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Stompa

Stompa

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Stompa
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  • swf lobby indicator, beeing able to sell addons and offerings

  • its basically just giving the player an option instead of beeing stuck with x amount of bp value in the inventory that will probably never see use, is the main thought behind the whole thing

  • yes, in your case thats quite a lot of bp and a headstart in unlocking with the next chapter, but not everybody swims in addons and offerings like us. also, having the option doesnt mean we have to, i would probably sell unwanted stuff if i am out of bp.

    it just came to my mind since i was revisiting the game and saw a bloodweb that was half way filled with stuff i dont use, dont need.

    but i doubt this feature will come to the game in the first place

  • for a new player who is on the verge of prestige / unlocking perks it sure has some use; as for the busy work a simple slider could reduce that. but i get your point.

  • its bhvr´s way to tell you stop playing killer; we are working on bots. but thanks for you money tho, no hard feelings

  • hook everybody once for bp or when you are in dire need for a pop for example, cages are situational but quite handy to split rescue attempts; but wait for the release and the usual post release nerv, and then another 2-3 patch cycles to get the final product

  • you are asking this on a forum of a publisher thats is owned to 20% by tencent, like the give a damn about personal data. i may remind you that not long time ago they snuk redshell in their game aswell until it got illegal.

  • simplified mmr would be to match people according to the rank + 2 -2; and in addition match escapes/kill rates most similar to each other, for example a killer in rank 4 will get ranks 2-6 survivors that have an escape rate similar to the killers kill rate, would also get rid of some swf boosting since you have to pull your own weight.

    also you can and will still be able to rig the mm in your favour with swf except they would only take the highest rank and escape rate of the team and match them then accordingly. we all saw those groups where the rank 1 and 2 pair up with a rank 18-16 just to kick their opponent in the teeth and get some free and easy pips

  • first they have to implement it, sounds like a lot of pr mumbo jambo to me, no specifics and avoiding at any cost what is the cause of it. nothing will change but they have the excuse for missmatched ranks created ( rank 20 vs rank 1 duh but the rank 20 played with skill )

  • i am sure the balance theam will stream a few games and showcase and proof how fun and fine the new ruin is; i mean they have to know how to balance a game by playing on all ranks dont they?

  • @Peanits said:

    We are looking into matchmaking issues at the moment. We'll keep you posted as new info becomes available.

    and you are totally not just going to hide ranks in lobbys and the post game result screen and just skip fixing the matchmaking, i mean it took you how long to even notice that swf was able to rigg mm in its favour with rank differences, not like even you fog whisperers did that aswell.

  • like the devs care about what we think as long as the money keeps flowing from battle passes and cosmetics they can easyily sustain a drop in the playbase as long as the whales keep buying their stuff

    not to mention its easy to lie with statistics as long as you dont show the whole picture you can always bend the perception the way you want

    and i am sure gen speed is too long for rank 20 survivors

  • audio issus, the mindbogglingly broken matchmaking ( but that gets hidden instead of fixed )

    the obnoxious grind, 50% of all addons and offerings serve no purpose

    the lack of objectives and just holding m1 with an ocasional space bar tab

    map design

    survivors just beeing empty skin husks with no personality or unique quirks, instead just teachables

    the solo player getting cucked by the rest of his team because why would sfw care about the random

    absolutly no definition of a win condition

    a backwards emblem system

    tedious grinds on top of the grind with battle passes

    empty slots in battle passes that are not even remotly motivating to continue or purchase

    instead of treating the source its prefered to baindaid fix the issues caused of it what usually leads to more problems

    selling perk solutions for basic gameplay issues

    the arrogance of knowing what your customer wants

    a portion of customers treated like second class

    false advertising, post launch nerf scams

  • drop the game or refund if possible, why waste free time on it?

    you are a m1 killer with a few traps that are on the mercy of tool boxes, you have no mobility, tracking, nothing.

    you can try all the gen slow, regressing perks and find something that suits your playstyle, but i am sure the next chapter will sell you a perk solution for only 10 bucks

    edit: lobby time vs match time

    broken matchmaking thats not gonna get fixed but hidden from you instead.

    play a game thats actually fun and vote for balance with your wallet

  • thats a mod, not a dev, mods just babysit the forums and have zero impact on balance decitions, i would love to see our hag main cote live on stage again, and ofc the whole balance team, every single one of them playing a road to rank 1 series.

