SoGo
SoGo
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And it will be even worse during the lights out event.
Mark my words.
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I played a soloq match against Twins...
On Garden of Joy...
And they still got the 2k ( my teammates left me to die)
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They have it for only a week cuz they don't know whether it'll be enjoyed by everyone or ends up as a disaster.
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The perk is not that bad, people just like to stack it with other perks creating the most annoying combo they can. And to rub the salt in the wound, they tunnel and then say: jUsT gIt GuD!
Not saying everyone plays like this, but some people do and thats why survivors complain.
Using Grim Embrace and Dead Man Switch is a new meta, ofc a ton of killers will use it as much.
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I am glad you can see the auras, but I'm afraid of the HUD removal. Sure, it makes the game scarier, but SWFs will just tell eachother what they're doing and the killer can function without it relatively fine. But idk how it will impact playing soloq survivor.
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I think that removing the dash hurt it less than making it usable only 2 times per game.
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I'm trying my best to not tunnel under any circumstances, same with camping. I know how terrible it is for the survivors.
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One guy had this nice idea that DMS should only works when survivors let go of the gen themselves, and not because GE or Pain Res kicked them off it. I think it would also help if you could activate only 1 gen blocking perk at a time, with only the one which starts first (GE in this sitaution trumphing DMS and the gen being blocked for 12 seconds and thats it)
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@GeneralV said:
I try my best to avoid strategies that are frowned upon, because I know how it feels to be that one survivor who gets tunneled out of the game before they even had the chance to play.
So your experience will probably be similar to mine: either some rare "ggs" in post game chat, or silence.
Tunneling is a problem these days, and it is good to see any killer who doesn't do it from the start. The lack of complaints / toxicity after the match probably reflects that.
I do that exactly and get same reactions. Also I throw in a given escape from time to time if the survivors weren't annoying
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I usually try to give hatch, unless I get angry at the survivors. Or just give them the gates, both make me not feel as bad for demolishing some teams.
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@ChucksterMainin said:
Like why havent the Devs added Diminishing returns to Killer slows downs?
its not helping anyone other than the Player not learning to play the killer.
Just add a System like the way Exhaustion works on Survivor. Of course i dont speak for the killer side but i do have to ask is it that fun stomping on Survivors without a chance(insert killer main but there was that one group out of many that whooped on me and it hurt my feelings.
I do get the some of the killers need it badly but the sooner this is fixed first then you can start base line buffing killers kit.
I get it your money do whatever in the end.
Side Note Alan Wake chapter perks are bad for a DLC <3
I thought of that too! A system where you could use regression perks only every 30 seconds or so would help the suffering survivors facing full slowdown killers.
Also, it would make the regression per gen cap not as needed.
Also also, fully agree on the Alan Wake take
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@sizzlingmario4 said:
I think DMS is just a problematic perk, there's been multiple cases now where it's been at the center of some build or combo being overpowered. Which is why I think DMS shouldn't activate when a survivor is forced to let go of a generator for any reason (including Grim Embrace), would fix most of this stuff.
So it would just work when survivors let go themselves?
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1. It should stay for more than a week. A month would be better.
2. It should stay in custom mode after the event.
3. If it will be a success, it should come back sometime.
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It would depend on which perk activates first, if you are wondering.
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Make Boon: Illumination reveal totems as well and/or make it so the bless/cleanse speed bunus apllies to all survivors
CoL is fine and Deadline is a meme perk. They can stay like they are now.
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@dance said:
In our latest update, we've made adjustment's to The Onryo's Power, VHS Tapes, and various Add-ons.
https://us.v-cdn.net/6030815/uploads/7N2M2RPMY0RT/dead-by-daylight-the-onryo-jpg.jpg
We'd love to hear your feedback below.
Will you listen to it tho?
Cuz you certainly didn't during the PTB
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637940#Comment_3637940
It wouldn't surprise me if THATS the change they're talking about. It's the only killer specific perk affect left that I know of.
I hope so.
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Thx for your suggestions, I decided that I'll buy Mikaela anyway (gotta have my boonies) and then I'll buy Kate or Feng.
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@crogers271 said:
Zarina, off the record is an amazing perk.
Kate, you'll basically either never touch windows or use it in every build.
If you're new and playing the game for the long haul but don't want to spend money, characters and killers go on sale for half off twice a year IF they keep to the past years (anniversary and halloween). It is unknown if the characters selling for 4500 right now will be halved. That's six months away though, so it depends on your patience.
If the above is true, don't touch the shrine except for licensed perks. I bought a few perks from the shrine when I first started playing, but I ended up acquiring those characters with shards anyway.
I do exactly that, I only buy licensed perks I would use.
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My opinion is:
If the survivors intend to be toxic and deny you to do anything, you have the right to tunnel, camp and slug.
But if the survivors are just playing normally, play normally as well.
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Nurse with Anxious Gasp and Plaid Flannel
Perks: Nurse's Calling, Pentimento, Plaything, Tinkerer
Or
Artist with Silver Bell and O' Grief, O' Lover
Perks: Tinkerer, Agitation, Make your Choice and the last perk is up to you.
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I would just add an option to give up and die when reaching half of the bleed out progress.
Survivors can leave and the game is shorter. Also, the DC penalty shouldnt apply to this.
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@Astel said:
Ruin does not count as one of the 8 regression event at all. Surge, Eruption, Pain Resonance are counted though.
Then why was it included in the list of perks impacted by the new change?
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Artist.
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If 3 survivors die before the exit gates are powered, the game is already over for the last survivor. Their only chance is Hatch, or, if they are very, very lucky, an Exit Gate. The point is, when you're the last alive, and the Hatch is closed, its over either way unless you get lucky.
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@Stroggz said:
You can't buff pig, the game will implode.
So be it.
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Changes that need to happen:
1. Scrap the lock on and condemned nerf
2. Return the tape inserting and picking speeds back to 2 seconds.
3. Remove the "all survivors see all TVs" thing. Then only need to see the one they need to put a tape into.
4. Buff iri videotape. It sucks rn
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I agree