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SoGo

SoGo

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  • Brutal Strength + Fire Up or Spirit Fury + Enduring are starting to look REAL good.

  • Edit 1:

    Adjusted some add-on ideas, added a buff to Reflective Fragment, and adjusted the buffs to Evil Incarnate.

  • @Starlesque said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985637#Comment_3985637

    Then what happened to Julian? Why did Sable replace him?

    Goth girl sells better than a normal-ish guy.

    And, for all we know, Julian might be quite likely a survivor in a future chapter.

  • I agree. Her Tome should get a do-over.

  • You can camp the living **** out of people.

    His proxycamp is incredibly good.

  • @ObsidianButterfly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010462#Comment_4010462

    This statement here is case and point as to why Blight (and Huntress, to a lesser extent) has completely warped the killer role around themselves for the worse and why the community has gaslit itself into believe these are the ONLY acceptable forms of killer that can exist. Blight is one of the most boring and uninteractive killers in the game, yet people scream and complain when a killer doesn't function like he does to the point they end up nerfed into uselessness.

    We aren't allowed to have unique killers anymore with powers that do different things. We aren't allowed to have play styles that don't involves just running really fast at survivors or throwing something at them. Everything must be a variation of Blight or Huntress.

    The killer roster has gotten so mind numbingly stale.

    Ain't that the truth.

    You need to have either a dash or a projectile to be "fun". Result? Krasue, who has 2 dashes and a projectile. And Myers, who got a dash stitched on his back.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4010243#Comment_4010243

    I am not objectively wrong. There is a reason that in comp level play they put up MASSIVE restrictions for survivors and put all the killers on the best maps for them. And why tournaments have to keep putting up all these point systems and stuff to make winning or losing less about kills/escapes. Because at its core, the game is not balanced at the highest levels.

    But either way. Answer my question, do you balance around high skill players, or average skill players?

    That is the problem. You can't balance around either.

    Balance around average players, comp players and skilled players get mad.

    Balance around high tiers, half the players ragequit.

  • You didn't even mention Jewelry Box.

    16 METERS less range? For an eh bonus like that?

    Personally, I think this rework is salvageable, and Pursuer Mode is really good (it's lowkey better to just stay in it and don't stalk at all), but the Tier 3 needs improvements.

  • If this is a medium buff, god have mercy on whatever a big buff is.

  • Or it could be reverted since it can help avoid accidental slugging?

  • @AcesSpeedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/457904/dbd-needs-perk-total-overhaul

    ngl if they removed all perks from characters i would want a full refund for everything ive ever bought lmao theyre the only reason i buy the survs

    Same.

  • Wraith lol.

    You just bing-bong and get stacks easily.

  • Opposite, actually.

    WE NEED MORE SERVERS!!!!!

    And especially in Africa and Asia.

  • I hope that they will revert Tier 3 to be Exposed based again.

    But, tbh, I can't see them scrapping the changes fully. Maybe we could get a middle ground like this? ↓

    @SoGo said:

    Hello, Myers players old and new, enjoyers and mains!

    As we all know, the 9.2.0 update has brought upon us a Myers rework. This rework has, most notably, tacked on a rather... generic dash power onto Myers instead of his normal Tier 3.

    Personally, I would be in favor of completely scrapping the lunge, BUT I know that the dev team has spent a lot of time on him and that many players adore the new Myers.

    And so, I present a compromise. Give The Shape a dual power set. To explain. Keep his new fancy dash, but also keep the old Tier 3 and expand it's uses by dedicating a bigger portion of the add-ons to it. (Similar to old Freddy's Snare/Pallet add-ons). For the rest of this post, I will refer to old Tier 3 as Evil Within Mode.

    Here are the changes:

    General changes:
    • Increase the Stalk range to 40 meters.
    • Evil Incarnate Mode now lasts 60 seconds.
    • Evil Incarnate Mode now requires 7 Stalk Points to activate.
    • The Tier Up Warning sound will only play once the stalk meter has been filled to 80%.
    • Remove the Warning sound that plays once you fill the Stalk meter.

    Evil Incarnate Mode (Dash Power):
    • Return the maximum bonus Strike duration to 1,125 seconds.
    • Remove the audio que that plays once you start charging up Slaughtering Strike.

    Evil Within Mode (Exposed Power):
    • Whenever this mode is active, the stun and pallet break durations are reduced by 20%.

