Regression Perk

Y'know: A damaged Generator regresses 80/90/100% faster.

Or: A damaged Generator's regression speed increases by 50% every 30/25/20 seconds.

NUMBERS ARE JUST TO FILL THE BLANKS! (Hope i made that clear.)

Comments

  • This should be with overcharge tbh, the whole stopping progress

  • I'm making a fan-made chapter with a perk that does this at 8% but I haven't made it yet because I'm trying to create a Killer for the chapter. But yes this perk needs to be in the game, regression isn't a problem for Survivors and sometimes that extra regression is what Killers need and not just kicking it.

  • Imagine a perk where you can destroy 2 gens but 5 must remain or enough to open the gates. It could help when players are splitting the map. It would be too op I know. :D

  • @Eveline said:

    Imagine a perk where you can destroy 2 gens but 5 must remain or enough to open the gates. It could help when players are splitting the map. It would be too op I know. :D

    Camp the last, hatch standoff 2.0

    But splitting the map can indeed be devastating, like on Azarov's.

  • You are right. Even when 3 last gens are too near no one does them. Especially blendettes.


    On topic: I like your idea for regression.

  • additional regression would be a nice option besides running ruin over and over, might aswell open up new strategies but sadly this wont be the case since survivors will probably complain about the 3 gen lockdown, even tho they put themselves in this position themselves


    side note: surveilance would be awesome aswell without that pesky timer.