Taingaran
Taingaran
About
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- Taingaran
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Comments
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2143494#Comment_2143494
It gives an extra 1% for great skill checks, which is 2% in total for repairs and 6% in total for healing.
If so, this is a very good perk. The last time I watched it, there was only a mention of generators. It looks like the description has been slightly corrected.
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In my tests, this perk simply turns Good Skill Checks into Great Skill Checks. And the description "ranting an additional Progression bonus of 1%." should be ignored. This means that this perk also works for healing and gives 5% additional progress. Here is an article on Skill Checks. That is, 1% extra progress when repairing a generator is just Great Skill Checks without a perk.
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Up.
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@Firellius said:
Pumping?
I assume you mean levelling a character until they have the perks you want. In which case I suggest you check out the thread I made on how Prestiging can fix this problem.
https://forum.deadbydaylight.com/en/discussion/241872/suggestion-prestige-permanently-unlocks-perks
Yeah that's right)
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I would like to be able to turn off the chat filter.
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The developers introduced a new arrangement of elements and ... the hanging counter for the killer began to look even worse. Devs, remove the ######### like hanging counter for the killer!
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Only if survivors can no longer change items in the lobby, and killers can disable keys and swf.
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When provided with tokens, this perk turns good skill checks into great. Good skill check with Stake Out = great skill check. The skill has an incorrect description.
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There are no "toxic" assemblies, there are "toxic" people.
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To fix the accrual of bloodpoints:
For killers:
increase the amount of blood points in the Deviousness category. Without Distressing, this category suffers greatly. Also, a very strange scoring for some killers, for example, Oni: 25 bp for one ball and 250 for activating Blood Fury;
increase the amount of blood points in the Brutality category. 500 bp per hit is normal. It is also necessary to correct the accrual of points in this category for instadown;
For survivors:
Increase the number of blood points for repairing generators (1250 for one generator is very little). In my opinion, 2000-2500 for one generator is normal;
Add passive scoring to the Survival category for every second in a match. For example, 25 bp for 1 second of life.
I do not know about the change of glasses in the Boldness category.
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Why do we need a new Undying? Thrill of the Hunt does a much better job of protecting the totem. And Undying is now a trash perk (
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@TheClownIsKing said:
Streetwise works exactly as intended.
According to my observations, the perk increases the number of charges, and does not reduce the consumption.
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Good spirit and good nurse - accept your death)
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Maybe they make archives? There is a task to stun the killer 4 times per match.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1834856#Comment_1834856
Incorrect. It’s an ADDITIONAL 5% regression.
So it’s the standard instant 10% regression for a failed skill check, + the 5% instant regression that Overcharge gives.
And I’ve had it confirmed by a dev in the past that this does stack with other failed skill check regression (so Huntress Lullaby, Freddy’s skill check add ons, etc.)
I only found this video: https://www.youtube.com/watch?v=ISGnHM3O-6g. And there only Lullaby works for Overcharge, and the usual penalty does not. But this video is before the Lullaby change in 4.3.0: now the lullaby only works for healing and repairing the generator. And Overcharge is not really a generator fix)
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1834856#Comment_1834856
Incorrect. It’s an ADDITIONAL 5% regression.
So it’s the standard instant 10% regression for a failed skill check, + the 5% instant regression that Overcharge gives.
And I’ve had it confirmed by a dev in the past that this does stack with other failed skill check regression (so Huntress Lullaby, Freddy’s skill check add ons, etc.)
I only found this video: https://www.youtube.com/watch?v=ISGnHM3O-6g.
But it turns out that the lullaby works for Overcharge, but the usual penalty does not work)
But this video is before the lullaby change: in 4.3.0 the lullaby only works for gen repair and healing, and Overcharge is not really gen repair...
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Nurse: Complete rework.
Trapper: Basic bag.
Hag: Ability to defuse traps without a flashlight.
Ghostface: Reduce recovery power's time.
Freddy: Trap will not trigger when Survivors are crouching.
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Overcharge gives only 5% regression. Overcharge does not stack with the normal and cradle penalties.
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I am rather neutral. Also, a person can ignore the orientation of the character or come up with their own orientation or their own story for the character. Fantasy))
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For survivors: need to increase the number of points earned / add more opportunities for earning points in the Survival category. It is necessary to increase the number of points received in the Objectives category for repairing the generator. In other categories, points accumulate well. Also, WGLF needs even more opportunities to get stacks.
