SquirrelKnight
SquirrelKnight
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1186839#Comment_1186839
Then you dont want advice, you just want to rant about not having an easy game.
No, you are ignoring what he wants because its easier to complain about him if all he wants is an "easy game" he wants to be able to play the game as he wants to without the game itself gimping him for trying non meta killers and builds, you know, like survivors are able to do without issue. Dont just generalize into " UGH BABY KILLERS WANT EZ GAEM"
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1185025#Comment_1185025
They act like it is, which is the important part. If they don't willingly eat the DS to make it powerless, it will be a bigger and bigger thorn in the killer's side.
It's how survivors learn to use it at red ranks, which, when there is 4 of them, can be absolutely game breaking. Each one can change the route of a game (since it can eliminate killer progress, like every second chance perk), even if the killer is winning by a landslide, just because survivors can recover far more easily than killers can.
I explain that slugging is not a very fun option for the killer. It puts them in a lose lose situation, which survivors never get. Sure, it pressures survivors, but they can just recover to 99%, making them not have to waste that much time.
It wasn't bait, it was just them being toxic because they can. Because DS allows them to get away with it. I gave that situation as a common example. I stress this: It allows them to get away with being toxic.
There are lots of times where I have not tunneled but still get hit by DS. Not because I intended to (lots of times I will take the stun to get rid of it completely), but because the time for survivors is longer than for killers. Either that or the time crunch pressures the killer, forcing them to be as quick as possible. And there are recorded instances from people like Scott Jund, Otzdarva, and others that show that they did not tunnel the survivors, but still got hit by DS because the time is really long.
And it fails in its purpose as an anti-tunnel perk, since it lets the killer know they can tunnel that guy with no consequence.
One more thing worth talking about in regards to you (and the guy you quoted) noone seems to want to talk about the fact that, when the person is slugged, a survivor can pick up a downed person really quick, not to mention that thrr are perks that allow a downed survivor to A. Pick themselves up or B. Make it easier for someone else to pick them up. Thats not pressure the killer gets. Cause the killer hits them, goes into blood cleaning animation, amd then gets absolutely nothing for it. They just have to walk away and pray that they can slug someone else in time so they can get yelled at for being a bad baby killer in chat. If survivors want killers to stop complaining about dumb mechanics, then stop abusing the mechanics and then getting rude with the killer when they manage to outplay it
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1185049#Comment_1185049
addons of each quality for each item of each quality on top of everything else
so it is alot more
Walks into match as survivor.
Walks to chest.
Opens chest.
Finds purple medkit.
" BUT KULLURS DONT HAVR TO SPEND AS MUCH ON STUUUUFF"
Edit: Dangit sorry person i quoted the wrong guy and dont know how to fix it. Still might apply tho
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@LetsPlayTogether said:
Why do you even feel bad if the other player were better? Thats how every game works, those who are better should win.
Oop, found the survivor main. "It's ok to be ridiculously mismatched, git gud"
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1160930#Comment_1160930
https://forum.deadbydaylight.com/en/discussion/comment/1160974#Comment_1160974
Running in circles and catching the people running in circles is the core DbD experience. This game hasn't been about horror in a long long time. Can you even really say it has a horror atmosphere when we have santas, old chainsaw wielding men in swim trunks and pink elephants in matches?
I can dress up as an elf and teabag Michael myers because he cant beat a piece of wood is there more to DbD than that now?
Its really sad but, yeah, survivors having the ability to not just loop a killer but be able to troll and teabag because of a piece of wood is in the way. Its dumb the amount if disrespect you can get. And i dont mean smack talk, i mean like bodyblocking killer, teabagging, flashlight spam etc. Why should i be afraid if all i gotta do to get out of trouble is just go to a blick of wood and go clickyclicky with a flashlight till gens are done
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I think having a notification for whether or not the killer is doing NOED would defeat the purpose. Because the fact is, most people even solos can do all 5 totems if they are aware the perk in in play. There are a few perks the show where totems are and it should be the survivors responsibility to check for totems, not just the one good solo but all 4 solos, or the one solo with an SWF. Could you imagine if the killer got notifications if people where using DS or BT so they knew who to slug or not? Part of the skill of the game is being prepared for it even if the perk isnt there
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1183570#Comment_1183570
Imagine ignoring the fact that majority of groups are random and solo survivors have it the worst when the game is balanced for SWF.
I'm not saying SWF isnt an advantage - I'm saying its not an advantage for anyone but people who SWF.
