VSLl
VSLl
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- VSLl
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@xlRadioactive said:
I have the same issues since the last few days I played as killer on Legion, Freddy and Doctor.
Didn't play other killers yet but I think it's the same there. I play on Ps4 too.
Legion clip: https://youtu.be/wAFrXLVRH3I
Doctor clip: https://youtu.be/9rV__KEFwXQ
Exactly. You move slowly, your weapon twitches, you get stuck, it is clearly visible.
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I ran into the same problem on the Legion and wrote a post about it.
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1288716#Comment_1288716
Yes I know, but it won't apply anything that's already unlocked unless bought.
Yeah. Do you want the developers to unlock the characters so that you can see the skins from the archive? This will never happen. They didn’t unlock them, so that we could perform challenges in the archive, what about skins? Funny.
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In the store you can see these skins and equip it.
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Well.. yeah
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The skins on Oni and Rin are released, but their hair is still broken and buggy.
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As expected, Rin's hair was not fixed in this patch.
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Tell me about it
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1230931#Comment_1230931
I feel that. I think the devs literally just pick what they want to answer and even then, they avoid responding sometimes it feels like.
So it is with the forum. This is noticeably very good and I will just leave it here:
@VSLl said:
https://forum.deadbydaylight.com/en/discussion/comment/1122081#Comment_1122081
Only on the topics you want to talk about. And you always answer not to the discussion itself, but to the comments on it. It is hypocritical and duplicitous. Very hypocritical. Your attitude to the community and conversations with this leave much to be desired.
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They do not make sense if they read the prepared text. Like Ethan. The whole stream, if asked about something, he just read the finished text from the screen. What is this Q&A stream? What's the point? With the same success, you could put it in text form in any topic in the news. All. This is ridiculous. I am very disappointed with this stream, and the previous ones, where Ethan was, because he just reads the text and this is not a bit interesting. He even forgot the name of the perk when asked, god, and this is a game designer.
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Look at this
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This bug appeared in September last year, with the release of the Demo. How long can developers not fix bugs with sound? This is ridiculous. The same bug when the survivors on earth do not make a sound. It ruined my games many many times. I saw a lot of posts about this problem, but developers still do not fix bugs that directly affect the gameplay and destroy it.
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I hope when this new skin comes out, they will fix it.
With this skin on Oni. It go out together
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@Fen said:
https://forum.deadbydaylight.com/en/discussion/comment/1200548#Comment_1200548
This one is on ultra (ptb)
https://us.v-cdn.net/6030815/uploads/201/PWFRRTAXEILL.png
and this is on low
I play on the console, I can’t look at different graphics settings. But from the screenshots, I see that nothing has changed. Indeed, not a word is written in the patch note about the correction of any cosmetic errors.
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@Fen said:
////Updoot
Spirit is no longer balding during lobby readying up on PTB! ^^
https://us.v-cdn.net/6030815/uploads/592/S96U5J8I7JBY.png
But despite the fix the texture of her hair is still looks unfinished (especially on School Girl outfit).
https://us.v-cdn.net/6030815/uploads/710/HGT9NOVTWWOX.png
The animation of her hair is still broken though. Some parts of her hair are living their own life, you can see it here:
https://us.v-cdn.net/6030815/uploads/509/LTQVKSLA10FO.png
I hope this helps. Cheers! Thank you guys for adressing this issue ♥
What about quality at maximum settings? All the same? What about the hair on the Tattered Tradition?
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Many here, including myself, really want this music chase. But developers will never add it. Because they have to pay this composer. And they do not want to do this, 100%.
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Because developers don't care. This does not destroy the fun of the survivors. Everything is simple.
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@Fen said:
https://forum.deadbydaylight.com/en/discussion/comment/1164070#Comment_1164070
They've updated status on this thread. We just have to wait now.
Yeah, we've been waiting for six months, we'll wait.
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Well.. I'm not surprised. It was obvious.
Another patch without Rin's hair fixes.
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@Fen said:
https://forum.deadbydaylight.com/en/discussion/comment/1160428#Comment_1160428
Well let's wait for upcoming hotfix or something like that. Because if this wont be fixed in the next patch, then i would have to update this thread until it's status change. I don't really know what kind of information i should provide, because everything is in main post.
Eh..
How long are we waiting for this patch with the fix? About 4 months? Back in December, I saw forum posts about Rin's hair problems. And updates come out every 1.5 months. With the rare exception of some hotfix that fixes critical errors. Mehh. When they showed the trailer showing the new Archive, Rin had normal hair, then I was hoping that a hotfix of her hair would come out with this patch. But no.
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@Fen said:
i didn't knew it looked that bad on low settings lol
The game basically has bad graphics with any settings. The graphics of the game since 2010. But we will render videos and screenshots so that the graphics look better than in the game. Of course. When will the engine or graphic settings of the game be updated? What would the game look like at least the times of 2015, not to mention 2020. Probably never.
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@Fen said:
https://forum.deadbydaylight.com/en/discussion/comment/1157265#Comment_1157265
The thing is, this issue is not that noticable on low settings. On low settings it looks, let's say, "okayish" but not fine at the same time. So this might be the reason of this bug being in the game for that long.
