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T2K
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/903676#Comment_903676
So many games I play includes a mori, so many. I swear 50% of games I play include a mori of some sort (On PS4)
Yeah I play ps4 too. maybe there are differences in ranks. what rank you play m8?
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I swear ppl in this thread talk like every game they play is mori time. You dont bring ebony and kill everyone after the first hook if you want to pip. #########. What is the mindset here?
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Well they said they adjusted the speed fall off after the phase to be smoother just like wraith coming out of cloak. But I admit it feels like getting shackled.
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Well as I understand DbD, its about working together as survivir and trying to escape. Most of the time the killer uses a mori I see all survivors start going full ego mode or kill themselves/dc. If the killer uses a mori the game becomes more challenging. But there are so few survs that even want to try. For me it feels easy mode for the killer because of the survivors.
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Well are killers toxic if they use ebony and/or camp/tunnel I wonder?
In my mindset no. I also dont say survs are toxic if they bring in flashs or toolboxes or offerings. So I dont get this thread. Just sounds to me you had some bad games. fbm
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/901662#Comment_901662
The 1v1 and 1v4 are the main aspects of the game, this was mainly to see which side people were on, and how they would justify it.
The main reason I wanted to make this was to get feedback on this premise, and to see what changes we could suggest and see what is most reasonable and optimal.
And I was more for the 1v1 balancing but adjusting some things for objectives, but now I'm more for the 2kill 2survival ratio, it was another way for me to challenge my views and positions.
Well said. Thank you for sharing your thoughts and replying. Have a nice day m8
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/901618#Comment_901618
Correct, it will be hard, but it's the best we can do without an extreme overhaul of certain game mechanics
so what exactly is this thread about then? why come up with 1v1 and 1v4?
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/901024#Comment_901024
It's the main issue of the game as a whole is a 1v4, but the skillful interaction between both sides happen in a 1v1, if we made objectives for survivors something skillful or take longer, we could potentially balance around a 1v1, but there isn't a clear cut answer.
I think we should strive for if you're a better killer you'll win, and if you're a better survivor you'll win. But we would need to change a lot of things to balance around the 1v1 or 1v4.
so in other words we shouldnt balance in terms of 1v1 or 1v4. we should balance whats healthy for a good game experience on both sides.
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/900965#Comment_900965
The chase is between a survivor and a killer, a 1v1 base.
I don't think balancing for the 1v4 would mean insta downs. But it would mean even if the survivor was better than the killer, the killer would still successfully win.
And I don't think balancing for the 1v1 means the killer instantly loses every game. But the killer wouldn't have enough pressure to win the actual 1v4 which is everything else like objectives.
Ah ok. thx for clarifying.
In base the chase is a 1v1 but only if you look at it seperated and cancle out most of the game. I think looking at it this way is way to abstract.
Well I think thats the case currently. if the killer is skilled and the survivor is also skilled, you wont be able to get chased for extremely long. And imo this is good. I think its impossible to compare killer to survivor skill because they are determined by differenct aspects. Still the Killer should have the advantage in the chase. and I think thats also one reason why the base speed of killers is usually higher than survivors.
I think what you want is to be able to compare survivor skill to killer skill. so that you dont get hooked if your skill as survivor is higher than the skill of the killer. Well at least it sounds to me that way.
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@SammyWasabi said:
https://forum.deadbydaylight.com/en/discussion/comment/900923#Comment_900923
The chase is the 1v1, but everything else is a 1v4.
If we balance for the 1v4, the survivor's skill In a chase doesn't matter
If we balance for a 1v1 the killer's skill doesn't matter in a game.
the chase is 1v1 if you change the number of pallets. The amount is for 4 survivors not for 1 I think.
Why would the survivor skill not matter? Do you think balancing for 1v4 means insta downs in a chase? Pls a bit more context.