That... Thats kinda the problem
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1183059#Comment_1183059
Lmfao @ EGC is survivor sided. No. Def not. Swf is not survivor sided... The game has been continually tuned because of swf to the dismay of solo survivors and random teams. It's swf sided 😂 DS is a response to rampant tunneling. Survivors put up with a lot of horseshit play from killers that has no limits what so ever. 🙄🙄🙄 I don't feel bad that they have to hit them a whole extra time. Lol
Imagine thinking that survive with friends isnt a survivor sided concept
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@Steve0333 said:
I cant believe there are people who actually want to play with bots. For me that would take all the fun out of online gaming. I want to play real people, not bots.
Remember, for a lot of people out there the fact killers can do almost anything, from using powers to having perks or addons is unfair, so of course people want bots, plus then killermains would be able to just jump to a different game and people can have their running sim
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@SunderMun said:
Ruin got buffed, not nerfed.
What are you smoking? Can i have some sounds good! Ruin was completly changed into an endgame hexperk which is really terrible except for on people who have no need of it
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I sorta see your point i just dont like the idea of a killer just losing their main power after gens are done. Yeah freddy loses teleport but he can lay traps, the pig only keeps her sneak and dash that late in the game
Edit: and i still think if they have a trap and run out the gates it should go off but thats just me i guess
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Just make it so if a trap is put on after gens are done it starts the timer immediately, and if you leave through the gates with the mask it kills you like it used to
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@OtakuFreak said:
https://forum.deadbydaylight.com/en/discussion/comment/1182169#Comment_1182169
Imagine saying this when they decided to go ahead and butcher ruin despite MANY complaints about the change being perfectly sensible and valid.
Thats because bad sURvIvOrS wanted the ruin nerf because they cant hit skill checks or be bothered to look for totems
Edit: also after reading comments, the comments themselves are the reason devs dont listen, because on a 4 to 1 scale survivors are screaming saying " BuT kIlLeRs ArE bEiNg DuMb AsKiNg FoR sTuFf, NoT vAlId KiLlEr Is EaSy OMG SURVIUUR SOO HARRRDDD IT UNFAIR KILLER CAN HIT ME
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1181892#Comment_1181892
Lmao yes they would.
Tunneling and camping requires no effort that’s why most resort to it.
You can get people with killers beat add ons, NOED and an ebony mori at which point the game is completely killer sided and guess what? They still tunnel and camp.
How about this, ill play survivor, run from pallet to pallet throwing them down and teabagging and then see if you think "camping and tunnelling" are so easy and good. Or maybe we do it because a survivor is a potato who just ran into me for the 45th gosh damn time and im tired of pretending to ignore him cause he has bad luck
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@Actionjacksn said:
Why they are not game exploits when the killer have to leave a survivor completely because it is impossible to catch the survivor?
Because they are intentional, the devs have decided that it is NECESSARY for survivors to have a way to easily and infinitely get away from the killers that requires 0 thought with the exception of simply not using it to save it for.later.
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@choffox013 said:
https://forum.deadbydaylight.com/en/discussion/comment/1182033#Comment_1182033
Im not, the killer just tunneled, and camp is not only facecamp. I understand both of sides because i killer main to, maybe im so entilted but just i say what i mean. Anyways i talk with the killer and he is agree with me in he was tunneling.
Remember everyone, if killers can be seen from the hook then you are camping and should be permabanned for being a bad baby killer. If you down a person twice in the same trial its the same, you are a bad baby tunneller.
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@Aneurysm said:
I would say the endgame perks. Noed, remember me, bloodwarden etc. Not that "second chance perks" are intrinsically bad, the difference is the killer versions are mostly a lot weaker and you don't see them as often, especially stacked together. Whereas a combo like DS/BT/DH/adrenaline is the norm.
Heres the problem is that the second chance perks on killers are mainly controlled by survivor, NOED ill give but bloodwarden and rememberme? Those arent second chance perks really cause they dont give an extra opportunity. Itd be more akin to a perk that increases gen repair speed for completed gens. The biggest thing is that survivor second chance perks, killers dont have an interaction with unless you are being hit by it. NOED is taken down if survivors do bones but for things like borrowed time or decisive strike, the killer onky interacts with them if they are being hit by it, or begrudgingly having to leave the survivor on the griund or completly alone while a clock ticks doen
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So im gonna try and put an analogy to this as best i can.
I League o legends your objectives are towers, inhibs and nexus. Anything else is just fluff but those are.mandatory. its as if one teams objectives are towers inhibs and nexus, and then killers are told that their objective is to win the game. I think im semi close???
