Teroo
Teroo
About
- Username
- Teroo
- Joined
- Visits
- 1,599
- Last Active
Comments
-
This video is literally this tweet lmao
Also, these pallets were always there, this has nothing to do with pallet density update
-
@MechaSandvich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095149#Comment_4095149
Jason would be F tier if he had no haste in the mist. That's a horrible idea.
Not no haste in the mist, but no haste after he comes out. He's ranged killer and should be 4.4 m/s
-
@TheMruczek said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089611#Comment_4089611
Yeah, unlike Spirit or Dracula he cannot just cancel it and hit you.
Dracula moves slower than Jason, unlike Jason has no in-build free tracking and survivors can clearly see where he's coming from and can pre-run, which you can't do against Jason
Spirit's phase last 5 seconds, not indefinitely like in Jason's case, and then goes on 15 seconds cooldown, which makes this comparison laughable
-
@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087799#Comment_4087799
Some people are still playing on PCs or consoles that are over 10 years old, and they’ll have to upgrade eventually. You can’t expect BHVR to keep supporting those systems forever. I saw some people complaining on Reddit because they might not be able to play on their PCs that are already struggling with lower settings. Like, it sucks when you have to upgrade just to play, but sometimes it’s just necessary.
Oh yeah "some of you may die but it's a sacrifice I am willing to make", I guess. I'm happy for you that you have good hardware, but not everyone has enough money to upgrade their system, especially considering current RAM prices and what not. Of course the game won't be supported forever, but it's not new story-driven AAA game and it should be expected to run smoothly even on 10+ year old hardware and it's true for literally all of the most popular games - Fortnite, LoL, Apex, CS, R6, GTA V Online etc. all run great on very old hardware and I'm sorry, but saying "well, sucks to be you" to a large portion of your playerbase is not the way to go.
-
@Philscooper said:
No ghoul nerfs...?
Guys, cmon its been 9 months...hes still the most hated killer since skull-merchant got released.
We really have to bring out the "everyone dc's against this killer",
until bhvr acts, dont we?.
I dont know what else we are supposed to do, feedback doesnt work, even content creators and fog-members said he is not healthy the way he is.
No one likes being injured for free with no effort, through the wall, while having more chase mechanics on top of it.
No one likes going against ghoul when other killers do more effort for less.
No one likes being injured for free with no effort
Do you dc against plague and legion too? Learn to play injured, this is genuine skill issue, ghoul is fine
-
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005894#Comment_4005894
Thanks for pointing me to that thread! I've shared the video with the team, and they're investigating this with high priority!
There is also this thread on reddit with video, if you wanna take a look - https://www.reddit.com/r/deadbydaylight/comments/1np7e7e/this_patch_introduced_a_number_of_bugs_that_make/?share_id=FgHHTjvcb0a5lWZPbud4-
It might be helpful so I'm posting it here
-
@Xray said:
its a shame as the jumpscare myers playstyle was the most fun you could have in dbd. Now if i pick a offering to go to lerys im probably gonnna get coldwind as a map where everyone can see you from a mile away. If you wanted to change map offerings just have when survivors choose an offering have it be 20% and if the killer does it have it have a very high chance.
Map offering changes really killed scratched mirror myers
Good. It was boring and annoying to face.
If you wanted to change map offerings just have when survivors choose an offering have it be 20% and if the killer does it have it have a very high chance.
Hell no. Last thing we need is killer sending survivors to midwich or haddonfield lmao
-
@TheGoone said:
Like I'm glad there fixing the Kidnap Tech but why isn't he getting more nerfs?
He's easily the most hated killer in the game due to his free hits, short cooldowns, getting grabs hits threw objects and walls and generally unfun to go against.
Like c'mon devs you can squeeze in an extra nerf or two to him.
He's easily the most hated killer in the game
That's cool, I guess…?
Killers shouldn't be nerfed based on that tho
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988987#Comment_3988987
It really isn't, it's very close to the original kill rate.
