s too long?
Its edited now. Not how it was. & its a meme, don't take it so seriously.
As for the OP (since you were awesome and split the wall of text to help easily read):
I agree with you on most things, the game has definitely gone backwards and its clear BHVR listens to the loudest voices instead of analyzing the game statistics around good players and listening to their feedback. Even their own FWs are ignored in a lot of things they say or give feedback on. They're just used to promote the game/bring attention to it but they really don't do much. I remember Otzdarva saying this about Eruption, how he and many others tested the perk on the PTB prior to its launch and numerous FWs told the devs what they thought, how broken it'd be, and the devs still pushed out the perk to live servers. BHVR also tends to nerf or buff things no one asked for or even mentioned, such as this recent upcoming update with the Billy engravings being gutted.
I don't really agree with you on the tiles or resources, we still have some great tiles and lots of pallets (Garden of Joy, Meat Plant, Hallowed Square, etc). I'd recommend running WoO if you find yourself going into deadzones or weak areas often.
Solo que for me, is still ..alright. I can have bad matches but so does everyone, including SWFs (they just tend to have less). I do wish this game had some healthy competition b/c it would force BHVR to step up their game, so to speak. Until that happens (which wont happen for a long time, if at all, IMO) I don't think BHVR will smarten up.
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Wall of text -
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@TheycallmeLix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390691#Comment_3390691
I forgot to add that to my post. People who are 0 hooked all game just stand at the gate and refuse to come rescue you when your in need of help. Taking aggro and helping the poor survivor that is getting tunneled out may win the match cuz if he’s dead, that means there is 1 teammate less to help out the game.
I always do my best to help out teammates getting tunneled. Cuz I’ve been there and it hurts when there are no teammates out there that will help us when we need them. This game sometimes can be so frustrating..
It happens to me and I've also done it to others. When it happens to me, its a bad feeling b/c I always contribute to the team's success.
Now when I do it to others, its ONLY when
- you're lasting 10-20 seconds in chase, going down repeatedly, you're not touching gens, you're doing things that should come 2nd to gens, like breaking dull totems or opening chests, running the killer to other teammates you know are in an area trying to complete an important gen such as break the 3gen, refuse to be healed upon being unhooked & run around the map injured also not doing gens, etc...And I'm not talking about just 1 or 2 messups, but numerous factors like these.
You're probably not losing anything of value.
I legit just had a match against Cenobite, the David didn't touch a single gen and everytime he was injured, he HAD to heal before doing anything else. There was no urgency even when we were down to 2 gens and 1 person was already dead. Then you got the Detective Tapp who did decent in chase but ran the killer in a loop that was around a gen at 95-100%, and by the time I'm able to get on it, its regressed down to 50% b/c he doesn't know how to leave the area. Not like he didn't know, cause he was working on that same gen lol.
I've gotten to the point where if I realize you aren't helping the team, I'm over it and I don't care to be altruistic. Your 10-20 second chases mean very little if anything, you have no map awareness or gen awareness, there's no urgency, etc.
Not saying this is why it happens to you or me, but I tend to not help people who screw the team over and snowball the match hard for the killer. Even in that match, I still proceeded to help and do my part, saving, getting in chase, healing, doing gens, etc but when 2-3 others are oblivious to what they're doing wrong or what's happening in a match (like a killer clearly protecting a 3gen and no one trying to break it), it doesn't matter how well you play, you're just fighting a losing battle at that point.
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IDK might just be me but I like playing against Blights a lot, especially the sweats. Now, yea if my team is bad and lasts 10-20 second in chases each time, no doubt were losing. With a good team though, you stand a small chance. I think Nurse is 100x worse just b/c of the ability to go through anything and make pallets/windows near useless.
Also if you are on 1 gen left when the killer starts playing and he 4Ks, thats the fault of your teammates/team. Doesn't say much about the killer other than he capitalized on the survivor's mistakes.
