Tsulan
Tsulan
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- Tsulan
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Play him like you would play against a Huntress that can´t aim any further than her arm length.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2295457#Comment_2295457
Oh my God.
Okay, so, do me a favour. Name me:
- A country where being straight is illegal
- A country where murder cases against straight people is substantially higher than those against LGBT+ people
- A country where conversion therapy- the practice of using physical or spiritual methods to change someone's gender identity or sexuality- against straight people is legal
- A country where slurs against straight people exist
Oh wait, you can't.
Straight people don't need a pride month. Straight pride didn't exist before gay pride, and it exists as a counter to gay pride. Nothing more.
There's nothing wrong with being proud of your identity. Coming into an LGBT+ space to flaunt how straight you are, low-key (boarderline high-key) homophobic.
Try to educate yourself and be a better person in future, please.
Calm down, son.
This isn´t a war of LGBT against straight people. Everyone should feel integrated. No one should feel excluded.
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I think February is Lust and December is Greed.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2295282#Comment_2295282
Had a game yesterday on lery’s where a nemesis got his DH totem in one of those little blue boxes facing a wall. He got 5 stacks but I managed to get hatch.
This needs to be addressed immediately!
*spawnpoint moved to the center of the treatment room*
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There are also a lot of afk survivors.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2295246#Comment_2295246
Lery’s, Gideon, Midwich, Dead dawg saloon, Hawkins and swamp all have great spawns. Especially lery’s can have some disgusting spots that can easily win you a match if you have DH or ruin
I repeat my question.
When was the last time a hex totem spawned in a good spot?
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2295158#Comment_2295158
3 survivors on one gen isn't 60% of survivors objective done. Aldo you can go straight to that gen and prevent them to complete that gen.
Yes, you go straight to that gen. Every survivor runs in a different direction. You chase 1, the other 2 go back to the gen, complete it in 10 or 20 seconds, before the killer even got a hit, and then they move to the next gen, which takes 44 seconds to complete in coop. While he still chases that first survivor.
Anyway, we should go back to topic. Which was about bloodpoints.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2288342#Comment_2288342
Well yeah that’s the risk of a risk reward perk. What about all the games where you get a great spot and the perk carries the killer?
When was the last time a hex totem spawned in a good spot? 1997?
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Try that against decent survivors and you´ll end up with 0k.
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294740#Comment_2294740
10 games in:
2/10 games survivors spawned 2 survivors/gen 1 & 2 survivors/gen 2
5/10 games survivors spawned 3 survivors/gen 1 & 1 survivor/gen 2
1/10 games survivors spawned 2 survivors/gen 1 & 1 survivor/gen 2 & one survivor at the corner where was nothing near
1/10 games 3 survivors spawned over 10 meters from a gen 1 & 1 survivor spawned near gen 2
1/10 games 2 survivors spawned over 10 meters from a gen 1 & 1 survivors next to gen 2 & one was using distortion so I couldn't see him
How many matches do I need to play to prove your point by 3 or 4 survivors spawning next to a gen alone where they can do that 3 gens in 80 seconds?
You just make worst case scenarios for killers to start game to prove your point even when it happens maybe once in 50 games.
I have thousands of hours on solo surv and I spawn 70% of my games with someone else and usually when I spawn alone. First gen is done in 20 to 30 seconds which means that there is 3 survivors working that same gen.
So 3 survivors spawn at the same gen. Means that gen is gone in half the time a normal gen would take. Since we established that finding the first survivor + chase + down + hook = at least 80 seconds. This still results in 2 gens done by the time the killer gets his first hook.
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294709#Comment_2294709
I rarely have situation where all survivors start from different gens alone.
Equip Lethal Pursuer and you´ll have those situations far more often. (or at least you can see them)
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294657#Comment_2294657
Same as you spending 90-100 seconds on one chase. Complaining about "gen rush" or killer hooking survivors too fast is dumb af. I only see it viable if survivors do it and let one rotten at hook but that happens once in a year. Not everyday like some people complain.