  • @Runcore said:

    https://forum.deadbydaylight.com/en/discussion/comment/975410#Comment_975410

    You created "late game" hex and its nonsense. At higher ranks no burning totem survive 3 minutes. When do you realize that creating "late game" hex is useless. Only way to keep that hex is sit on it and dont move.

    like a hex last till late game and the bullshit surveilance excuse is just pathetic, survivors are allowed to stack all the movement speed perks they, be it active or passive. look we know some of the dev team got their feelis hurt and now vent on your customer base, go ahead throw all the sjw participation trophy balance at us, bhvr is beyond repair. all that drives them is the easy money from skins and their arrogance of "knowing" what the customer wants

  • meanwhile, sound issues are not adressed since 2017 (still no priority i guess), and hiding the ranks because they are inept to fix their own backwards logic matchmaking. kinda sounds more and more like devgarden

  • @Almo said:

    We expected outrage when doing a fundamental change to a perk used in such a large percentage of games. However, after playing with the new version, we're much happier with how it functions in the game as part of the whole system.

    and by fundamental change you mean to hamfist your worthless sjw balance into a game thats already barely enjoyable and more frustrating than ever, not like its that hard to cleanse a ######### totem by holding m1, lying with your stats and scamming with almost every dlc like the moneywhores you at bhvr are. who the ######### gives a ######### that cote is now happy to hit his skill checks when you basically ######### over 20% of your playerbase?! Civ5 will never be forgotten and how your true faces got revealed. i am done with bhvr and its products.


    as a side note since this will get me banned i expect to get an email with all the data you collected with red shell and afterwards if not this is going the legal way. good thing that this post is formally enough to fullfill the requirements.

  • totally agree, way to op! only the trangender sjw hero McuckE can save us now!

  • no hooks, just let them bleed out on the ground, saves up the offering and is way more fun


    edit: and make sure to spread the love and joy at lower ranks aswell

  • not like if bhvr announces something that sounds bad at first and gets even worse after its release

  • ranks showed will get removed because they are inept to fix their matchmaking, speaks a lot about the devs, i personally will move on to another game. this is neither worth the time; nor the money to invest.

    for those who stay, enjoy more sjw balance.

  • @SnakeSound222 said:

    I'm shocked that it was only those add-ons.

    dont jinx it, you never know what the balance department is smoking

  • people also like to dc to inflate some kill to escape ratios when they really want to get something nerved, since there was no punishment for it over the years it kinda became part of the community

  • why should it affect my playstyle? already got emblem points and bp denied by the dc. they can thank their teammate later for screwing everybody over

  • no matter how they release the next chapter as with every bhvr dlc the 2 patch cycle rule still applies, dont buy it till they pulled their bait and switch and their tweaking for the sake of beeing "fun" for everybody

  • they should replace the people who have the last word in terms of balancing on either side, instead of adressing issues they sell perk solutions in upcoming dlcs, the emblem system is backwards at best and punishes you for playing time efficient.

  • i just keep playing since the dc wimp cucked me out of emblem points etc

  • @xRem said:

    https://forum.deadbydaylight.com/en/discussion/comment/835018#Comment_835018

    I mean, survivors got a whole character nerfed because they didnt like going against it.

    remember freddys first release?

    devs: "face freddy"

    maggots: "screeching intensivies while chanting along with their ethot streamer"

    devs: lest just cash in first and then nerf it and take a year or longer for the reeee-work

  • because balancing is made after who autisticly screeches the loudest and has the most spending

  • same got 87 left and i will make damn sure to show every single player individually how "unfun" and "unfair" this game can be. depipping is welcome aswell with that pretty sure this will kill off a decent portion of the new player influx

  • get used to it and brace yourself, it will get even worse

  • well, something has to be deadly to you since every killer gets cucked one after the other

  • millenial balance approved, the autistic screeching stopped and now they are parroting the next killer to be "unfun"

  • if you say so, i highly doubt that, what brings a person to create a mori list in the first place? seme decent in a meta that caters to every millenial ree sound imo more like an insult.

    but you can feel free to try and play killers like trapper or wraith without ruin and just try to "enjoy" the game. dont forget to pay close attention to the post game chat.

  • @humanbeing1704 said:

    wait people have mori lists damn people are sad

    imagine what kind of human beeing you have to be to end up on one

  • love the video of kote playing hag, the rest went out the window over the last few years

  • how is anybody even surprised that something like this would happen?

