Shroompy
Shroompy
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- Shroompy
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Face the Darkness is a perk I regularly use on Dredge and got the challenge done within the first 2 minutes of the game. You could also just use it on a killer like Doctor and even if it gets cleansed youll still get screams if you really are that unlucky
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I remember hoping that theyd put the PTB music as the killer POV music, similar to several other killers at the time
Then Twins came out, bugged all custom chase themes and they never bothered fixing the ones that had unique POV chase themes. Deadass the reason why I dropped Oni, that music was a banger
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We supposed to just completely forget the basekit buffs killers got (and a 10 second increase to gen time) that wasnt even a year ago??
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I tie between Ace, Dwight and Nea.
Nancy and Cheryl are also surprisingly popular
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The only time Ill ever dodge a lobby, is because I see some one who has Legacy or an Exclusive cosmetic only obtainable through a steam code who has the crossplay symbol (Im on Steam)
Ive probably only done it a few times, and thats when cheaters were running rampant.
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350662#Comment_3350662
What they said, especially the perks part: there's already way too many perks in this game and none of the ones getting released add anything meaningful while 2 of them are extremely badly designed (the two that promote tunneling)
It's just useless grind in case one wants to unlock them 'just in case' whil nothing meaningful is added.
This plus just a reminder that survivors are literal reskins and they could just merge all of them into one and literally nothing would be lost so adding two of them, as said earlier, is pointless grind and cash grab (merge in the sense that you can still select each one of them but they'd be treated as skins, not independent characters)
uh huh
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@RaSavage42 said:
I don't like coming here and seeing the same things over and over again... and saying the same things over and over again
So if there are people like me... that could be a reason
aint that the truth
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350591#Comment_3350591
From my POV:
- Bloated perks. Having to create more unique perks all at once runs the risk of some of them being near useless or so niche that other perks are worth taking over them (not meta shifting).
- Increases the price of the chapter itself, especially if you're only interested in one of the survivors or just the killer. You could counteract that by just buying the characters with auric cells separately, but some people like to own all the characters and it may be a worse deal to buy them separately, if you end up wanting the others later. Shards also take time to grind for if you haven't already, especially if you want them all.
- Creating more than the standard two characters per chapter also increases the developers work load, leading to a less refined chapter over all. Maybe if they'd focused on one survivor instead of two, the Killer could have been better developed. For chapters like Stranger Things and RE2, having them being already established characters means less time trying to develop them. The character models and lore exist, it's just transferring that to DbD and thinking up unique perks. I say "just" like it's easy, but it would certainly take less time than creating entirely new unique character models and lore.
Fair enough
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350323#Comment_3350323
Apparently it's an unpopular opinion but getting 2 survivors instead of 1 makes things way worse imho
How so?
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The cart next to the gallows can also be climbed up onto by killers the exact same way a Survivor can
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350456#Comment_3350456
Yeah I remember the cheering on this forum when DH got nerfed mid-2022. Lots of people were saying it's a dead perk and how thrilled they are. Somehow it's now suddenly become even more powerful?
Reminds me of when Ruin was initially reworked in early 2020. People just love being dramatic
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@KingDeathly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3350323#Comment_3350323
cause she doesn't need a buff she needs a rework. No need to white knight the chapter, we all know this chapter blows.
Its not white knighting as I have quite literally 0 incentive to do so, especially since Im basically putting a sign on me that says "laugh at me".
There are many other killers that received bad reception when they were on PTB but became pretty liked afterwards thanks to a few buffs from PTB to Live (or buffs shortly after their release to live) Wanna know 2 of the biggest ones? Spirit and Blight
Spirit had an absolute dog power, and many people complaining about it not being a Samurai since in the teaser we heard a man talking and murdering a woman. No one expected the killer of the chapter to be the victim. Blight is still some times complained about to this day for not having a power related to alchemy. Many people thought he'd be some form of transforming killer, (again thanks to a teaser) the most common guess was a Werewolf. When they got a goblin with a cane who had an unrefined power, no chase music, and very clearly missing SFX, people werent happy. There are more examples of this btw, these are just the 2 most prominent ones since they ended up becoming some of the strongest killers in the game
Im not just gonna hop on the hate train just because its the cool thing to do. Ill take a step back and look at things from a different angle to see if theres potential, and there absolutely is.