Killer doesn´t need 90 seconds to complete a chase. Since he doesn´t start the match next to a survivor. Unlike survivors, that start within 2 meters of a gen and instantly begin repairing them. Killer takes at least 30 seconds to find the first survivor. Then 20 seconds for the first hit, another 20 seconds for the second hit (being generous here), pickup, walking to the hook and hooking takes between 10 and 20 seconds and voila, 3 gens are completed by the time the killer got his first hook.
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294548#Comment_2294548
And killers complete 80% of their objectice in the time survivors complete 20%.
It's not viable excuse good sir.
So killers get to make 10 hooks in the time it takes survivors to complete a single gen? Even the pickup and hook animation would be longer than what a single survivor takes to complete a gen.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2292291#Comment_2292291
So, if i see the killer is to fast, when do i use my hook offering to affect the game? Or if i dont like the map and would rather use a map offering? Or should we be able to use 2 offerings per game?
Thats actually a simple change: map offerings are still possible before the match starts and point offerings become available after the match. That way, people don´t have to decide.
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294321#Comment_2294321
Okay and killers call survivors "gen rushers" while chasing someone couple of minutes and couple gens pop. What should survivors do in there? Wait for him/her to get downed? Why is that called gen rushing? Have you seen killer who waits few gens to pop after getting great start and 8 hooks before any gens are done?
Gen rushing is that you do gens despite that there is person hooked. Doing gens instead of cleasing totems isn't gen rushing, neither is doing gens while there is injured person.
Survivors main objective is to repair gens, killers main objective is to kill survivors so I don't get it why there is people to complain if other side does that faster.
Because survivors complete 60% of their objective in the time the killer completed 8% of his objective.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294492#Comment_2294492
yes, since you cant change ppl's gameplay just simply add a slight adjustment to the perk.
Survivors just have to adapt. Like killers always had to.
But it's easier to just ask for changes instead.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2294316#Comment_2294316
Unless they dont :)
Then we're back at the lazy team point.
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Why are you all answering to a 1 year old thread?
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2294323#Comment_2294323
Or how many times has someone completed a killer challenge only to find they still have a survivor challenge selected?
Any QoL change to Tome Challenges would be appreciated. Having a separate killer and survivor challenge selected at the same time. Having multiple challenges selected. Or choosing one challenge after the end of the match to put progress towards. Some kind of improvement is needed, some of the challenges are quite frustrating and the poor UI/UX makes it so much worse.
Yes, sometimes i start a match and don´t notice until after the match that i didn´t select a challenge. Some QoL changes would be nice.
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Gen speed is fine. The lack of additional survivor objectives isn´t.
Survivors can focus on just holding m1 and even the best killers can struggle to get more than 4 hooks before the gates are powered.
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@Trifling said:
https://forum.deadbydaylight.com/en/discussion/comment/2292277#Comment_2292277
Dowsey's longest Twins streak is 249 and he won almost every game during MMR if I remember correctly
Not during the 24h test.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291717#Comment_2291717
Do it then. With new maps and totem locations, you can barely find one. I use inner strength and struggle to get one heal from totems.
Oh i do it. With 3 hex detection perks, i´ll know all the new totem spots on the new map in no time. From there its just a walk in the park.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2292291#Comment_2292291
I love this idea. It'd also be nice to be able to choose the Tome Challenge to put progress towards after the match.
I think we should be able to select several challenges at once. How often did we finish something that was exactly required in a different challenge and it didn´t count?
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@Torsti56 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291884#Comment_2291884
Just curious, what is this so called "gen rush"?
Doing gens efficiently. Not wasting time with totems or heals or some other things.
Its the survivors equivalent of killers killing efficiently. Not wasting time with other survivors until a survivor is dead.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2292291#Comment_2292291
That is actually a good idea. What about the prop system to give someone double-bp?
Would need to go both ways. Because i have a feeling that some survivors would never give a positive feedback of the killers playstyle.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292344#Comment_2292344
Never said they are hard but you simply cant really always do all 5 totems, for example my last game a few min ago. I got tunneled for 4 gens, so in that situation I couldnt do any since I was busy the entire time. Again not saying it is Hard or impossible, but some games just doesnt give you a chance to do them.