After loading into the game noone looks at Spirit's or Oni's hair, so yeah, noone besides Spirit players is complaining.
But at the same time the fact that Spirit's Blight cosmetic was released in it's bugged state, and Oni with his hair too, im anyways wasted my money on this :)
It kinda hurts, not gonna lie.
You speak for PC players, what about consoles? Nobody checks console versions? There are no graphics settings, all flaws and errors are visible immediately. Yeah, even if you take into account the PC, is the game really not tested at low settings and at high? This is just an absurd excuse. Oh, listen to me. A good example of how bad things are with content validation. Check out my post here. They even released a video, where in close-up showed invisible pieces of texture.
@VSLl said:
https://us.v-cdn.net/6030815/uploads/330/GDZVC56B34WO.png
Hello. I would like to talk about the new Clown skin. I have been waiting for this since last summer. And finally, it's in the game. He has pieces on his body that are invisible and transparent. They can be easily noticed. They are located between the legs and under the right knee:
https://us.v-cdn.net/6030815/uploads/784/A7DCSYL8CIDL.png
I also want to say that when a clown swings, his patch with fingers passes through the texture. In this place:
https://us.v-cdn.net/6030815/uploads/223/ZIJ0D08IXKY2.png
This is very noticeable in your RECKONING Rift Overview trailer. Very noticeable. It becomes funny that the person who mounted this video did not notice and did not say such an obvious defect.
https://www.youtube.com/watch?v=shoxMqxEtoc
If you have not noticed (which is unlikely) here are the screenshots:
https://us.v-cdn.net/6030815/uploads/556/UM5NWV5IW8HE.png
https://us.v-cdn.net/6030815/uploads/001/YQTDWRBLLDWF.png
Oh, yes, I wanted to add that the nose of an elephant in this skin behaves very strange and a lot of bugs. Rises, falls, hooks on the texture and so on.
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@Fen said:
Apparently Oni's hair is kinda transparent and he is balding, too. Just like Spirit. Family problems lol
This is medium and higher settings.
(Once again, it shouldn't look like that).
On PS4 the same problem. It's funny how 3 months developers can’t solve this problem and when they released Oni looked very bad. Really all so do not care for it? Or are the standards of this company so small that no one even checks how everything looks in the game?
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@Fen said:
https://forum.deadbydaylight.com/en/discussion/comment/1155319#Comment_1155319
Uhhh.. I understand that this issue with Spirit is annoying, but you have to chill a little
Also im going to edit the main post so it will easier for them to get all the info they need.
I am completely calm. It’s funny to me how BHVR likes to fix bugs. Sound errors are not corrected HALF A YEAR. But the error with the purchase of DLC for money we will solve in half an hour and report it. But on the game errors that kill the gaming experience and process we will be silent and not correct them for years. If we don’t kick them, they won’t do anything. Updates and so come out every 1.5 months. This is not enough and the number of bugs that they correct is extremely small. More errors appear than they are corrected. I will not even talk about endless infinite, the size of maps, the state of killers. But then we release a survey on archives. But we do not have enough money from the sale of skins. I am ashamed of them.
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Oh my god, shame, BHVR. @Peanits @not_Queen. This bug has been more than six months old and appeared with the release of DLC with Demo in September. Like bugs with sound. Neither one has been decided, but 2 new DLC have already been released. My congratulations! In addition to her hair, for 8 months her set has been bug, under the name Tattered Tradition.
@VSLl said:
This topic will focus on Rin`s customization called Tattered Tradition. I would like to say a few words about balance, but another time. You even have broken skins.
https://us.v-cdn.net/6030815/uploads/396/RBFABHM039QJ.png
To begin with, in the main menu, as in the game, kimono flies at the foot. Why? How? Unclear. As if there is an invisible texture and kimono envelops it. And even lower, it falls through the leg, although this is not in the game, but can be seen in the main menu. I also want to say that the Wakizashi in this skin does not have physics on the chain on the handle.
https://us.v-cdn.net/6030815/uploads/057/1SJHYQJU4G5E.png
On almost all skins, Rin has bandages. Except for the schoolgirl skin.
https://us.v-cdn.net/6030815/uploads/896/LEW47Y2DP1PN.png
My main complaint is to invisible bandages on her body in this skin. The place for them is shown, but they themselves are not. I watched the video when this skin was released. And there was also this huge bug and unfinished work. Am I one noticed? And on the right foot, the kimono texture constantly falls through the leg.
https://us.v-cdn.net/6030815/uploads/452/EWIGT8R0TO5J.png
So, you either make her bandages so that this horror and flaws could not be seen, or remove, as on a schoolgirl’s skin. I took a little photoshop, you can choose for yourself what you like best. But personally, I would be pleased to see her in a kimono without bandages. Just remove these awful textures. Please! And make kimono physics more realistic. Add weight, otherwise it flies like paper, although this is not the case with other skins.
https://us.v-cdn.net/6030815/uploads/882/GUJOW4BXCMO8.png
https://us.v-cdn.net/6030815/uploads/934/RC1REESHZCNS.png
And the glass on The Reckoning skin is black. This skin is also broken.
