Taingaran
Taingaran
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- Taingaran
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Comments
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2642873#Comment_2642873
Yes it is. If the perk has a 60 second cooldown and the recovery is 12 seconds I think, you're bleed out timer is only 3 minutes. You would only get 2 uses. Even if my numbers are wrong, you may get 3 uses, may as well just buff it so it can activate 3 times. Also I want to discourage killers from bleeding out survivors.
Even now, the Unbreakable with 1 use is able to turn the game. And you suggest using 2 or even 3 times)
And death by bleeding is one of the possibilities of a murderer. And in my opinion no changes are required here.
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@Icaurs said:
I would agree to make it infinite use. However make it so that the perk can be used once, afterwards is a 60 second cooldown, that has to go before you can begin recovering next time you go down. While the perk is disabled, your bleed out timer is paused, and only starts once the perk reenables. the 60 timer only decreases while you are in the dying state. This will still provide killers the option of slugging, but prevent them for leaving survivors. on the ground for 2-3 minutes.
Stopping the bleeding timer is unnecessary.
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2638944#Comment_2638944
What do you think would be a good rework for the nurse may i ask?
This is a question for developers. But her power, for sure, shouldn't be related to teleportation. It's literally creating a new killer from scratch ...
#########. In this case, a rework of the Nurse is unlikely. After all, its processing will not bring money to BHVR.
It turns out the Nurse is the stigma of this game, a monument to their mistakes))
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2638944#Comment_2638944
What do you think would be a good rework for the nurse may i ask?
This is a question for developers. But her power, for sure, shouldn't be related to teleportation. It's literally creating a new killer from scratch ...
#########. In this case, a rework of the Nurse is unlikely. After all, its processing will not bring money to BHVR.
It turns out the Nurse is the stigma of this game, a monument to their mistakes))
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2638944#Comment_2638944
What do you think would be a good rework for the nurse may i ask?
This is a question for developers. It's literally creating a new killer from scratch ...
Oh ... In this case, the Nurse rework is unlikely. After all, its processing will not bring money to BHVR.
It turns out the Nurse is the stigma of this game, a monument to their mistakes))
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2636452#Comment_2636452
This method sort of worked actually.
Stopping hook progress can work effectively to prevent camping if it only pauses hook progress while the killer is in close proximity and not in a chase. If they added the "not in a chase", while also within so many meters of the hooked survivor, hook progress is paused.
I think adding sprint burst, no blood and no scratch marks to unhooked survivors would help a lot to prevent proxy-tunneling.
The Guardian perk will help you.
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The Nurse needs a complete rework. This killer's existence is a mistake. Because of this, the Nurse is stuck in her current state.
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For a killer, it's better to make Deerstalker or Bloodhound as basic.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2633084#Comment_2633084
It not a competitive game no matter how much mmr is used.
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2633591#Comment_2633591
I mean, you won if you had fun.
if winning means a 4k, and that means fun, and that's not available to everyone, that's a design issue.
@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2633595#Comment_2633595
There is no goal except for your own personal goal for the game.
We have a competitive game where there are two opposing sides. And the game says how to win for each one.
And at the moment, the hook concept is failing.
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Facecamping is normal. But you can try using the solution with the Executioner's cage. When a survivor is on a hook, he will teleport to the farthest hook except the basement. But if the survivor is on the hook in the basement, then he will not teleport anywhere.
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This is a feature of cages. Neither survivors nor the killer gains hook's bonuses when interacting with cages.
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The lack of ADS camera speed penalty will significantly improve the comfort when playing as the Deathslinger.
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I loved the idea with the holiday archives and the reward for it. It's funny to break pumpkins))
I didn't like the fact that hooks and generators are only for offerings. It. Very. Badly. I basically don't like the idea of using offerings. It's like "make yourself a holiday yourself".
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Noed in my opinion is in good condition. Survivors for some reason think that if they started all the generators then they won. But no. They will win if they run away. Until then, the game is not over. And noed is a good perk that allows you to turn the game upside down. I would like the perk to stop being hex, but start after energizing the gate and run for 120 seconds.