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Other than Skull Merchant (which is obviously unfinished and probably will receive major improvements once she reaches live) I dont see how this is the worst chapter.
We got 2 banger Survivors with interesting perks, and theyll probably mark the beginning to Survivor lobby themes for every chapter. Cant forgot the update to one of the most bland maps in the game, Shelter Woods.
Considering she has missing SFX I have a feeling shes supposed to have voicelines as well, which would explain the awkward standing during her mori.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349842#Comment_3349842
As if drones were the only similarities
Drones, wrist blade, and that they mention "Apex Predator" in the Behind the Scenes video.
That all Predator is? Because as some one who doesnt know much about the series, I at least know theres A LOT more to them
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349986#Comment_3349986
The copium is strong with this one.
Go on then, correct me.
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If you plan on using your birds in chase, only use one to actually get them swarmed so your power can recover fast enough to send 2 (maybe even 3 depending on the distance) to get the hit. Artist is fine, doesn't need any changes imo.
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The PTB serves for testing and hyping up the playerbase by giving them a taste of whats to come. Everything else about Tools of Torment is very high quality and overall there are basically no complaints of the Shelter Woods update, new Survivors or the new perks. Skull Merchant on the other hand is very clearly an unfinished product that'll probably be HEAVILY refined by the time they reach live.
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Honestly I think this is just one of those PTB's where the killer just isn't complete. The chapter isn't necessarily rushed as everything other than Skull Merchant is pretty high quality, but its obvious she is not a finished product in PTB, so many things would explain this.
-Killers who are usually pretty well received are more complete and usually don't receive many changes from PTB to Live. Sadako, Dredge and Wesker are perfect examples, only receiving a few number changes. Wesker is the only outlier here being very buggy on release, but he was still pretty well received regardless. Another killer that I think falls into the same boat as Skull Merchant is Blight. He received A LOT of backlash when he was revealed on PTB as many people thought he was either going to be some sort of Werewolf killer, or have a power related to alchemy. On PTB he was also incomplete, having a much wider hitbox and having a pretty bad bug which made him go through 2 cooldowns for hitting with his power. (first was a weapon shake, then he injected) Once he reached live servers pretty much all of these issues were fixed and he became well received for the most part.
-Skull Merchant is missing a few sounds (The lobby is the more obvious one, but something tells me she's supposed to have voice lines. Not just for her mori, but in general) which can ABSOLUTELY matter. Another PTB that had this issue was Spirit's. (which I think is probably the killer SM can relate the most to in terms of first impressions) All she had were phasing, breathing and weapon SFX. No noise for being stunned (she had Nurse's stun SFX as a placeholder) and made no noise during her mori. Pair all of that with a power which was VERY weak, and majority of people getting their predictions wrong as many thought it was going to be a Samurai, thanks to a teaser they posted which ended up being her father cutting her up into pieces. Spirit really wasn't a killer that many people were a fan of at first, but ended up becoming a fan favorite over the years.
-Then there's her power, probably one of the weakest powers in DbD history thanks to its easy counter play and basically no use in the chase department. Which we haven't had a killer with 0 chase power since Ghost Face, which was almost 4 years ago. There is something very important here how ever that people fail to realize, that thing being her power is very unique and brings a new kind of way to play. The only problem with it, is that its very under tuned and without a doubt needs tweaks.
I have faith in BHVR that they'll give her a proper start once she reaches live, and when that happens I think she'll become a fan favorite. But for that we'll just have to wait and see
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349842#Comment_3349842
The whole claw thing and hunting people for sport are big clues, though. Plus the mori.
Spirit's just a take on an onryo in general. It'd be like saying any vampire is specifically a take on Dracula, even though it's a general type of monster of which there's a particularly famous example.
She doesnt necessarily hunt people for sport tho, she does it for financial gain.