For killers: for some killers need to increase the number of points received in the Deviousness category. For other killers need to increase the number of points in the Cruelty category when hitting by force / using force.
And on top: removing levels from perks would be quite wonderful)
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I want that backpack.
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If when buying a Battle Pass 50% more burst experience was credited, it would be nice)
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@Wesker said:
And right now, Oni is fantastic. Really bro, just leave PH where he is unless u want play him with a Mori to be toxic. If u look for fun pick up Oni and do this: equip Monitor&Abuse, BBQ, PGTW and IF. You spawn in the match, injure someone, get your power, transform, leave the injured alone and go back to patrol gens with your daemon mode = profit. And the best part, is you master his curve, no one will loop you not even for 10 seconds. Gl
@Wesker said:
https://forum.deadbydaylight.com/en/discussion/204707/any-tips-for-playing-pyramid-head
The best tip for playing Pyramid Head is... Don't play Pyramid Head. Too much skill to be mastered but so low reward. A waste of time, go play Oni instead. He is a perfect example of how a killer should be to be effective, Oni is the last good killer they released. Deathslinger and PH have no map pressure a well known weakness who can be exploited, Blight has map presence but M1 in chases (if he get well looped). Oni has none of these issues. Honestly Idk why devs are releasing weak killers in these times.
Are you exactly talking about Oni? Loops are the same weakness of Oni, where he cannot use his strength.
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I love the new Franklin. But I would be fine with the old version of Franklin, if the hatch was opened with the key with the maximum number of charges.
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@WestX said:
I think a 4k is considered a win because all of the adept Challenges for killers necessitate a 4k while the Survivors only require them to escape. Clearly this is designed around a 4k and Escaping being "win conditions".
Also, the killer is given 2500 bp if all survivors are killed in the match. A survivor receives 5000 bp, if surv escaped.
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@Todgeweiht said:
An spanish fog wishperer said that this update was going to be "the biggest original chapter in the game". I hope it lives up to expectatives.
Maybe "the biggest original chapter in the game" means a lot of rework in general: reworking cards, skills, killer powers and keys and mori? The developers have focused several times on the important rework of the mori and keys.
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Did you update the videocard driver?
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Buttercake, it seems to me that you are starting to confuse the game / film / fiction with reality and you get too fixated on it. Maybe you need professional help to deal with this problem?
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If I can't hook a certain survivor and he sometimes teleports, is that also a lagswitch?
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@IMhereRUN said:
Not a fan of Hex: Undying. Im ok with the transfer abilities, but nothing else. This could’ve beem reworked to Thrill of the Hunt by just removing the loud noise notification and replacing it with aura reading.
Hard to make an argument for a poorly designed perk without Undying being a major topic, as the perk ALMOST already existed.
The Thrill of the Hunt would also need to decouple the clearing speed from the number of remaining totems.
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Dead hard is an unstable skill. You need perfect timing.
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@[Deleted User] said:
It would give too much information and sometimes survivors (at least me) like to keep tapping generators with Ruin because it makes a funny sound.
Points can be awarded after the destruction of the hex or after the match.
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This is a strange question. The survivors' task is to escape. The killer's job is to kill the survivors.
Survivors are not for the killer's fun and the killer is not for the survivors' fun.
I think the problem is on both sides, for their purposes. Winning does not equal a high rating. This is why we have players who play to win and who play for rating.
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@Tsulan said:
Because killers are obvioulsy OP.
Haven´t you seen the stats, where Pig is S tier and the Clown is more lethal than the Huntress and Nurse?
Where can I see these statistics?
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@HungTop said:
BHVR can you PLEASE STOP with the limited redeem codes that are over 30 characters long? These codes are extremely biased towards PC players since it takes FOREVER to type these in on console...bhvr why do you guys constantly treat us console players like trash? Every decision you guys make only seems to take into consideration of PC players and it seems you dont even test to make sure new patches work for consoles before letting them go live... please do better.
This time around, they treat most players like trash.
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Perk Treats. While Halloween is on, enter the game and enter the code SWEETDREAMS.
Blighted Jack. Maintain code ETERNALBLIGHT.
Dwightcrow. You need to watch Fog Whisperers and have time to activate the codes that they will have. 1 code seems to be for 10 activations.
Trap-o-Lantern. I dont know.
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Are developers even sorry to give amulets?)
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Hitting the marked survivor would be enough.
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I think the killer needs a Lightborn for DS analogue. It's easier than rebalancing DS.