    Add-ons:

    Tacky Earrings:
    • Unlocks Evil Within Mode.
    • When you enter Evil Within Mode, the most stalked survivor becomes the Obsession.

    Boyfriend's Memo:
    • Unlocks Evil Within Mode.
    • During the last 15 seconds of Evil Within Mode, your movement speed increases by 5%.

    Jewelry:
    • Unlocks Evil Within Mode.
    • Decreases the cooldown of succesful basic attacks by 8% while in Evil Within Mode.

    Scratched Mirror:
    • Decreased the rarity to Uncommon.

    Mirror Shard:
    • Now also reduces the cooldown between uses of Slaugtering Strike by 1,5 seconds.

    Jewelry Box:
    • Unlocks Evil Within Mode.
    • Whenever you fully fill up the Stalk meter, all survivors in a 32 meter radius scream and reveal their locations.

    Lock Of Hair:
    • Unlocks Evil Within Mode.
    • Extends the duration of Evil Within Mode by 12 seconds after every succesful basic attack.
    • Slows down the bleed out timer of all survivors by 20% while you're in the Evil Within Mode.

    Fragrant Tuft of Hair:
    • Unlocks Evil Within Mode.
    • Unlocks the ability to switch from Pursuer to Evil Within Mode without Stalking after filling up the Stalk meter once.
    • Unlicks the ability to switch from Evil Within Mode to Stalker Mode.
    • Increases the amount of Stalk needed to unlock Evil Within Mode by 300%.
    • Revert the rarity back to Visceral.

    Add-ons that work with both modes:
    Tombstone Piece, J. Myers Memorial, Vanity Mirror, Scratched Mirror, Judith's Journal, Dead Rabbit, Blond Hair, Memorial Flower

    Add-ons that would only work with Evil Incarnate Mode:
    Judith's Tombstone, Glass Fragment, Reflective Fragment, Mirror Shard, Hairbrush, Hair Bow

    Add-ons that would only work with Evil Within Mode:
    Tacky Earrings, Boyfriend's Memo, Jewelry, Jewelry Box, Lock of Hair, Fragrant Tuft of Hair

  • Good for you.

    I don't.

  • Or... You should get an option to point and laugh.

  • Aside making Severed Tongue basekit, as you said, only an add-on pass could be nice.

    Otherwise, hands OFF.

  • It's meant for fast self heals, except BHVR forgot that Self-Care + Botany is the no. 1 build in Japan and the best self-healing build.

    Also, Strength in Shadows is also a thing.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008878#Comment_4008878

    Lisa Garland, or better known as "The Queen of Screams"
    I would also say that Claire Redfield, and Feng Min are pretty high up there too, with their high-pitched screams as well.

    Then you have the outright funny ones, like Claudette, Mikaela and David
    now I have to make a tierlist of screams

    also Daryl....

  • I just want old lighting and atmosphere back.

    Some of the old maps were disasters, but visually, they were top-notch.

    MacMillan, Coldwind, Haddonfield, all of these were active downgrades.

  • @Munky said:

    Literally every single myers I have played against either lost to a 3 or 4 man out, or DC'd so they did not have to bear the shame… Myers is gutted, like they did Chucky… He is somehow even worse than he was before, and that was hard to do :D

    I get why.

    If you are familiar with Artist Syndrome, new Myers is a textbook example, except the power is not even that powerful.

    So you have a power that announces itself a lot, is pretty technical, and the result is that Pursuer Mode is better than Evil Incarnate Mode most of the time.

  • Pretty much agree on most fronts.

    But Freddy and Houndmaster are not A tiers in any world.

  • He definitely has Artist Syndrome now, on top of getting a ton of unnecessary nerfs.

    Honestly, you get better results by equipping Brutal Strength or Enduring, and using only Pursuer mode and maybe Stalker to sneak up on people.

  • @I_Cant_Loop said:

    Removing tombstone for cheap insta-kills and simply buffing his old kit would have been far better and far less work. This full rework was simply a waste of resources.

    Yeah, kind of.

    The new stance-swaps are great. The dash? Not so much.

  • @TragicSolitude said:

    I liked old Myers. His power was easy to understand and use, it was thematic. It wasn't necessarily strong, but it was fun to play as him.

