TATAHARAMBE
TATAHARAMBE
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- TATAHARAMBE
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Comments
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If the survivor doesn't touch the generator after surge and before you block it with thrilling tremors, the generator won't regress while it's blocked, so the generator will start regresesing after the blocking effect from thrilling is gone.
If the survivor touches the generator after surge and you block the generator with thrilling, the generator won't start regressing no matter what.
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bug too overpowered devs nerf if fast pls!!!
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The challenge is for killer. Every time you hook a survivor you see the glyph 3 seconds moving in a directio. Go there
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Just play huntress. She's better now in all the aspects.
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@CakeDuty said:
An oversight that came with the latest pallet update, that doesn't allow you to stun the killer if you're on the same side as them. Makes it a gamble whether or not Power Struggle will help you or not.
LMAO if this is true then power struggle 100% won't work unless you drop the pallet when you and the killer are both at the middle of the pallet. Good job devs, killing another dead perk.
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Good luck finding 5 totems in the new Raccon map. I use Counterforce every game exactly for this reason and it's IMPOSSIBLE to cleanse the furthest totem from you on that map. I sincerely hope it gets the same treatment as hawkin's does in the future.
Excluding that map, counterforce helps me to easily find all killer's totems after finding one, especially when it's a blight with undying + ruin (very common at red ranks).
Oh my God, I love reading these comments with people assuming that the games are just gen-rushing like they participated in those games. Killers are just defending other killers like they know how they play and that noed just gives them a "small" boost at the end of the game. These arguments are so over-used and explained over and over again, but they are still used by people that can't understand.
I wouldn't have made this post if I didn't use Counterforce every game from the release. People don't use it often, so it's good for the team to have one using it.
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will she get another cooldown? we'll never know :D
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with the new animations, this game looks like a mobile game
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Deathgarden was a pretty good game, the developers of that game actually listened to the community. The problem was that no one was going to pay 10 dollars or more for a game that you won't know how much would last. I think it would've been more succesful if they released it free, but here we go... (and i'm one of those people that payed 10$ for the game).
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@Ecstasy said:
Sweet christmas!
I saw this was posted an hour ago and thought I was screwed, but wowza wee wow that is a lot of codes. First random one I stopped at worked for me.
Much love for sharing!
same!
tysm for this post
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@Heartbound said:
They're not bad, they're just not meta.
imagine using camaraderie and babysitter in an unironically mode
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1657587#Comment_1657587
Yes, because clearly if it's less broken than Decisive, Dead Hard, or live Object, the perk has no value.
of course. i'm not gonna use slippery meat/solidarity/flip-flop/boil over/your perk instead of dead hard, deliverance, iron will, adrenaline, head on, etc.
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useless
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1657079#Comment_1657079
It doesn't take you 2m30s to run from one door to another.
Ok. The killer closes the hatch. 10 seconds to go to the gate (if you aren't already there). you touch it. you hope that the killer is far away. you start going to the other door, being careful. in the best case, if the killer doesn't play good, he will remain at the first door to search you or he will realise it's a bait and go to the second exit gate.
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@TAG said:
Could use that to your advantage. Tap an exit gate and then book it to the other.
Not really when you have only 2 min and 30 sec
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1651302#Comment_1651302
For The Deathgarden mask? I thought it was a promotional item.
I have a second post above that supporting people keeping their legacy skins.
Wait, is the Deathgarden mask rare? I thought everyone had it.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1652420#Comment_1652420
I mean aside from faster healing on slugged survivors we're gonna live forever wasn't changed at all
so isn't it still a change? 100% is 8 sec a heal if the killer decides to slug, that's crucial, imagine combining it with we'll make it.
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I absolutely love the new WGLF change, 2k bp is nothing if you use this perk.
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Desperate Measures
Botany Knowledge
No One Left Behind
Borrowed Time
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@TATAHARAMBE said:
My favourite build with Desperate Measures is Desperate Measures + Borrowed Time + No One Left Behind + Botany Knowledge (or DH).
Sometimes I use Built To Last + Purple Medkit + Charge Add-ons (+28) + Botany Knowledge + Self-Care + Streetwise. I can basically heal others for like 7 health states or so.
Purple Medkit 32 charges + Add-ons 28 = 60 charges
60 charges + (60÷4) from Streetwise = 72 charges
72 + (72:2) from Built to Last = 108 charges
The new 72 charges from Built to Last : 4 from streetwise = 18 charges
108+18=126 charges in total, that's 7.87 healthstates very fast (33% from botany knowledge + 50% from self-care + idk% from medkit)
I made a small mistake there, it was 36:4, not 72:4. It would be 7 healthstates anyways + a bit
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My favourite build with Desperate Measures is Desperate Measures + Borrowed Time + No One Left Behind + Botany Knowledge (or DH).
