Stompa
Stompa
About
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- Stompa
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Comments
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emblem system looks fine, it rewards performing well, the absence of balance on the other hand; well this will never change.
but the queue creation is the most obnoxious "feature" the cooked up so far (its almost like they try to force the host to keep red pings vac and swf in their lobbies)
longer seasons would be nice tho, less rank resett stomping for people who just picked up the game and already face swf deathsquads
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@TallTide said:
I understand, but if for every game I make there is almost one quitter... means that this system does not work.
get used to it, report em. just the average millenial percentage of the playerbase
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b b but then its no fun for survivors anymore :(
doubt we ever get a voliume slider for that, sick and tired of the chase music and dont even know how often i could have heard another survivor
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they may also rename the dlc into swf´s first bully victim kit, explains at least the cheaper price. and for the map; it looks like they stopped working on it when they had it half way done.
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i just leave this here;
https://steamcommunity.com/app/381210/discussions/0/1848072002749307928/
my guess is that this was the intendet design right from the start
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simply to give you the heads up that in case you dodge swf deathsquads; you will get to wait again.
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and when the lobby finally fills with red ping swf, they either play the mess they got or repeat the wait.
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so many moris to perform
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afk freddy meta vs swf.
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i can already see the twitch views take a nosedive since everybody gets to stare on that timer for a few minutes. looking forward to all the enraged thot,tv´s
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hag need a lot of work, just like any other killer whos ability gets nullified by an item. one can hope but i doubt there will be any change to her
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plague is like if the doctor and the huntress had a baby, but it got downs.
tbh the sickness changes sound neat and the "slight" reduction will probably be 5% to put here in the same spot as the doctor.
sadly no adjustments to the matchmaking so booster keep running rampant.
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life goes one, and i am sure your wounds will heal, take a break and do things that dont remind you on the past. take your time
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or, just hide the jigsaw box aura. would make it an actually fear fueling cat and mouse game then, not just cookie cutter run over to all the auras till the trap goes off
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object of obession, some walls have cracks to track you the most easy way, and ofc there is the red stain. walking backwards relies heavily on the map and tileset you are on. make the best of your situation. it worked best for me to be unpredictable. and if you are facing comms.. well
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couldnt care less about adrenalin since i dont host swf in the first place, if it manages to pop at the last gen i am in a little bit of an disadvantage but and they may get away.
if they manage to pop the last gen
also afk freddy with the upcoming emblem changes, everybody will loose :)
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unhooking in front of the killer just to grab off some points is nothing more than farming you, mostly common in duo or tripple swf since they usually dont need the random to get out
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look around you, they are mostly a shiny beacon. most commonly found next to a gen and at worst at some debree around it, or next to a hook
its not that hard and they usually stand out from their surroundings, certain persk can support highlighting them through walls but are not really needet since the devs dont bother hiding them.
once you learned all the maps you will have easily figured out their spawn locations. all a matter of getting used to the pattern
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next killer = same as every killer:
wait at least one patch cycle before you even touch the store page.
remember freddy
edit: pinhead becasue barbed wire through the nose for everybody
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all they have to do is to revert the post release nerf, but thats too hard/scary, classic aftermath of review bombing
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most people gave up on freddy, and even more gave up on the devs. we just roll with the flow and make the best of it, or just take a break for a month or more
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wow, keep it up infesting the killer sub forum. like it would change something. hush hush, back to the bonfire with you
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wrong forum section, the tinfoil hat survivor section is right under the lest review bomb another killer section
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at this point this thread can also be moved to the survivor section to fuel the killer op circlejerk
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swf isnt enjoyable for bot parties either, legion is fine as it is. if you dont like versing them do it as the rest. suicide on hook or dc and cherrypick your games.
fun is subjective and just because the most vocal part of the community complains the moest does not make it apply to everybody.
many like versing legion now since they know exactly that to do.
many like to play legion and changing hm so others have "fun" again would just result in another freddy bait and switch
may i ask what is your definition of "fun"?
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i am actually fine with the new mm, dodging swf had never been easier if you know the telltale signs. and i can imagine the amount of salt in them when i leave the 30 ms lobby.
this could all have been avoidable with a swf checkmark for killers, i am sure plenty dont mind and want to host swf. but hiding and forcing wont work out in the long run.
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@op because freddy exists.
wraith got a minor buff what is mostly offset with the new decloak timer but his addons lost the nagative side effects what gave him at least a few options.
freddy is and the post release nerf that killed off the devs integrity is the result of mass dc´s review bombing and everything the most dense part of the playerbase had at their disposal to shape the game the way they want
if a killer needs addons to work propperly; they are not good.
if a killer has the option to use addons and offerings to change the playstyle into something completly different and is still as effective as without. its good design and viable
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totems would be fair if devs would actually hide them, i find em most of the time next to a generator or hook, shining at me from far away. its just pathetic and risking a perk slot for it isnt worth in most cases. same for the jigsaw boxes and upcoming fountains. would be way more interessting if nobody could see the auras; so much potential wasted in cookie cutter mechanics
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u know, it might be odd but maybe you are not supposed to counter everything and just get out asap many killers have counter and guess what happens to them a lot? looks at trapper in pity
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ofc people complain since review bombing failed and disconnecting and suiciding on the hook can be tracked aswell. people will do everything to be in a favourable spot and use everything at their disposal to make things stay the way they want to
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survivors are just empty shells/skins with no personality, perks ,items and the player define whats the least favourite to face
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so it would promot more perk veriety and bring some purpose, thats a + in my book.
tweaking it to closing when gates are open?
as for noed, the issue since the time noed (devour hope and killer abilitys; addon combos do that aswell)was no totem and permanent.
imo noed is a disadvantage and you are expecting ppl to get away + you put yourself in risk in disadvantage until the door are powered
i want to promote the mindset that when the gates are open; dont greed just leave, i see it so many games that only symptoms get bandaidet but the issue never adressed.