  • not like they delayed stuff in the past and it was still bugged and broken

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/539128#Comment_539128

    We do know about it and we are working on a fix. We still need to discuss how we'll handle this, but even if we do decide to ban people who are abusing it (like the Legion blades exploit), there is no need to report it. We can see everyone who's abusing it.

    and it appears disabling a perk like you where able to disable hollowed blight offerings is way too much effort, are hotfixing that expensive?

  • pinhead wäre mein all time fav, aber die playerbase ist in der regel zu jung um ihn zu kennen

    und ich haber absolut kein vertrauen in das dev team diesen charakter auch nur ansatzweise seinen ruf gerecht zu machen, wir haben es bei freddy gesehn. review bombing dann der forum spam von wegen "unfun" und immer schön den papagei machen wenn ein streamer sich beschwert.

    so sehr ich ein fan der hellraiser reihe bin; wäre es mir doch lieber wenn pinhead in den filmen und büchern bleiben würde. da ist er wenigstens angsteinflößsend

  • würde dir vorschlagen selbst mit der seuche zu spielen, und nicht nur eine handvoll games, sagen wir 30-50? und nach jedem game mach dir notizen was genau so op war-

    jeder killer ist vorhersehbar weil das kit sie in der regel auf eine gewisse vorgehensweise einschränkt, perks sind in der regel nichts weiter als gekaufte zeit

    totems sind schnell weg (ausser deine opponenten machen den fehler und ignorieren diese wenn ruin down ist); versteckt sind sie auch nicht im geringsten.

    und dann kommt es natürlich auf die loadouts aller spieler an + das eingebaute handicap von so manchen killer (lightburn, dream transition, fatigue, tantrum, mini stuns)

    die map bzw map rng, das individuelle wissen eines jeden einzelnen über die map, team koordination, tilt faktor, die üblichen verdächtigen DC, ping ( und nicht nur der host sondern auch die verbindung der gäste inkl geographische lage), eine gewisse mod die angeblich sogar von fog whisperern benutzt wird um easy lobbies zu bekommen.

    verlieren ist nicht weiter als ein lernprozess, wie in darksouls. trial by error

  • sure thing, hundreds of shards every month, yeah maybe as a bonus for buying a battle pass.

    but then the shop will change and most cosmetics will be auric cells only, there is no need for ranking rewards when the "seasons" are monthly.

    would work with 3 seasons a year but then the matchmaking would need a serous overhault and to avoid boosting: a greater influx of boosting services and other tools where you can pick your lobbies.

    no to mention the split between casual and ranked, doubt the game can sustain 2 game modes with an avg daily playerbase of 16k players scattered over the globe (time zones, vpn)

  • pinhead > all since he would actually fit the narrative but the devs tend to make a joke out of every killer so id rather prefer they come up with their own creations.

    most freddy players can relate; you know him from the movie and then you play him....

  • free weekend and all the tester can wittness the beauty of balance and the games community in its best light.

    it will go up soon with the next fanboy dlc release, free weekends are just there to scew and inflate the avg players.


    edit: the first impression of a game is what matters for a customer, who actually belives a review of a diehard fan? sure the objectivity is out of the window but new players tend to instantly point out major flaws whilest veterans are just obessed with tiny deteails and "balance"

  • @CallMeSpidey said:

    Don't like the change? Stop tunnelling.

    Thanks for the change. Hopefully it'll force bad killers to stop bad habits.

    who needs to tunnel when i can just mori you after your unhook? u know if you make the game as obnoxious as it is now for one party, they will organize and just move on to other games, then its up to you to pick up the chainsaw if you dont want to wait forever to get a game, and then you will find out how much "fun" it is.

    dbd lost round about 27% of players; a dlc or patch like this might bait a few back but not on the long run. people realized the quality standards of bhvr and avoid their products.

    remember the other project they had? something something garden?when comsmetics stop selling there will be blood point bundles and other stuff to bait a few peeps in for sure.

    at this stage we are back in the dark age of dbd and i doubt it will change in the near future.

  • oh well, see ya folks in july then.

    in RIP Comment by Stompa
  • if you want to depip them for sure, play afk freddy

  • rahter what would you drop for it, ruin, spirit fury/bamboozle, enduring, nurses. it relys to heavily on the map size to be effective and as it appears bhvr goes the route of making maps bigger

  • its kinda fun to see survivors go full gen rush mode just to depip on the endscreen, it will take some time till they find it out but until then i just go with the usual gen stopper/ragequit builds

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