    BHVR designs dashes and speed powers to have controls that often feel like you're fighting them to get the desired outcome rather than enjoying using them. At least, that's how it feels trying to steer them on controller/console. And dash/speed powers do not work well with input lag and low framerates/frame drops/stuttering. I used to regularly play Myers, but I won't play him anymore after this rework. His original design made him one of the few killers that were really comfy to play on console. BHVR taking that away is so backwards. It's not like every killer can be good on console, I'm not asking for that, but most are already designed around PC players, so taking one off the console-friendly list and moving it to the PC list sucks. Plus, I really enjoyed playing Myers. I'm just very disappointed in the whole thing.

    I get that. Personally I swore to never play Blight again after a few matches just because of how clunky, rigid and fickle his power is. IDC that he is strong, he feels like ass to play.

  • @fussy said:

    I think it's first time I won't reach 100 lvl of Rift, even with bigger amount of matches than in previous one. I saw some posts here about same problem, so maybe devs can help with it, please?

    YES please.

    Btw, could the devs make the next batch of milestone quests ACTUALLY REWARDING?

    Or add some variant of Tome Quests back?

  • It's kinda funny that his new main thing was nerfed from PTB for no real reason.

  • @UnicornMedal said:

    The universe is interesting enough that I would. However, I'm a bit of a story snob so it would have to be good. I'm gonna be honest—I haven't read a single good plot from the game thus far. Dwight's lore has him drugging people casually (more than once) like it's nothing, Jane seems really whiny, and David's coming out story was like a YA novel had a baby with a late-90s rom com and called itself a cultural shift. Harsh, I know. But that's why I'd require it to be good. 😝

    That's unfortunate.

    I really liked the Legion's lore (guess that is why they made a full comic for them), and also Nurse's, but I know that is an unpopular opinion (I really like the descent into insanity)

  • Depends on which character or what kind of story.

  • What is broken... exactly?

  • One more: Old Rarity colors as an accesibilty feature.

  • I think it is a rather nice power set conceptually speaking.

    A strong chase power unlocked by infecting survivors is a nice idea, shame they implemented it in such an oppresive state.

  • I agree with the buffs.

    Maybe aside the 30% faster action speeds, that one could get out of hand.

  • It may change, but not because of an achievement.

    Outbreak Breakout and Hemophobia are both painful to do, and even worse now that map offerings got nerfed, but no changes have been made.

  • There are certain ones that should be made easier, but can't. One of these is Hand-Eye Coordination, which is tied to a killer and cannot really be made easier in any way.

    And then you have stuff like Outbreak Breakout or the console Skilled Huntress.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007666#Comment_4007666

    OOh okay that's your idea for the Lock of Hair addon. Then, I misunderstood it and then it should be fine. Thus, it might be confusing for players why one addon can only be used alongside another one but on the other hand, killers have so many addons and i think a restricted addon is still better than a useless one

    No worries, that happens lol.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/457422/a-middle-ground-for-micheal-myers-power-change-idea

    • Increase the Stalk range to 40 meters.

    it's funny that they nerfed this, turned the missing range into an addon, and now he relies on this addon.

    • Evil Incarnate Mode now lasts 60 seconds.

    yes, 40 seconds is nothing for a killer that needs to setup and has no good mobility - even Oni's Bloody Fury is longer (or has a similar duration) and that comes with greater mobility and the ability to end matches with one power mode.

    • Remove the audio que that plays once you start charging up Slaughtering Strike.

    highly doubt they will do this because every killer has a sound cue when they start using their power. If he has no sound cue warning, then it would be unfair.

    • Remove the Warning sound that plays once you fill the Stalk meter.

    same reason.

    Jewelry:
    • Unlocks Evil Within Mode.
    • Decreases the cooldown of succesful basic attacks by 8% while in Evil Within Mode.

    will never happen, even when it's limited to his power mode and he cannot use M1 perks well, the devs will never do this or make it as useless as the Houndmaster's Knotted Rope addon.

    Lock Of Hair:
    • Unlocks Evil Within Mode.
    • Extends the duration of Evil Within Mode by 12 seconds after every succesful basic attack.
    • Slows down the bleed out timer of all survivors by 20% while you're in the Evil Within Mode.

    it sounds funny but considering the fact that we increase the duration to 60 seconds and he can destroy pallets so well, I think this addon would be too unhealthy and makes it impossible to ever hit him out of Evil Within Mode. (You mean Evil Incarnate, right?)

    Otherwise, I agree with everything else. The rework is very controversial but I think it made him stronger. However, he just needs some buffs to be in a good spot and your suggestions would put him in this healthier-stronger-spot.

