SoGo
SoGo
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- SoGo
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So... almost a month has passed and....
I've tried to use his power, I really did...
But it genuinely is more rewarding to stay in Pursuer Mode, than wasting your time stalking and going through all the hoops Tier 3 gives you.
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@OnryosTapeRentals said:
Onryo should not be able to teleport back to back to get someone condemned.
So remove the entire point of her power? Right…
It seems people forgot how awful she was with a cooldown.
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P100 should have the old bloodweb, the big one that DbD had in 2016.
And of course, all Event stuff should be Common.
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It's uncommon, but thanks to the marker showing who's in the void, it's quite simple to get someone hooked in there.
If you don't care about the overall outcome of the match, you can hook every person who enters the void.
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The main issue is that the specifics of killers are badly explained to players.
Naturally, more convoluted killers get more kills overall.
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A singular change that would immediately improve the void is REMOVING the marler that shows the killer survivors are in the void.
Slugging is now more difficult, the survivors have more of a reason to go there (and not genrush so much), and the event would be less sweaty as a result.
That said, the "hook people in the void" challenge would have to go.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015385#Comment_4015385
BHVR is counting on you having forgotten all about this in 4 months.
Luckily, this playerbase doesn't forget.
They stay salty (as they should in this case).
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Bad ping on either side, maybe?
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Another one, Monitor.
Now useless on killers with 24 meter TR, and better for 40 meter TR killers, which all are in A tier bar Myers.
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Unknown would benefit heavily from a less lenient Stare Down system.
The current one lingers for quite a while after you look away.
And Slinger... He is very clunky, I would start there.
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@TheGoon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015524#Comment_4015524
You think that was bad? Do you not remember what they were gonna do to barbecue?
Oh I remember.
I just know that for the time being, it will not come into the game.
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It might be true.
Sadly, no asym game lasted long enough, and those that did were not significant enough.
VHS, FT13, Evil Dead game, TCM, Last Year....
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Slippery Meat
This perk activates while hooked.
The radius of AFC is increased by 2/4/6 meters, and the Resolve meter fills 25% faster.
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If Krasue somehow is not strong enough for you, play Ghoul.
He pretty much can be anywhere not at the same time, but very fast.
Krasue's strength is in how easy she can get you down. Just spit-hit-transform-down.
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That was the point this post lost me.
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I was hoping for an older lady with Steady Pulse, but it turned out it was Orela.
But yeah, I don't get why they are so unwilling to add a single older woman in this game.
They have Bill, after all.
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Myers definitely should have got his own PTB.
Between Krasue and anti-slug and anti-tunnel, he got pushed into the background.
Not even talking about the perk changes (*stares at M&A changes in disbelief*)
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I still agree with this.
Give us 5 chests at least.
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Of course.
Of course my 2 killers that I played the most recently are killswitched.
At least Plague is finally playable so I can use her.
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I feel like the bloodweb itself is fine, but the P100 is not.
Unrelated, but I'd suggest that for P100 Bloodweb, the devs could bring back the gigantic ones that DbD used to have.
As a reward, you know?
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Why are the event items more expensive?
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My suggestion, don't bother to spend BP on any of the event stuff.
I for sure won't.
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I would add this:
The killer is allowed to abandon when:
- The exit gates are open and there is no one hooked or slugged.
- This is counted as a win for survivors.
- (Optional condition) The gates have to be open for at least 30 seconds.
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The usual stuff, perks like DS, Head On, Last Stand, DH, Flashbang, perks like Background Player for flashy saves, ect., ect.
T.L.D.R. any perk that killers complain about a lot.
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@Royval said:
Impossible skill check doctor is a troll build. Very easy to vs.
It's a comfort build for the killer.
You just put it on, use your power occasionally, and the game plays itself for you. (Given at least 1 survivor can't hit the skill checks)
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And this is reason 163743 why removing the Event Rarity was a very dumb idea.
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I noticed the offerings are Rare for some reason.
This would've never happened if the even rarity was kept...
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If they did this, you can bet that no one would buy the rifts.
They know how unpopular that choice would be.
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In terms of skins, she is getting the community one at the very least.
And in terms of gameplay, yeah. She needs tons of bugfixes.
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Yes, and it's apparently somehow worse.