1v1 balance, why would killer skill not matter? Maybe balance means for you nerf one side into the ground? i dont get it sry
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1v1 in a 1v4 game? maybe Im missing out something. But even in the 1v1 eg the chase there are other players doing objective. I cant see where a 1v1 is. Only if 3 survs are dead, then you have a 1v1 and only because it resulted out of a 1v4. wth
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/900811#Comment_900811
That’s how old BT was... you had 1 BT save but if you were saving someone it worked for you too - you had 15 seconds of endurance ready. The question is the title but I was just describing what old BT did but also making further ideas of changes to not fully bring back old BT.
If BT works in the endgame though... paired with DS that’s pretty much lock-down tools for guarantee’ing an escape with enough co-ordination.
Ah okay. Well I know old BT and didnt even get it back then. Why does the unhooker need endurance, for what reason? Thats definitly something I wouldnt want back. If you go for an unhook i think its not a good idea you do it when its unsave for yourself and the person you unhook.
Sure but what kind of situation is that? For example: If endgame is active and at least 3 people are alive including the one on the hook and the hooked one has ds and didnt use it before endgame aaaaaand the unhooker has BT and you are close the hook with terror radius, ...etc there are so many things that have to occur that imo the survivor deserved the "easy escape". It pretty much sounds to me like an edge case.
The real thing with BT is imo the "easy save dont worry i got BT mentality". At least vs lesser skilled killers thats a problem. If I could rework the perk I only would grant the save unhook scoring event after 20 seconds with BT. So the unhooker has to actually care.
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Both.
Well I dont get the idea of BT for the unhooker as well. For what reason exactly?
Im fine with the current BT as you can counter it, ofc not in every situation. Its still a perk and not everyone is running it.
Imo it also should work in egc. Its a pressure scenario and going for a unhook is pretty risky.
If BT is one time use who would run it and for what reason prefer it over other perks? sounds trash to me. not even considerable from my side.
If somebody gets BT saved and runs DS i think its the killers fault if he hits him in BT and gets ds'ed when picking up. Why would you do that?
So no, I wouldnt want old BT back
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@StrodeWins said:
same. if it’s ebony i’m tempted to suicide first hook every time. at least with keys gens have to be progressed through. hooks and camping is easy.
How you know its ebony? You would need to be on your first hook after the 2nd one got moried. So well thats almost always GG
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@Cassandra_Alexandra said:
https://forum.deadbydaylight.com/en/discussion/comment/900585#Comment_900585
I wish I ran into more killers with your mindset. I think I just have bad luck with those. I’ve had it happen so many times in recent months that I’m over it. It took me quite awhile actually to get into that last lobby only to be tunneled and Moried. Offering, purple toolbox with new part and socket swivels all a waste!
To be honest, if I play swf with toolboxes or flashlights I expect a mori. So I usually never go in the fog with items. Even in solo I dont. Of course there are some games where you get moried like 3 times in a row. But moris are not that common for me that I get tired of it. Maybe Im just a mori lover lol
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I like the moris how they are. You can have more control over the game as killer and I love the animations. On the other hand I run into many killers catch and mori survs right off the hook. but I dont mind because its not beneficial and if killers decide to mori everyone after the first hook they also get less bp and emblem score. So I just go in the next match.
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I would be ok with simply a matchmaking based on devotion
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You shouldnt farm at all. its a no no dude
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@Unicorn said:
Is there a possibility this will ever be a thing?
Im sure thats not gonna happen. Its like a dodge. and bE removed the rank bug because they dont want survivors to dodge anything. And dc penalty is also kinda anti dodge mechanic. So their intent is clearly that players should play the matches they get till the end without avoiding.
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@Salty_Huntress said:
They were originally going to give it to all players but after a backlash from many of the players who have earned them they decided to not give them out. Personally the grind wasn’t that much for me but I understand why people don’t want them rereleased as the time they put into the event meant nothing.
well not 100% right. First of all many players were suddenly missing one or more of those 4 event cosmetics. Due to the fact that behavior wasnt able seperate these players and give them the cosmetics directly they decided to hand them out to the whole player base. After that and before the give out to the player base they found a solution to achieve exactly that. It was not that their intent to give them out to everybody in the first place. They just had no other solution at that time.
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Why is the name of the new survivor Yui Kimura but in the adept trophy and perk description she is called Yui Enatsu? At least in the german language version.