We will be sharing a lot of the stats after the event has ended, including some fun ones to do with the classes.
Are you going to also share stats (kill rates/pick rates, hopefully for all the killers not only top5) for 1v4?
Last time we got this was in April -And there was that last sentence - "But with that, we’ll see you again in July to share the next 3 months of Killer and Survivor stats.", but we didn't get anything in July. Can we expect something in near future?
-
I don't know how anyone can prefer 2v8 survivor over 1v4. Killer is fine I guess if you play with friend, but survivor is so boring it's dreadful experience, maybe if someone is fan of holding M1 on a gen and doing nothing.
There is no strategy or skill involved. You have so much resources on a map that you can predrop pallets for minutes and if you have good chase the killer will just call his friend and there is nothing you can do. The class system is super boring as well and perks are vastly superior and make the game much more fun.
-
Good. Hopefully no one will use them anymore, this should never make it to live servers. This pretty much sums it:
https://youtu.be/mnvgknGQrSU?si=8WTcXYDmonARcyLG&t=349 -
@TheD0uche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976875#Comment_3976875
You all killswitched potential energy within the hour of it giving infinite tool box charges and this bug is giving any item infinite charges. This is either the most tone deaf thing you all have done in a while or you're blatantly showing you guys favor the side of 4 over the 1. I lost 4 games in a row yesterday to 3 to 4 people using street wise and gen rush builds. It genuinely feels like you all do not truly care about this health update to your game anymore and don't care about the health of your game in general
Potential Energy → you load to the game with the perk and toolbox and can instantly hop on a gen
Streetwise → you need to spend 30+ seconds searching for a chest, opening it and stacking up charges, you also need to be lucky to get the toolbox from that chest, if you don't get it you add another 20s+ to find and open another chest
You see the difference?
-
@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969025#Comment_3969025
No, I mean the OG one with stacking 100% self heals. It feels very similar. Please do not patronize me. I KNOW what it feels like. I was there.
No you weren't. Back then survivors could heal themselves in ~6s if they had medkit (which btw had insane amount of charges) and had 16s unlimited self heals. Right now if survivor has botany (lets be real, no one uses other healing perks anyway, even botany is kinda rare) and double healing speed add-ons it's ~11s heal and it's one time only, if they have charges add-ons it's 2 ~13.5s heals. It's not even remotely close to OG CoH and if you're saying it feels the same it's clear that you didn't play back then. Honestly idk why all of a sudden people started complaining about healing because almost nothing changed, probably some content creator told people to be mad lmao.
-
@MashedBroccoli said:
remove his ability to cancel he doesn’t need it and would make it fair. Wesker can’t cancel and he doesn’t have a free hit.
Wesker can down you with his power, Ghoul can't it's not comparable at all...
It would genuinely make him D tier killer, you almost never want to use all 3 dashes in chase and you shouldn't want to
-
Tombstone piece is the most broken add-on in the game and it's not close, it needs rework asap
Judith Tombstone is fine.
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965605#Comment_3965605
Also:
can't hold W
can't use windows
can't drop pallets
can't take protection hits
can't double back
It would be so nice, if it was just about hold W…You can use windows and pallets, not in every loop, but that's not unique to Ghoul, you can't however mindlessly pre drop against him which together with holding W is what 95% is doing. There was comment on reddit yesterday that sums up Ghoul perfectly so I'll just quote
...knowing how to loop completely destroys the ghoul. He’s strongest in wide dead zones, but struggles in tight loops. His power is unable to down people, and you can abuse vaults/pallets to stop him from vaulting.
I’d honestly argue the exact opposite. The ghoul is very good at stopping players who only know how to engage in boring gameplay such as holding W and immediately wasting resources.
Same deal with Trickster. He’s alright if you’re caught in the open but gets absolutely destroyed if you’re able to loop.
