Swiftblade131
Swiftblade131
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- Swiftblade131
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Maybe Latin?
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Of course they will
- It's taking away fun from survivors
- "It's getting overused"
- It's a killer perk
- eMbLeMs
- Play CIV
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"Concerned that it may be cleansed?"
I know for fact it will, why waste space on a dead perk?
Also, less effective when combined with other perks?
Ruin was kind of alone
Now it can be paired with Surveillance.
So much for that plan huh?
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What can I say?
The survivors aren't putting on enough gen pressure.
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What? This has to be joke right?
You want... The survivors to be challenged?
RIDICULOUS! That might drive them away!
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As the last person still alive, activate the last generator and escape through the exit gate.
With end game collapse existing?
The achievement needs to be updated.
GL with that one bud!
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Maybe you just need a break from killer?
Try out survivor, I hear Doctor is very fun to play against now.
Or try out some CIV, that's a pretty fun game.
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Ya got your ruin nerf
I don't want to hear it
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You get to enjoy yourself in the game sometimes?
Must be nice
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Right about now
Most killers just want old ruin back
But I guess it was "to strong"? And totally not a band-aid fix for the gen speeds they are never going to balance.
I know I sure as hell am not coming back till there is a significant patch that fixes the mess they have made here.
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"Killers are over performing"
Guess people who play killer are so good, they gotta get things nerfed so survivors can have their "fun"
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If they want to RUIN the game.
That's their problem.
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I just want to have a fun and balanced game.
Currently DBD is neither here nor there, thus hiatus till they get their ######### together.
Again....
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Should've done a poll vote along side it.
Maybe it would smack some sense into the DEVs
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Well, they brought it on themselves. They were told the issues, and didn't listen.
Just play some CIV
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No chance.
If you asked me any patch up to Legion's chapter, it would've been a 100% hell yeah!
After that, you can find much better.
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So he was fun to play against before?
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Move left?
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Clown, Hag, and Billy, I believe are 3 of the most well balanced killers.
Clown could use some work though.
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Let's, remove ranks all together
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Lot's of killers need a buff atm
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Hey man, they got the precious Ruin nerf they had been crying about.
Show em' how to really BBQ
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2 things BHVR will never change.
Terminology and gen speed, we can be unique this way!
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/992282#Comment_992282
I've found that corrupt intervention synergizes with Trapper better than Ruin. It gives you the time to set up some truly awesome trap locations
And both was even better.
Just CI isn't enough imo, sure it's better than nothing. But he still suffers like 90% of the cast. Even more so with set up times.
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Easy fix
Make it not a totem. Literally the biggest problem with it, since the dawn of time. And now that it sucks major dong, why let it be a totem? Totems are supposed to be powerful perks, thus be able to be destroyed.
New Ruin doesn't fall into that category of powerful perks anymore, it used to be a potent slow down of progression perk, especially good vs less experience players.
More experienced players could bypass by doing skillchecks, which they deserve since they got better at the game, thus they succeed like it's a normal gen. Or you can tap, if you are not so competent. Or destroy it if you so choose.
Everyone talks about "Surveillance and New Ruin, OP OP", but it's still a totem, so this isn't so strong. Discordance is still better.
Simply put, it didn't need the nerf it got, the DEVs have the wrong idea of what killers used it for. It's not for their stupid emblem/Pip system, it's so we can have a breather at the start of the match and possibly get a survivor downed and another 1 or 2 injured, before 2 and a half gens are done. But they are blind to this fact, and refuse to do anything about it.
I am not a killer main by any means, I don't see the struggle of the perk. You do the skill checks or break the stupid thing. Could you be any less competent of a player?
Now we have a very poor situation again. I myself took a break from the game a week ago, seeing these changes are making me considering staying away for a bit longer than I would've liked. The game is fun, I do enjoy it, I have been a long time supporter of the game and the developers, they are trying, and have come far.