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@MrGolden32467 said:
https://forum.deadbydaylight.com/en/discussion/comment/891393#Comment_891393
Thank you for sharing :D
I would add that it is not the fairest solution. If it was indeed, then no one would complain about it. This is why I'm proposing a compromise, to give out an idea of how to make everyone happy.
People who grinded the cosmetics feel like they put a lot of time into them ; and its true !
People who haven't gotten the skins and that want them should be able to get them with Auric Cells.
Both ways would mean there is a significance. Significance in the first one because time was put into it. Significance in the second one because real money was put into it. In both ways you are conscious of the impact of your decisions : will you grind and spend a lot of time to get it free ? or will you actually spend a portion of you salary (including money you could use to go out with friends or buy yourself a meal) to get them ?
I think this decision and choice is the fairest option :D
Still I respect everyone's honest opinions as long as the are not rude about them, so once again I thank you for adding your thoughts to this thread :)
So your point is, it isnt fair because people complain? I dont get that sry.
Also the point of a compromise is not to make everyone happy. thats pure fiction.
I dont know if you ever played another online game with a cosmetic feature. There are always exklusives you just dont get because you missed a season, an event or just started too late. Why should you be able to get exclusives in dbd all the time?
also in your kind of compromise only one side gets benefits. If you can purchase these exclusives in the store its only good for ppl who dont have this stuff. whats the deal for the others? What do they get out of it if its a compromise? they only get the feeling: wow i grinded for it others can just buy it or whatsoever.
Your idea is nice but only for one side. All you want are these exclusives but for what reason? Just to be able to have them? sounds pretty millenial
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@MrGolden32467 said:
https://forum.deadbydaylight.com/en/discussion/comment/891393#Comment_891393
Thank you for sharing :D
I would add that it is not the fairest solution. If it was indeed, then no one would complain about it. This is why I'm proposing a compromise, to give out an idea of how to make everyone happy.
People who grinded the cosmetics feel like they put a lot of time into them ; and its true !
People who haven't gotten the skins and that want them should be able to get them with Auric Cells.
Both ways would mean there is a significance. Significance in the first one because time was put into it. Significance in the second one because real money was put into it. In both ways you are conscious of the impact of your decisions : will you grind and spend a lot of time to get it free ? or will you actually spend a portion of you salary (including money you could use to go out with friends or buy yourself a meal) to get them ?
I think this decision and choice is the fairest option :D
Still I respect everyone's honest opinions as long as the are not rude about them, so once again I thank you for adding your thoughts to this thread :)
Honestly Im just not okay with your idea of a compromise. Many players who have these cosmetics just feel bad when some get stuff for free when they themselves had to grind for.
Its not a cosmetic aspect. honestly these cosmetics dont look so good. Its just the time they spent to grind for them and so they are exclusive. Imo a better compromise would be to bring it back in an event where you get the possibility to earn them like others did back then. Then I wouldnt mind.
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@yikers said:
Every thread seems to get nuked by killer mains who bring nothing to a discussion and only tries to go off-topic.
Is there even mods on this forum ?
nuked by killer mains? lol
like there are no threads nuked by surv mains.
even bringing this topic up with "mains" is really funny in itself and counterproductive. just hilarious
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I just dont get how unsatisfied ppl can be. everyone got 14 free cosmetics and now cry about 4 pieces others earned by playing. what is wrong with you guys. Its about fairness and I think the way behavior handled it is the fairest solution. omg...
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so you should be able to get cosmetics others grinded for because you didnt play at that time? lol
I even bought the core game back then when it wasnt for free in the stores and grinded every event for that stuff.
Cant believe how onesided some people are. sure free stuff is nice for you because you missed out a lot. but its nobodys fault you joined in on dbd so late.
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/890176#Comment_890176
No no I get you. I'm also saying if they didn't want us to slug they would disable it. Such as EGC they'd probably punish the killer for doing it, or make the survivor die faster, etc. etc.
So far, they've done nothing of the sort. Relatively, I'll continue to slug for my 4ks.
ah ok. Well all that is pure theory but mby they dont know how to fix egc in terms of that matter.
