TheDarkLycan
TheDarkLycan
About
- Username
- TheDarkLycan
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I don't want to be that guy but the incoming "buff" for Freddy is fine enough for me. As a long time Freddy main I say that we see how the buff changes Freddy along with the incoming changes to the list of perks and we go from there.ShrimpTwiggs said:Freddy is easily the most underpowered killer in the game but he's also one of the most boring, in my opinion. He literally relies on his ability to function like a normal killer. I personally think that he needs more to his ability to make him different from the other killers. Maybe they could implement something else from his movies, something that allowed him to mess with survivors more in the dream state, because right now, he doesn't really stand out from the other killers.
-
Bamboozled does have a longer block duration and also increases vault speend thoughRuniver said:I'm not sure about Bamboozled being better, since this perk does not force you to use the vault, and has a surprise factor, and also hinder teammates.
-
For the 3rd perk it's the duration that's OP, with a nurse or Billy with bloodhound you would be dead in seconds and the second perk is as I said, pointless since bamboozled would just be betterRuniver said:@TheDarkLycan
About the 2nd perk : It's very different than Bamboozle, as a matter of fact. How many times have you been repairing with a teammate, that just runs by a windows as soon as he hear the terror radius ?About the 3rd perk : Blindness isn't that strong. A 3% slow isn't that huge. a heal reduction speed is a fair trade-off for not being injured imo.
-
The 2nd perks seems pointless due to bamboozled and the 2nd part of the 3rd perk about the blindness, hindered, and mangled seems too OP so I would work on those but it was a great idea for a killer anywaysRuniver said:Hello.
Here's a killer concept that I polished with a few members of our discord.
I actually imagined this killer for a simple reason :
I want to feel back the original concept of the game, a concept that makes your teammates nearly as trustable as your foe, the killer. I actually think the original intention of this game was this one, which explains why the killers aren't extremely strong in the current state : the fact that you cannot truly rely on your teammates to save you, or worse, the fact that they can get you killed.The concept of this killer is exactly about this. He is not meant to be strong by itself, but he's supposed to make your FELLOW SURVIVORS your potential enemies.
I don't actually feel like this killer will be in this game, or even if he truly needs to, but I just like the concept and felt like sharing it.
A QUICK RÉSUMÉ
LORE
The Curse Bearer died after immense suffering due to its misery, and got called back by the entity in an infinite circle of pain and cruelty.
He is now an ancient survivor that turned wicked, and found true inspiration and the entity's killing desire, and necessity into it to get relief. He's actually living in perpetual pain since he got cursed, and is now resurected to feel it over and over again. His only way to get relief is to please the entity, that can actually give him the temporary relief he craves, mostly by cursing and killing survivors. If he fails to the task, he dies in agony at the end of each trial.He appears as a rather small killer, carrying a huge rusty two-handed scepter.
GAMEPLAY
The whole point of the Curse Bearer is to distrupt survivors as much as possible, making them unable to trust each other, or even, at some point, to be WANTING to save each others.
His cursing ability, along with his hallucinations,POWER AND BASE STATS
As stated above, the whole concept isn't about making him a strong chaser, but rather to distrupt survivors by not allowing them to cooperate properly.
Base Speed : 4,6 m/s (Regular killer speed)
Base Terror Radius : 32 Meters (A pretty common one)
Size : Medium to Small sized (Taller than Pig, smaller than Billy)
Specificity : He's rather noisy when close (20 meters). You can hear him, at times, dragging his huge scepter on the ground, and eventually moaning in pain.POWER : His power has 2 parts.
Share the pain
The first part of his power is tied to his terror radius and his vision, and is a passive ability.
Survivors in his terror radius suffer hallucinations. They are, however, very different of the Doctor's ones, and do not remain if you leave it. They are composed of :
Fake Survivors, eventually running your way.
Fake Red Stains over walls.
Fake Vault blockers.
A temporary Fog that slowly increases if you do not leave the area, restricting faraway vision.
These hallucinations do increase a lot in intensity if you look directly at the killer.
The killer is also notified by white eyes stains, that remains for 5 seconds, of you stare at him for more than a very few seconds, while you're in his terror radius, even out of a chase.Death Sentence
The second part of his ability, and has two active components.THE FIRST ONE :
If no one is cursed, allows the killer to curse one survivor in the trial. (12 meters range, instantaneous)
Only one survivor can be cursed, at any time.Upon getting cursed, the survivor becomes ethereal for the killer, and turns invisible and invincible, cannot be blocked, or targeted by the killer. The killer can hear whimpers when the bearer is close. He can however still block other survivors. A cursed survivor does look normal to other survivors.