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Lets be honest, BHVR can give her a bob cut and she will still sweep the board.
I would like some more gothic stuff for her tho.
Except Death By Roses, the last outfit that was actually good and not thirstbait was the Chrysalis collection skin.
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Two Can Play would like a word.
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Nice idea!
I like it.
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The problem with "just remove autoaim" is that the devs said that they were considering it and it was extremely difficult to land hits this way.
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I feel like we should remove her autoaim first and foremost. See what it will do.
In the meantime, a funfact: You can crouch tech her on any kind of elevation.
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I have a suggestion.
They can stay as they are, at 20%. We shouldn't give players the guaranteed advantage back.
But make it so they are refunded if the map that you selected an offering for is not selected.
So they are still bad, just can't be wasted.
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@ArkInk said:
Just makes me sad. Stealth builds based around lowering the TR instead of gaining undetectable were fun. Monitor and Dead Rabbit on Myers was one of my favorite "shut your brain off" builds. They killed that build twice over now…
I mourn that build too.
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I do disagree on some maps, but since I don't want to write a whole thesis, I will list maps that I find completely sided towards either of the roles:
- Eyrie of Crows
- Badham
- Haddonfield
- Forgotten Ruins
- Disturbed Ward
And others that are highly problematic:
- Blood Lodge
- Suffocation Pit
- Hawkins
- Greeenville Square
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I half agree.
Some of these should return (Franklins, Tenacity)
Others should partially return (Myers' T3)
And Map Offerings/Fog Vials should not be removed.
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Aside foliage settings, these all sound like welcome additions.
Shame BHVR instead opted to sacrifice things like the fog to make the game smoother.
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YES
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And here I thought that commenting more than 3-4 times in a row under my posts would get me banned.
Voting up solely based on the dedication.
Edit: oh lol, I already did long ago
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@MechaSandvich said:
I think Merchant is in the most desperate need of it, but they all could use updates honestly, of varying degrees.
I agree.
Hag and Trapper (especially Trapper) both would benefit from buffs that would help them overcome their weaknesses.
That said... Given the track record BHVR has with these (Skull Merchant previews and Myers), I would rather keep Hag outdated. Better than tacking on a pointless dash.
Trapper can get buffs tho.
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Because BHVR loves their S and A tiers and wants to cater to them.
Because the ONLY killers that benefit from this are Wesker, Hillbilly, T3 Myers, Head Form Krasue and Blight. (All A or S tiers except Myers)
As for the ones who ACTUALLY used it, Skull Merchant, Hag, T2 Myers and Pig, well they can go and run Insidious apparently.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4013768#Comment_4013768
Keep the stalking sound, but remove the global warning that his T3 is ready.
I like jumpscaring people with the stalk soundYes.
I also think it should trigger a bit later, at 75% maybe.
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I would rather make it Uncommon.
Since you can put on the Memorial Flower, which makes you 4.4 and you can't use any other add-ons anyway, it is better than the original or pre-rework versions.
That said, it's too high rarity wise.
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@Coffeecrashing said:
Fog vials should never have been introduced before medkit and toolbox reworks, because it's not fair for items to compete with overpowered addons like syringes.
The actual problem are the medkits and toolboxes, which needs major reworks like the maps and keys did, so that the medkits and toolboxes are closer in power to the other items.
Medkits and toolboxes by themselves, no. Basekit they are fine.
The problem starts and stays with add-ons, mainly insta-heals and BNPs having no downsides, and some of the Toolbox add-ons, particularly the speed ones.
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I do think he should get at least a bigger section of add-ons dedicated to his old power.
He has a few useless ones/ones that should be basekit, so it'd be great if they were made into the kind of thing Freddy Pallets used to be: Changing your power and adding some buffs on top.
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@Dadeordye said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4013706#Comment_4013706
The first thing I did after waking up on August 29th was buying the Walking Dead DLC to p3 both characters and make their adept ASAP and then I found out how bad the game was after the update.
Didn't spent a single dime since that day.
This game needs competition ASAFP!It really does.
Too bad that most of it is made by Gun, and we know how they treat their players and their games. (cough cough TCM)
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Guys, since we have confirmation this rift stays awful, I highly suggest you do not buy it unless you really like the skins.
(or if you already have the auric cells and the time needed to get to level 100)