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There should be some toxicity in the game. It's still a pvp game with competitive elements.
This is not the real world, and people play games to take a break from reality.
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The grading system really needs to be canceled. The developers said that the current system will show how much you play and reward for it. But the system has problems with this:
- As a killer, if you play a lot but don't care about winning, then your progress through the emblems will be extremely slowed down or stopped.
- As a survivor, if you are playing solo and escape is not your main concern, then your progress through the emblems will be extremely slowed down or stopped.
- With SCF, the problem is the opposite. On the contrary, they quickly move along the emblems.
- Players are still guided by ranks.
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@Mwasi said:
https://forum.deadbydaylight.com/en/discussion/comment/2594605#Comment_2594605
Lmao we could just reskin the twins, making one a car and the other the driver.
Better. Legendary skin for Twins that turns Charlotte into a driver and Victor into a car that flies out of Charlotte's chest.
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Skin for Viktor?
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The hook and sacrifice system needs rework. We have lost the system of emblems, the benefits and so on have changed. Times have changed.
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The Huntress has a more measured gameplay. The Trickster has a more "drive") In certain situations, the Huntress can put almost half of the team and sometimes the whole) For the Trickster, I often have situations when several knives are literally missing before the health phase. But he does a good job of protecting the hook.
I would say the Huntress is more universal. At the same lerys memorial institute, Trickster does not feel very well.
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He needs to increase the ads camera speed horizontally. Even if you have to increase the aiming time. It at least added to the comfort in the game.
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With the introduction of MMR, jambs with achievements for killers came out.
P.S. I hope you succeed)
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@AnObserver said:
I really hope this isn't indicative of the effort they put in for the Halloween Event...
Caleb lights a cigarette and shows his grin...
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2578155#Comment_2578155
Thats a sunk cost fallacy. Just because we are getting deeper and deeper into the development of technology as a society, does not mean we must let it run rampant and destroy our world simply because it is developing. These things should be stopped with our modern understanding of the impact we have on our environment.
Both nature and technology are important. And, in my opinion, there are two ways:
Humanity follows the path of technology and causing some harm to nature, they begin to actively develop the electric power industry due to a lack of energy.
Humanity is more slowly developing technologies to reduce harm to nature, more slowly approaching the ceiling of energy. Thus, it postpones the development of the electric power industry.
And what do you think?
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/288711/nft-is-not-bad
It does great harm to nature. This is upward cynicism and hypocrisy. The world is full of other things that are harmful, like NTF, and possibly more. And the war for eco sometimes goes beyond all reasonable limits. And this is an example of that. In my opinion, the big problem here is not the NFT but not the perfection of the current electric power industry.
So because there's another, bigger problem, we should ignore this one?
That's like saying 'why bother giving food to the food bank if you're not going to solve world hunger'?
This is the price for technological development.
But the food bank is not helping to cope with hunger around the world. It helps to survive, doesn't it?!
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2567758#Comment_2567758
:-( the light of Lery in this vid was my fav. Why they light up the map? Its unable to play as Trapper when there is no grass with bright ambient.
https://forum.deadbydaylight.com/en/discussion/comment/2567745#Comment_2567745
There is a huge difference between 6 hook 2k and 10 hook 2k. Even far different with 2 hook 2 by camping with Noed.
Is there a difference? The killer's goal is to kill the survivors by any means possible. Noed, slugging and other tools. The hook counter is a vestige of the system. Since the emblems are now only used for additional bloodpoints.
@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/287618/killers-need-to-accept-new-rules
I am not going to accept survivors that get carried by offering and items each game. ######### that.
I don't mind hard games for 2k, if I see they are good by skill, take protective hits and are just good at the game overall. Best games I had and I still remember were 0-2k, but I just enjoyed contest of skill.
And what are these items? The keys go away for a while, the problem is caused by the Brand New Part of which should not exist.
Maps are a separate issue and there are many questions for developers, that's right. But the killer can also choose a map or cancel it. It can also change the distance between the hooks in a match.