No, you can´t. But your team can.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292300#Comment_2292300
Yes as long as your team can occupy the killer, imagine that if you play alone and the Killer comes every few min to you :). Idk what that argument of yours is but I can also play Legion and say well it is sooo easy to Injure survivors as Killer, Killer is way too easy lululul.
I´m playing solo only. My teammates simply farmed each other off the hook instead of doing gens or anything else.
Point is, totems are not hard to do and not hard to find.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291841#Comment_2291841
Would like you to see how you do totems on the game xD
I do them quite efficiently. Back when Undying Ruin was still a thing, i did 5 hex totems alone, while my team took turns on the hook.
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291878#Comment_2291878
Or even better yet, as the killer, you throw in BPS or a Cake and the same thing happens.
Trying to prestige survivors before the Anniversary Event, I played a killer round recently and made the mistake of offering up a Gauteau Cake I had left over from last year's event. My "reward" was 5 gens done in about 6 minutes, with three Commodius Toolboxes with BNP's and a map offering as my reward from a 4-person SWF. Best yet, there were teabags galore and macro-clicking of flashlights in the exit for further taunting. It reminds me of why I stopped bringing BPS or Cakes anymore when I play killer -- they always seems to bring out the worst in your opponents, no matter what side you're on.
I did have a match not that long ago as Pig where I brought BPS and 3 of the 4 survivors did as well -- everyone approached to Boop, and we all racked up monster totals in a huge farrmfest -- but that's the rare exception. To act like BP are an issue from just the killer side is, as usual, part of certain people's song-and-dance that's beyond tiresome at this point.
Already I know people I SWF with who play killer only to try and farm BP for their survivors and/or to do Dailies. Start messing with that balance, and you'll end up wirh even fewer people wanting to go through the trouble of playing killer and longer wait times for matches.
At this point the offerings should be used after a match. So people can decide if its worth using BPS or a Cake or something instead of using one and feel like its wasted.
I really wouldn´t mind using BPS after a good match. So everyone can benefit from it.
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/2291835#Comment_2291835
Do we need to wait until big streamer say it? Not only they strong because the camp, Victor is very fast, no TR, hit behind pallets/windows, long ranged attack with small charge time. and even he is small his hitbox is SO huge. and only 2 sec cooldown after you kick him. whats so weak about this killer that make him one of the worst 3?
Why not nerfing some killers in 1v1? you said its 1v4, killers needs help with that not with chases.
There is one streamer who mains Twins. He constantly gets 3 or 4k and does win streaks, etc.
Now during the mmr tests he got totally wasted while playing twins. He got mostly 0 or 1 kill and couldn´t keep up with decent survivors.
Which brings us back to the topic: Gens going to fast. Dedicated survivors will always stay on gens and since the killer can only chase 1 survivor at a time, it means that 2 or 3 survivors are non stop doing gens.
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@Trifling said:
https://forum.deadbydaylight.com/en/discussion/comment/2291926#Comment_2291926
Bubba is the best camper there is against bad survivors. Twins are the best camper there is against people who actually know how to play the game and punish camping.
On the topic the guy played bad as one of the worst killers in the game. He had a terrible start and didn't hit a surv until 1:47 and didn't down someone until 4:04. He tried to injure to force them to heal and they didn't. This lead to him getting gen rushed very easily because of lack of pressure. He also committed to Ace and followed him out to the furthest gen that had no work done on it. This isn't a case of gen speeds. It a case of lack of killer pressure on a killer who basically gives up 3 gens at the start of every game.
Trapper kinda loses gens due to the nature of his traps. Because they are so spreadout and he has to get there first. Now when someone dedicated to disarming traps follows him, then the whole trapping a 3 gen area is useless.