The cursed survivor works on gens at a very slow rate (-75%) and cannot be healed. He also cannot use items.
The cursed survivor is sentenced to death, and will soon be forced in dying state (1 minute), unless he "gifts" the curse to someone else. He can do so by pressing M2 when around another survivor (3 meters radius), can be used while moving. Doing so will transmit the curse to a new target, along with a 10 second reduction of the original timer.
You cannot gift the curse back to its previous owner or to a survivor in dying state already.
Example : Dwight, the first cursed player of the match (1 minute), finds and gives the curse to Nea. Nea is now cursed, and get 40s to give it to any other player, except for Dwight.
The minimum timer is 20 seconds.
A sentenced survivor (curse reaching 0 seconds) will be put in dying state directly, is revealed to the killer and unable to get healed for 8 seconds.
The Killer now needs to get his curse back (holding M2 in a 15 meters radius around where it got sentenced), and the timer is reseted to 1minute again, and can be applied to another survivor.
Interacting with or as a Cursed Survivor immediatly transmits the curse (Unhooking, Healing, Repairing a Gen together)THE SECOND ONE :
If a survivor is already cursed, hold M2 to increase the hallucinations of the nearby survivors in a 28 meters radius, and also giving them maluses if they stare at you directly.
While you hold M2, any hallucinating survivor will be revealed to the cursed survivor.LOW PLAYER COUNT
In a 3 players scenario, the curse would be actually WAY stronger. The timer would be increased to 1min30.
In a 2 players scenario, the curse would not be possible to manage.HATCH CONCEPT
Possible Last Stand Concept : If only 1 player remains in the round, he immediatly gets cursed. (Unless in dying state)
The survivor has 45 seconds to find the hatch, or he instantly dies. His sound is altered, and a few fake hatches will spawn, disappearing as he tries to jump into them. The killer cannot grab the survivor upon the jump. He's basically a spectator of his fate.Possible Last Stand Concept 2 : The killer also see the fake hatches, and close them, as the survivor tries to find the good one. Basically a hatch race.
In any case, if any survivor escapes, the killer dies at the end of the trial due to its own curse.
PERKS
FIRST PERK :
Pesky Companion : Upon opening the first chest of the trial, the survivor gets his arm trapped in an unknown mecanism. The mecanism seems harmless, but sporadically emits some noises that can be heard by the killer (No notifications, just a 10/15/20 meters sound cue). The pesky companion can be given to someone by touching them directly. It's also given upon unhooking, if you're the rescued. After wearing for an extended period of time (180s), becomes heavy and slows you down, making you hindered (3% slow).SECOND PERK :
Get away from me! : The vault blocker now only requires 2 vaults to block the windows in a chase. Additionally, if you vault at a window while in the terror radius, other survivors cannot use the window for 6/8/10 seconds.THIRD PERK :
Secret mecanism : You secretly trapped the hooks before the start of the trial. If any survivor unhooks a survivor before he spent 10/13/16 seconds on the hook, the rescuer gets injured by the rescue. Additionally, if the killer is 45 meters away from the hook while the rescue happens, the same effect occurs at anytime. Cannot put a survivor in dying state. If a survivor is wounded upon unhooking, give him the Blindness, Mangled and Hindered status for 120s (3% slow). The survivor get 50% bonus BP in altruism if he gets injured while unhooking if the killer is away.CONCLUSION
I could actually polish this idea some more, including arts, and more details about the lore, but I need to consider the efforts since it will very likely not get in-game anyway.
That being said, if you have any feedback, ideas, questions, don't hesitate to ask or suggest new things, and tell me what you think about it!
-
It's on console so it's not like reporting will do anything anyways
-
NopeVisionmaker said:
-
Master said:
@Der_Schatten said:
Thx 4 the Answer... ^^Means: If i want to be a d*ck and farm many XP... i can just hide from the Killer all day long, doing nothing... so the game lasts about 30mins. I get ton of XP?
Means: Killer that Slug till 4 survivor r down and Hardcore Camp/Survivors gen rushing and escaping fast get very less XP?
Only if the survivors are dickheads and dont leave.
In fact I derank by staying afk somewhere and I can confirm that survivors will always prolong the game to tbagg an afk killer (I know its ridiculous, but it happens in at least 80% of my deranking games)Of course it can also happen that survivors finish the game in 3 minutes if you are afk, because sadly gens can pop that quickly
Just be like me and do afk wraith since they literally can only find you by running into your body -
Do what I am doing, grind shards, I already have about 5k
-
I just realized my Dad's birthday is today so I won't have enough time after all
-
Watch meEasylife said:@TheDarkLycan said:
So if I earn all of the shards for the clown before the dlc gets released can I buy the clown early?I see what you mean but you would have mere hours to farm from 2800 shards (the most you can have once you donwload 2.0) to 9000 shards the price of the Clown killer.