Sometimes I use Built To Last + Purple Medkit + Charge Add-ons (+28) + Botany Knowledge + Self-Care + Streetwise. I can basically heal others for like 7 health states or so.
Purple Medkit 32 charges + Add-ons 28 = 60 charges
60 charges + (60÷4) from Streetwise = 72 charges
72 + (72:2) from Built to Last = 108 charges
The new 72 charges from Built to Last : 4 from streetwise = 18 charges
108+18=126 charges in total, that's 7.87 healthstates very fast (33% from botany knowledge + 50% from self-care + idk% from medkit)
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/discussion/comment/1627375#Comment_1627375
What the hell do you mean who said that? It's a known fact.
And I never said streamers are BHVR's favorites, you're assuming BHVR gives a crap about him by making this ridiculous circle jerk of a post to him when in truth, of course they don't.
https://forum.deadbydaylight.com/discussion/comment/1627378#Comment_1627378
Then have fun watching him once a month and continue to think he gives a crap about his community.
gives a crap, gives a crap, gives a crap. sure. you are the type of person who can't respect others opinion.
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@Zozzy said:
Just turn your volume down.
It doesn't work like that on a game like Dead by Daylight, where you need to hear every breath, every sound the killer makes. Imagine playing vs Scratched Mirror Myers and you turn down your volume. You will absolutely not hear his breath by turning your volume down. Same with Ghostface, Deathslinger, every killer with tinkerer.
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@BigBrainMegMain said:
lol the kid plays once a month before his rent is due.
1 stream makes him enough for rent, food, gas, and a ton of other stuff, the reason why he's also forced to stream because Twitch threatens to end your partnership if you don't stream a certain amount in a month.
Watch good, consistent streamers like OhTofu, Monto, Puppers, ones that give a ######### about their community and fanbase.
So? Everyone does everything they can to survive. As long as he treats us ok and is enjoyable, I'll continue watching him.
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@Godot said:
https://forum.deadbydaylight.com/discussion/192430/generator-sounds
Generators have an engine in them. Cars have engines. Touching two wires together when hotwiring a car is turning the engine on.
What are the Survivors doing in their new animations? Exactly that. I don't see the problem with these sounds.
Except that they are very LOUD. That's the issue.
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@TATAHARAMBE said:
https://forum.deadbydaylight.com/discussion/comment/1625869#Comment_1625869
The last one would be pretty good.
I thought of these perks, some could be useful in soloQ, others with the help of a friend. They aren't very strong, but they are funny IMO.
Determination
- When you really want to do something, you can't be interrupted by no one.
- While searching a chest or cleansing a totem for 3 seconds, the perk activates. If the killer tries to hit you and he is standing withing range, he will be stunned for 2.5 seconds, you won't get hit and you will move at 150% Movement Speed for 1 Second.
- Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful.
- You do not recover from Exhaustion while running.
Well-Known Place
- You've been here for so long that you already know all the secret spots.
- After standing still next to a pallet for 3 seconds, the perk activates. Succesfully stunning the killer with the pallet after the activation will stun the killer for an extra 3/2.5/2 seconds. (the pallet stun will be 5/4.5/4 seconds)
- Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful.
- You do not recover from Exhaustion while running.
Notorious Shadow
- You are tired of the ignorance and you know how to fully use you at your maximum potential.
- After not being seen by the killer for 80/90/100
consecutiveseconds, the perk activates. - You get 5% Haste Effect after you get chased for a minimum of 5 seconds. The effect lasts for 35/30/25 seconds.
- If the killer sees you or starts a chase with you while you try to get the seconds for the perk to activate, the seconds reset.
- Causes the Exhausted Status Effect for 15/20/25 seconds after the effect ends.
- You do not recover from Exhaustion while running.
At Determination, I forgot to add:
- If the killer gets stunned, your interaction with the object will stop.
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@Justalittlepeeck said:
There definitely needs to be a basic exhaustion perk.
Like:
- Press active ability button while standing near breakable wall to destroy it.
- Gain 150% speed boost for 3 seconds when you break a chase.
- Gain an additional 150% boost after being injured. (stacks with after-hit boost speed)
The last one would be pretty good.
I thought of these perks, some could be useful in soloQ, others with the help of a friend. They aren't very strong, but they are funny IMO.
Determination
- When you really want to do something, you can't be interrupted by no one.
- While searching a chest or cleansing a totem for 3 seconds, the perk activates. If the killer tries to hit you and he is standing withing range, he will be stunned for 2.5 seconds, you won't get hit and you will move at 150% Movement Speed for 1 Second.
- Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful.
- You do not recover from Exhaustion while running.