But this isn't it.
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DCers should be met with a 10 minute wait deserter penalty.
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Well, we've already had this discussion multiple times...
Would it be fun? Potentially
Could server handle it? God No
Balanced? Out The Window
Should they make something new? Would be a good idea at some point in time, before the game dies
I really think it could be fun. But I would only allow it to be done in a KYF lobby, it would garner to much toxicity otherwise. It's one thing between a bunch of friends, and then 10 random people. It's bad enough as it is.
Long story short, yes but only as a custom mode in KYF lobbies.
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It's not broken.
Most of the higher ranking killers that face those there high ranking survivors don't want to play anymore, because... Well I think we all know what's going on this time around.
So, the next killers in line, is everyone else. Not enough of the high ranked ones to go around. 1 to 4 ratio, it's unbalanced from the start. There will always be more high ranked survivors to go around than killers. Regardless of if killers want to play right now or not, it's always going to be an issue.
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I'm just tired of the game at this point.
Poor trapper. Ruin won't help him now...
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I enjoy him a lot, I find him fun and fair to play against when playing survivor.
He is easier to play out of the top 3 killers with High Mobility (Nurse, Spirit, and Billy), however, he can be very easily looped, and unless you practice a lot with your mind games and chainsawing, you will suffer with him, even with his high mobility and insta-downs. He is very loop able.
As withe very killer, he still require practice, of course, I wouldn't say to the extent of some other killers, but he isn't a pick up and master and win. But again, he is easier to learn than others, he's very straight forward, but very balanced.
I think him and Clown to extent are some model killers. Billy being the better of the 2 examples here, but these 2 are what BHVR should strive for balance wise.
I know that's hard, but nerfing and buffing perks isn't the solution.
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One of the most useful perks on trapper, now gone. Now it's just CI.
Trapper actually has to have some amount of set up, it would be nice to get more than 2 traps down, before 2 gens go off.
Feels trapper man.
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Spirit and Nurse already got changed.
And with how ruin is no longer useful, there will be a lot of Nurse, Spirit, and Hill Billy, but as I already said, Nurse and Spirit got changes (Nerfs, balances, whatever you want to call them).
Somehow, I feel it will be Billy's turn in the upcoming months. And probably not for the better.
And on it goes...
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Yeh, but it's a survivor perk, and as long as it's not annoying them, it's fine. The killer's aren't real people.
The DEVs in a nutshell...
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/982608#Comment_982608
Imagine needing NOED on Billy.
Who said anything about needing? Trying to make me sound bad?
It's simply a replacement. For ruin, since I already use Pop Goes.
But hey, easier to hit a hammer than a chainsaw against competent survivors. If they don't wanna do the totems, that's their problem.
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Yeh, have fun with all that.
I'll be back next patch notes to ask how badly they "ruined" the game and what the experience was like.
Till then o/
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Yeah, anything above rank 10 must be fun and addictive. You just get to not even begin to break a sweat at playing.
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Oh don't worry guys, this video is terribly accurate of how good the DEVs are at their own game. Those are in fact BHVR employees.
I have played against a fair share of the BHVR employment, and they are are all the same. Not the worst, but by god they need to get better before they can be making changes like this! If even a little bit better!
Smh
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Step 1: Use Ruin to help slow the game down... A little bit... Maybe prevent gen rush kind of not really? Ruin wasn't all that strong....
Step 2: Ruin gets nerfed cause.... Yes.... Even though... It wasn't that strong...
Step 3: Killers use NOED to punish the rush, maybe some Pop Goes action in there
Step 4: NOED gets nerfed cause it's being over used to punish the problem the DEVs created
Step 5: Pop Goes is good as ever, CI for more slow down
Step 6: Rinse and repeat
As Crutch as I think NOED is, and I really do think it is. If it helps slow the game down, so survivors are FORCED to get the totems, then so be it. It's one of the few dwindling viable perks killers have.