As for Spirit you do have valid points, but it is pretty safe to say she does take inspiration from the movies.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349836#Comment_3349836
hmm nah, Ringu and GF didn't invent those stuff
Predator didn't invent drones either
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Wesker, Billy, Dredge, Huntress and Oni
Blight would be here too, but I have a few issues with him. He's very close to perfect tho
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349826#Comment_3349826
Trapper and Billy are intentional inspirations.
What about Spirit and Legion? They are just generic spirit/ghost and cult related killers to me.
Spirit is very much their own take on RIng/Ringu, which they eventually got
Legion is also blatantly inspired by Ghost Face, being the whole theme of the chapter is "anyone can be behind that mask"
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349813#Comment_3349813
If it's not then this chapter is clear as day plagiarism. Not to the point of legal issues but creativity, and that's another L
so is Trapper, Billy, Spirit and Legion as well then?
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@Unam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348527#Comment_3348527
its 4 seconds and i have to kick the gen again which makes it almost 6 seconds.
i can guarantee you that those 6 seconds barely meant anything pretty much every time youve been hit by it.
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@Basement_Bubba420 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348407#Comment_3348407
What is the counter play to blast mine? Do nothing? Is doing nothing really playing the game?
is eating a 3 second stun once or twice a game really that bad for you?
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@Unam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348407#Comment_3348407
Tell me the counterplay to blastmine and getting blinded during animation.
Im excited to hear.
First, you always get blinded when getting hit by Blast Mine. That's just apart of the perk
Second, you can still kick the gen afterwards??? Its quite literally just a 3 second stun
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Probably not since the 1 midchapter they decided to focus on bug fixes and behind the scenes improvements, people complained.
Not a chapter, a midchapter
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Everything you mentioned that has "no counterplay", has counterplay.
It's not fun to deal with just like the things you mentioned at the beginning of your post, but they can be dealt with
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Honestly I think the main disappointment is that the killer isn't some sort of robot, AI or cyborg. This is something that'll most likely die down, as many people usually have their expectations that are incorrect once a chapter is actually revealed.
Another big complaint is her gameplay. I find its pretty interesting they're going for another area control killer, these are the more strategic kind of killers and usually take a good while to learn and I like that. Problem is she's VERY under tuned. I have faith they'll fix her up before she reaches live.
As for her lore, its not the worst but its certainly not the best. There are a lot of holes that could easily be patched up thanks to a tome. One thing I can appreciate though is that this is the first female killer (non-licensed) that is truly sadistic in nature. No manipulation or traumatic backstory, she's just evil.
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@SMitchell8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348244#Comment_3348244
How's she a skull merchant anyway? She has 4 and they're all the same. Knight has nearly as many guards as she has skulls.
The name "Skull Merchant" is associated to the lore, and is a name she adopted.
This isnt the first time a killers name doesnt really have anything to do with their power. In fact its quite common.
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@AJStyIez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347666#Comment_3347666
If you guys are still looking for these little cherrypicked strawmans to suggest Feng hasn’t been given special treatment along with others in comparison to the rest of the cast then idk what to say. It’s pretty blatant and thousands of people acknowledged it
all im saying is she was added before the store was a thing, just stating the facts
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@AJStyIez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347076#Comment_3347076
You realize that actually proves the point even more right? Lol. She was launched 1 year after the game released yet is still on pace to easily surpass all of the day-one characters AND still taking the spotlight away from other characters that have gone untouched for hundreds of days at a time (confirmed)
Its 2023 and only a week ago they JUST conceded the fact that they were neglecting characters and that they’ll be implementing a new cosmetic strategy. Feng treatment was 100% ridiculous and that’s why they caved to the feedback
Not really, since the store was only added 2 years after the game came out. Feng was out for over a year at this point
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I and many others were doing just fine without Eruption. With enough time and practice, so will you
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cool story bro
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3346009#Comment_3346009
You could cut that sass up and sell it online.