    I removed the sound that plays once you fill up the stalk meter, because it realistically is not really needed. Since, at 80% stalk you get a warning, and you also get one when Evil Incarnate/Within activates, and also his TR shows up when it fills up… So I figured since you would get 3 warnings right after eachother, a fourth would be excessive.

    As for Jewelry, I don't think 8% is too bad, since it's both time-limited and less than release Knotted Rope, but you may be right. I could try to add a downside.

    And lastly, Lock of Hair. It would actually only work with the Exposed Power (old T3). Considering that there are no other add-ons that would also extend it (Tombstone, Hair Bow and Reflective Fragment would all be off limits), I thought it'd probably be fine. This is unfortunately the kind of thing I would love to test, but can't.

  • Maybe people are just getting shards for her or smth.

    Or you may just be lucky.

  • You are allowed to say BHVR loves to make dashslop in the recent years, we all know it's true.

    The only one from those modern killers who kind of sticks out is Vecna, and even he kind of fits the formula too well. Also, he precedes dashslop, as he came before all these, but still kind of fits it.

    Aside from that, from Unknown onward, it's been one dashslop after the other… and the reworks follow suit (Skull Merchant, Myers)

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007135#Comment_4007135

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007183#Comment_4007183

    Okay so you say he has some issues, maybe he needs tweaks none of us can know that for sure, but if true BHVR will likely take a look at him if stats reveal him to be lacking.

    But here is what I don't see, so how do we get from "new Myers have issues" to we need to reimplement some of his old kit in a compromise, because why exactly?? Why not just do some tweaks to his new kit? I mean the old stuff had its reasons to be removed right, why is there a need to tread old ground? That is my question.

    The reasons are simply, because:

    A) They already did it with Tuft of Hair, so it's not exactly a difficult thing. He has plenty add-ons which can be safely replaced.

    B) It gives him back some of the unpredictability he lost now that Tombstones are basekit and Scratched Mirror is a throw.

    C) Old Myers players stop begging for a revert.

    Plus, aside Tombstone, there was no reason to change him, only that he was "old", and they "had to modernize him".

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007055#Comment_4007055

    That was my question, what is it that is bad and needs to be done something about`?

    It's how the dash has 12 different downsides and drawback compared to the old Exposed, and the amount of info your power gives to survivors.

    About the first point, the dash has a 6 second cooldown (for some reason) paired with a shorter duration of tier 3. This makes it so you can hardly get value. Next is how you have to charge it up for a good while to even get something more than a regular lunge. And lastly, synergy with M1 perks, gone. (that is just a nitpick)

    And on the info part, survivors can easily track what exactly you are doing with the audio ques. Above 50% stalk? Audio Que. Ready to trigger tier 3? Audio Que + a forced TR increase. Actually trigger tier 3, also a sound. Use the dash? Audio que.

    also the stalk distance reduction is stupid

  • @Langweilig said:

    I hope your post reaches the devs and wished they‘d given Sadako something like that for her 1.0 version.

    That makes two of us.

    I hope so too. :)

  • Because, as I said, a full revert (my prefered option) is highly unlikely and would also produce hate from players who like the kind of power Myers has now.

    But something NEEDS to be done.

  • I really think they should roll back the anti-go next detection system forever.

    They proved twice by now that it does not work.

  • I agree.

    We should have more than just one addon dedicated to the old power set.

  • @AhoyWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006168#Comment_4006168

    Yea, a global audio cue plays whenever his tier 3 is ready, he also plays an audio cue when he is at 50% of his stalk and when he is readying Slaughtering Strike.

    And no, Michael used to have a 32 meter terror radius in tier 3, 16 meter in tier 2 (from the 24 he is now), and undetectable in tier 1.

    Oh god.

    I get an audio when Tier 3 is coming, but ALSO while it's 50% charged, and ALSO while it actually activates? Nope.

    Also i dont get why his attack needs an audio warning too, is it not obvious enough?

  • Also, I need to ask. Is there really a sound that plays when you fully charge up your power?

    And secondly, didn't he already have a 40 meter TR in Tier 3?

  • My main pain points for him are:

    • The Stalk range sucks.
    • Tier 3 is way too short.
    • The cooldown between strikes is absolutely terrible.
    • The Warning sound is awful and destroys his "stealth".
    • Pointless downsides for add-ons that don't need it. (Jewelry Box, Glass Fragment, Mirror Shard)
  • These seem alright.

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