@hoodedfegm thanks for taking the time and actually reading before posting :)
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@The_Bogeyman said:
Solution is killer should walk away if they already got a 3k. That's a good win. If you wanna be a try hard for a 4k then don't whine about a long hatch standoff.
then leave through the gates and the problem is solved, or to tryhard and needs the hatch all the time?
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and there goes the thread @Moderator pls close/lock. impossible to have a reasonable discussion. steam forum all over again
WHEN THE GATES ARE POWERED FFS. DUE TO GREED STANDOFFS AND HOSTAGE TAKING!
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i am talking specificly about when gates are powered due to avoiding a derailing fiesta and i would apprechiate if it stays like that.
not even thinking about voicing my oppinion about this since it will lead to nothing and is nothing i get payed for either
as for the bloodpoint drawback, there are plenty of player who dont need em, you can buy bp basically with shards, and those few bp are not worth the time spendin in the actual standoff for both sides
the hatch is imo the last straw / participation trophy if you and your team get stomped i for myself just let my opponent get it since its not worth the time. but the moment somebody thinks about not leaving when the chance is presented; the gloves will be off
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it sure is totally healthy when swf queues with 2 rank 15-16 and 2 rank 2. totally not an abuse of a flawed matchmaking and totally not toxic towards newer player/potential customers, i mean why buy cosmetics or a dlc when a killer get ######### on by those deathsquads on a frequent basis?
here is a little hint: let the highest rank of the group determine the matchmaking ladder, less abuse and sure a few will complain (like thats something new) but in a long run it healthier for the game and its balance witch is anyway more than just fragile
edit: and it runs rampant on weekends
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probably the same they did with wraith, building a buff in but balancing or making a "quality of life" change that completly offsets the buff in the first place. not to mention how long it took
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it sure is totally healthy when swf queues with 2 rank 15-16 and 2 rank 2. totally not an abuse of a flawed matchmaking and totally not toxic towards newer player/potential customers, i mean why buy cosmetics or a dlc when a killer get ######### on by those deathsquads on a frequent basis?
here is a little hint: let the highest rank of the group determine the matchmaking ladder, less abuse and sure a few will complain (like thats something new) but in a long run it healthier for the game and its balance witch is anyway more than just fragile
edit: and it runs rampant on weekends
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it sure is totally healthy when swf queues with 2 rank 15-16 and 2 rank 2. totally not an abuse of a flawed matchmaking and totally not toxic towards newer player/potential customers, i mean why buy cosmetics or a dlc when a killer get ######### on by those deathsquads on a frequent basis?
here is a little hint: let the highest rank of the group determine the matchmaking ladder, less abuse and sure a few will complain (like thats something new) but in a long run it healthier for the game and its balance witch is anyway more than just fragile
edit: and it runs rampant on weekends
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broken is fine by me tho, exhaustion would be a little too much
but: affecting cooldowns or slowing the victim down would be a nice touch, not beeing able to selfcare or no mither it away looks good since there will be a lot of time wasted at wells; however it bugs me a lot that wells are visible like jigsaw boxes for both sides.
where is the challenge when you have a waymarker all the time?
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additional regression would be a nice option besides running ruin over and over, might aswell open up new strategies but sadly this wont be the case since survivors will probably complain about the 3 gen lockdown, even tho they put themselves in this position themselves
side note: surveilance would be awesome aswell without that pesky timer.
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i dont host them in the first place, id rather wait longer in queue instead of having a bunch of monkeys playing ochido / abuse the mmr with their team comp / have another ddos /dh on rocks /attack / get insulted / griefed / threatened / have the game taken hostage because someone of them endet up in the entitys belly. and much more depending on time and the region i host
i prefer having a even matchup (no matter if win or loose ) and just enjoy the game as it is. swf makes this impossible for me
i stick with waiting 20 minutes avg queue time over having a frustrating expierience i truly havent payed for
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110% movement speed is what gimps them the most imo, making them a 115% would probably be the tiny nudge they needet to be in the right spot, at least its no freddy
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kinda reminds me back 9 months ago. announcing =/= implementing. and even then as we all learned with freddy they can just rollback the changes. wouldnt even be surprised
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my fix was just not to play during events, no shiny cosmetic in the world can bring me to but up with this
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i gave swf second chances over and over, but all the bm, abuse, insult group invites, ddosd, doxing attempts threats etc got to a point where its flatout unhealty to host them. plus the event just brings out the worst out of ppl, these are my personal reasons not to host them. the whole balance issue asside.
just my 2 cents on the topic, i will dodge them just because i am fed up with them, even if this would mean 40 minutes queue time, and if dedicated servers arrive and i still cant opt them out; i will simply drop the game for good
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welp and this purchase will remind you that drinking too much is bad and now you have the consequences in your steam library. just pray there is not another dlc upcoming for you in 9 months
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people also dodge lobbies if:
ping is red
vac bans on record ( nobody wants to host a cheater i guess?)
twitch thots since the host does not give consent to get the game streamed
the usual cancerous survivor names that indicate post game insults and rascism
host gets a phone callits not all about the little snowflakes bringing too many toolboxes or there is too much chocolate in a lobby. every person has its own reasons to dodge or end a lobby.
i would appreciate if you use that god given brain a little more and not try to apply your assumtion to the whole playerbase
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what bugs me more is waitng 10 to 15 minutes in a lobby to get a 6 minute game
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pretty sure they pull another freddy on the mend ability like the mending progress not resetting when interrpted.