What the Trapper needs is the ability to refill traps from lockers. Keep the max amount of traps, but let him refill traps at any locker. This could help with his slow start.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/2291921#Comment_2291921
My point is if the cap doesn't exist then players could grind up to 1mill BP very easily this would ruin the game as it would more or less make the build web completely useless after some time. Say what you will about dbds grind it does help the game more than it hurts it. Imo
The 32k limit would still exist. So there would be no difference on what people gain per match.
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@lagosta said:
Every single anniversary event...
https://us.v-cdn.net/6030815/uploads/PERQE9SEX6EG/killercooperation.png
So... 6 players?
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2291905#Comment_2291905
Yes but who really cares is the increased them a bit. Good game for survivors earns about as much as for good game for killer but usually survivors have harder time getting a game where they do everything so that they can come out with even as much as 32k.
I would only welcome any change that earn players more BP, imo survivors could use a bit more then they have right now.
32k games are rare things. Even for killers these days.
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@Trifling said:
https://forum.deadbydaylight.com/en/discussion/comment/2291902#Comment_2291902
Bubba can't camp effectively and 4k against good Survs. Twins can.
Bubba is the best camper there is.
Anyway, we should go back to the topic. As its about survivors completeting all gens in 4 minutes.
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@DontNerf said:
The issue with this is that you could farm with the killer/Survivors allowing you to get max BP in just a single game. It would ruin the economy of dbd
What issue? If people want to farm, then they will do exactly that. Even with the 8k point limit.
Also, there is no economy in dbd.
@Kira4Evr the 8k point limit was originally introduced because the points determined if someone piped. Now that we have emblems, there is really no point in having the limit. Especially since perks like Proof Thyself become useless, since you max out objective points after 1 1/2 gens. Same goes for killer addons that give bonus points. If Wraith equips Distressing and The Beast addon, he maxes out Deviousness points in 4 hits. Totally pointless.
So yeah, the 8k point limit should be removed.
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@Kebek said:
My god, even on topic that I mostly agree with you (that survivor BPs are lower then they should be), you'd rather punish killer's BP earnings insted of raising survivor's BP values which is the correct way to do it.
Why do you always have to turn in into "nerf anything that killers have" insted of thinking about a proper way to adress the problem.
I just with you could stop with the unwarranted killer hate.
Survivor bloodpoints are fine thought. Decent survivors can earn as much if not more than the killer.
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@Trifling said:
https://forum.deadbydaylight.com/en/discussion/comment/2291894#Comment_2291894
https://forum.deadbydaylight.com/en/discussion/comment/2291872#Comment_2291872
It doesn't really matter the playstyle that gets them to A tier. Being really good at camping, while unfun, is viable and technically a strat. Just because the killers main strat is unsavory to you doesn't make said killer not powerful.
Then, Bubba S Tier?
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2291433#Comment_2291433
How about a compromise? Since survivors have many playstyles, we should reward all of them.
We're Going to Live Forever
When you have a goal for survival, you will make sure to accomplish it.
When performing any of the following actions for the first time, gain a token:
- Complete repairs on a generator [or repair the equivalent of one generator]
- Safely rescue a survivor [I.E. Safe Unhook, Recover a Dying Survivor, Pallet / Flashlight Rescues, Protection Hit, Hook Sabotage, etc...]
- Complete a heal on a survivor [or heal the equivalent of one health state]
- Stun the killer by any means [I.E. Pallets, Perks, etc...]
- Cleanse any totem [I.E. Hex, Boon, Dull totems]
Once all generators have been completed, for each survivor that's alive, gain a token up to a maximum of 2/3/4 tokens. Each token gives you 25% bonus bloodpoints post-trial.
Gain the immortal status effect when close to death for 30 seconds.
This would reward a variety of playstyles, not just a singular playstyle that might not always be possible. Survivors will be encouraged to be flexible, which by design, is healthy for the game. We want players to adapt, it's a key part to being a survivor and helps them get experience in all situations.
So basically try to play how the emblems are layered out?
Not gonna happen. We have people that are altruistic, runners, gen jockeys and the flashlight clickers. You can´t expect them to do all things. Even if it would benefit them. People would completely stop using WGLF.