Im also still slugging for 4K ;)
But I wish they would come up with a nice idea to fix that
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/890078#Comment_890078
If they didn't want us slugging they'd disable it under certain conditions.
Basically, the old argument of "If they didn't want us doing it they wouldn't let us do it."
I didnt say they dont want us to slug. I meant that I think they didnt want us to slug in the egc for the 4K. Its more of an egc thing than a slugging thing imo
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I think only because you can use certain mechanics of the game doesnt make it intended or ok. Sure slugging is a strategy and intended also in regards to the perks. But in terms of the endgame I think slugging for 4K is not what the devs wanted. Same for 99% the gates. They wanted to reduce the time of the endgame with the collapse. But with slugging or 99-ing it makes egc kinda unimportant. I would like to see some changes in the egc so we dont have to argue about dc for hatch or slugging for 4k.
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I got the mask and kates shirt back then. I must admit first time hearing about the free handouts I really felt kinda "robbed". Though I feel bad for reducing the free giveaways, Im happy they found a way to handle the loss of others and dont give this stuff out for free.
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Mby behavior can add a bug where the killer can see the rank of the survivors. So he can make sure to go up against survivor of his skill level xD and then please implement this bug into the game as standard. thy
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idk. was wondering too. I give it a try later and try to figure it out. mby just interrupt a surv at the gate or smth
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I just wish you wouldnt be able to find a key in every single chest with plunderers
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The only fun in playing wraith is to stand on the hatch and wait for the last survivor tbh xD
Body blocking is completely fine if you dont abuse it and take a surv hostage for the entire game.
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I also think nerfing swf is not beneficial. Bringing all survs up to swf level and then buffing killers to compete with that sounds more of a solution.
You dont need to be an "optimal" swf group or play competitive to ruin the killers life. Even the advantage of a two man squad is noticable. Just by saying im in chase, its that killer, pop the gen now, my gen is almost done finish it, give me body block etc you get so much advantage.
Im a solo player but also like swf sometimes. and you feel the difference. Even more if you play killer. The most solo survs are shredded easily and if you up against a squad you will know for sure.
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It just feels not right. You fall asleep pretty fast and every time you wake yourself up it takes longer for others to snap you out and you get faster asleep again. not to mention if you get hit by freddy you are instant in dreamworld. the only efficient way is walking straight for the dream bubbles that are always furthest away from your location you fell asleep. After all my freddy games as surv it doesnt feel like theres only one strategy to go. I only wake myself up if I come across the dream bubbles by chance or if I face the slowdown addons. my last reason to wake up would be for a save.
Its just a pain imo.
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Yo nice idea. Just go protect the gens sounds like 200 IQ. Theres no problem with gen pressure when you play spirit, billy or freddy. But for the other killers most maps are just too huge to apply pressure on so mamy gens. And the gen perks also are quite bad. Ruin is gone after 20 secs, they play sneaky till corrupt int is gone, you have to walk all the way over to gens for pop goes and even ignore survs on your way because the 60 sec timer and so on.
I think reducing the gen speed would help. You can still bring toolboxes and stuff. 80 seconds for one gen is really nothing compared to the time you need to find, down and hook survivors and this in a total of 12 times.
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Im currently rank 3 again and even at prime time I get queued with the same killers over and over again. Waiting times for me are 5 min upwards. It really give me the feeling that less ppl want to play stressful killer.
So I go playing killer for that reason. And the teams I get are always above my rank what leaves an feeling of unfairness. At least I get fast games. Oh and you can only play certain killers because otherwise they dc. So Im not "allowed" to play spirit, hillbilly or ghostface and some addon combs with perks. Strange dbd world....
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/846163#Comment_846163
Ah so why did so many highranked Nurses never used any Addons, if they would have been so easily jukeable? And still got their 4k? Nurse was too powerful even only with basekit. There is nothing to argue against this, cause this was a fact shown by data. Now you have to play around and cant blink mindlessly. So stop telling lies.
I dont know how many high rank nurses played without addons and performed outstandingly tbh. But would you mind linking me the source of the data you refering to? Id like to take a look at that.