Ghoul is the embodiment of "mad cuz bad" and since vast majority of survivors suck ass he's "miserable to play against". Notice how top comp players don't complain about him, he's not even in tier 1 balancing on dbdleague but t2 :)
-
@M0mmy said:
I love the collaboration with Tokyo Ghoul, it's great. Sadly, I cannot find myself having any fun when playing against this killer. Any exhaustion perk against him is useless because he can just catch up and he always gets a guaranteed first hit? When you manage to outplay his power with some obstacles he gains it back immediately, no reward for the survivor.
I like playing against a good blight (or even nurse) which both are S Tier Killers because there is some skill involved and you can outplay the killer if you know what you're doing, but this? No fun. The more I play against him the less I want to play this game.
Hope this gets better or different.Any exhaustion perk against him is useless because he can just catch up
The survivors when you can't just run to the yellow, proc Lithe and hold shift W:
-
@Valimure said:
You also can't shift + w away from
- Huntress
- Springtrap
- Executioner
- Deathslinger
- Demogorgon
- Wesker
- Blight
- Nurse
- Trickster
- Nemesis
- Xenomorph
- Unknown
- Dracula
Yet I don't see as many threads about those killers. Wonder why that is?
Oh, right. Because there's skillshots to dodge and punishment for the killer missing.
What? The only killer you can't shift+w from from these is Blight and maybe Trickster on some maps. Some of these like Deathslinger are actually countered by Lithe + Shift W, that's why Lithe is banned against Deathslinger in comp
-
@Mandy said:
It's not a bug, the decision was made to stay with the FNAF lobby.
You're really catching L's like it's Pokemon this anniversary. First reduced cakes drop rate, now this, holyy.
-
It seems like the reduced cake spawn rate is on purpose, because they went radio silent about this which is a shame. I'd love if they increased it, hopefully they will, but I don't think so.
-
@kit_mason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952706#Comment_3952706
Could we maybe have some insight on why the level has dropped?
On survivor especially, the rates of cakes have always felt low because of the shared pool with items. I'm unsure what the intent is behind a lowered rate.
Sadly I don't think that we can expect to get any info from them about why they did this. They're gonna ignore it and pretend that everything is fine which sucks :/
-
@Rapid99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952706#Comment_3952706
So then… address the regular bloodweb as well???
Kinda sad that they're radio silent about it. Feels like it's done on purpose and they don't want to address it and they're just waiting for people to stop complaining, which is already happening :/
-
@MissiCiv said:
Man, I’ve never seen a game company this stingy in my life. Instead of rewarding players with more BP, they’re cutting it back. Instead of encouraging people, they’re basically saying ‘be happy with what you get.’ Unreal.
They way BHVR is stingy with BP lately like it's some kind of very rare, limited and expensive resource is actually crazy, idk what happened but it wasn't like that before.
-
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952726#Comment_3952726
It’s not that bad :)
I only play a couple hours yesterday and I spent 2.5 million. I got 70 pies! 🥧
I still have 19 days left.
Actually it's really bad. I watched vods from a streamer from last year, on killer every lvl 50 bloodweb 3 cakes, sometimes 4. Right now you get 1 cake each time, thats 3+ times less cakes
-
@Mandy said:
So whilst the number of cakes throughout any level has dropped slightly from last year - the issue was particularly relevant with Level 50 bloodwebs where often there were none of the offerings available, this is what we addressed.
But why would you reduce amount of cakes spawning? :|
And are you going to increase it or not?
-
@ThatRyanB said:
Hey there folks! Just popping in here to confirm that we just pushed a fix to improve how Coconut Scream Pies appear in Level 50 Bloodwebs (specifically relevant for your P100s!). You'll be guaranteed an Event Offering in the Level 50 web, alongside other Event items.