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@Trifling said:
https://forum.deadbydaylight.com/en/discussion/comment/2291870#Comment_2291870
I would say the only S tier killers are Nurse, Spirit, and Hag imo. Twins are probably A tier tho
A tier because their "power" is to camp? Nah, as @Northener1907 said: Twins that don´t camp and tunnel won´t reach A tier.
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@Sluzzy said:
Why can killers gets a boatload of bloodpoints for playing like a douche but survivors can only get points if killers play in a nice and friendly manner? What is the point of survivors having options such as party streamers when it directly causes the killer to deny them? Every time there is more than one party streamer it is a large neon sign to the killer to slug everyone, camp, tunnel, etc. Just finished a match where the killer saw these offerings and he put on his mad angry cap and he actually got 26K and survivors about 5K-10K each. This is wrong. Bloodpoints should re-evaluated. Perhaps bloodpoints should be removed from the killer when they play in such a way so it promotes gameplay.
Would you also consider removing bloodpoints when survivors just gen rush?
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@Pilot said:
Every time there is more than one party streamer it is a large neon sign to the killer to slug everyone, camp, tunnel, etc. Just finished a match where the killer saw these offerings and he put on his mad angry cap and he actually got 26K and survivors about 5K-10K each
Not exactly wrong, tbh.
Nah, i´ve seen 5 party streamers during a double bloodpoint event and the survivors gen rushed to escape with 11k to 14k basepoints.
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@Trifling said:
https://forum.deadbydaylight.com/en/discussion/comment/2291835#Comment_2291835
Twins is good if you play them well. It's just a very unfun playstyle for both parties
But S tier?
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291717#Comment_2291717
Yes you said it. IF survivors do it, but in realitly know one does it, ppl are scared of totems.
Than thats their problem. Can´t complain about NOED, when survivors are to lazy to do bones. We have 3 totem detection perks that make it really easy to hunt down every single totem and even without them, the totem spawns are so horrible, like next to a gen, next to survivor spawn points, on top of a hill, etc.
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/2291708#Comment_2291708
Top 3 worst killers? That was in ptb. They now easily A tier killer imo -if not even S tier-. I don't main them, but i play against all 24 killers, good twins/bad twins players. So i think i can judge better.
https://forum.deadbydaylight.com/en/discussion/comment/2291710#Comment_2291710
Shift+W you mean? yes every killer will have to face this boring method. how to solve this? make maps smaller. and nerf some killers in 1v1 you will have much more fun gameplay for both sides.
Twins S tier?
Did i miss something?
Anyway, back to topic...
The game is a 4v1. So nerfing killers in 1v1 is a terrible idea. Unless you want a gen repair simulator with almost no killer interaction.
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/2291730#Comment_2291730
Dude you don’t understand. I’m (not to toot my own horn but) a god looper. Most of my chases are at least 2-3 gen chases. They don’t have time to tunnel other people when you remember every tile set in the game….which was the case yesterday.
Oh... then sometimes it's about getting that one looper out. Nothing else matters.
As the joker said: it's not about the money, it's about sending a message.
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I think part of the DC's are caused by the unstable game we have right now.
Even I got kicked out with an error message.
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/2291723#Comment_2291723
this would make sense if the rest of the team wasn’t escaping without me….
Then another one gets tunneled out.
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It's just killers following survivors advice whenever they get gen rushed: "just apply pressure"
Turns out, tunneling someone early out, creates a ton of pressure.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2291571#Comment_2291571
That weak argument doesnt make sense. There are alot of maps where it takes way too much time to do them, also at solo que you dont have simply enough feedback to do all 5 with your team. Even with a comp team it takes a while to do them, and doing all that for a potentiel 30% noed is not worth it. Yes noed doesnt happen that often but if that happens its just annoying.
Also many ppl like to say "UHH YOU ARE JUST A SURVIVOR MAIN" once someone says noed sucks.
4 survivors and 5 totems. It just takes a couple of seconds to do one. If everyone does 1 or 2, then NOED will never be a problem.
Meanwhile survivors can have 4x Adrenaline and there is nothing the killer can do to prevent them.