How big reduction is it?
bro i wish id be able to sell this online id be like 20$ richer
don't know the exact numbers but you basically have to be within lunge distance of the gen to hear it, and at that point you can probably see the survivor working on the gen anyway
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No
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345531#Comment_3345531
What's the different between a reduction vs silent repairs?
https://us.v-cdn.net/6030815/uploads/96YTB0F13KLJ/image.png
Someone forgot the differences.
and some one doesn't quite understand just how big that reduction is, you basically have to be right next to the gen to be able to hear it. Might as well be silent repairs
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@Tr1nity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3345182#Comment_3345182
Who invited Chris Hansen into BHVR
"Dwelf, have a seat please"
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344898#Comment_3344898
Yes. I agree niche perks needs valuable effects but silent repair basically removes detection. The Killer isnt going to wait around to listen to the pistons. What you are suggesting is too valuable that it borders on overpowered.
Some one forgot about Technician
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Yes
Oui
Si
help me out here guys
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@Sillymare said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344764#Comment_3344764
Are you that unskilled that you REQUIRE basekit BT to save your arse because you can't evade the killer?
If not, then HOW IS THIS EVEN AN ISSUE FOR YOU? No, the reality is that you want your noob cushion so you can flex and teabag the killer on your way out instead of booking it like you would if you didn't have basekit BT.
I dont care how skilled or unskilled they are, what I do care about is how do you propose they deal with a killer sitting right next to a hook when they know they have nothing stopping them from just hitting the unhooked Survivor the moment theyre off
Amuse me
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Wasnt the case for every other community event
dont know why this one would be any different
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@riparazione said:
chapter 27 is going to be another bug riddled patch
well arent you just a little ray of sunshine?
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@Firellius said:
It just swings. During the day, most people are at work, so it's harder to get a swiffer together. Solo queue is awful to play, so there's very few survivors actually queueing up.
Then at night, when people are back home and have some free time, the swiffers come out, and then there's enough survivors.
It's basically in a balanced spot right now.
Bro since when did they add swiffers to the game, and why do they only come out at night? Must be a regional thing, since I can go to any walmart and get a swiffer pretty much any time of day.
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I think you just had a rough patch of games, killer is nowhere near overpowered.
Are there things that are frustrating? Absolutely, but dont confuse 'frustrating' with 'overpowered'. This here applies both to killer and survivor
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@fussy said:
I have only one question for those who play for one side and make such posts. Then why don't you switch to the "easy" side?
nothing said in this post says that he thinks killer is easy, just that some elements are frustrating to go against
Just like how a killer like blight or nurse can he bordering overpowered in some instances, but that isnt easy to achieve
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@TheWheelOfCheese said:
Coh is fine the only boon that doesn't need a change
Stopped reading here. There's no way the rest of the suggestions could possibly be good if you actually think this.
It really is
What CoH does is shine light on the actual issue, which is healing. If that werent the case then medkits wouldnt be so strong, hell Id even argue theyre the strongest items Survivors have
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Depends
If youre chasing one Survivor expecting to get all the pallets out of the way from them alone, then no. If youre constantly dropping chase while breaking pallets in the majority of them, or at the very least getting hits and doing things to progress the game on your end, then yes. In fact the latter is how Ive been playing without any/very little slowdown for quite some time now and Ive had some pretty good results
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Gonna break the trend here and go with a Survivor, I've had this ever since they released the 'Furious Vandal' outfit for Meg which was back in 2020 I believe.
For killers I have an outfit for almost everyone, but I'm gonna limit it to just my favorites since I don't want to block the entire page lol (yes I have a lot of favorites)
Trapper is one I'm probably most proud of since it still keeps his theme while also making him look pretty unique compared to what other Trappers look like
This torso and head combo is something I've had ever since they released Wraith's Valentines Day outfit back in 2019, at first I simply used the Blighted Weapon or Prestige but 5th Year Anniversary Weapon works quite well with the rest, so I've been rocking it ever since that came out
For Billy I kept it nice and simple, not much else to add really.
The Hound Mask has always been apart of every outfit I've ran on Huntress, and I'm very proud of what I was able to come up with here since they're all from different collections, and all fit the same theme.
I have so many outfits for Trickster, but again I'll limit myself to my favorite ones
Trust me, I want to post more but I wouldn't want to steal the spotlight ;)
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Its best user will most likely be Dredge, which I'm very much looking forward to






