TheArbiter
TheArbiter
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2028339#Comment_2028339
Sorry I was talking about house of pain yea. I thought you were talking about badham. Isn't the house of pain the strode house? I don't even know anymore.
House of pain as a tile exists on both Badham and Haddonfield depending on if you get unlucky with the window spawns, so i can see how you made that mistake, and the Strode house is a different tile entirely, it has the Strode sign in front of it on Haddonfield
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I'm just a fan of classic Resident Evil and if they are going to put a chapter in I would like the original characters.
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House of pain would like a word with you
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I get that it's personal opinion, but to put Oni in the "will almost never win" tier is just a facepalm moment
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Even if i don't see the survivors, I'd rather get bloodpoints. Plus getting four bbq stacks is clearly the only win condition
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You are phrasing this as if this only happens on Ormond, three survivors can spawn together on any map
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I think the way BHVR have already announced DS will be nerfed, was the correct way to do it
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Your build should consist of at least one gen regression perk, unless you are a killer who can down fast like spirit or nurse
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They are reworking keys, and I would not be surprised if that is one of the changes made
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Nah that's something definitely wrong on your end, as Killer rank is supposed to reset
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I'm actually SHOCKED that they even bother to release a PTB anymore. Why have them if they don't listen to player feedback.
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Lol what did i just read
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Likely enough for their twitter to bother responding
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2023122#Comment_2023122
There's nothing that says survivor and killer achievements should be equally easy to accomplish. I play both sides and don't feel aligned with one or the other and I have no problem with this; it only looks like a problem if you main one side and resent anything that is easier for the other side.
I'm a red rank survivor and Killer. I agree not all achievements are or should be on the same plane of difficulty. Making what is essentially the same achievement for both sides EXTREMELY more difficult for Killer seems just plain unfair when compared to the cake walk it is for a survivor
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I feel like this wouldn't happen, only because BHVR would be too lazy to animate that lmao
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I've been locker stunned by a hacker before, and was in the stun animation for about three minutes. Incredibly annoying
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The reason they removed it was because they had implemented MMR. Now that it is deactivated though, I would not mind it
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It's not there to be a free escape, it's like that in the odd chance the killer decides to fall for survivors baiting them or taking protection hits
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We already have the crows, and sound notifications, if they are actively moving and next to other survivors that would be incredibly detrimental
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2023198#Comment_2023198
Thinking pallets ever run out, lol
True, just use a game offering and you will never lose
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Early game, and depending on how good your teammates are at conserving pallets, it is a pretty much free escape from chase, late game when there are non left i'd rather have sprint burst or dead hard
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If you removed the injured status from no mither, and had infinite unbreakables lol
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At least from a gameplay design standpoint, he doesn't make me mad like Twins
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Okay, "equips addon that makes wailing bell silent"
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I don't understand why they didnt make ricochet base kit, or at least make the number of knives required to down less, or IDK maybe not make it so that the laceration meter decreases over time. I mean honestly why even bother to make changes at this point
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I really, like REALLY, wish it was tied to just getting a 4k. I mean survivors just to have to escape.
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Myers, who doesn't like the Halloween theme
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Im assuming we will get the key change before the object change
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I think it's pretty obvious that we need to complete the slashers first
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Survivors have a perk called "gun", it lets you pull out a gun and just kill the killer
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Are you telling me the devs managed to make a bug come back? *insert shocked face*
In all seriousness how the hell do they let things like this slip by
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Reverse chainsaw Billy all day long
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Well, depends on what kind of nerf lol. If the nerf is anything like what they did to Nurse and Billy however, she would still be very strong
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Personally I'm more of a fan of tinkerer and pop, tinkerer so you know which gen is ready to be finished, and pop so you can go and regress it
More consistent than surveillance and ruin, as ruin can be gone in 30 seconds
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Isn't this post from two years ago?
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Its honestly crazy, even playing as him I have gotten revealed behind walls, and then as a survivor I can't reveal him when he is standing right in front of me.
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I don't think its a lazy name choice, it just doesn't fit the power or lore
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No it's not
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I feel like giving him a second free shred is a bit much.
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Devs have confirmed it is not on
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It would be nice if instead of a chapter release with a new survivor and killer, they did an operation health similar to Rainbow Six Siege and tried to fix the many bugs in the game
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@Raja said:
https://forum.deadbydaylight.com/en/discussion/comment/2016353#Comment_2016353
No, no you can't, any win against swf is purely because they are new to the game, don't know the map or are purposely playing poorly. This is a game where it's 1v4 and the 1 is supposed to be power role, you think it's power role vs swf? Swf has kindred/bond as part of base kit.
It's clown role vs swf
You can be the best killer player and still lose with 0k entity displeased or brutal if you're lucky only against swf so there is no getting n better you just lose. This game isn't even skill really just rng and perk cheese.
Idk why you seem to think a killer winning against a good swf, must mean that they suck or played poorly. Even the best of players can lose to a good killer, yes the game tends to favor survivors more, but it isn't impossible for a skilled killer player to win a ton of matches. Want proof? Look at Otzdarva's 50 win series. In those he goes against many toxic and skilled swfs.
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If you are on pc I would advise closing the chat box, and just trying to learn from mistakes, so you know what to do differently in your next matches
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No I'm saying you need to just get better, and you can only do that if you are actually challenged
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@Raja said:
https://forum.deadbydaylight.com/en/discussion/comment/2016333#Comment_2016333
You can't get better playing against bs that the game isn't balanced around 🤣
Yes you can, I got to rank 1 killer going against my fair share of unfair swfs, if all you do is go against uncordinated solo queues all day you won't get any better
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Depending on how unpredictable the survivors you play against are, fairly easy, but it's still possible to be absolutely destroyed by survivors
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2016322#Comment_2016322
Maybe they need to get better and play solo que like actual good players.
You could say the same thing for killers going against swfs, this argument doesn't make sense
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2016317#Comment_2016317
That's the point, it doesn't take skill to be a part of a Swf, they are not needed. The fact that NO ONE wants to go against them proves my point of how bad they are.
I agree they can be frustrating to go against, but by adding an option like that, you are alienating about half the people who play this game from playing it again
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@WalkedMoss92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2016303#Comment_2016303
In what shape or form is this bait? It's frustrating, it's almost impossible to beat. I'm tired of going againt red rank survivors when I'm literally a green ranked killer.
If they make that an option literally no one would choose to go against swfs
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Can i have the option to not play against red ranks then? Honestly stop with the bait