6200 shards in 9 hours or so if the DLC comes out tonight, highly unlikely.
-
So if I earn all of the shards for the clown before the dlc gets released can I buy the clown early?
-
So we can't play the new killer or anything? It's mainly just a pallet looping nerf and a bunch of tweaks right now?
-
Weird how we have the update for Xbox but still no dlc in the store
-
We about to find out if we get a midnight update drop
-
I love how over 100 people have already seen this🤣
-
Good to hear the update is on its way.... Any chance of getting it by tomorrow morning?not_Queen said:@Russ76 said:
that is awesome news for those of us on xbox. now can we have a small patch for PS4 to remove the cap on shards. While my thought isn't much and in no way compensation, at least it shows some love for PS4..This would delay the PS4 patch even more. This is why we aren't doing it.
-
Funny how we "invented" freedom but yet through out history we have constantly inslaved others.Azakura said:
But we have privatized prison systems that are more overpopulated then anywhere else in the world. And we invented freedom.TheDarkLycan said:
I'm American and I don't even think America is the greatest country(Australia is a continent and a country right cuz that's my favorite place in the world.)nicholas_0545 said:Very American adding the extra greatest country in the world haha
-
I'm American and I don't even think America is the greatest country(Australia is a continent and a country right cuz that's my favorite place in the world.)nicholas_0545 said:Very American adding the extra greatest country in the world haha
-
Is this a jab at console players or are you saying this as in you want the update already? I bought out the shrine so I have no way to spend my shards.bortami said:Console players like.... I could have had over x amount of shards.. but it's capped.. and I'm sitting at max.. wasting games.
-
deadbydaylightfan said:
Oh sorry I thought you meant for bothTheDarkLycan said:But they said it would only take 30 hours of play time to unlock a character so how do you have it at 40-50 hours?I said in the question how much time is needed to buy the clown and not Kate, but it's fine if you didn't read it all. Thanks for your help. If is 40-50 hours for both then that means it should be around 10-20 hours for just clown right? -
But they said it would only take 30 hours of play time to unlock a character so how do you have it at 40-50 hours?
-
So the 2800 shards I start with would take of about 10 hours of play time?deadbydaylightfan said:Well 1 shard in the update = 14/15 xp so if you divide 14/15 into the amount of Xperia you need to level up you can see how have shards you will get per level and how many matches it will take and then all you have to do is times that by the amount of time a match usually I’d say it you had to have 9000 to get 1 character from the chapter it would take you about 40-50 hours of gameplay
-
SxAxHabibixFire said:I have a tip for the dbd developers, I have an idea on how to stop tunnels and campers, if one was risen and the killer wants him to tunnel or camp the survivor should be against hits until the killer somebody else has hitIf what you said was in the game then how would the killer catch the last survivor if he jumps off hook?
-
fcc2014 said:
I play on console. I consistently run in to two or three nurse main's who are crazy good with blinks and anticipation. I have only run in to one Freddy in the red ranks that had an end game build and strategy that worked. I have never seen a wraith in the red ranks. I think it depends on the killer you are seeing and at what rank.
That Freddy was likely me -
Bint said:
I will almost definitely buy the DLC once it comes out. I've bought all the previous ones when they've been on sale, apart from the Pig chapter, which I bought straight away.
Thing is, I spend a lot of hours in this game - a few hours a night usually! Its worth paying for in my opinion! That said, the only cosmetics I've bought has been the Bloodstained Sack, and I bought that when it was on sale. I'm not overly keen on buying things that don't really affect gameplay. I'll probably spend some of the in-game currency on a couple of killer cosmetics, but I'm more interested in playing with new survivors/killers.
Basically, I'm happy to pay hard-earned cash for content, not so much for cosmetics.
I agree whole heartedly, although I'd rather wear my prestige clothes instead of any cosmetics since the prestige outfits show that you have some experience with the killers or survivors and provide slight benefits in game. Especially P3 outfits for Freddy and Claudette since it helps keep them stealthy. -
Yo I understand, I'm a Freddy main and it seems like it's so easy for me to win, although I am a killer main and have learned how to deal with survivors. There is also a lack of Freddy's in general so people don't have much practice against him.
-
I can't wait for it, I'm a console player sadly but I saved up Max bloodpoints and iredecent shards so that if I like the new killer I can get easy levels and if not I can start getting my survivors p3
-
Freddy with thanataphobia, BBQ&C , agitation, and Nurses Calling. It's a easy win for me
-
P3 Freddy main my self, at least 300 hours played as freddySloth910 said:Freddy mains REPRESENT