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1176570#Comment_1176570
I'm not telling you how to play. I'm saying to not use this terrible excuse as the existance of other players makes it an invalid argument.
How is that is hard for people to understand?
If you are referring to the " I payed money so i can" excuse, then in that case I apologize, it came of dofferently to me. In that case i agree
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An entire thread about how killers shouldnt be able to play the game outside what survivors want them to do because there are 4 times as many survivors as killers. And the crazy amount of people who agree that killers shouldnt be allowed to play the game how they want because its unfun for the survivors. At this rate just ask BHVR to make killer bots that follow the rules of.
1. Must hook all players once before attempting 2nd hook.
2. Must always pick up survivor and take every ability they have, eat every DS and Head On, giving the survivor time to do it.
3. Killer bots can never use mori.
4. Killer bots arent allowed to chase too hard because thats tunneling and mean.
5. Killer bots must give survivors 30 seconds of setup time before they start hunting people down.
6. Killer bots will always give the survivors the last hatch.
7. Killer bots cant be allowed to use perks that are "unfun."
8. Killer bots are not allowed to use unfair powers. Hags teleporting, freddies teleporting, any character that has an instadown ability.
9. Killer bots are not allowed to use addons.
Any others im forgetting?
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sURvIvOrS will never be able see why killers are frustrated because all they have to do is go afk holding M1 at a generator. They dont understand the franticness of having a "really good start" finding someone, chasing for maybe 15-20 seconds, getting a hook then having their time limit to do stuff cut in half. What sURvIvOrS dont get is that the killers play time is based around survivor. Thats why we say gen speeds are too fast, because we start of with a seni good game then all of a sudden we are stupidly behind and having to tryhard to makeup for it. Remember, when 3 gens pop 90-95 seconds into the match, the killer has at MOST 180 seconds until the next two are done. Thats the timeframe we have to work with.
90-95 seconds for first 3 gens accounting travel time.
Another 90-95 seconds for the last 2 gens.
Bump that up to 120 seconds assuming the killer is really tryharding and manages to make.people scatter.
We dont care about 4king. All we want is to not be frustrated and stressed when playing a game we otherwise enjoy. Thats the reason I dropped LoL for nearly a year and a half.
Even when the killer 4ks, after a speedy match like that? It doesnt make you feel like you outplayed or won because of equal skill, you won because you had to play dirty and tunnel and slug, eat DS and BT. All the while the survivors with DT heal infront of you and move to a generator right next to you knowing you cant do a dang thing to stop them.
Stop saying killers want 4k, we just want to play the game for fun.
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Hey all, just gonna point out the difference between a survivor going down in 27 seconds compared to a gen being done.
Survivor goes down: survivor failed to loop properly, did not throw down pallets, did not know how to navigate the map and because of that lost a chase.
Killer loses gen: Killer could not reach that side of the map in time to stop the generator from being completed.
See the difference? One is under the control of the player involving skill, and the other is just rng going "No WoRk HaRdEr"
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Okay, im gonna list a few points cause some people dont seem to get.
1. "But he got a 4K anyway" yes they did, but
A. This is the higher levels of play.
B. Not the focus of the video
2. "Why do killers wanna 4K with no gens done? Thats unfair!?!?!" Short answer we don't.
A. We aren't asking NO gens get done, just maybe the ability to get to the generators first before one is done, before we had any chance to get to it.
B. Large maps cause this problem, swf teams as well, the killer spawns and runs to generator, gen pops before he even gets to see it. That's an unreasonable penalty that we have no control over.
Again, not asking for "4K No Gens" just to maybe have enough time to setup, or at least look around for a person. We talk a lot about how killers pressure and need to pressure.
However the thing NOONE really wants to talk about is "survivor pressure" We even have (some) defense against survivor pressure but are demonized for using it. The biggest example is NOED
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@AlsendDrake said:
https://forum.deadbydaylight.com/en/discussion/comment/1159559#Comment_1159559
Uh... What? So the game should just favor one role over the other?
Thought the devs said they aimed for a 2/2 split.
Could you imagine the storm if the devs came out tomorrow and said " Okay so, yes we are focusing survivor fun over killers, all killer perks and powers will have numbers lowered by 50% to make.up for this, have a good day"
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Unfortunately i feel its aparent that the devs consider chat like this to be "competitive smack talk" and not the sign of toxicity it really is. I know that the idea is just turn of messaging or whatever but it still doesnt excuse the fact it happens and that it is negatively impacting the game.
If i am wrong and a dev sees this then do know i apologize, i just am calling what i see.
