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Spaceman94

Spaceman94

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Spaceman94
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  • @FlamingkittyUmad said:

    Killers get a perk that gives them an ez extra 100% that also shows there where more survivors are after a hook, the survivor version is an empty perk slot that requires you to farm before your team mates do

    If you're referring to BBQ that's a joke. The amount of games I had where survivors DC which prevent you from getting 100% is ridiculous. At least with WGLF you have multiple attempts to get 100%.

  • I don't know why this argument is repeated so often in future killer speculation posts here and elsewhere in the community.

    I agree. It would be a terrible business move to rule out any monster killers when they're such a huge part of the horror genre.

  • If I want to have a decent game on a killer that is not hillbilly Spirit or nurse I have to run ruin.

    Agree with you 100%.

  • I've spent over 2mil on Ghost Face since release, got him to level 50 in one sitting (saved 1 mil BP and used shards and the shrine of secrets to get anotner 400,000) and haven't prestige him and have got the worst perks!

    No ruin, no noed, no brutal strength, no endurance, no spirit fury, no haunted grounds.

    I've got every killer teachable so I'm just going to level him up until he has all killer perks.

  • I've noticed while playing Ghostface that I see what looks like shadow survivors repairing generators...like no one is actually there, but it's what looks like a shadowing figure that's the shape of a survivor at the gen.

    I've seen them too with Ghost Face! Didn't have a clue what they were and disappeared as I got closer. They were just shadow human shapes really, didn't have hair or much detail in the face.

  • I've got the Platinum trophy on PS4 and when I did the adept killers unlocked some of them by getting Ruthless killer but with 4K.

    I haven't tried getting adept Ghost Face yet, but am curious to see if they've changed it.

  • @FireHazard said:

    Ruin, BBQ, Thrilling Tremors, and either Enduring, Brutal Strength, Discordance, or Nurse's.

    That's a Standard build. If you want to get crazy, use this.

    Furtive Chase, Monitor & Abuse, Ruin, either Dark Devotion, Enduring, or BBQ.

    Thanks but I don't have Ruin, Enduring, Brutal Strength, Monitor & Abuse or Dark Devotion.

    I'm using MYC, Nurse's, Discordence & Sureillance.

  • Yeah bloodweb needs some upgrading. I'm in the same position as most people here, all killer teachables unlocked and the worst luck at getting the perks I want for each killer.

  • @Thatbrownmonster said:

    then xbox doesn't have any exclusives

    and when xbox gets an exclusive...the switch won't have an exclusive

    and when 3 consoles get an exclusive, pcs will be mad and demand an exclusive...

    and the cicle goes on and on

    So by your logic, it's okay for PC gamers to have exclusives but not any other console because in the end, PC players will want more exclusives because other consoles have them? Seems odd to me, but okay.

  • @NoShinyPony said:

    On which platform are you playing? Also, have you tried how long survivor queue times are for you?

    I'm on PS4 and I'm having very long queue times for every role (solo surv, SWF, killer).

    I'm playing on PS4 too and am having long queue times for survivors and killers.

  • Struggling as both. Much worse as a killer though. Worst thing.

  • I'm more annoyed at losing out on the BBQ stacks, usually I don't mind if people DC against my as a killer unless it effects my points and bonuses.


    The worst DC is when you're surviving and your team mate DCs within the first minute.

  • @Peanits said:

    There was a change recently that changed the way that works. Before it would make a lobby right away, then you'd wait for survivors to fill it. Now, it'll look for survivors to fill it and then make the lobby once it's found a match. The overall queue time should not have changed. If you are getting a significantly longer queue time, please let me know and I'll have the team look into it.

    https://forum.deadbydaylight.com/en/discussion/comment/525198#Comment_525198

    That's not quite the case. It wasn't based purely on the population in different regions, it was fairly random and could happen to anyone. I would previously get instant queues while people who lived a couple blocks away would end up waiting for half an hour. We wouldn't be able to fix long queue times in low population regions with a new matchmaking system. Both systems would gradually expand their filters and accept people from further away if it could not find a lobby.

    @Peanits It does seem much longer to find a game when hosting as a killer now. I play on PS4 and it used to take less than a minute. Now it takes anywhere for 3 - 5. I noticed it maybe 5 days ago?

  • @Chewy102 said:

    Hag + Wraith.

    Able to place hard to see and reusable traps (traps that don't despawn or needing resetting after triggering) that allow him/her to teleport to them once triggered that are then despawned. But Survivors wouldn't know the traps was tripped and teleporting to one would have the Killer be invisible as well needing to uncloak before attacking giving the Survivors and Killer a little time for counter play between each other.

    I like that idea, would be fun to play as, and against.

  • @Peanits said:

    The first one, I gotta' say that I'm not crazy about. Some time things come up and someone has to run out just before a game starts. It would suck to be automatically killed. I know you could end up getting hooked twice and sacrificed while you're away, but at least you've got a chance to come back and recover from it. On the other hand, if you're the killer, having them be automatically sacrificed means you can't use them to get your BBQ stack (or whatever other perks you might be using, like devour hope).

    The other two I wouldn't mind. It seems pretty harmless.

    @Peanits What are your thoughts on an ultra rare offering that allows the entity to kill all remaining survivors once the obsession has been sacrificed... or something like that but maybe more difficult to achieve.

  • @Peanits said:

    It would certainly be a nice thing to have some day. I can't make any promises just yet, but if the interest is there, we could see what the rest of the team thinks about it.

    That's great, thanks for the response!

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