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The quality of Q&A, the lies about the MMR system, the silence about the Pinhead voice ... Bhvr is already in #########. So the situation with the NTF does not seem so impossible.
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Victory must have a clear definition with clear criteria. And some of the players may not like this definition, and that's okay.
The developer's current answer is similar to that of a young child. And this is very upsetting (
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I would like the developers to work not around 2/2, but with emblems, since emblems have clear conditions. Victory is +1 pip, confident victory +2, draw - 0. Then the very fact of murder, death or escape fades into the background, and victory or defeat becomes personal.
And the developers need to say this on social networks.
At this point, it seems to me that the developers do not have enough courage (or eggs) to make a statement about what exactly is a victory or a defeat.
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@Mandy said:
You can't cleanse a Boon Totem, only the killer can snuff out the Boon. Or the Survivor that placed the Boon can move it to another totem.
Will there be additional ways to get bloodpoints if there are now fewer totems for cleansing?
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@IlliterateGenocide said:
No, why would you purposely get rid of ur teammates perks?
Bloodpoints
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Add the ability to break traps without a flashlight. Seriously, a killer who can only use an item is not right.
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Farming as a solo survivor is terrible.
Low points for repairing a generator. Only with the Prove Thyself perk can you get the normal amount.
There are few ways to get stacks for WGLF. You also need
give stacks for clearing a totem, planting a generator, opening a chest.
Survivors save you without BT. Or the survivors don't save you at all)
Survival category, no words needed here ...
It turns out the following, to get the maximum points you need to take BT, WGLF and Prove Thyself. And actually sell teammates.
I see no reason to use cakes))
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I wish the survivor could break hag traps without a flashlight. But so that with the help of a flashlight it was impossible to break the traps. Items should not resist the killer's power.
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Up.
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I would like to change Spirit's transition animation so that the standing and transition animations are different. That would be nice already.
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Trickster needs a basic ricochet!
I don't know, but I really liked the Trickster)
But ... the Main Event is a piece of #########, there is simply no way to describe it here.
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How I wish the developers would remove this filter.
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Why not just make sure that the hatch can be opened with a key has full charges?
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Survivors complain about the NOED. They are advised to clean the totems. Survivors say they have no time for totems. If the survivors are not up to the totems, then the killer is doing his job well, but the survivors are not.
Noed spends the killer's perk slot, but survivors don't want to spend 1 perk slot against all hex totems. Although in the new chapter they were given a good perk against totems, and recently they upgraded the Small Game. Also, all totems are located in approximately the same areas.
Survivors simply cannot complain with such an arsenal of counter-tools.
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For example, instead of selecting people to improve the technical part of the game, they make an unnecessary chat filter, an autokick system ... This ######### is enough for me in other games. But the developers apparently took this terrible path (
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With The Nemesis , hit 4 survivors with a Tentacle Strike. Yes, that would be nice.
Also, I would like the developers to pay attention to the rituals of the Executioner and the Blight.
Ritual of The Executioner
The use of cells is specific. Better to focus on Punishment of the Damned.
Ritual of The Executioner - With The Executioner , hit 4 survivors with a Punishment of the Damned.
Ritual of The Blight
In Ritual of The Blight, you have to replace down survivors with hitting survivors using power.
Ritual of The Blight - With The Blight , hit 4 survivors using the Lethal Rush.
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Mending doesn't seem to count as healing.
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In my opinion, it's much better to just delete the chat from all versions of the game.
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В испытании "Неприметное место" нужно открыть 6 сундуков, а не открыть или обыскать(обыскать это другое действие).
Русская версия:
Английская версия:
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2217710#Comment_2217710
Her multiple nerfs (which, let's be honest, is what people mean when they say "rework") over the years haven't been sufficient?
I want a complete rework of the Nurse Power (exactly rework, but not nerf). But it won't be soon)
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Again a terrible event.
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The nurse is an old broken killer who needs a rework.
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- Iridescent Head: Prevents carrying more than one Hatchet.
The players gave so many interesting options ...
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I want to add the ability to break witch traps without flashlights. It's all.