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I play on console and even with the bad frames and stuff I enjoyed playing nurse. after some practise I also went rank one with her and it felt fun and rewarding even versus good swf teams. I never used addons so I didnt care for these changes. But honestly she is now one of the killers with really bad ultra rare addons. These are just a joke. Nvm
When the nerf went live I played a lot of nurse and she got just unfun. Even to just travel over the map feels painful. Of course I get my kills, she is still strong but Im better off playing another killer instead of suffer and sweat through an endless circle of blink fatigue cooldown walk search los.
In the first few days you saw some nurses on ps4 trying her out. But now it seems like no one playing her anymore. Whats the point of the nurse being the strongest killer if you never get to see one. At least on console she seems gutted.
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Honestly all this DC and quit stuff is so senseless. If you punish DC and make players unable to quit they will just kill themselves on hook. There are just people who dont want to play vs smth specific or rage easily and want to leave the game. You can find that in any other online game too. so no offense but just suffer through it
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/841310#Comment_841310
I see no collission as a buff rather than a nerf, honestly. Makes bodyblocking pallets much more easier.
likewise. Cant count the times i got body blocked by a survivor. I dont really understand why it should be a nerf. As if you bump into survs all game and get free hits lol. these survs must be potatoes
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I dont know why they removed collision. I didnt even noticed free hits bcoz of that. Good spirits go more for sound I think.
well at least without collision they cant body block you anymore in phasewalk. This will be fun xD
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I must admit the challenges lead to an unhealthy playstlye in most of the matches atm. I thought long about why they do challenges that force you to do things in terms of powering through instead of do them as "second objective". The challenges should be more like the one: get 20 gold medals or higher. So you can enjoy a normal game.
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@Dalbergg said:
I rly need help with huntress. I've got a decent hang on my hatchet throws but i feel like im being genrushed every. single. game. Fx. I just played a game and during 2 chases, 1 minute each, 3 gens had been completed. 1 more chase and the game was over. I like Huntress, but this is NOT fun.
How do i maintain pressure, even tough im in a chase?
Also most players just dogde my hatchets very well. Even when they're running in a straight line, they seem to know which direction its coming from. How do i predict their movement better, and do succesful hatchet throws?
Help me huntress mains!
Edit: Realised this isen't the correct thread to post on. Sry guys.
If your biggest problem is the gen speed I recommend looking up fungoose on yt. He did a huntress build that im also running and gives good explanation about everything. Do youself a favor and watch his huntress vid ;)
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I wonder if the claudette gave the doc a tbag after every pallet xD. Then I would understand the camp.
And honestly the killer can play like he wants. Survs do the same so why complaining?
Doc also is insanely weak compared to other killers. So tunnel time.
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lol nice one. Too bad killers hate you for headon xD tunnel and camping intensifies
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Id rather buff solo players to swf level and then buff all the killers around swf. I dont think downgrading will do something good.
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@Zanely89 said:
Following the logic of some members when last time the opposite happened, it should be because "survivor all want EZ game and EZ escape, always crying to the Dev that killer is too strong and want them nerf. So now that your wish is granted, good luck finding a survivor game because all the killers are tire of it and leaving this game. Cry baby survivor!"
Well if thats the case I understand it completely. I also got tired of killer. Played nurse/huntress/wraith on console. but its just no fun anymore. Dont want to know how long you wait when spirit is nerfed
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I think SC depends on your perk build. Honestly even at red ranks mates are allergic to heal you. In solo I run SC, yes even at rank 1. I use resilence and heal myself 99% for keeping the bonus speed. Also SC works crazy good with a medkit and botany. In Swf i never use it. Its a pretty good perk that does what it should. Medkits are the faster way to heal but you lose your item slot for eg a flashlight. For inner strength you need totems. The time waste searching for one on big maps is often higher than selfcaring. And if your mates cleanse your 5 totems...
Saying SC is bad, I think you are very wrong. SC is a good perk and you can do pretty cool builds with it. thats it. no one forces you to run SC. But dont run around and say its bs because you like to play with other perks.