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Devs themselves have said, its a late game perk, punishes killer ( they font have 4 perks for most of the trial) and it is completely controlled by the survivors if it activates. If you dont do bones your a a bad survivor.
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Killers let the last survivor go and people are complaining? I thought that was always considered a good sport thing?
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I can understand once a day, not cause of crappy match but, work calls, you get a scholarship offer etc. Sorry BHVR but life is more important
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@BigTimeGamer said:
it should be based on distance
people who disagree just want muh ohpee toxic survivors to be weaker
its just consistent game design
Again, guy is hooked, so you run up with killer still there and do unhook cause ohpee toxic sURvIvOrS can do that :)
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I think an exhaustion perk would be fine,however BHVR would probably nerf it by lowering killers base speed which would render it useless
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1139239#Comment_1139239
Just to the point with the survivors being seen as collective. I don't understand how this has becoming so popular, but unhooks are done so inefficiently. It is so more common to go for unsecure insta unhooks than to make use of the minute you have before next hook state starts. You can do half a gen and still get there in time. I even see people hop of a gen the second someone gets downed, even if I run Prove Thyself and we could finish the gen in 20 seconds.
And I think, this behavior somehow has pushed a lot of killers to be at least proxy camping, because they literally know there is someone else near the hook, because it is just the case in 90% I really think camping would not be such a big problem if survivors were not so greedy for saves.
This kinda comes from the wishy-washy stance the devs have taken in defining this as a *team" game. They want to encourage solo play but optimized it for SWF. But they still want to try and balance around solo. Only more recently trying to fix some SWF issues
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@Clevite said:
It rewards a lack of pressure and/or an inability to win chases.
@not_Queen , your post itself says if killer has no luck hooking people, hence playing poorly.
I don't care if someone uses it, it is rare you will get our SWF with noed because we always do bones, and nothing is better then taking a hit and watching the killer pause and wonder wth, where is my NOED.
If not we will just find it and cleanse it and go rescue our friend.
But outside of just having fun, I can see no reason a person would want to go into every game with NOED, unless you are having all 5 gennys done on you consistently.
I build an endgame build, remember me, blood warden, noed and one various perk.usually pgtw. My bad
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@Stitch7833 said:
another post complaining about nerfing killer perks because so many of you are so F`ing lazy to either get better at the game or spend the time to get the totems. its just pathetic, i have never once felt the need to complain about anything the killers use, i learn to hit great skillchecks, i learned the totem spawns, i learned the tiles. all this made me earn my rank, now half of you red ranks cry about everything because your skills/knowledge dont match you rank. keep moaning and youll kill the game, youre making it easier for new survivors and the more casual survivors yet making it so much harder for the new/casual killers why on earth is that the way it has to be? why would anyone wanna do the harder and more stressful role? either learn to play around it getting better or shut up and leave. what is harder to do, hold a button on a gen/totem or try and chases,down and hook 4 survivors. 5 gens, 5 totems or 24hits, 12 hooks, 12 chases.
Thats the big issue with power, because it is easier for a survivor to climb than a killer, killers are being mismatched all the time. either super killers are against potatoes, or good killers (ones who fought to get to red ranks) get stomped by survivors who have mastered the times. Thats what skews information and unfortunately thats why killers keep getting nerfed. New survivors struggle against basic mechanics and things like skill checks, but they still rank up because of the emblems. Then thise same.ppl that were good.in ranks 15+ make.it to rank 5-1 and get owned. Thats why we see.so.many complaints about killers and their addons/perks. Consequently, that why top tier killers have to sweat and try their hardest to beat survivors who are way under the skill level. In a lot of cases they do, but thats another issue. Devs see people like Otz get 4ks with whatever and thus, dont see a problem.
Honestly, I would like one simple fix, I want killers to be able to make mistakes on a similar level to survivors. When one missed hit, one saboed hook can completly stop the killer in his tracks, or turn the tide.of a game. Thats a huge problem
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All i see is a group of low rank survivors having a rough time against a vetter killer 😮
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@Peanits said:
I don't know if we just watched the same match, but I just saw Otz 4k (and double pip) with speed limiter bubba and no meta perks.
And again, just like the other killers have said, ignores every comment and just goes "4k with bubba no problem here" thats why stats are so skewed. We arent asking it for survivors to be trash, we are asking that equal skill for equal result. One of the best killers in your game has to fight over and over and over again because the survivors get so many mistakes fixed for them by perks, but he makes one misplay and it nearly cost him the match.