Well-Known Place
- You've been here for so long that you already know all the secret spots.
- After standing still next to a pallet for 3 seconds, the perk activates. Succesfully stunning the killer with the pallet after the activation will stun the killer for an extra 3/2.5/2 seconds. (the pallet stun will be 5/4.5/4 seconds)
- Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful.
- You do not recover from Exhaustion while running.
Notorious Shadow
- You are tired of the ignorance and you know how to fully use you at your maximum potential.
- After not being seen by the killer for 80/90/100
consecutiveseconds, the perk activates. - You get 5% Haste Effect after you get chased for a minimum of 5 seconds. The effect lasts for 35/30/25 seconds.
- If the killer sees you or starts a chase with you while you try to get the seconds for the perk to activate, the seconds reset.
- Causes the Exhausted Status Effect for 15/20/25 seconds after the effect ends.
- You do not recover from Exhaustion while running.
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holy sh... i can say (for the first time in my life) that badham preschool is now 55% - 45% killer sided with those breakable walls in preschool. but anyway, nice bait
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1566218#Comment_1566218
No argument so yes.
i won't even try to argue this with you, survivor main❤️
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@Lazerboy88 said:
no get rid of exhaustion hatchets, doesn’t matter what the time is on them, they were made back when you can recover exhaustion while running so they are outdated
no❤️
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Oh my god. I absolutely love this changes, especially the Phantom Head add-on and Yew Seed Concoction. I hope BHVR will read this post and learn how to make good add-ons for a killer.
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After the first time a survivor blinds you and you are able to use the perk, it won't happen again, I can assure you this. They will start gen-rushing and won't try to blind you again. IMO I don't see this perk very useful because is very situational, like lightborn. The survivors will realise you have lightborn/big mistake and they won't even try to blind you again, that's more time on gens for them. You can avoid flashlight saves very easily right now in the game. These perks were useful at the beginning of the game, where insta-flashlights existed.
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We have Autodidact xdd
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@Trwth said:
I see this working for those with a more unconfrontational playstyle like myself. I like it. The only thing I have for you is how to write perks. Only choose one value to be affected by perk tiers, not all of them. Also, the “25/30/35 seconds” should be reversed because it looks like the perk gets worse with each tier.
:)
Modified it, thanks.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/989891#Comment_989891
Don't need tru3 or otz for that.
in some games he took 1 or 2 totems, he could get the gens done a lot quicker with like 20 seconds or something like that. he didn't focus only on generators.
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I love playing Clown, I have fun with certain add-ons (with the one that gives you exhaustion). I love PGTW. You should buy him! I'm not a Clown main, but I have some good games with him, even when all of the survivors escape.
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@Cetren said:
https://forum.deadbydaylight.com/en/discussion/comment/951612#Comment_951612
Yup. Healing speed caps at 200%. Using we'll make it means you get no speed boost from any other healing perks or medkits.
i don't know what to say anymore... i'm very confused right now.
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@Fibijean said:
Technically they would work together, but they wouldn't synergise in any way. Unrelenting would only do anything if you weren't carrying a survivor.
It's kind of like using Botany Knowledge and We'll Make It together as a survivor. Even though BK isn't completely useless because it comes in handy when self-healing or if WMI isn't active, it would still be strange to use both perks together because they don't stack and one somewhat neutralises the effectiveness of the other.
wait.. botany knowledge doesn't stack with we'll make it?
my whole life was a lie
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I like watching Tru3, not Otzdarva, Ussylis, AaronPlaysTV, Monto, No0b3 and Zubat (sometimes).
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Nasty Blade
- Attacks in Feral Frenzy apply Mangled Status effect until fully healed
No.. please no. That's why they modified frenzy, so sloppy butcher doesn't work when hitting someone while in frenzy.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/892922#Comment_892922
Really? Do you have a video? rn its working for me as soon as all gens are done
on pc it works after someone opened a gate, i will put here a video when i arrive home.
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@Viracocha72 said:
So which is it, once the gates are powered or once one gate is open like it says in game? Can we get some clarification here?
right now, in the game, it works after someone opened a gate.
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i might ask a dumb question but..
how did borrowed time get a buff?
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trash perks, as always.
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and they still want me to vote their game on steam for postponing the changes on level 3 tome like they did with the halloween event and for filling the tome with useless things like these...
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finished it yesterday. it took me like 3 hours and 35 minutes. i played 14 games, where in 10 i lived thanks to the keys. you should do the same.
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they are so untrustworthy...
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Grab 6 Survivors????
*Laughs in Spirit with Prayer Beads before nerf
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I absolutely LOVE playing him and playing against him. I got scared by him and scared people with him. He and Myers are the stealthy killers that give this game the "horror" feeling.
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she's ok imo.