It's still really bad…
We used to be able to get multiple cakes per web, especially on killer we could get up to 4 IIRC, now it's only 1 per web and lvl 50 webs are kinda expensive :/
-
It's not only lvl 50 bloodweb issue, there is very little event items in general, it's much worse than previous years
-
@Munky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947829#Comment_3947829
I don't think you understand. I just did the math as well, and if I am not mistaken, even with 4 ppl stacking Vigil, the minimum cooldown would still be 10 secs. So the 2 ppl behind him are on cooldown, thats why they rotate behind em. The killer can choose not to pick up and instead down one or both of these people. once the slugging starts, it is very hard for this silly squad to recover. The killer is very silly or very new to the game.
Before he abandoned the game tho, it was indeed a stalement, those survivors are ######### toxic kids. I would have absolutely waitied over an hour, just to see the server crash. I am that petty. Personally tho I would have just turned around and slugged the ones on cooldown.
Either way, this is again BHVR having no clue about their own game. It creates very toxic situations like these. New players will absolutely have no clue. And when I am drunk, I probably wouldn't either.
Edit: Now that I think of it, these ppl were probably prepare to react to a killer turning around… so, yeh… I guess this is an actual toxic stalemate. I hope for the survivors sake this was just a showcase and not an actual bully tactic… I can't imagine what someone like this would be like irl…
No, it seems like you don't understand. He can't down anyone, guys behind him keep safe distance, if he turns around they get into the lockers. There is only one person on cooldown, but it doesn't matter because he can't grab anyone before the cooldown finishes. He is stunned for 3s and picking up from a locker takes 5s that means that he has to move across the basement in 2s which is not possible. Also in case something goes wrong they have flashbangs and WGLF. The killer can't do anything other than wait for 10 minutes to abandon .
-
@Munky said:
In a public match this would be literally impossible, unless they killer is actively throwing the match. All he has to do is turn around and slug one or two ppl. Then they are done playing around. I'm pretty sure one slug is enough, but I would have to do the maths on that and I only just got out of bed ;)
Don't get me wrong tho. Vigil needs a nerf for sure. Either by a lower percentage, or not making it stack. I use a vigil sprint burst myself and I rarely still get chased. Why would they… I would get back my sprint burst around a god loops like shack easily. Massive waste of time if not borderline OP to use builds like this.
@Nazzzak said:
The killer is their friend and doing this with them. In a real life situation, i imagine you'd ignore the survivors in the lockers and down the two injured ones standing behind waiting for their exhaustion to return.
Except this killer is some random streamer and not their friend. Can can't just "turn around and hit them" because he's locked in stun animation and as soon as he turns the other 2 survivors will go to the opposite lockers. He can't do anything unless the survivors screw it up.
Here is this match from killer PoV from the point when they went to the basement:
https://www.twitch.tv/videos/2490618776?t=3h50m32s
-
Yeah I posted about this bug before, it's there since the Orela patch and still not fixed :/
-
Yeah I have no idea why Artist still can't use her power near hooks, when killers like Piramid Head, Dracula, Unknown, Huntress, Trickster etc. can
-
Very strong in right hands, but also really hard, so he's really underrated by the community. He's fine as he is now, but he could use some add-on pass ig
-
Yeah let's remove all the fun and skill expression from the game just because you don't like it lmao
How about no?
-
@Beaburd said:
General definition of cheating:
"To act dishonestly or unfairly in order to gain an advantage, especially in a game or examination."
(Source: Google it)DBD definition for hacking:
"Using 3rd party software or other tools to gain any kind of unfair advantage that wasn’t intended by the game, except if they have been whitelisted by us. We are not banning for the use of communication apps."
(Source:https://forums.bhvr.com/dead-by-daylight/kb/articles/139-game-rules
)Definition breakdown:
Therefore, for the user of a third party program to be considered cheating/hacking by either general and developer standards, use of that third party program must meet the following conditions:
1. Must use a third party program
2. Provide the user with some form of advantage
3. Said advantage is not obtainable by the game through natural and intended means in the game
4a. Said advantage is done in an unfair or dishonest manner (general definition only)
4b. The third party program must not be whitelisted by DBD (DBD definition only)Reshade:
Reshade and reshade related programs give the user heightened visibility over certain aspects of the game above and beyond what is allowable by the game's settings alone. This gives you the ability to see trails of blood, scratch marks, survivor outlines, and more visual-aspects of the game more clearly than what would otherwise be possible.