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Okay everyone, we arent asking you to destroy survivors. And Yes, Bubba is one of the worst killers on the game if not the worst. No ones arguing this. The problem that is being addressed is that he made ONE mistake and nearly lost the game. It is true he didnt lose, he got a 4k and thats awesome from one of our best killers in the game. The problem being asked here is the survivors (who were not equal skill) nearly got out fine because they have so many options for second chances
. When killers ask about a second chance perk they are almost CRUCIFIED for it, (Mainly NOED
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Yay for my scrubby noob self being low.rank.because i dont play often
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@Hag.is.Dtier said:
Most killers who run NOED are just bad. They can't mindgame or run tiles properly, they chase for way too long and they don't even attempt to apply any pressure because they don't need to because they have NOED to get them easy kills. As for cleansing totems, I do but I can't do all the work.
Survivors who run adrenaline or ds cant loop properly. They dont even attempt to avoid the killer because they dint need to, they have DS and Adrenaline to let them get easy escapes
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Just played my first round of bubba, reving the chainsaw made me slower than survivors, couldnt find anyone until 3 gens popped, i think imma go back to pig or.freddy
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@Peanits said:
There's a very simple answer to that; because an average typically means a draw. You shouldn't rank up or down in a draw, that's usually a good indicator that you're at the right rank.
The whole point of pips and ranks are to match you with people around your skill level. If you're having even matches already, you shouldn't be pipping unnecessarily.
Peanits, thats been a major topic on these forums for a while now. Killers have to 4k while survivors dont even have to escape. We have so many people complaining " YOU DONT NEED TO 4K" But if what your saying is true then, yes, kollers need to be able to 4k to advance. Am I right?
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The TL;DR of this thread boils down to this "KiLLerS NeeD 2 GiT Gud AnD nOt ChAsE lOoPeRs. DrOp ChAsEs ImMeDiAtElY. Im NoT tRoLlInG eVeN tHiUgH iTs FuLl SWF wItH mEtA pErKs, GGGIIITTTTT GUUGGGUUUDDDDDDD"
Edit: Holy cow, 145 posts?! Thats awesome!!
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Like what I am hearing, he is a hard killer and not goid rught now but i think i might try him again 👍
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/comment/1110921#Comment_1110921
The 6 +- rank system does not work. I had games as rank 12 vs four rank 1 survivors. Theres much evidence on the forum over the last month that 6 rank range just is not a thing.
And my girlfirend can deal with the issue, but i just wanted to remind that the ruin change was ment to be more Fun for survivors while on the same patch new killers were thrown under the bus.
The Devs didnt tell new survivors "accept to lose many games until you will learn how to hit skillchecks" they nerfed the perk (its a good nerf imo) but please why are new killer players different from new survivor players? why do the new survivor Players get special treatment?
The idea is that killer is the power role so you are expected to have to really work to be good. Survivor role is the victim role, so to a certain degree they have to be coddled a bit. The problem is that on equal skill level things are skewed survivor sided at the highest and lowest ranks of play. Oddly enough middle of the road killers and survivors do decently. But top and bottom ranks killers are easily in the harder time.
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I love the pig but i stopped playin her when ger RBTs stopped killing ppl leaving through the gate
Edit: Also bear in mind, she was designed to counter genrush by trapping survivors.
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They should have SOME function if it can be found in a chest, otherwise thats just the entity laughing at you
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Just remember, slugging wont be nerfed, a killer would be made whose power will allow him to hook without triggering DS BT
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@DontNerf said:
Ok, and hear me out, what if someone just likes NOED?
Survivor rulebook rule #235 Killers can not support or like a perk survivors find unfun.
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@MPUK said:
It uses up a standard toolbox as well now so having it on there does the quarter of a gen but then the toolbox will be all gone. So it is literally quarter of a gen on a toolbox with the rubbish 16 charges at the cost of 11,000 BP. It isn't overpowered in the slightest and for an ultra rare add on it is piss poor.
When do people take 4 in though? Rarely? Stop expecting the worst all the time
People take 4 a lot mire than youd think. Especially if solo cause you cant rely on ppl
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Im happy about the toolbox change, i get people are upset cause usefulness is down but you gotta remember, a toolbox with brand new part would wreck face even on one survivor. The huge issue with balancing this stuff is it has to be balanced for the possibility of 4 people taking it. A little good rng and the killer sees 4 gens pop before seeing a survivor (I know usually its 3 gens and one person caught but the 4 gen pop was also a possibility)
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It has no max wiggle speed unlike struggling so macros actually work a lot better with it too