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@Triforcer said:
Think about it - with no DH, Wraith is the LEAST affected by any other exhaustion perk - other than the big two. He laughs at sprint burst - you can just cancel the uncloak at the last second and still outrun the sprinting survivor.
Plus, no more lightburn - and a kit conducive to hit and run. He won't be at the level of the big two, but I think this rockets him up a couple tiers.
Even without this change, if you've seen actual good Wraiths (probably the best being Hexy, dude just doesn't lose but he also mains Wraith), he's incredibly strong. He will be stronger now, especially with the right player controlling him. I expect to see a lot of Wraiths come this update.
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@sizzlingmario4 said:
SB and Lithe are about to become very popular.
If the DH nerf goes through, yes.
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@Funkduz said:
So I’ve noticed a lot of survivors use adrenaline right now. Is it really worth it? How much value do you really get if it only activates when the gate is open? Does it come through in a pinch a lot?
Yes Adrenaline is very useful b/c of the instant heal and speed burst. The most optimal way of using it is in chase, but thats best case scenario as the killer is about to get you and you're relying on your teammates to crank out that last gen so Adrenaline can activate. This way, you waste even more of the killers time since now he has to decide to either drop chase with you and stop doors or continue after you, in which case he has to still catch up to you b/c of the speed boost.
If you are hooked & the final gen finishes, upon coming off hook you are fully healed as well (and get the speed burst)
In most cases (against good killers) the end-game will likely be very close, multiple people on your team or all of you will likely be on death hook & a lot of times, you are injured at the end-game b/c you have to prioritize getting that last gen done instead of wasting more time to try to heal.
Even if you aren't in chase, an instant heal and sprint burst is very high value. Its an incredibly strong perk, but its fair in the sense that it only rewards you if you get to the end-game & finish gens.
In the more casual/new player matches, Adrenaline tends to not be as useful b/c people don't do gens, they open chests and run around the map breaking dull totems, trying to get the killer's attention or flat out just hiding/running around the map.
In higher level play, people will crank gens instead of doing more meaningless things so getting value out of the perk is higher.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389589#Comment_3389589
Never did. Perhaps you are part of the problem with your disingenuous assertions.
Nah you're quite clearly emotional after your dreaded 'killer nerfs' so I'll let you be. Defending killer nerfs while playing victim and ignoring the survivor nerfs. You're part of the problem. Stop acting like you're the only one affected, thanks.
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Well I got a decent variety I think..
- Classic WOTLK WoW: Hardcore/Semi-HC Raider & player. Part of a giant guild with multiple raid teams. Clearing all HM Bosses including Algalon right now. Current GS of my Rogue is 5100+.
- Retail WoW: Started off semi-HC in the sense I wanted to challenge myself. Joined a guild, they majority of them were not very good and I got tired of attempting to kill Raszageth on Normal for a month, also while carrying the DPS since I was very well geared. Only 1 other person on my raid team was able to keep up with me. I eventually told them I'm taking a break and now I'm moreso casual, still doing Mythic keys at +18-21 (which I've never done prior to this expansion, slowed down a bit now but it was a lot of fun grinding towards higher mythic+ keys). Trying to gear a Feral Druid now since they're incredibly rare and I used to main one.
- Rainbow 6 Siege: Casual but decent? I've got 490hrs which is nothing compared to the regular players but I used to play this game a lot. I've got a decent K/D, got a lot of operators unlocked and I enjoy playing Unranked. Lets me play like its ranked w/o dealing or having to care about any BS that comes along the way, whether toxic teammates, d/cs, etc.
- Diablo 4 when it comes out in less than 2 months. I will essentially have no life and play this game quite a bit.
- Was thinking about getting TLOU on Steam but apparently its a bad port so I will wait for the fixes/optimization.
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Probably cause its new. Give it a few days (especially considering its the weekend) and not regular business hours.
Thats my only guess though honestly.