NOED and Pop Goes it is! And a Mori here and there because outrage!
It's a sad day when there is a legit reason to being forced to bring NOED into a match. But hey. That's how the ball rolls.
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Yeh, let's kill the game for the DEVs, cause they aren't doing it fast enough already...
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You mean, they nerfed things that needed to be nerfed? Oh no.........
I'm down if the DEVs wanted to trash NOED and Moris, but if they are gonna keep the gen speeds the same, then there was no reason to nerf Ruin at all, since it was almost a necessity to band-aid balancing in, which is a DBD classic at this point.
But if the DEVs wanna get on a high horse and start ruining the game, they can. It is their game after all. But don't complain when it was takes over 10 minutes to get lobbies at any rank.
No one wants to play a game where they are just gonna get smoked. And also, don't complain about the killers using NOED and Moris, just trying to balance out the game is all. I'm in no way a killer main, nor am I an incompetent player, I don't see why this change was made.
Rushing gets a NOED smack and Mori now. Not just an easy to break, gen tap, or hit normal skill checks perk :)
These are the big facts. Take it or leave it.
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I've been using Billy with a Mori and NOED
Generally I don't care for the Moris and only use them for Dailies if needed, nor do I use NOED since, it's a crutch perk...
But I have to say... I thought the little bastards were salty before. Even more so when I kill them after only 1 or 2 gens being done, and then they see the NOED equipped just in case, lmao.
But hey, till they nerf the things that actually need to be nerfed, instead of unnecessary things. I might get used to this!
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In before
Everyone starts playing killers that are more viable without ruin, and those killers start
"over performing"
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@FriendlyGuerl said:
https://forum.deadbydaylight.com/en/discussion/comment/978944#Comment_978944
I heard they did something kinda equal to this a few months ago where they made it so animations get queued. Pallet and flashlight stuns didn't needed to be timed.
Yeah, it was quite a ways back. But at any point during the Pick Up animation, you could stun or blind and it would guarantee drop the survivor being picked up. No timing at all needed. They claim it was "a fix", but they quickly found out that not only Killers found this extremely unfair, because it was, but even survivors where rallying against the change. Truly one instance where the community was united. It was very quickly reverted back. Naturally I believe this "fix" of theirs was for the really casual players.
However, this will not be the same. This is far different. And once again, it will end poorly for the DEVs and the Killers alike. The only similarity is that this is a change for casual players.
Now we are running into the issue I always have to point out monthly with the game being a weird breed of being a casual game, but wanting to be a competitive game with it's pipping system in place, unranked ranked as I like to call it. It really is becoming an issue more and more.
But hey, if they don't want to listen, then the game can die.
In before "Why are queues taking so long" after patch drops.
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Kind of happy I started taking a break from the game a few weeks ago.
This looks like a really, really, bad patch. Are they trying to kill the game?
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Guess you could say they got some...
POOR BEHAVIOR!
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We got a badass here guys
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The game sorta needs more if we are being honest
The new DLCs hold no weight in making the game anymore enjoyable
Get's boring fast now.
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Reasons I think survivor is bland. No reason to prestige all of them. I got all of them to lvl 50 and then maxed out 1 of them that I like to play, and that's that.
I like killer more cause they are unique. Survivor is the same thing different day. And lately, I have not bough the new survivors for their perks, cause they are just bad, or to specific to use and there is better. Same goes for killers as far as perks go, but at least they are more or less unique in their own right.
I have not played in a while. The game got kind of boring. And I see there is a Billy 2.0 out now. So that's cool I guess...
I thought Billy would own the "Yeet into the fray" thing for a bit longer than this... Guess not.
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Just negative messages
Guess that's what happens when your better
I take them as compliments of my skill, the fearful players are the ones that make the most noise, gotta hide behind anything that isn't their apparent lack of skill :)
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This is what waiting is for. And why I wait for a few months before getting any DLC