This is a tangible benefit for the user (condition 2), using a third party program (condition 1), and is not available through natural means within the game (condition 3). It is also highly unlikely that players know you are competing with these advantages (condition 4a), and, as far as I can see, it is not whitelisted by the developers (condition 4b).
Therefore, reshade and related programs are a form of cheating by general and DBD-specific definitions.
Equalizer:
Similarly, equalizer provides the user with the ability to more finely tune and control volume settings related to the game above and beyond what is offered by the game's natural settings. This gives you an ability to, for example, hear breathing, groans of pain louder, walking, running, and other sounds louder while reducing the volume of unimportant sounds like chase music, terror radius, or ambience.This program therefore gives a tangible benefit for the user (condition 2), using a third party program (condition 1), and is not available through natural means within the game (condition 3). It is also highly unlikely that players know that you are competing with these advantages (condition 4a), and, as far as I can see, is also not whitelisted by the developers (condition 4b).
Therefore, equalizer and related programs are a form of cheating by general and DBD-specific definitions.
TLDR:
Yes, equalizer, reshade, and other third party programs that give an advantage in-game are cheating in this context. If you deny it, I'd love to know why and what you define as cheating.If you deny it, I'd love to know why and what you define as cheating.
Cheating is something that either a) impact directly how your character behave in game (i.e. speed hack, auto dh, instant healing/gens etc.) or b) give you information you otherwise couldn't get (wallhacks). Reshade and EQ only make the information you receive from the game easier to read, they doesn't give you anything extra therefore it's not cheating, the same way having better monitor/headphones is not cheating.
-
This needs to be reverted. Why would they change this in the first place? 😐
-
Singularity bug has been fixed, but Dracula one is still present :/
It swapping between forms, especially from and to bat form feels really slow and clunky
Watch "dracula bug" on Streamable.The red dot in the center of the screen is when the button was pressed. It's really inconsistent, sometimes there is very little delay, sometimes it's like almost a second.
-
@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926810#Comment_3926810
https://us.v-cdn.net/6030815/uploads/XZMUWX6I3XPS/image.png
This is one of the new challenges that came out today
Yes, you are reading that correctly, as far as I can tell this isn't a bug, BHVR genuinely wants you to get 800 seconds of aura reading
What's really funny is that this doesn't even give you a full rift tier, only like 75 fragments
This is weekly quest, it's not meant to be done in one match. 800 seconds is not a lot, I literally played one Artist match with my normal build and got it almost halfway done, you guys will complain about anything it seems.
-
This issue is still not fixed and extremely frequent.
-
Mine would be something like this
-
@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911333#Comment_3911333
an anti tunnel mechanic should not have a use case in which it is best to take aggro. it defeats the purpose.
If we talk about Off the Record then sure, maybe I can agree with that, but basekit BT is not only anti tunnel tool but also anti proxy camp and for some reason people get mad when survivors are using it the second way
-
Ok, hard to swallow pill, but survivors SHOULD body block off hook, letting the killer get a hit (or trade) for free is selling out your teammate
-
@Mandy said:
We will keep monitoring how the thresholds are being reached, we have anticipated targets - if those fail, we'd definitely look at reducing them.
Thank you. I really hope that you will take action sooner than later because it would suck to get 500% bonus only for few days, right now it moves painfully slow :/
-
@Rudjohns said:
Chucky is last, sure, but Vecna is in first. Sure he needs nerfs, right?
Also, Skull Merchant is ahead of Spirit. Sure she is stronger than Spirit, right?
Nightlight stats mean nothing
Surely him dropping 8% kill rate means nothing, right?