Also worth mentioning is the terrible quality of hair. Since September last year. With the release of the chapter with Demo. You can not change the quality of hair for 5 months. I wrote in October about this problem. Silence. How can you sell such awful quality skins? And they are of awful quality because they are unfinished. A shame. After each update of the game, I will write here until you fix it.
I play this game on PS4. But on the PC there is this problem.
Edit: I've added a comment about the air bag. Below you can read this comment with screenshots.
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The hood will be with your head. So that other hairstyles do not bug. At least in game files, this is shown.
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This is a manipulation by developers. This is obvious and understandable. What would the players see that they are not getting anything from the free track and have bought a premium. Just like a clear day. They will not give anything to empty cells in the free track.
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And that too
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Perks are interesting, of course, but few people will use them. As usual, after the release of a new chapter, many players will use the new perks, but then again return to the old meta. Each chapter traces this trend.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1103742#Comment_1103742
Wait, so shouldnt trailer be out like right now?
in 10 minutes
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@xChrisx said:
https://forum.deadbydaylight.com/en/discussion/comment/1103527#Comment_1103527
No, ptb will be out in 4h and 10m
Yeah, I made a mistake on the hour.
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After an hour and 15 minutes there will be a trailer and after 3 hours and 15 minutes there will be a PTB.
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Tier 70
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Because sound does not make money for developers. It's simple, Coc.
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I have been waiting for this feature for a long time.
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Yeah yeah
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Yeah yeah
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1001379#Comment_1001379
No I play on PC as well. No idea what is going on.
I do sometimes hear footsteps of running survivors as well, but for the most part they are pretty much completely silent for me.
And I play on ps4. This problem seems to be on all platforms.
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Recently, I have not played for killers, because there are no groaning sounds at all. Not when the survivor is injured, nor when he/she is on the ground. And without perks. This is unbearable and ridiculous.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/997194#Comment_997194
Well, according to the results so far 2/3 people who bought the pass didn't buy any tiers. About 20% of people bought 1-10 tiers, and barely anyone (around 5%) bought more than 20.
It's pretty decent anyway, don't you think so?
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January 22 and from 22 to 26 will be a free weekend.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/996761#Comment_996761
We do? I was under the impression that there were four characters in this Tome so that they could fit in more lore, appeal to a wider range of players and have the challenges be less monotonous. As for three of them being DLC characters, though, and from different DLCs at that, there may have been monetary motivations there (which seems to be what you're implying).
I am very interested in how many players and how many levels the players bought for the cells. How many people were led to this manipulation and bought levels for money.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/996743#Comment_996743
Interesting! I actually really like the look of all those challenges, and there also seem to be a lot more of them. Seems like they've taken a lot of feedback on board from the first Tome. The only misgiving I have about it is that there are a lot of DLC character or perk-based challenges, which leaves players who don't own and/or can't get the DLC at a pretty huge disadvantage, progress-wise.
We are all not stupid, and we perfectly understand why a tome with 4 characters was introduced, and not with 2. But yeah, the challenges in this tome seem to me much better than in the first.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/996709#Comment_996709
I saw level 1 on the PTB, but I haven't gone looking for the others. It's always possible that they will change prior to release, of course, but if everyone is happy with them as they are that's admittedly unlikely.
Enjoy
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/994796#Comment_994796
Yeah, that was generally my experience as well. I did play a fair bit in between Tome levels, after finishing all the available challenges, but I never felt any pressure to progress at that stage because I knew I would get a huge progress boost with each Tome level that was released. After finishing the entire Tome, though, the grind started to feel tedious towards the end. Luckily, the issue of the challenges not quite carrying most players through to the end of the Tome should be a fairly easy fix, and something I'm hoping they will therefore adjust for the next Rift.
By the way, tasks 2 tome of all levels have long been known. And they are much simpler than in tome 1.
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The game will only be between pc and pc players (Steam and Microsoft Store now), also consoles and consoles. There will be no games with participants with consoles and pc.
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@Archimedes5000 said:
Oh yes, destroying noobs because of bad matchmaking incoming
Matchmaking has never been good
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@Fibijean said:
Can be. Depends if you get a good spawn location, and whether you use it with other hex perks. If it's on its own and spawns in a good spot, it's likely that no one will go looking for it until it activates. However, most people know the totem spawns at red ranks, so if you use the perk before it gets to 5 stacks, it's not likely to last long enough for you to get a chance to mori anyone (unless you camp the totem like crazy).
Some survivors are particularly observant and will notice that you are faster than usual before the perk even gets to three stacks, and go hunting for it at that point. The thing about ranking up as survivor is that it's so easy that red ranks become a very mixed bag. Some people really know what they're doing and will eliminate a perk like Devour Hope early on, and some just exclusively focus on gens and ignore everything else until it's too late, or are potatoes who really have no business playing at top ranks, and so you're likely to be able to take advantage of the perk against them. So it's not so much a matter of the perk itself as it is a matter of what kind of survivors you happen to get matched against.
The man asked about the perk and how it shows himself at the red ranks, you answered about the survivors. Any totem perk will depend on good luck and on which survivors the killer plays against.