-
@tricks5776 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857102#Comment_3857102
Blood Favor, Crowd Control, Ruin, Haunted Grounds. There’s 4.
Haunted Grounds doesn't count, it's different kind of hex and you want it to be cleansed, the other 3 are not high reward, there are stronger perks that you don't have to risk losing 30s into the match
-
@jasonq500 said:
It's almost been a week now since his initial nerf and after play a few more games, while he's not bad strength wise (probably like mid B) he's just an absolute slog and no longer fun to play anymore
Doesn't help that these changes weren't in the ptb as this would've give big feedback from the community before it made it to live
It just tells me why even bother having the ptb if they're just gonna make drastic changes like this with no warning
I still can't wrap my head around how they though that it's ok to make such a big change without PTB, this is so stupid. What's the point of PTB then?
He feels so bad to play it's painful. I played 15 games and after 10 I already had enough, I refuse to play him until they revert that stupid speed change
Then again, there is certain content creator who is also a consultant whose name starts with H and ends with S that absolutely despise Chucky and said on stream that he's fine now and still A tier (which is insane take btw, he's nowhere close), so I'm not holding my breath for revert, I just wish I could get my 150 milion BP back
Actually it's kinda both strange and funny that the biggest content creators are radio silent about Chucky changes, usually there is like milion YT videos when killer gets buffed or nerfed, especially as hard as Chucky and now there is nothing :) -
@Yggleif said:
My understanding is he is slower but goes farther? If true seems like a side grade than a nerf and they want a different play style for him.
It doesn't matter how far he goes, if he can't catch the survivor before they make window/pallet or cut a corner. His dash could go on forever like Billy and he would still be worse than before the patch, the speed is by far the most important thing
-
@AlexXHunter44 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856272#Comment_3856272
Sorry, the way it was phrased made it seem like it was something you learned on TikTok. Point about that being, the videos are usually edited in a way to make a point for engagement. For example slightly slowing down the gameplay during a segment of one to make it look like it's as slow as the other. Not saying the video did this, just that it's very common on TikTok especially.
I just did the same test myself and edited the post, idk if it's frame perfect edited, but I'd say it's close enough
-
@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856267#Comment_3856267
I haven't played Chucky much recently and holy moly that looks slow. What's the point in playing them at this point really.
I don't think there is any point in playing him, maybe if you're into self harm because playing him is absolutely miserable, I'd play Pig at this point, at least I'd be 115% speed
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3856389#Comment_3856389
Sure, but they also didn't intentionally nerf the Twins into uselessness before that fix, so it's not really super comparable. A lot of changes took a long time to make, and some of them ended up pretty good when we did finally get them.
Well, I'd say that the point of these nerfs is to massively lower pick rate of those killers and since no one was playing Twins to begin with they didn't have to do that
-
@jesterkind said:
I'm not sure why people count the Twins rework in this conversation, that was very obviously a different situation- not least because the Twins were in fact buffed from where they were before, not nerfed.
That being said, I also don't much like this precedent, though we must also acknowledge why it's happening. It's happened to two things so far - Skull Merchant and the Knotted Rope addon - and both have a specific reason that they happened. Not good reasons, but it is more specific than just "they didn't like the thing".
To be constructive about the Knotted Rope - as I've spoken about Skull Merchant ad nauseum already lol - I recognise the concern BHVR had with it being a problem over the period that they wouldn't be around to fix it, and I'd like to offer this olive branch: You should've killswitched it instead.
That isn't what the killswitch is for, of course, and it'd set a bad precedent too with people thinking anything they think is simply unbalanced and nothing more could also be killswitched, but I think that would've been a less distasteful situation than just flat out making the thing worthless.
Personally, I just would've left it as is and took the risk that people made it obnoxious, but if action needed to be taken I think bending the rules on the killswitch would've been healthier than the road they did take.
The Twins reworks matters in this conversation because it's an example that their promised solution to the problem can both take WAY longer that was planned and be absolutely awful and not even get implemented and fix the issue


